OnStateChanged Method in Flutter










1















In Flutter, is there a method like onStateChanged which is called when the state of the page changes?



setState(() 
widget._loadCompleted = true;
widget._loading = false;
);


I'm trying to set the two bool values in setState() method. I'm setting states for several other reasons. So I want to know if the last state change was for this particular reason.










share|improve this question
























  • How would onStateChanged help? There is no such thing anyway.

    – Günter Zöchbauer
    Nov 15 '18 at 7:21











  • @Vishnu I edited my answer with code, did that help you?

    – CopsOnRoad
    Nov 17 '18 at 5:58















1















In Flutter, is there a method like onStateChanged which is called when the state of the page changes?



setState(() 
widget._loadCompleted = true;
widget._loading = false;
);


I'm trying to set the two bool values in setState() method. I'm setting states for several other reasons. So I want to know if the last state change was for this particular reason.










share|improve this question
























  • How would onStateChanged help? There is no such thing anyway.

    – Günter Zöchbauer
    Nov 15 '18 at 7:21











  • @Vishnu I edited my answer with code, did that help you?

    – CopsOnRoad
    Nov 17 '18 at 5:58













1












1








1








In Flutter, is there a method like onStateChanged which is called when the state of the page changes?



setState(() 
widget._loadCompleted = true;
widget._loading = false;
);


I'm trying to set the two bool values in setState() method. I'm setting states for several other reasons. So I want to know if the last state change was for this particular reason.










share|improve this question
















In Flutter, is there a method like onStateChanged which is called when the state of the page changes?



setState(() 
widget._loadCompleted = true;
widget._loading = false;
);


I'm trying to set the two bool values in setState() method. I'm setting states for several other reasons. So I want to know if the last state change was for this particular reason.







flutter state






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 17 '18 at 8:08









CopsOnRoad

5,36922228




5,36922228










asked Nov 15 '18 at 7:16









Vishnu Maheswaran KVishnu Maheswaran K

1147




1147












  • How would onStateChanged help? There is no such thing anyway.

    – Günter Zöchbauer
    Nov 15 '18 at 7:21











  • @Vishnu I edited my answer with code, did that help you?

    – CopsOnRoad
    Nov 17 '18 at 5:58

















  • How would onStateChanged help? There is no such thing anyway.

    – Günter Zöchbauer
    Nov 15 '18 at 7:21











  • @Vishnu I edited my answer with code, did that help you?

    – CopsOnRoad
    Nov 17 '18 at 5:58
















How would onStateChanged help? There is no such thing anyway.

– Günter Zöchbauer
Nov 15 '18 at 7:21





How would onStateChanged help? There is no such thing anyway.

– Günter Zöchbauer
Nov 15 '18 at 7:21













@Vishnu I edited my answer with code, did that help you?

– CopsOnRoad
Nov 17 '18 at 5:58





@Vishnu I edited my answer with code, did that help you?

– CopsOnRoad
Nov 17 '18 at 5:58












1 Answer
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oldest

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2














As Günter mentioned, there is no such thing like onStateChanged(). You have to deal it in build() method.



If I got you right, you can use like this:



class _MyAppState extends State<MyApp> 
bool myFlag = false; // initially set to false

void _doYourWork()
setState(() => myFlag = true); // set to true here


@override
Widget build(BuildContext context)
if (myFlag)
// setState() just got called
else
// we are building fresh for the first time.

myFlag = false;
return yourWidget();




After this build() will receive myFlag value to true and it can then set to false again. So, you can do this trick.






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    1 Answer
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    active

    oldest

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    1 Answer
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    active

    oldest

    votes









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    oldest

    votes






    active

    oldest

    votes









    2














    As Günter mentioned, there is no such thing like onStateChanged(). You have to deal it in build() method.



    If I got you right, you can use like this:



    class _MyAppState extends State<MyApp> 
    bool myFlag = false; // initially set to false

    void _doYourWork()
    setState(() => myFlag = true); // set to true here


    @override
    Widget build(BuildContext context)
    if (myFlag)
    // setState() just got called
    else
    // we are building fresh for the first time.

    myFlag = false;
    return yourWidget();




    After this build() will receive myFlag value to true and it can then set to false again. So, you can do this trick.






    share|improve this answer





























      2














      As Günter mentioned, there is no such thing like onStateChanged(). You have to deal it in build() method.



      If I got you right, you can use like this:



      class _MyAppState extends State<MyApp> 
      bool myFlag = false; // initially set to false

      void _doYourWork()
      setState(() => myFlag = true); // set to true here


      @override
      Widget build(BuildContext context)
      if (myFlag)
      // setState() just got called
      else
      // we are building fresh for the first time.

      myFlag = false;
      return yourWidget();




      After this build() will receive myFlag value to true and it can then set to false again. So, you can do this trick.






      share|improve this answer



























        2












        2








        2







        As Günter mentioned, there is no such thing like onStateChanged(). You have to deal it in build() method.



        If I got you right, you can use like this:



        class _MyAppState extends State<MyApp> 
        bool myFlag = false; // initially set to false

        void _doYourWork()
        setState(() => myFlag = true); // set to true here


        @override
        Widget build(BuildContext context)
        if (myFlag)
        // setState() just got called
        else
        // we are building fresh for the first time.

        myFlag = false;
        return yourWidget();




        After this build() will receive myFlag value to true and it can then set to false again. So, you can do this trick.






        share|improve this answer















        As Günter mentioned, there is no such thing like onStateChanged(). You have to deal it in build() method.



        If I got you right, you can use like this:



        class _MyAppState extends State<MyApp> 
        bool myFlag = false; // initially set to false

        void _doYourWork()
        setState(() => myFlag = true); // set to true here


        @override
        Widget build(BuildContext context)
        if (myFlag)
        // setState() just got called
        else
        // we are building fresh for the first time.

        myFlag = false;
        return yourWidget();




        After this build() will receive myFlag value to true and it can then set to false again. So, you can do this trick.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 15 '18 at 14:17

























        answered Nov 15 '18 at 8:19









        CopsOnRoadCopsOnRoad

        5,36922228




        5,36922228





























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