How to find the coordinates of the rectangle after turning the javafx shape










-1















I draw a rectangle with coordinates (x = 100, y = 100, width = 200, height = 100). Then I turn the shape of this rectangle around the center.



this.rotation.addListener((obs, old, fresh) -> 
Rotate rotate = new Rotate();
rotate.setAngle((double) fresh - (double) old);
rotate.setPivotX(x.getValue().doubleValue() + (width.getValue().doubleValue() / 2));
rotate.setPivotY(y.getValue().doubleValue() + (height.getValue().doubleValue() / 2));
shape.getTransforms().addAll(rotate);
);


How now to find out the coordinates of shape?










share|improve this question




























    -1















    I draw a rectangle with coordinates (x = 100, y = 100, width = 200, height = 100). Then I turn the shape of this rectangle around the center.



    this.rotation.addListener((obs, old, fresh) -> 
    Rotate rotate = new Rotate();
    rotate.setAngle((double) fresh - (double) old);
    rotate.setPivotX(x.getValue().doubleValue() + (width.getValue().doubleValue() / 2));
    rotate.setPivotY(y.getValue().doubleValue() + (height.getValue().doubleValue() / 2));
    shape.getTransforms().addAll(rotate);
    );


    How now to find out the coordinates of shape?










    share|improve this question


























      -1












      -1








      -1








      I draw a rectangle with coordinates (x = 100, y = 100, width = 200, height = 100). Then I turn the shape of this rectangle around the center.



      this.rotation.addListener((obs, old, fresh) -> 
      Rotate rotate = new Rotate();
      rotate.setAngle((double) fresh - (double) old);
      rotate.setPivotX(x.getValue().doubleValue() + (width.getValue().doubleValue() / 2));
      rotate.setPivotY(y.getValue().doubleValue() + (height.getValue().doubleValue() / 2));
      shape.getTransforms().addAll(rotate);
      );


      How now to find out the coordinates of shape?










      share|improve this question
















      I draw a rectangle with coordinates (x = 100, y = 100, width = 200, height = 100). Then I turn the shape of this rectangle around the center.



      this.rotation.addListener((obs, old, fresh) -> 
      Rotate rotate = new Rotate();
      rotate.setAngle((double) fresh - (double) old);
      rotate.setPivotX(x.getValue().doubleValue() + (width.getValue().doubleValue() / 2));
      rotate.setPivotY(y.getValue().doubleValue() + (height.getValue().doubleValue() / 2));
      shape.getTransforms().addAll(rotate);
      );


      How now to find out the coordinates of shape?







      java javafx






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 13 '18 at 12:00









      Gayan Mettananda

      1,114713




      1,114713










      asked Nov 13 '18 at 10:06









      A1ex NSA1ex NS

      205




      205






















          1 Answer
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          You can use the localToParent method to transform a point from the coordinate system of the Rectangle to the coordinate system of the parent.



          Point2D topLeftInParent = shape.localToParent(shape.getX(), shape.getY());


          If you simply need the x/y range in the parent where the Rectangle is displayed, you could also use getBoundsInParent:



          Bounds parentBounds = shape.getBoundsInParent();


          BTW: I do not recommend adding a new transform on every change. Instead I recommend adjusting the existing rotation:



          Rotate rotate = new Rotate(0, shape.getX() + shape.getWidth()/2, shape.getX() + shape.getHeight()/2);
          shape.getTransforms().add(rotate);
          rotate.angleProperty().bind(this.rotation);





          share|improve this answer






















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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            You can use the localToParent method to transform a point from the coordinate system of the Rectangle to the coordinate system of the parent.



            Point2D topLeftInParent = shape.localToParent(shape.getX(), shape.getY());


            If you simply need the x/y range in the parent where the Rectangle is displayed, you could also use getBoundsInParent:



            Bounds parentBounds = shape.getBoundsInParent();


            BTW: I do not recommend adding a new transform on every change. Instead I recommend adjusting the existing rotation:



            Rotate rotate = new Rotate(0, shape.getX() + shape.getWidth()/2, shape.getX() + shape.getHeight()/2);
            shape.getTransforms().add(rotate);
            rotate.angleProperty().bind(this.rotation);





            share|improve this answer



























              2














              You can use the localToParent method to transform a point from the coordinate system of the Rectangle to the coordinate system of the parent.



              Point2D topLeftInParent = shape.localToParent(shape.getX(), shape.getY());


              If you simply need the x/y range in the parent where the Rectangle is displayed, you could also use getBoundsInParent:



              Bounds parentBounds = shape.getBoundsInParent();


              BTW: I do not recommend adding a new transform on every change. Instead I recommend adjusting the existing rotation:



              Rotate rotate = new Rotate(0, shape.getX() + shape.getWidth()/2, shape.getX() + shape.getHeight()/2);
              shape.getTransforms().add(rotate);
              rotate.angleProperty().bind(this.rotation);





              share|improve this answer

























                2












                2








                2







                You can use the localToParent method to transform a point from the coordinate system of the Rectangle to the coordinate system of the parent.



                Point2D topLeftInParent = shape.localToParent(shape.getX(), shape.getY());


                If you simply need the x/y range in the parent where the Rectangle is displayed, you could also use getBoundsInParent:



                Bounds parentBounds = shape.getBoundsInParent();


                BTW: I do not recommend adding a new transform on every change. Instead I recommend adjusting the existing rotation:



                Rotate rotate = new Rotate(0, shape.getX() + shape.getWidth()/2, shape.getX() + shape.getHeight()/2);
                shape.getTransforms().add(rotate);
                rotate.angleProperty().bind(this.rotation);





                share|improve this answer













                You can use the localToParent method to transform a point from the coordinate system of the Rectangle to the coordinate system of the parent.



                Point2D topLeftInParent = shape.localToParent(shape.getX(), shape.getY());


                If you simply need the x/y range in the parent where the Rectangle is displayed, you could also use getBoundsInParent:



                Bounds parentBounds = shape.getBoundsInParent();


                BTW: I do not recommend adding a new transform on every change. Instead I recommend adjusting the existing rotation:



                Rotate rotate = new Rotate(0, shape.getX() + shape.getWidth()/2, shape.getX() + shape.getHeight()/2);
                shape.getTransforms().add(rotate);
                rotate.angleProperty().bind(this.rotation);






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 13 '18 at 12:52









                fabianfabian

                51.8k115272




                51.8k115272



























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