Create a cocoa touch framework can not use in main project










1















I want to learn cocoa touch framework, and I have code same as lots google result, but all not work.



I want to create a reuse code that can do write and read json file, and can called by main project app, so I create a simple cocoa touch framework just for test, I have drag the framework into main project, added it in embedded binaries, but when I build app, it always appears error message at [let a = testClass] this line in main project and below is error message:




'testClass' is unavailable: cannot find Swift declaration for this
class




is anywhere I make mistake?




code of cocoa touch framework:



import Foundation

public class testClass : NSObject

public static func tData() -> String
return "path"




code of app :



import UIKit
import test

override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.

let a = testClass










share|improve this question
























  • let a = testClass() or let a: testClass = whatever NSObject you have

    – Alex Bailey
    Nov 13 '18 at 10:46












  • since you have declared tData as static you can directly access by using class name like testClass. tData()

    – guru
    Nov 13 '18 at 10:53











  • I change this line to : testClass.tData(), but shows error message : 'testClass' is unavailable: cannot find Swift declaration for this class.......But I have import test already......

    – Simon
    Nov 13 '18 at 11:01












  • Is your framework name test? because if not make sure you import the library correctly

    – Arie Pinto
    Nov 13 '18 at 11:13











  • Yes, the name is test. I know that is not good name this, I just want test cocoa framework so just use 'test'.

    – Simon
    Nov 13 '18 at 11:45















1















I want to learn cocoa touch framework, and I have code same as lots google result, but all not work.



I want to create a reuse code that can do write and read json file, and can called by main project app, so I create a simple cocoa touch framework just for test, I have drag the framework into main project, added it in embedded binaries, but when I build app, it always appears error message at [let a = testClass] this line in main project and below is error message:




'testClass' is unavailable: cannot find Swift declaration for this
class




is anywhere I make mistake?




code of cocoa touch framework:



import Foundation

public class testClass : NSObject

public static func tData() -> String
return "path"




code of app :



import UIKit
import test

override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.

let a = testClass










share|improve this question
























  • let a = testClass() or let a: testClass = whatever NSObject you have

    – Alex Bailey
    Nov 13 '18 at 10:46












  • since you have declared tData as static you can directly access by using class name like testClass. tData()

    – guru
    Nov 13 '18 at 10:53











  • I change this line to : testClass.tData(), but shows error message : 'testClass' is unavailable: cannot find Swift declaration for this class.......But I have import test already......

    – Simon
    Nov 13 '18 at 11:01












  • Is your framework name test? because if not make sure you import the library correctly

    – Arie Pinto
    Nov 13 '18 at 11:13











  • Yes, the name is test. I know that is not good name this, I just want test cocoa framework so just use 'test'.

    – Simon
    Nov 13 '18 at 11:45













1












1








1








I want to learn cocoa touch framework, and I have code same as lots google result, but all not work.



I want to create a reuse code that can do write and read json file, and can called by main project app, so I create a simple cocoa touch framework just for test, I have drag the framework into main project, added it in embedded binaries, but when I build app, it always appears error message at [let a = testClass] this line in main project and below is error message:




'testClass' is unavailable: cannot find Swift declaration for this
class




is anywhere I make mistake?




code of cocoa touch framework:



import Foundation

public class testClass : NSObject

public static func tData() -> String
return "path"




code of app :



import UIKit
import test

override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.

let a = testClass










share|improve this question
















I want to learn cocoa touch framework, and I have code same as lots google result, but all not work.



I want to create a reuse code that can do write and read json file, and can called by main project app, so I create a simple cocoa touch framework just for test, I have drag the framework into main project, added it in embedded binaries, but when I build app, it always appears error message at [let a = testClass] this line in main project and below is error message:




'testClass' is unavailable: cannot find Swift declaration for this
class




is anywhere I make mistake?




code of cocoa touch framework:



import Foundation

public class testClass : NSObject

public static func tData() -> String
return "path"




code of app :



import UIKit
import test

override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.

let a = testClass







ios swift xcode






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 13 '18 at 10:43









Kuldeep

2,49441634




2,49441634










asked Nov 13 '18 at 10:33









SimonSimon

74




74












  • let a = testClass() or let a: testClass = whatever NSObject you have

    – Alex Bailey
    Nov 13 '18 at 10:46












  • since you have declared tData as static you can directly access by using class name like testClass. tData()

    – guru
    Nov 13 '18 at 10:53











  • I change this line to : testClass.tData(), but shows error message : 'testClass' is unavailable: cannot find Swift declaration for this class.......But I have import test already......

    – Simon
    Nov 13 '18 at 11:01












  • Is your framework name test? because if not make sure you import the library correctly

    – Arie Pinto
    Nov 13 '18 at 11:13











  • Yes, the name is test. I know that is not good name this, I just want test cocoa framework so just use 'test'.

    – Simon
    Nov 13 '18 at 11:45

















  • let a = testClass() or let a: testClass = whatever NSObject you have

    – Alex Bailey
    Nov 13 '18 at 10:46












  • since you have declared tData as static you can directly access by using class name like testClass. tData()

    – guru
    Nov 13 '18 at 10:53











  • I change this line to : testClass.tData(), but shows error message : 'testClass' is unavailable: cannot find Swift declaration for this class.......But I have import test already......

    – Simon
    Nov 13 '18 at 11:01












  • Is your framework name test? because if not make sure you import the library correctly

    – Arie Pinto
    Nov 13 '18 at 11:13











  • Yes, the name is test. I know that is not good name this, I just want test cocoa framework so just use 'test'.

    – Simon
    Nov 13 '18 at 11:45
















let a = testClass() or let a: testClass = whatever NSObject you have

– Alex Bailey
Nov 13 '18 at 10:46






let a = testClass() or let a: testClass = whatever NSObject you have

– Alex Bailey
Nov 13 '18 at 10:46














since you have declared tData as static you can directly access by using class name like testClass. tData()

– guru
Nov 13 '18 at 10:53





since you have declared tData as static you can directly access by using class name like testClass. tData()

– guru
Nov 13 '18 at 10:53













I change this line to : testClass.tData(), but shows error message : 'testClass' is unavailable: cannot find Swift declaration for this class.......But I have import test already......

– Simon
Nov 13 '18 at 11:01






I change this line to : testClass.tData(), but shows error message : 'testClass' is unavailable: cannot find Swift declaration for this class.......But I have import test already......

– Simon
Nov 13 '18 at 11:01














Is your framework name test? because if not make sure you import the library correctly

– Arie Pinto
Nov 13 '18 at 11:13





Is your framework name test? because if not make sure you import the library correctly

– Arie Pinto
Nov 13 '18 at 11:13













Yes, the name is test. I know that is not good name this, I just want test cocoa framework so just use 'test'.

– Simon
Nov 13 '18 at 11:45





Yes, the name is test. I know that is not good name this, I just want test cocoa framework so just use 'test'.

– Simon
Nov 13 '18 at 11:45












1 Answer
1






active

oldest

votes


















0














I think you should try adding the init() method to your testClass



public override init() 
super.init()






share|improve this answer























  • Still appear same error message.....

    – Simon
    Nov 13 '18 at 12:30











  • Try removing the lib and adding it again after adding the init, and of course don’t forget the clean and build first the lib then the project

    – Arie Pinto
    Nov 13 '18 at 12:31












  • Did it. After 20 min try it again and again(delete cocoa touch project and create a new one), still the same error message...,

    – Simon
    Nov 13 '18 at 13:00











  • Ok, try this then, delete your library from the project, and instead of trying to add it from outside, create it directly inside your project by going File->New->Target->Cocoa Touch Framework, this should guarantee the link between the project and the lib, and then just add your code directly in the lib which is inside the project.

    – Arie Pinto
    Nov 13 '18 at 13:05












  • Sorry, still not work. Would you please send me some website for learn cocoa touch framework, I afraid waste your time.....ha ha :) .

    – Simon
    Nov 14 '18 at 0:58











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














I think you should try adding the init() method to your testClass



public override init() 
super.init()






share|improve this answer























  • Still appear same error message.....

    – Simon
    Nov 13 '18 at 12:30











  • Try removing the lib and adding it again after adding the init, and of course don’t forget the clean and build first the lib then the project

    – Arie Pinto
    Nov 13 '18 at 12:31












  • Did it. After 20 min try it again and again(delete cocoa touch project and create a new one), still the same error message...,

    – Simon
    Nov 13 '18 at 13:00











  • Ok, try this then, delete your library from the project, and instead of trying to add it from outside, create it directly inside your project by going File->New->Target->Cocoa Touch Framework, this should guarantee the link between the project and the lib, and then just add your code directly in the lib which is inside the project.

    – Arie Pinto
    Nov 13 '18 at 13:05












  • Sorry, still not work. Would you please send me some website for learn cocoa touch framework, I afraid waste your time.....ha ha :) .

    – Simon
    Nov 14 '18 at 0:58
















0














I think you should try adding the init() method to your testClass



public override init() 
super.init()






share|improve this answer























  • Still appear same error message.....

    – Simon
    Nov 13 '18 at 12:30











  • Try removing the lib and adding it again after adding the init, and of course don’t forget the clean and build first the lib then the project

    – Arie Pinto
    Nov 13 '18 at 12:31












  • Did it. After 20 min try it again and again(delete cocoa touch project and create a new one), still the same error message...,

    – Simon
    Nov 13 '18 at 13:00











  • Ok, try this then, delete your library from the project, and instead of trying to add it from outside, create it directly inside your project by going File->New->Target->Cocoa Touch Framework, this should guarantee the link between the project and the lib, and then just add your code directly in the lib which is inside the project.

    – Arie Pinto
    Nov 13 '18 at 13:05












  • Sorry, still not work. Would you please send me some website for learn cocoa touch framework, I afraid waste your time.....ha ha :) .

    – Simon
    Nov 14 '18 at 0:58














0












0








0







I think you should try adding the init() method to your testClass



public override init() 
super.init()






share|improve this answer













I think you should try adding the init() method to your testClass



public override init() 
super.init()







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 13 '18 at 12:05









Arie PintoArie Pinto

8451715




8451715












  • Still appear same error message.....

    – Simon
    Nov 13 '18 at 12:30











  • Try removing the lib and adding it again after adding the init, and of course don’t forget the clean and build first the lib then the project

    – Arie Pinto
    Nov 13 '18 at 12:31












  • Did it. After 20 min try it again and again(delete cocoa touch project and create a new one), still the same error message...,

    – Simon
    Nov 13 '18 at 13:00











  • Ok, try this then, delete your library from the project, and instead of trying to add it from outside, create it directly inside your project by going File->New->Target->Cocoa Touch Framework, this should guarantee the link between the project and the lib, and then just add your code directly in the lib which is inside the project.

    – Arie Pinto
    Nov 13 '18 at 13:05












  • Sorry, still not work. Would you please send me some website for learn cocoa touch framework, I afraid waste your time.....ha ha :) .

    – Simon
    Nov 14 '18 at 0:58


















  • Still appear same error message.....

    – Simon
    Nov 13 '18 at 12:30











  • Try removing the lib and adding it again after adding the init, and of course don’t forget the clean and build first the lib then the project

    – Arie Pinto
    Nov 13 '18 at 12:31












  • Did it. After 20 min try it again and again(delete cocoa touch project and create a new one), still the same error message...,

    – Simon
    Nov 13 '18 at 13:00











  • Ok, try this then, delete your library from the project, and instead of trying to add it from outside, create it directly inside your project by going File->New->Target->Cocoa Touch Framework, this should guarantee the link between the project and the lib, and then just add your code directly in the lib which is inside the project.

    – Arie Pinto
    Nov 13 '18 at 13:05












  • Sorry, still not work. Would you please send me some website for learn cocoa touch framework, I afraid waste your time.....ha ha :) .

    – Simon
    Nov 14 '18 at 0:58

















Still appear same error message.....

– Simon
Nov 13 '18 at 12:30





Still appear same error message.....

– Simon
Nov 13 '18 at 12:30













Try removing the lib and adding it again after adding the init, and of course don’t forget the clean and build first the lib then the project

– Arie Pinto
Nov 13 '18 at 12:31






Try removing the lib and adding it again after adding the init, and of course don’t forget the clean and build first the lib then the project

– Arie Pinto
Nov 13 '18 at 12:31














Did it. After 20 min try it again and again(delete cocoa touch project and create a new one), still the same error message...,

– Simon
Nov 13 '18 at 13:00





Did it. After 20 min try it again and again(delete cocoa touch project and create a new one), still the same error message...,

– Simon
Nov 13 '18 at 13:00













Ok, try this then, delete your library from the project, and instead of trying to add it from outside, create it directly inside your project by going File->New->Target->Cocoa Touch Framework, this should guarantee the link between the project and the lib, and then just add your code directly in the lib which is inside the project.

– Arie Pinto
Nov 13 '18 at 13:05






Ok, try this then, delete your library from the project, and instead of trying to add it from outside, create it directly inside your project by going File->New->Target->Cocoa Touch Framework, this should guarantee the link between the project and the lib, and then just add your code directly in the lib which is inside the project.

– Arie Pinto
Nov 13 '18 at 13:05














Sorry, still not work. Would you please send me some website for learn cocoa touch framework, I afraid waste your time.....ha ha :) .

– Simon
Nov 14 '18 at 0:58






Sorry, still not work. Would you please send me some website for learn cocoa touch framework, I afraid waste your time.....ha ha :) .

– Simon
Nov 14 '18 at 0:58




















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