Xcode's SceneKit editor renders .dae file's wrong and Xcode sometimes crashes during preview










8















I'm trying to figure out how to import .dae files with animations into Xcode and SceneKit.



It works somewhat, but it's really buggy, I can't preview files, and Xcode sometimes crashes when trying to preview the .dae files in Xcode.



Here's how I'm importing the animated models



  1. I download an animated character from Mixamo, as a Collada file, with the settings below.

enter image description here



  1. Create a brand new SceneKit iOS project, import .dae file, and select the file in the Xcode file list to preview it. The result can be seen below. I have zoomed all the way out to make sure I'm not just viewing the model from the inside of the mesh. The lines extend infinetly it looks like.

enter image description here



  1. If I use the ConvertToXcodeCollada workflow, and verify that the .dae XML only has one <animation> tag with corresponding closing tag, and then import it into Xcode, it won't open at all. See image below.

enter image description here



  1. If I import the .dae file version not converted using ConvertToXcodeCollada, and the add .dae file as a sub reference in a .scn Scene file, the model displays correctly, and the animation is playing correctly. Image below.

enter image description here



So how should I do this properly?



I have also tried to import animated models into Blender and then export it to Collada from there (with unstructions from tutorials on youtube), and same results. Is there a way I can do this a proper way, where it works like it should, without Xcode behaving buggy? It would be easier if I could actually preview and edit materials etc of the .dae files directly, without having to always add them to an existing .scn Scene Kit Scene.










share|improve this question






















  • I'm experiencing the same problem on Mac OS Mohave 10.14.1, Xcode 10.1. Seems like an Xcode or system bug - I've checked previous .dae files which definitely worked correctly in the past and the same problem happens also for them. I'm experiencing system crashes (necessary to do hard reset of OS) quite often now when browsing these collada files in Xcode. This happened from time to time in the past, however, on Xcode level only, not affecting the entire OS.

    – mazzino
    Nov 26 '18 at 16:30











  • Yeah. And the SceneKit Editor uses so much resources. It's super slow for only one single model with a simple mesh. This is on a top spec 2018 Macbook Pro.

    – eivindml
    Nov 26 '18 at 17:20











  • Share your project

    – ktr kathir
    Dec 14 '18 at 6:16















8















I'm trying to figure out how to import .dae files with animations into Xcode and SceneKit.



It works somewhat, but it's really buggy, I can't preview files, and Xcode sometimes crashes when trying to preview the .dae files in Xcode.



Here's how I'm importing the animated models



  1. I download an animated character from Mixamo, as a Collada file, with the settings below.

enter image description here



  1. Create a brand new SceneKit iOS project, import .dae file, and select the file in the Xcode file list to preview it. The result can be seen below. I have zoomed all the way out to make sure I'm not just viewing the model from the inside of the mesh. The lines extend infinetly it looks like.

enter image description here



  1. If I use the ConvertToXcodeCollada workflow, and verify that the .dae XML only has one <animation> tag with corresponding closing tag, and then import it into Xcode, it won't open at all. See image below.

enter image description here



  1. If I import the .dae file version not converted using ConvertToXcodeCollada, and the add .dae file as a sub reference in a .scn Scene file, the model displays correctly, and the animation is playing correctly. Image below.

enter image description here



So how should I do this properly?



I have also tried to import animated models into Blender and then export it to Collada from there (with unstructions from tutorials on youtube), and same results. Is there a way I can do this a proper way, where it works like it should, without Xcode behaving buggy? It would be easier if I could actually preview and edit materials etc of the .dae files directly, without having to always add them to an existing .scn Scene Kit Scene.










share|improve this question






















  • I'm experiencing the same problem on Mac OS Mohave 10.14.1, Xcode 10.1. Seems like an Xcode or system bug - I've checked previous .dae files which definitely worked correctly in the past and the same problem happens also for them. I'm experiencing system crashes (necessary to do hard reset of OS) quite often now when browsing these collada files in Xcode. This happened from time to time in the past, however, on Xcode level only, not affecting the entire OS.

    – mazzino
    Nov 26 '18 at 16:30











  • Yeah. And the SceneKit Editor uses so much resources. It's super slow for only one single model with a simple mesh. This is on a top spec 2018 Macbook Pro.

    – eivindml
    Nov 26 '18 at 17:20











  • Share your project

    – ktr kathir
    Dec 14 '18 at 6:16













8












8








8








I'm trying to figure out how to import .dae files with animations into Xcode and SceneKit.



It works somewhat, but it's really buggy, I can't preview files, and Xcode sometimes crashes when trying to preview the .dae files in Xcode.



Here's how I'm importing the animated models



  1. I download an animated character from Mixamo, as a Collada file, with the settings below.

enter image description here



  1. Create a brand new SceneKit iOS project, import .dae file, and select the file in the Xcode file list to preview it. The result can be seen below. I have zoomed all the way out to make sure I'm not just viewing the model from the inside of the mesh. The lines extend infinetly it looks like.

enter image description here



  1. If I use the ConvertToXcodeCollada workflow, and verify that the .dae XML only has one <animation> tag with corresponding closing tag, and then import it into Xcode, it won't open at all. See image below.

enter image description here



  1. If I import the .dae file version not converted using ConvertToXcodeCollada, and the add .dae file as a sub reference in a .scn Scene file, the model displays correctly, and the animation is playing correctly. Image below.

enter image description here



So how should I do this properly?



I have also tried to import animated models into Blender and then export it to Collada from there (with unstructions from tutorials on youtube), and same results. Is there a way I can do this a proper way, where it works like it should, without Xcode behaving buggy? It would be easier if I could actually preview and edit materials etc of the .dae files directly, without having to always add them to an existing .scn Scene Kit Scene.










share|improve this question














I'm trying to figure out how to import .dae files with animations into Xcode and SceneKit.



It works somewhat, but it's really buggy, I can't preview files, and Xcode sometimes crashes when trying to preview the .dae files in Xcode.



Here's how I'm importing the animated models



  1. I download an animated character from Mixamo, as a Collada file, with the settings below.

enter image description here



  1. Create a brand new SceneKit iOS project, import .dae file, and select the file in the Xcode file list to preview it. The result can be seen below. I have zoomed all the way out to make sure I'm not just viewing the model from the inside of the mesh. The lines extend infinetly it looks like.

enter image description here



  1. If I use the ConvertToXcodeCollada workflow, and verify that the .dae XML only has one <animation> tag with corresponding closing tag, and then import it into Xcode, it won't open at all. See image below.

enter image description here



  1. If I import the .dae file version not converted using ConvertToXcodeCollada, and the add .dae file as a sub reference in a .scn Scene file, the model displays correctly, and the animation is playing correctly. Image below.

enter image description here



So how should I do this properly?



I have also tried to import animated models into Blender and then export it to Collada from there (with unstructions from tutorials on youtube), and same results. Is there a way I can do this a proper way, where it works like it should, without Xcode behaving buggy? It would be easier if I could actually preview and edit materials etc of the .dae files directly, without having to always add them to an existing .scn Scene Kit Scene.







ios xcode scenekit collada






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 12 '18 at 10:40









eivindmleivindml

3091723




3091723












  • I'm experiencing the same problem on Mac OS Mohave 10.14.1, Xcode 10.1. Seems like an Xcode or system bug - I've checked previous .dae files which definitely worked correctly in the past and the same problem happens also for them. I'm experiencing system crashes (necessary to do hard reset of OS) quite often now when browsing these collada files in Xcode. This happened from time to time in the past, however, on Xcode level only, not affecting the entire OS.

    – mazzino
    Nov 26 '18 at 16:30











  • Yeah. And the SceneKit Editor uses so much resources. It's super slow for only one single model with a simple mesh. This is on a top spec 2018 Macbook Pro.

    – eivindml
    Nov 26 '18 at 17:20











  • Share your project

    – ktr kathir
    Dec 14 '18 at 6:16

















  • I'm experiencing the same problem on Mac OS Mohave 10.14.1, Xcode 10.1. Seems like an Xcode or system bug - I've checked previous .dae files which definitely worked correctly in the past and the same problem happens also for them. I'm experiencing system crashes (necessary to do hard reset of OS) quite often now when browsing these collada files in Xcode. This happened from time to time in the past, however, on Xcode level only, not affecting the entire OS.

    – mazzino
    Nov 26 '18 at 16:30











  • Yeah. And the SceneKit Editor uses so much resources. It's super slow for only one single model with a simple mesh. This is on a top spec 2018 Macbook Pro.

    – eivindml
    Nov 26 '18 at 17:20











  • Share your project

    – ktr kathir
    Dec 14 '18 at 6:16
















I'm experiencing the same problem on Mac OS Mohave 10.14.1, Xcode 10.1. Seems like an Xcode or system bug - I've checked previous .dae files which definitely worked correctly in the past and the same problem happens also for them. I'm experiencing system crashes (necessary to do hard reset of OS) quite often now when browsing these collada files in Xcode. This happened from time to time in the past, however, on Xcode level only, not affecting the entire OS.

– mazzino
Nov 26 '18 at 16:30





I'm experiencing the same problem on Mac OS Mohave 10.14.1, Xcode 10.1. Seems like an Xcode or system bug - I've checked previous .dae files which definitely worked correctly in the past and the same problem happens also for them. I'm experiencing system crashes (necessary to do hard reset of OS) quite often now when browsing these collada files in Xcode. This happened from time to time in the past, however, on Xcode level only, not affecting the entire OS.

– mazzino
Nov 26 '18 at 16:30













Yeah. And the SceneKit Editor uses so much resources. It's super slow for only one single model with a simple mesh. This is on a top spec 2018 Macbook Pro.

– eivindml
Nov 26 '18 at 17:20





Yeah. And the SceneKit Editor uses so much resources. It's super slow for only one single model with a simple mesh. This is on a top spec 2018 Macbook Pro.

– eivindml
Nov 26 '18 at 17:20













Share your project

– ktr kathir
Dec 14 '18 at 6:16





Share your project

– ktr kathir
Dec 14 '18 at 6:16












3 Answers
3






active

oldest

votes


















3





+25









I did followed your instructions and try to load a 3D animation. Its working fine for me



enter image description here



In new sceneKit project I have updated my code like.



// create a new scene
let scene = SCNScene(named: "Jumping.dae")! //"art.scnassets/ship.scn")!


and this too



 let ship = scene.rootNode.childNode(withName: "mixamorig_Hips", recursively: true)! // "ship"


I am using XCode 10.1 on macOS 10.13.6






share|improve this answer

























  • Please can you open this project and verify the file .dae is shown correctly? github.com/eh3rrera/ARKitAnimation

    – Fabio
    Dec 14 '18 at 17:59












  • I downloaded .dae files with mixamo these files with animations but and when I try to open with finder it looks weird, like the image 2 in this post

    – Fabio
    Dec 14 '18 at 18:04












  • Also when I try to open with finder it looks weird, like the image 2 in this post. Can you please share your project or .dae file to try to open with finder or Xcode

    – Fabio
    Dec 14 '18 at 18:23












  • You can try this on macOS high seira

    – ktr kathir
    Dec 15 '18 at 2:00






  • 1





    bug bixed by apple OS 10.14.2 👍🏻

    – Fabio
    Dec 15 '18 at 19:21



















0














This happen when I try to open in finder a .dae file with animation created with mixamo



https://www.mixamo.com/#/



mojave OS 10.14.1



enter image description here



BUG Fixed by apple 10.14.2



enter image description here






share|improve this answer
































    0














    I have downloaded which you mentioned above link. github.com/eh3rrera/ARKitAnimation



    And I opened in finder. Its working for my mac



    enter image description here






    share|improve this answer






















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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      3





      +25









      I did followed your instructions and try to load a 3D animation. Its working fine for me



      enter image description here



      In new sceneKit project I have updated my code like.



      // create a new scene
      let scene = SCNScene(named: "Jumping.dae")! //"art.scnassets/ship.scn")!


      and this too



       let ship = scene.rootNode.childNode(withName: "mixamorig_Hips", recursively: true)! // "ship"


      I am using XCode 10.1 on macOS 10.13.6






      share|improve this answer

























      • Please can you open this project and verify the file .dae is shown correctly? github.com/eh3rrera/ARKitAnimation

        – Fabio
        Dec 14 '18 at 17:59












      • I downloaded .dae files with mixamo these files with animations but and when I try to open with finder it looks weird, like the image 2 in this post

        – Fabio
        Dec 14 '18 at 18:04












      • Also when I try to open with finder it looks weird, like the image 2 in this post. Can you please share your project or .dae file to try to open with finder or Xcode

        – Fabio
        Dec 14 '18 at 18:23












      • You can try this on macOS high seira

        – ktr kathir
        Dec 15 '18 at 2:00






      • 1





        bug bixed by apple OS 10.14.2 👍🏻

        – Fabio
        Dec 15 '18 at 19:21
















      3





      +25









      I did followed your instructions and try to load a 3D animation. Its working fine for me



      enter image description here



      In new sceneKit project I have updated my code like.



      // create a new scene
      let scene = SCNScene(named: "Jumping.dae")! //"art.scnassets/ship.scn")!


      and this too



       let ship = scene.rootNode.childNode(withName: "mixamorig_Hips", recursively: true)! // "ship"


      I am using XCode 10.1 on macOS 10.13.6






      share|improve this answer

























      • Please can you open this project and verify the file .dae is shown correctly? github.com/eh3rrera/ARKitAnimation

        – Fabio
        Dec 14 '18 at 17:59












      • I downloaded .dae files with mixamo these files with animations but and when I try to open with finder it looks weird, like the image 2 in this post

        – Fabio
        Dec 14 '18 at 18:04












      • Also when I try to open with finder it looks weird, like the image 2 in this post. Can you please share your project or .dae file to try to open with finder or Xcode

        – Fabio
        Dec 14 '18 at 18:23












      • You can try this on macOS high seira

        – ktr kathir
        Dec 15 '18 at 2:00






      • 1





        bug bixed by apple OS 10.14.2 👍🏻

        – Fabio
        Dec 15 '18 at 19:21














      3





      +25







      3





      +25



      3




      +25





      I did followed your instructions and try to load a 3D animation. Its working fine for me



      enter image description here



      In new sceneKit project I have updated my code like.



      // create a new scene
      let scene = SCNScene(named: "Jumping.dae")! //"art.scnassets/ship.scn")!


      and this too



       let ship = scene.rootNode.childNode(withName: "mixamorig_Hips", recursively: true)! // "ship"


      I am using XCode 10.1 on macOS 10.13.6






      share|improve this answer















      I did followed your instructions and try to load a 3D animation. Its working fine for me



      enter image description here



      In new sceneKit project I have updated my code like.



      // create a new scene
      let scene = SCNScene(named: "Jumping.dae")! //"art.scnassets/ship.scn")!


      and this too



       let ship = scene.rootNode.childNode(withName: "mixamorig_Hips", recursively: true)! // "ship"


      I am using XCode 10.1 on macOS 10.13.6







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Dec 14 '18 at 7:29









      piet.t

      9,97063245




      9,97063245










      answered Dec 14 '18 at 6:42









      ktr kathirktr kathir

      918624




      918624












      • Please can you open this project and verify the file .dae is shown correctly? github.com/eh3rrera/ARKitAnimation

        – Fabio
        Dec 14 '18 at 17:59












      • I downloaded .dae files with mixamo these files with animations but and when I try to open with finder it looks weird, like the image 2 in this post

        – Fabio
        Dec 14 '18 at 18:04












      • Also when I try to open with finder it looks weird, like the image 2 in this post. Can you please share your project or .dae file to try to open with finder or Xcode

        – Fabio
        Dec 14 '18 at 18:23












      • You can try this on macOS high seira

        – ktr kathir
        Dec 15 '18 at 2:00






      • 1





        bug bixed by apple OS 10.14.2 👍🏻

        – Fabio
        Dec 15 '18 at 19:21


















      • Please can you open this project and verify the file .dae is shown correctly? github.com/eh3rrera/ARKitAnimation

        – Fabio
        Dec 14 '18 at 17:59












      • I downloaded .dae files with mixamo these files with animations but and when I try to open with finder it looks weird, like the image 2 in this post

        – Fabio
        Dec 14 '18 at 18:04












      • Also when I try to open with finder it looks weird, like the image 2 in this post. Can you please share your project or .dae file to try to open with finder or Xcode

        – Fabio
        Dec 14 '18 at 18:23












      • You can try this on macOS high seira

        – ktr kathir
        Dec 15 '18 at 2:00






      • 1





        bug bixed by apple OS 10.14.2 👍🏻

        – Fabio
        Dec 15 '18 at 19:21

















      Please can you open this project and verify the file .dae is shown correctly? github.com/eh3rrera/ARKitAnimation

      – Fabio
      Dec 14 '18 at 17:59






      Please can you open this project and verify the file .dae is shown correctly? github.com/eh3rrera/ARKitAnimation

      – Fabio
      Dec 14 '18 at 17:59














      I downloaded .dae files with mixamo these files with animations but and when I try to open with finder it looks weird, like the image 2 in this post

      – Fabio
      Dec 14 '18 at 18:04






      I downloaded .dae files with mixamo these files with animations but and when I try to open with finder it looks weird, like the image 2 in this post

      – Fabio
      Dec 14 '18 at 18:04














      Also when I try to open with finder it looks weird, like the image 2 in this post. Can you please share your project or .dae file to try to open with finder or Xcode

      – Fabio
      Dec 14 '18 at 18:23






      Also when I try to open with finder it looks weird, like the image 2 in this post. Can you please share your project or .dae file to try to open with finder or Xcode

      – Fabio
      Dec 14 '18 at 18:23














      You can try this on macOS high seira

      – ktr kathir
      Dec 15 '18 at 2:00





      You can try this on macOS high seira

      – ktr kathir
      Dec 15 '18 at 2:00




      1




      1





      bug bixed by apple OS 10.14.2 👍🏻

      – Fabio
      Dec 15 '18 at 19:21






      bug bixed by apple OS 10.14.2 👍🏻

      – Fabio
      Dec 15 '18 at 19:21














      0














      This happen when I try to open in finder a .dae file with animation created with mixamo



      https://www.mixamo.com/#/



      mojave OS 10.14.1



      enter image description here



      BUG Fixed by apple 10.14.2



      enter image description here






      share|improve this answer





























        0














        This happen when I try to open in finder a .dae file with animation created with mixamo



        https://www.mixamo.com/#/



        mojave OS 10.14.1



        enter image description here



        BUG Fixed by apple 10.14.2



        enter image description here






        share|improve this answer



























          0












          0








          0







          This happen when I try to open in finder a .dae file with animation created with mixamo



          https://www.mixamo.com/#/



          mojave OS 10.14.1



          enter image description here



          BUG Fixed by apple 10.14.2



          enter image description here






          share|improve this answer















          This happen when I try to open in finder a .dae file with animation created with mixamo



          https://www.mixamo.com/#/



          mojave OS 10.14.1



          enter image description here



          BUG Fixed by apple 10.14.2



          enter image description here







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Dec 16 '18 at 1:34

























          answered Dec 14 '18 at 18:06









          FabioFabio

          85852152




          85852152





















              0














              I have downloaded which you mentioned above link. github.com/eh3rrera/ARKitAnimation



              And I opened in finder. Its working for my mac



              enter image description here






              share|improve this answer



























                0














                I have downloaded which you mentioned above link. github.com/eh3rrera/ARKitAnimation



                And I opened in finder. Its working for my mac



                enter image description here






                share|improve this answer

























                  0












                  0








                  0







                  I have downloaded which you mentioned above link. github.com/eh3rrera/ARKitAnimation



                  And I opened in finder. Its working for my mac



                  enter image description here






                  share|improve this answer













                  I have downloaded which you mentioned above link. github.com/eh3rrera/ARKitAnimation



                  And I opened in finder. Its working for my mac



                  enter image description here







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Dec 17 '18 at 7:58









                  ktr kathirktr kathir

                  918624




                  918624



























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