How to get event of Done button click of keyboard for Editor in xamarin forms?










0















I am using an editor in my xamarin forms editor. I want that when user click on the Done button of the keyboard, the keyboard should hide and I can perform some action in it. But currently when I click on Done button it moves the cursor to the new line.



So how I can get the Done button click event for editor?










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  • Have a look at this post.

    – Dishant
    Nov 14 '18 at 5:13
















0















I am using an editor in my xamarin forms editor. I want that when user click on the Done button of the keyboard, the keyboard should hide and I can perform some action in it. But currently when I click on Done button it moves the cursor to the new line.



So how I can get the Done button click event for editor?










share|improve this question






















  • Have a look at this post.

    – Dishant
    Nov 14 '18 at 5:13














0












0








0








I am using an editor in my xamarin forms editor. I want that when user click on the Done button of the keyboard, the keyboard should hide and I can perform some action in it. But currently when I click on Done button it moves the cursor to the new line.



So how I can get the Done button click event for editor?










share|improve this question














I am using an editor in my xamarin forms editor. I want that when user click on the Done button of the keyboard, the keyboard should hide and I can perform some action in it. But currently when I click on Done button it moves the cursor to the new line.



So how I can get the Done button click event for editor?







xamarin xamarin.forms xamarin.ios xamarin.android






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share|improve this question











share|improve this question




share|improve this question










asked Nov 14 '18 at 4:45









anandanand

4711329




4711329












  • Have a look at this post.

    – Dishant
    Nov 14 '18 at 5:13


















  • Have a look at this post.

    – Dishant
    Nov 14 '18 at 5:13

















Have a look at this post.

– Dishant
Nov 14 '18 at 5:13






Have a look at this post.

– Dishant
Nov 14 '18 at 5:13













1 Answer
1






active

oldest

votes


















0














Solution:



You can use custom renderers to achieve this.



For iOS:



 public class customEditorRender : EditorRenderer

protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)

base.OnElementChanged(e);

if (Control != null)

// do whatever you want to the UITextView here!

Control.ReturnKeyType = UIReturnKeyType.Done;

Control.ShouldChangeText = (text, range, replacementString) =>

if (replacementString.Equals("n"))

//hide keyboard here
Control.EndEditing(true);

//perform some action here


return false;

else

return true;

;





I'm not good at Android but I think you can do the same action in Android.






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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    Solution:



    You can use custom renderers to achieve this.



    For iOS:



     public class customEditorRender : EditorRenderer

    protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)

    base.OnElementChanged(e);

    if (Control != null)

    // do whatever you want to the UITextView here!

    Control.ReturnKeyType = UIReturnKeyType.Done;

    Control.ShouldChangeText = (text, range, replacementString) =>

    if (replacementString.Equals("n"))

    //hide keyboard here
    Control.EndEditing(true);

    //perform some action here


    return false;

    else

    return true;

    ;





    I'm not good at Android but I think you can do the same action in Android.






    share|improve this answer



























      0














      Solution:



      You can use custom renderers to achieve this.



      For iOS:



       public class customEditorRender : EditorRenderer

      protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)

      base.OnElementChanged(e);

      if (Control != null)

      // do whatever you want to the UITextView here!

      Control.ReturnKeyType = UIReturnKeyType.Done;

      Control.ShouldChangeText = (text, range, replacementString) =>

      if (replacementString.Equals("n"))

      //hide keyboard here
      Control.EndEditing(true);

      //perform some action here


      return false;

      else

      return true;

      ;





      I'm not good at Android but I think you can do the same action in Android.






      share|improve this answer

























        0












        0








        0







        Solution:



        You can use custom renderers to achieve this.



        For iOS:



         public class customEditorRender : EditorRenderer

        protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)

        base.OnElementChanged(e);

        if (Control != null)

        // do whatever you want to the UITextView here!

        Control.ReturnKeyType = UIReturnKeyType.Done;

        Control.ShouldChangeText = (text, range, replacementString) =>

        if (replacementString.Equals("n"))

        //hide keyboard here
        Control.EndEditing(true);

        //perform some action here


        return false;

        else

        return true;

        ;





        I'm not good at Android but I think you can do the same action in Android.






        share|improve this answer













        Solution:



        You can use custom renderers to achieve this.



        For iOS:



         public class customEditorRender : EditorRenderer

        protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)

        base.OnElementChanged(e);

        if (Control != null)

        // do whatever you want to the UITextView here!

        Control.ReturnKeyType = UIReturnKeyType.Done;

        Control.ShouldChangeText = (text, range, replacementString) =>

        if (replacementString.Equals("n"))

        //hide keyboard here
        Control.EndEditing(true);

        //perform some action here


        return false;

        else

        return true;

        ;





        I'm not good at Android but I think you can do the same action in Android.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 15 '18 at 9:20









        Jack Hua - MSFTJack Hua - MSFT

        967128




        967128





























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