How do I invoke the animation again when state stays the same









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I am figuring out how I can re-animate the shake animation on an incorrect answer. Or the flash animation on a correct answer.



I defined 2 booleans as a state for the correct answer and I understand that if I enter the same incorrect answer the incorrect flash stays false. But how do I fix that the shake animations kicks in another time.



I made a fiddle, the correct code is '1234'. When you first fail to enter, the shake animation kicks in. Same is for the correct answer. Only the first time the animations shows.



How can I invoke the animations again when correct or incorrect answers are given.



<div class="alert alert-danger animated" 
v-bind:class=" 'shake': incorrect "
v-if="incorrect">
Code is incorrect
</div>


https://jsfiddle.net/mrklein/05sfmuc2/



new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
,
methods:
checkpwd: function(todo)
if (this.modelcode == this.code)
this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;




);









share|improve this question





















  • I see you're using animate.css with vue.js. I'd recommend you looking into use Vue transitions vuejs.org/v2/guide/transitions.html and perhaps github.com/asika32764/vue2-animate, as you have to keep the state of your animations in the logic of your code.
    – cal_br_mar
    Nov 9 at 21:09














up vote
1
down vote

favorite












I am figuring out how I can re-animate the shake animation on an incorrect answer. Or the flash animation on a correct answer.



I defined 2 booleans as a state for the correct answer and I understand that if I enter the same incorrect answer the incorrect flash stays false. But how do I fix that the shake animations kicks in another time.



I made a fiddle, the correct code is '1234'. When you first fail to enter, the shake animation kicks in. Same is for the correct answer. Only the first time the animations shows.



How can I invoke the animations again when correct or incorrect answers are given.



<div class="alert alert-danger animated" 
v-bind:class=" 'shake': incorrect "
v-if="incorrect">
Code is incorrect
</div>


https://jsfiddle.net/mrklein/05sfmuc2/



new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
,
methods:
checkpwd: function(todo)
if (this.modelcode == this.code)
this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;




);









share|improve this question





















  • I see you're using animate.css with vue.js. I'd recommend you looking into use Vue transitions vuejs.org/v2/guide/transitions.html and perhaps github.com/asika32764/vue2-animate, as you have to keep the state of your animations in the logic of your code.
    – cal_br_mar
    Nov 9 at 21:09












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I am figuring out how I can re-animate the shake animation on an incorrect answer. Or the flash animation on a correct answer.



I defined 2 booleans as a state for the correct answer and I understand that if I enter the same incorrect answer the incorrect flash stays false. But how do I fix that the shake animations kicks in another time.



I made a fiddle, the correct code is '1234'. When you first fail to enter, the shake animation kicks in. Same is for the correct answer. Only the first time the animations shows.



How can I invoke the animations again when correct or incorrect answers are given.



<div class="alert alert-danger animated" 
v-bind:class=" 'shake': incorrect "
v-if="incorrect">
Code is incorrect
</div>


https://jsfiddle.net/mrklein/05sfmuc2/



new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
,
methods:
checkpwd: function(todo)
if (this.modelcode == this.code)
this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;




);









share|improve this question













I am figuring out how I can re-animate the shake animation on an incorrect answer. Or the flash animation on a correct answer.



I defined 2 booleans as a state for the correct answer and I understand that if I enter the same incorrect answer the incorrect flash stays false. But how do I fix that the shake animations kicks in another time.



I made a fiddle, the correct code is '1234'. When you first fail to enter, the shake animation kicks in. Same is for the correct answer. Only the first time the animations shows.



How can I invoke the animations again when correct or incorrect answers are given.



<div class="alert alert-danger animated" 
v-bind:class=" 'shake': incorrect "
v-if="incorrect">
Code is incorrect
</div>


https://jsfiddle.net/mrklein/05sfmuc2/



new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
,
methods:
checkpwd: function(todo)
if (this.modelcode == this.code)
this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;




);






vue.js animate.css






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 9 at 20:54









MrKlein

282




282











  • I see you're using animate.css with vue.js. I'd recommend you looking into use Vue transitions vuejs.org/v2/guide/transitions.html and perhaps github.com/asika32764/vue2-animate, as you have to keep the state of your animations in the logic of your code.
    – cal_br_mar
    Nov 9 at 21:09
















  • I see you're using animate.css with vue.js. I'd recommend you looking into use Vue transitions vuejs.org/v2/guide/transitions.html and perhaps github.com/asika32764/vue2-animate, as you have to keep the state of your animations in the logic of your code.
    – cal_br_mar
    Nov 9 at 21:09















I see you're using animate.css with vue.js. I'd recommend you looking into use Vue transitions vuejs.org/v2/guide/transitions.html and perhaps github.com/asika32764/vue2-animate, as you have to keep the state of your animations in the logic of your code.
– cal_br_mar
Nov 9 at 21:09




I see you're using animate.css with vue.js. I'd recommend you looking into use Vue transitions vuejs.org/v2/guide/transitions.html and perhaps github.com/asika32764/vue2-animate, as you have to keep the state of your animations in the logic of your code.
– cal_br_mar
Nov 9 at 21:09












1 Answer
1






active

oldest

votes

















up vote
2
down vote



accepted










What you need to do is have another variable be the control for the animation. You'd reset that variable after the duration of the animation. I just put 1000 ms in my example. You may need to debounce a double click if you really want it to be perfect (ie, if they click while the animation is going on, you don't really want to do another animation but maybe you do?).



https://jsfiddle.net/lucuma/zawk41gh/



<div id="app" class="card" style="width:18rem;">
<div class="card-body">

<div class="alert alert-danger animated"
v-bind:class=" 'shake': runAnimate "
v-if="incorrect">
Code is incorrect
</div>

<div class="alert alert-success animated"
v-bind:class=" 'flash': runAnimate "
v-if="correct">
Correct code entered
</div>

<input v-model="modelcode" placeholder="password" class="form-control">
<button class="btn btn-primary mt-3" @click="checkpwd">check</button>
correct code is 1234
</div>
</div>


new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
runAnimate: false
,
methods:
checkpwd: function(todo)
this.runAnimate= true;
if (this.modelcode == this.code)

this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;

setTimeout(()=> this.runAnimate = false, 1000);



);





share|improve this answer






















  • Thanks, always have the feeling using setTimeout for these kind of situations is a kind of a hack. But it works.
    – MrKlein
    Nov 11 at 12:54










  • You need to delay the resetting of the animation (removing the variable) for the length of the animation. Nothing wrong with the setTimeout per se.
    – lucuma
    Nov 12 at 13:50











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
2
down vote



accepted










What you need to do is have another variable be the control for the animation. You'd reset that variable after the duration of the animation. I just put 1000 ms in my example. You may need to debounce a double click if you really want it to be perfect (ie, if they click while the animation is going on, you don't really want to do another animation but maybe you do?).



https://jsfiddle.net/lucuma/zawk41gh/



<div id="app" class="card" style="width:18rem;">
<div class="card-body">

<div class="alert alert-danger animated"
v-bind:class=" 'shake': runAnimate "
v-if="incorrect">
Code is incorrect
</div>

<div class="alert alert-success animated"
v-bind:class=" 'flash': runAnimate "
v-if="correct">
Correct code entered
</div>

<input v-model="modelcode" placeholder="password" class="form-control">
<button class="btn btn-primary mt-3" @click="checkpwd">check</button>
correct code is 1234
</div>
</div>


new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
runAnimate: false
,
methods:
checkpwd: function(todo)
this.runAnimate= true;
if (this.modelcode == this.code)

this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;

setTimeout(()=> this.runAnimate = false, 1000);



);





share|improve this answer






















  • Thanks, always have the feeling using setTimeout for these kind of situations is a kind of a hack. But it works.
    – MrKlein
    Nov 11 at 12:54










  • You need to delay the resetting of the animation (removing the variable) for the length of the animation. Nothing wrong with the setTimeout per se.
    – lucuma
    Nov 12 at 13:50















up vote
2
down vote



accepted










What you need to do is have another variable be the control for the animation. You'd reset that variable after the duration of the animation. I just put 1000 ms in my example. You may need to debounce a double click if you really want it to be perfect (ie, if they click while the animation is going on, you don't really want to do another animation but maybe you do?).



https://jsfiddle.net/lucuma/zawk41gh/



<div id="app" class="card" style="width:18rem;">
<div class="card-body">

<div class="alert alert-danger animated"
v-bind:class=" 'shake': runAnimate "
v-if="incorrect">
Code is incorrect
</div>

<div class="alert alert-success animated"
v-bind:class=" 'flash': runAnimate "
v-if="correct">
Correct code entered
</div>

<input v-model="modelcode" placeholder="password" class="form-control">
<button class="btn btn-primary mt-3" @click="checkpwd">check</button>
correct code is 1234
</div>
</div>


new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
runAnimate: false
,
methods:
checkpwd: function(todo)
this.runAnimate= true;
if (this.modelcode == this.code)

this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;

setTimeout(()=> this.runAnimate = false, 1000);



);





share|improve this answer






















  • Thanks, always have the feeling using setTimeout for these kind of situations is a kind of a hack. But it works.
    – MrKlein
    Nov 11 at 12:54










  • You need to delay the resetting of the animation (removing the variable) for the length of the animation. Nothing wrong with the setTimeout per se.
    – lucuma
    Nov 12 at 13:50













up vote
2
down vote



accepted







up vote
2
down vote



accepted






What you need to do is have another variable be the control for the animation. You'd reset that variable after the duration of the animation. I just put 1000 ms in my example. You may need to debounce a double click if you really want it to be perfect (ie, if they click while the animation is going on, you don't really want to do another animation but maybe you do?).



https://jsfiddle.net/lucuma/zawk41gh/



<div id="app" class="card" style="width:18rem;">
<div class="card-body">

<div class="alert alert-danger animated"
v-bind:class=" 'shake': runAnimate "
v-if="incorrect">
Code is incorrect
</div>

<div class="alert alert-success animated"
v-bind:class=" 'flash': runAnimate "
v-if="correct">
Correct code entered
</div>

<input v-model="modelcode" placeholder="password" class="form-control">
<button class="btn btn-primary mt-3" @click="checkpwd">check</button>
correct code is 1234
</div>
</div>


new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
runAnimate: false
,
methods:
checkpwd: function(todo)
this.runAnimate= true;
if (this.modelcode == this.code)

this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;

setTimeout(()=> this.runAnimate = false, 1000);



);





share|improve this answer














What you need to do is have another variable be the control for the animation. You'd reset that variable after the duration of the animation. I just put 1000 ms in my example. You may need to debounce a double click if you really want it to be perfect (ie, if they click while the animation is going on, you don't really want to do another animation but maybe you do?).



https://jsfiddle.net/lucuma/zawk41gh/



<div id="app" class="card" style="width:18rem;">
<div class="card-body">

<div class="alert alert-danger animated"
v-bind:class=" 'shake': runAnimate "
v-if="incorrect">
Code is incorrect
</div>

<div class="alert alert-success animated"
v-bind:class=" 'flash': runAnimate "
v-if="correct">
Correct code entered
</div>

<input v-model="modelcode" placeholder="password" class="form-control">
<button class="btn btn-primary mt-3" @click="checkpwd">check</button>
correct code is 1234
</div>
</div>


new Vue(
el: "#app",
data:
correct: false,
incorrect: false,
code: '1234',
modelcode: '',
runAnimate: false
,
methods:
checkpwd: function(todo)
this.runAnimate= true;
if (this.modelcode == this.code)

this.correct = true;
this.incorrect = false;
else
this.correct = false;
this.incorrect = true;

setTimeout(()=> this.runAnimate = false, 1000);



);






share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 9 at 21:39

























answered Nov 9 at 21:21









lucuma

16.7k45479




16.7k45479











  • Thanks, always have the feeling using setTimeout for these kind of situations is a kind of a hack. But it works.
    – MrKlein
    Nov 11 at 12:54










  • You need to delay the resetting of the animation (removing the variable) for the length of the animation. Nothing wrong with the setTimeout per se.
    – lucuma
    Nov 12 at 13:50

















  • Thanks, always have the feeling using setTimeout for these kind of situations is a kind of a hack. But it works.
    – MrKlein
    Nov 11 at 12:54










  • You need to delay the resetting of the animation (removing the variable) for the length of the animation. Nothing wrong with the setTimeout per se.
    – lucuma
    Nov 12 at 13:50
















Thanks, always have the feeling using setTimeout for these kind of situations is a kind of a hack. But it works.
– MrKlein
Nov 11 at 12:54




Thanks, always have the feeling using setTimeout for these kind of situations is a kind of a hack. But it works.
– MrKlein
Nov 11 at 12:54












You need to delay the resetting of the animation (removing the variable) for the length of the animation. Nothing wrong with the setTimeout per se.
– lucuma
Nov 12 at 13:50





You need to delay the resetting of the animation (removing the variable) for the length of the animation. Nothing wrong with the setTimeout per se.
– lucuma
Nov 12 at 13:50


















 

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