How to implement signal and slots in QGraphicsRectItem? subclassed qobject and qgraphicsrectitem but getting errors










0















I am creating object from QGraphicsRectItem and adding to the Qgraphicscene(scene).
I want to get every movement(pos) of object(qgraphicsrectitem) so that I subclassed Qgraphicsrectitem. But in this class I am getting some errors.
How can I get object position changed in scene ?



error:




'staticMetaObject' is not a member of 'QGraphicsRectItem'
{ &QGraphicsRectItem::staticMetaObject, qt_meta_stringdata_ItemHandler.data




ItemHandler.h



#include <QObject>
#include <QGraphicsRectItem>

class ItemHandler : public QGraphicsRectItem, public QObject

Q_OBJECT

public:
ItemHandler(QGraphicsItem *parent = 0 );
~ItemHandler();

protected:
QVariant itemChange(GraphicsItemChange change, const QVariant &value);

signals:
void objectHandlePosChanged(QPointF value);
;


ItemHandler.cpp



 #include "itemhandler.h"

ItemHandler::ItemHandler(QGraphicsItem *parent) : QGraphicsRectItem(parent)

setFlag(QGraphicsItem::ItemSendsGeometryChanges);


ItemHandler::~ItemHandler()




QVariant ItemHandler::itemChange(QGraphicsItem::GraphicsItemChange change,
const QVariant &value)

QPointF newPos = value.toPointF();
emit objectHandlePosChanged(newPos);










share|improve this question




























    0















    I am creating object from QGraphicsRectItem and adding to the Qgraphicscene(scene).
    I want to get every movement(pos) of object(qgraphicsrectitem) so that I subclassed Qgraphicsrectitem. But in this class I am getting some errors.
    How can I get object position changed in scene ?



    error:




    'staticMetaObject' is not a member of 'QGraphicsRectItem'
    { &QGraphicsRectItem::staticMetaObject, qt_meta_stringdata_ItemHandler.data




    ItemHandler.h



    #include <QObject>
    #include <QGraphicsRectItem>

    class ItemHandler : public QGraphicsRectItem, public QObject

    Q_OBJECT

    public:
    ItemHandler(QGraphicsItem *parent = 0 );
    ~ItemHandler();

    protected:
    QVariant itemChange(GraphicsItemChange change, const QVariant &value);

    signals:
    void objectHandlePosChanged(QPointF value);
    ;


    ItemHandler.cpp



     #include "itemhandler.h"

    ItemHandler::ItemHandler(QGraphicsItem *parent) : QGraphicsRectItem(parent)

    setFlag(QGraphicsItem::ItemSendsGeometryChanges);


    ItemHandler::~ItemHandler()




    QVariant ItemHandler::itemChange(QGraphicsItem::GraphicsItemChange change,
    const QVariant &value)

    QPointF newPos = value.toPointF();
    emit objectHandlePosChanged(newPos);










    share|improve this question


























      0












      0








      0








      I am creating object from QGraphicsRectItem and adding to the Qgraphicscene(scene).
      I want to get every movement(pos) of object(qgraphicsrectitem) so that I subclassed Qgraphicsrectitem. But in this class I am getting some errors.
      How can I get object position changed in scene ?



      error:




      'staticMetaObject' is not a member of 'QGraphicsRectItem'
      { &QGraphicsRectItem::staticMetaObject, qt_meta_stringdata_ItemHandler.data




      ItemHandler.h



      #include <QObject>
      #include <QGraphicsRectItem>

      class ItemHandler : public QGraphicsRectItem, public QObject

      Q_OBJECT

      public:
      ItemHandler(QGraphicsItem *parent = 0 );
      ~ItemHandler();

      protected:
      QVariant itemChange(GraphicsItemChange change, const QVariant &value);

      signals:
      void objectHandlePosChanged(QPointF value);
      ;


      ItemHandler.cpp



       #include "itemhandler.h"

      ItemHandler::ItemHandler(QGraphicsItem *parent) : QGraphicsRectItem(parent)

      setFlag(QGraphicsItem::ItemSendsGeometryChanges);


      ItemHandler::~ItemHandler()




      QVariant ItemHandler::itemChange(QGraphicsItem::GraphicsItemChange change,
      const QVariant &value)

      QPointF newPos = value.toPointF();
      emit objectHandlePosChanged(newPos);










      share|improve this question
















      I am creating object from QGraphicsRectItem and adding to the Qgraphicscene(scene).
      I want to get every movement(pos) of object(qgraphicsrectitem) so that I subclassed Qgraphicsrectitem. But in this class I am getting some errors.
      How can I get object position changed in scene ?



      error:




      'staticMetaObject' is not a member of 'QGraphicsRectItem'
      { &QGraphicsRectItem::staticMetaObject, qt_meta_stringdata_ItemHandler.data




      ItemHandler.h



      #include <QObject>
      #include <QGraphicsRectItem>

      class ItemHandler : public QGraphicsRectItem, public QObject

      Q_OBJECT

      public:
      ItemHandler(QGraphicsItem *parent = 0 );
      ~ItemHandler();

      protected:
      QVariant itemChange(GraphicsItemChange change, const QVariant &value);

      signals:
      void objectHandlePosChanged(QPointF value);
      ;


      ItemHandler.cpp



       #include "itemhandler.h"

      ItemHandler::ItemHandler(QGraphicsItem *parent) : QGraphicsRectItem(parent)

      setFlag(QGraphicsItem::ItemSendsGeometryChanges);


      ItemHandler::~ItemHandler()




      QVariant ItemHandler::itemChange(QGraphicsItem::GraphicsItemChange change,
      const QVariant &value)

      QPointF newPos = value.toPointF();
      emit objectHandlePosChanged(newPos);







      c++ qt signals-slots qgraphicsscene qgraphicsitem






      share|improve this question















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      share|improve this question








      edited Nov 13 '18 at 22:43









      AAEM

      770318




      770318










      asked Nov 13 '18 at 7:14









      SagarSagar

      13610




      13610






















          1 Answer
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          oldest

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          1














          In you header file, inherit first from QObject, as follows:



          #include <QObject>
          #include <QGraphicsRectItem>

          class ItemHandler : public QObject, public QGraphicsRectItem

          Q_OBJECT

          public:
          ItemHandler(QGraphicsItem *parent = 0 );
          ~ItemHandler();

          protected:
          QVariant itemChange(GraphicsItemChange change, const QVariant &value);

          signals:
          void objectHandlePosChanged(QPointF value);
          ;


          And this is my test main function (sorry it's just a sandbox):



          int main(int argc, char *argv)



          QApplication app(argc, argv);

          MainWindow* mywindow = new MainWindow();

          QGraphicsScene scene;
          ItemHandler *item = new ItemHandler;
          item->setRect(10.0, 10.0, 10.0, 10.0);

          scene.addItem(item);

          QApplication::connect(item, SIGNAL(objectHandlePosChanged(QPointF)), mywindow, SLOT(moved(QPointF)));

          QGraphicsView view(&scene);
          view.setFixedSize(250, 250);
          view.setWindowTitle("QGraphicsItem Test");
          item->setPos(-100, -100);
          item->setPos(-200, -200);
          view.show();
          return app.exec();




          I just used an empty MainWindow that is never displayed to have a slot to connect to the signal, there's no point in having a MainWindow: it was already there and I modified it instead of creating a new class. The example works, fires the signal and displays the rectangle.






          share|improve this answer

























          • Thanks for quick reply..I tried this after adding to scene its not showing rectangle. By debugging get to know constructor giving qObject ptr not qgraphicsrectitem pointer

            – Sagar
            Nov 13 '18 at 8:58






          • 1





            I tried it, it works and fires the objectHandlePosChanged signal. I can't help more unless you post a complete working example etc. etc.

            – L.C.
            Nov 13 '18 at 9:33











          • can u post... creating instance and connect in your example...2 line code

            – Sagar
            Nov 13 '18 at 10:06












          • I added a working example of how to create and connect your ItemHandler, hope it helps. Next time please put a minimal working example to reproduce the problem.

            – L.C.
            Nov 13 '18 at 13:02










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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          In you header file, inherit first from QObject, as follows:



          #include <QObject>
          #include <QGraphicsRectItem>

          class ItemHandler : public QObject, public QGraphicsRectItem

          Q_OBJECT

          public:
          ItemHandler(QGraphicsItem *parent = 0 );
          ~ItemHandler();

          protected:
          QVariant itemChange(GraphicsItemChange change, const QVariant &value);

          signals:
          void objectHandlePosChanged(QPointF value);
          ;


          And this is my test main function (sorry it's just a sandbox):



          int main(int argc, char *argv)



          QApplication app(argc, argv);

          MainWindow* mywindow = new MainWindow();

          QGraphicsScene scene;
          ItemHandler *item = new ItemHandler;
          item->setRect(10.0, 10.0, 10.0, 10.0);

          scene.addItem(item);

          QApplication::connect(item, SIGNAL(objectHandlePosChanged(QPointF)), mywindow, SLOT(moved(QPointF)));

          QGraphicsView view(&scene);
          view.setFixedSize(250, 250);
          view.setWindowTitle("QGraphicsItem Test");
          item->setPos(-100, -100);
          item->setPos(-200, -200);
          view.show();
          return app.exec();




          I just used an empty MainWindow that is never displayed to have a slot to connect to the signal, there's no point in having a MainWindow: it was already there and I modified it instead of creating a new class. The example works, fires the signal and displays the rectangle.






          share|improve this answer

























          • Thanks for quick reply..I tried this after adding to scene its not showing rectangle. By debugging get to know constructor giving qObject ptr not qgraphicsrectitem pointer

            – Sagar
            Nov 13 '18 at 8:58






          • 1





            I tried it, it works and fires the objectHandlePosChanged signal. I can't help more unless you post a complete working example etc. etc.

            – L.C.
            Nov 13 '18 at 9:33











          • can u post... creating instance and connect in your example...2 line code

            – Sagar
            Nov 13 '18 at 10:06












          • I added a working example of how to create and connect your ItemHandler, hope it helps. Next time please put a minimal working example to reproduce the problem.

            – L.C.
            Nov 13 '18 at 13:02















          1














          In you header file, inherit first from QObject, as follows:



          #include <QObject>
          #include <QGraphicsRectItem>

          class ItemHandler : public QObject, public QGraphicsRectItem

          Q_OBJECT

          public:
          ItemHandler(QGraphicsItem *parent = 0 );
          ~ItemHandler();

          protected:
          QVariant itemChange(GraphicsItemChange change, const QVariant &value);

          signals:
          void objectHandlePosChanged(QPointF value);
          ;


          And this is my test main function (sorry it's just a sandbox):



          int main(int argc, char *argv)



          QApplication app(argc, argv);

          MainWindow* mywindow = new MainWindow();

          QGraphicsScene scene;
          ItemHandler *item = new ItemHandler;
          item->setRect(10.0, 10.0, 10.0, 10.0);

          scene.addItem(item);

          QApplication::connect(item, SIGNAL(objectHandlePosChanged(QPointF)), mywindow, SLOT(moved(QPointF)));

          QGraphicsView view(&scene);
          view.setFixedSize(250, 250);
          view.setWindowTitle("QGraphicsItem Test");
          item->setPos(-100, -100);
          item->setPos(-200, -200);
          view.show();
          return app.exec();




          I just used an empty MainWindow that is never displayed to have a slot to connect to the signal, there's no point in having a MainWindow: it was already there and I modified it instead of creating a new class. The example works, fires the signal and displays the rectangle.






          share|improve this answer

























          • Thanks for quick reply..I tried this after adding to scene its not showing rectangle. By debugging get to know constructor giving qObject ptr not qgraphicsrectitem pointer

            – Sagar
            Nov 13 '18 at 8:58






          • 1





            I tried it, it works and fires the objectHandlePosChanged signal. I can't help more unless you post a complete working example etc. etc.

            – L.C.
            Nov 13 '18 at 9:33











          • can u post... creating instance and connect in your example...2 line code

            – Sagar
            Nov 13 '18 at 10:06












          • I added a working example of how to create and connect your ItemHandler, hope it helps. Next time please put a minimal working example to reproduce the problem.

            – L.C.
            Nov 13 '18 at 13:02













          1












          1








          1







          In you header file, inherit first from QObject, as follows:



          #include <QObject>
          #include <QGraphicsRectItem>

          class ItemHandler : public QObject, public QGraphicsRectItem

          Q_OBJECT

          public:
          ItemHandler(QGraphicsItem *parent = 0 );
          ~ItemHandler();

          protected:
          QVariant itemChange(GraphicsItemChange change, const QVariant &value);

          signals:
          void objectHandlePosChanged(QPointF value);
          ;


          And this is my test main function (sorry it's just a sandbox):



          int main(int argc, char *argv)



          QApplication app(argc, argv);

          MainWindow* mywindow = new MainWindow();

          QGraphicsScene scene;
          ItemHandler *item = new ItemHandler;
          item->setRect(10.0, 10.0, 10.0, 10.0);

          scene.addItem(item);

          QApplication::connect(item, SIGNAL(objectHandlePosChanged(QPointF)), mywindow, SLOT(moved(QPointF)));

          QGraphicsView view(&scene);
          view.setFixedSize(250, 250);
          view.setWindowTitle("QGraphicsItem Test");
          item->setPos(-100, -100);
          item->setPos(-200, -200);
          view.show();
          return app.exec();




          I just used an empty MainWindow that is never displayed to have a slot to connect to the signal, there's no point in having a MainWindow: it was already there and I modified it instead of creating a new class. The example works, fires the signal and displays the rectangle.






          share|improve this answer















          In you header file, inherit first from QObject, as follows:



          #include <QObject>
          #include <QGraphicsRectItem>

          class ItemHandler : public QObject, public QGraphicsRectItem

          Q_OBJECT

          public:
          ItemHandler(QGraphicsItem *parent = 0 );
          ~ItemHandler();

          protected:
          QVariant itemChange(GraphicsItemChange change, const QVariant &value);

          signals:
          void objectHandlePosChanged(QPointF value);
          ;


          And this is my test main function (sorry it's just a sandbox):



          int main(int argc, char *argv)



          QApplication app(argc, argv);

          MainWindow* mywindow = new MainWindow();

          QGraphicsScene scene;
          ItemHandler *item = new ItemHandler;
          item->setRect(10.0, 10.0, 10.0, 10.0);

          scene.addItem(item);

          QApplication::connect(item, SIGNAL(objectHandlePosChanged(QPointF)), mywindow, SLOT(moved(QPointF)));

          QGraphicsView view(&scene);
          view.setFixedSize(250, 250);
          view.setWindowTitle("QGraphicsItem Test");
          item->setPos(-100, -100);
          item->setPos(-200, -200);
          view.show();
          return app.exec();




          I just used an empty MainWindow that is never displayed to have a slot to connect to the signal, there's no point in having a MainWindow: it was already there and I modified it instead of creating a new class. The example works, fires the signal and displays the rectangle.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 13 '18 at 12:34

























          answered Nov 13 '18 at 8:38









          L.C.L.C.

          347212




          347212












          • Thanks for quick reply..I tried this after adding to scene its not showing rectangle. By debugging get to know constructor giving qObject ptr not qgraphicsrectitem pointer

            – Sagar
            Nov 13 '18 at 8:58






          • 1





            I tried it, it works and fires the objectHandlePosChanged signal. I can't help more unless you post a complete working example etc. etc.

            – L.C.
            Nov 13 '18 at 9:33











          • can u post... creating instance and connect in your example...2 line code

            – Sagar
            Nov 13 '18 at 10:06












          • I added a working example of how to create and connect your ItemHandler, hope it helps. Next time please put a minimal working example to reproduce the problem.

            – L.C.
            Nov 13 '18 at 13:02

















          • Thanks for quick reply..I tried this after adding to scene its not showing rectangle. By debugging get to know constructor giving qObject ptr not qgraphicsrectitem pointer

            – Sagar
            Nov 13 '18 at 8:58






          • 1





            I tried it, it works and fires the objectHandlePosChanged signal. I can't help more unless you post a complete working example etc. etc.

            – L.C.
            Nov 13 '18 at 9:33











          • can u post... creating instance and connect in your example...2 line code

            – Sagar
            Nov 13 '18 at 10:06












          • I added a working example of how to create and connect your ItemHandler, hope it helps. Next time please put a minimal working example to reproduce the problem.

            – L.C.
            Nov 13 '18 at 13:02
















          Thanks for quick reply..I tried this after adding to scene its not showing rectangle. By debugging get to know constructor giving qObject ptr not qgraphicsrectitem pointer

          – Sagar
          Nov 13 '18 at 8:58





          Thanks for quick reply..I tried this after adding to scene its not showing rectangle. By debugging get to know constructor giving qObject ptr not qgraphicsrectitem pointer

          – Sagar
          Nov 13 '18 at 8:58




          1




          1





          I tried it, it works and fires the objectHandlePosChanged signal. I can't help more unless you post a complete working example etc. etc.

          – L.C.
          Nov 13 '18 at 9:33





          I tried it, it works and fires the objectHandlePosChanged signal. I can't help more unless you post a complete working example etc. etc.

          – L.C.
          Nov 13 '18 at 9:33













          can u post... creating instance and connect in your example...2 line code

          – Sagar
          Nov 13 '18 at 10:06






          can u post... creating instance and connect in your example...2 line code

          – Sagar
          Nov 13 '18 at 10:06














          I added a working example of how to create and connect your ItemHandler, hope it helps. Next time please put a minimal working example to reproduce the problem.

          – L.C.
          Nov 13 '18 at 13:02





          I added a working example of how to create and connect your ItemHandler, hope it helps. Next time please put a minimal working example to reproduce the problem.

          – L.C.
          Nov 13 '18 at 13:02

















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