How to have stepper motor compass pass through 360 degree









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Hello I am building a wet compass for a flight simulator. I currently have a stepper motor functioning well with the simulator but at the point of crossing 360 to 0 degrees the stepper does a full reverse 360 to get into position.



My question... can anyone please assist me in creating code that makes the linear cross from 360 to 0 work in both directions.



The simulator feeds a Float Val that is a degree out of 360 eg. 172.13. My stepper has 4076 steps per full revolution. You will see the math in the code below. I am using the AccelStepper library.



void ProgOut(byte id, float val) 
switch (1)
case 1:  

if (val)
         stepper1.moveTo(val * 11.3222222);         
         
        stepper1.run();

break;


I have tried something like this:



void ProgOut(byte id, float val) 
switch (1)
case 1:  
if ( stepper1.distanceToGo () >= 4064)
          stepper1.moveTo(4076);
          stepper1.setCurrentPosition(0);

    else if (val)
        
                
                stepper1.moveTo(val * 11.3222222);         
        
         
        stepper1.run();

break;


Thanks in advance for any assistance










share|improve this question

























    up vote
    0
    down vote

    favorite












    Hello I am building a wet compass for a flight simulator. I currently have a stepper motor functioning well with the simulator but at the point of crossing 360 to 0 degrees the stepper does a full reverse 360 to get into position.



    My question... can anyone please assist me in creating code that makes the linear cross from 360 to 0 work in both directions.



    The simulator feeds a Float Val that is a degree out of 360 eg. 172.13. My stepper has 4076 steps per full revolution. You will see the math in the code below. I am using the AccelStepper library.



    void ProgOut(byte id, float val) 
    switch (1)
    case 1:  

    if (val)
             stepper1.moveTo(val * 11.3222222);         
             
            stepper1.run();

    break;


    I have tried something like this:



    void ProgOut(byte id, float val) 
    switch (1)
    case 1:  
    if ( stepper1.distanceToGo () >= 4064)
              stepper1.moveTo(4076);
              stepper1.setCurrentPosition(0);

        else if (val)
            
                    
                    stepper1.moveTo(val * 11.3222222);         
            
             
            stepper1.run();

    break;


    Thanks in advance for any assistance










    share|improve this question























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      Hello I am building a wet compass for a flight simulator. I currently have a stepper motor functioning well with the simulator but at the point of crossing 360 to 0 degrees the stepper does a full reverse 360 to get into position.



      My question... can anyone please assist me in creating code that makes the linear cross from 360 to 0 work in both directions.



      The simulator feeds a Float Val that is a degree out of 360 eg. 172.13. My stepper has 4076 steps per full revolution. You will see the math in the code below. I am using the AccelStepper library.



      void ProgOut(byte id, float val) 
      switch (1)
      case 1:  

      if (val)
               stepper1.moveTo(val * 11.3222222);         
               
              stepper1.run();

      break;


      I have tried something like this:



      void ProgOut(byte id, float val) 
      switch (1)
      case 1:  
      if ( stepper1.distanceToGo () >= 4064)
                stepper1.moveTo(4076);
                stepper1.setCurrentPosition(0);

          else if (val)
              
                      
                      stepper1.moveTo(val * 11.3222222);         
              
               
              stepper1.run();

      break;


      Thanks in advance for any assistance










      share|improve this question













      Hello I am building a wet compass for a flight simulator. I currently have a stepper motor functioning well with the simulator but at the point of crossing 360 to 0 degrees the stepper does a full reverse 360 to get into position.



      My question... can anyone please assist me in creating code that makes the linear cross from 360 to 0 work in both directions.



      The simulator feeds a Float Val that is a degree out of 360 eg. 172.13. My stepper has 4076 steps per full revolution. You will see the math in the code below. I am using the AccelStepper library.



      void ProgOut(byte id, float val) 
      switch (1)
      case 1:  

      if (val)
               stepper1.moveTo(val * 11.3222222);         
               
              stepper1.run();

      break;


      I have tried something like this:



      void ProgOut(byte id, float val) 
      switch (1)
      case 1:  
      if ( stepper1.distanceToGo () >= 4064)
                stepper1.moveTo(4076);
                stepper1.setCurrentPosition(0);

          else if (val)
              
                      
                      stepper1.moveTo(val * 11.3222222);         
              
               
              stepper1.run();

      break;


      Thanks in advance for any assistance







      arduino






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      share|improve this question










      asked Nov 9 at 23:59









      Andy Mac

      45




      45






















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          if you already found out the resolution of your motor stepper, just do a simple conversion task:



          const float resolution = xx.xx; // put your step resolution here
          int step_degree(float desired_degree)
          return (desired_degree/resolution);


          This can be use by calling



          stepper.step(step_degree(40)); //rotate 40 degree.


          So in your case if you want it to cross over smoothly from 360 to 0, just pass an angle that is greater than 360 in the step degree.






          share|improve this answer




















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            1 Answer
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            1 Answer
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            active

            oldest

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            oldest

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            active

            oldest

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            up vote
            1
            down vote













            if you already found out the resolution of your motor stepper, just do a simple conversion task:



            const float resolution = xx.xx; // put your step resolution here
            int step_degree(float desired_degree)
            return (desired_degree/resolution);


            This can be use by calling



            stepper.step(step_degree(40)); //rotate 40 degree.


            So in your case if you want it to cross over smoothly from 360 to 0, just pass an angle that is greater than 360 in the step degree.






            share|improve this answer
























              up vote
              1
              down vote













              if you already found out the resolution of your motor stepper, just do a simple conversion task:



              const float resolution = xx.xx; // put your step resolution here
              int step_degree(float desired_degree)
              return (desired_degree/resolution);


              This can be use by calling



              stepper.step(step_degree(40)); //rotate 40 degree.


              So in your case if you want it to cross over smoothly from 360 to 0, just pass an angle that is greater than 360 in the step degree.






              share|improve this answer






















                up vote
                1
                down vote










                up vote
                1
                down vote









                if you already found out the resolution of your motor stepper, just do a simple conversion task:



                const float resolution = xx.xx; // put your step resolution here
                int step_degree(float desired_degree)
                return (desired_degree/resolution);


                This can be use by calling



                stepper.step(step_degree(40)); //rotate 40 degree.


                So in your case if you want it to cross over smoothly from 360 to 0, just pass an angle that is greater than 360 in the step degree.






                share|improve this answer












                if you already found out the resolution of your motor stepper, just do a simple conversion task:



                const float resolution = xx.xx; // put your step resolution here
                int step_degree(float desired_degree)
                return (desired_degree/resolution);


                This can be use by calling



                stepper.step(step_degree(40)); //rotate 40 degree.


                So in your case if you want it to cross over smoothly from 360 to 0, just pass an angle that is greater than 360 in the step degree.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 10 at 11:12









                Sharat Chandra

                567




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