NodeJS socket.io session which socket clicked the button



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








0















I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:



This is two users are redirected to the game page and session is created with username and opponent



app.get('/game', (req, res) => 
if(req.session.username)
var username = req.session.username;
var opponent = players[1];
req.session.player = username;
req.session.opponent = opponent;
return res.render('game.html', username, opponent);

res.redirect('/');
);


Then if user clicks the button this socket fires:
socket.emit('quad-box-clicked');



And then in server-side this happens:



socket.on('quad-box-clicked', () => 
io.emit('get-point',
points: points = points + 1
);
);


And it sets the point to the user who clicked the button:



 socket.on('get-point', (data) => 
document.getElementById("user-points").innerHTML = data.points;
);


But the problem is that no matter which player clicks the button the point will always be set right there:



<h1>username</h1><br>
<h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
<h1>opponent</h1>
<h2>Points: <p id="opponent-points">0</p></h2>


How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.










share|improve this question




























    0















    I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:



    This is two users are redirected to the game page and session is created with username and opponent



    app.get('/game', (req, res) => 
    if(req.session.username)
    var username = req.session.username;
    var opponent = players[1];
    req.session.player = username;
    req.session.opponent = opponent;
    return res.render('game.html', username, opponent);

    res.redirect('/');
    );


    Then if user clicks the button this socket fires:
    socket.emit('quad-box-clicked');



    And then in server-side this happens:



    socket.on('quad-box-clicked', () => 
    io.emit('get-point',
    points: points = points + 1
    );
    );


    And it sets the point to the user who clicked the button:



     socket.on('get-point', (data) => 
    document.getElementById("user-points").innerHTML = data.points;
    );


    But the problem is that no matter which player clicks the button the point will always be set right there:



    <h1>username</h1><br>
    <h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
    <h1>opponent</h1>
    <h2>Points: <p id="opponent-points">0</p></h2>


    How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.










    share|improve this question
























      0












      0








      0








      I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:



      This is two users are redirected to the game page and session is created with username and opponent



      app.get('/game', (req, res) => 
      if(req.session.username)
      var username = req.session.username;
      var opponent = players[1];
      req.session.player = username;
      req.session.opponent = opponent;
      return res.render('game.html', username, opponent);

      res.redirect('/');
      );


      Then if user clicks the button this socket fires:
      socket.emit('quad-box-clicked');



      And then in server-side this happens:



      socket.on('quad-box-clicked', () => 
      io.emit('get-point',
      points: points = points + 1
      );
      );


      And it sets the point to the user who clicked the button:



       socket.on('get-point', (data) => 
      document.getElementById("user-points").innerHTML = data.points;
      );


      But the problem is that no matter which player clicks the button the point will always be set right there:



      <h1>username</h1><br>
      <h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
      <h1>opponent</h1>
      <h2>Points: <p id="opponent-points">0</p></h2>


      How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.










      share|improve this question














      I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:



      This is two users are redirected to the game page and session is created with username and opponent



      app.get('/game', (req, res) => 
      if(req.session.username)
      var username = req.session.username;
      var opponent = players[1];
      req.session.player = username;
      req.session.opponent = opponent;
      return res.render('game.html', username, opponent);

      res.redirect('/');
      );


      Then if user clicks the button this socket fires:
      socket.emit('quad-box-clicked');



      And then in server-side this happens:



      socket.on('quad-box-clicked', () => 
      io.emit('get-point',
      points: points = points + 1
      );
      );


      And it sets the point to the user who clicked the button:



       socket.on('get-point', (data) => 
      document.getElementById("user-points").innerHTML = data.points;
      );


      But the problem is that no matter which player clicks the button the point will always be set right there:



      <h1>username</h1><br>
      <h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
      <h1>opponent</h1>
      <h2>Points: <p id="opponent-points">0</p></h2>


      How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.







      node.js socket.io






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 10:00









      zlottezlotte

      968




      968






















          0






          active

          oldest

          votes












          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53316812%2fnodejs-socket-io-session-which-socket-clicked-the-button%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53316812%2fnodejs-socket-io-session-which-socket-clicked-the-button%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          How to how show current date and time by default on contact form 7 in WordPress without taking input from user in datetimepicker

          Syphilis

          Darth Vader #20