VTK Iso Slider not working or not showing slider widget









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1
down vote

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I have some crazy issues in my code, and these issue is:



1) As you see in code below, if I execute it I will got a 3D preview model without sliderWidget. (Fixed)



2) If I change this line from mapper->SetInputConnection(surface->GetOutputPort()); to mapper->SetInputConnection(reader->GetOutputPort()); I will got a sliderWidget but I will not see a 3D model. (Fixed)



3) If I try to set custom key event, its will be work and change value but every change I need to wait until its reload or build 3d dicom (its work like you run and create a 3D model every time not like a slider).



class vtkSliderCallback : public vtkCommand

public:
int counter = 1;
static vtkSliderCallback *New()

return new vtkSliderCallback;

virtual void Execute(vtkObject *caller, unsigned long, void*)

vtkSliderWidget *sliderWidget =
reinterpret_cast<vtkSliderWidget*>(caller);
cout << this->counter << endl;
this->SphereSource->SetValue(this->counter++, static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());

vtkSliderCallback():SphereSource(0)
vtkMarchingCubes *SphereSource;
;

int main(int argc, char* argv)

// Verify input arguments
if ( argc < 4 )

std::cout << "Usage: " << argv[0]
<< " DicomSiresFolder" << " isoValueStep" << " OutputDirectory" << std::endl;
return EXIT_FAILURE;


std::string folder = argv[1];
// A sphere

vtkSmartPointer<vtkImageData> volume =
vtkSmartPointer<vtkImageData>::New();

vtkSmartPointer<vtkDICOMImageReader> reader =
vtkSmartPointer<vtkDICOMImageReader>::New();
reader->SetDirectoryName(folder.c_str());
reader->Update();

volume->DeepCopy(reader->GetOutput());

vtkSmartPointer<vtkMarchingCubes> surface =
vtkSmartPointer<vtkMarchingCubes>::New();
surface->SetInputData(volume);
surface->ComputeNormalsOn();
surface->SetValue(0, 400);

vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();

vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();

// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);

// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);

// Add the actors to the scene
renderer->AddActor(actor);

// Render an image (lights and cameras are created automatically)
renderWindow->Render();

vtkSmartPointer<vtkSliderRepresentation3D> sliderRep =
vtkSmartPointer<vtkSliderRepresentation3D>::New();
sliderRep->SetMinimumValue(-800.0);
sliderRep->SetMaximumValue(800.0);
sliderRep->SetTitleText("Iso Resolution");
sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint1Coordinate()->SetValue(-4,6,0);
sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint2Coordinate()->SetValue(4,6,0);
sliderRep->SetSliderLength(0.075);
sliderRep->SetSliderWidth(0.05);
sliderRep->SetEndCapLength(0.05);

vtkSmartPointer<vtkSliderWidget> sliderWidget =
vtkSmartPointer<vtkSliderWidget>::New();
sliderWidget->SetInteractor(renderWindowInteractor);
sliderWidget->SetRepresentation(sliderRep);
sliderWidget->SetAnimationModeToAnimate();
sliderWidget->EnabledOn();

vtkSmartPointer<vtkSliderCallback> callback =
vtkSmartPointer<vtkSliderCallback>::New();
callback->SphereSource = surface;

sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);

renderWindowInteractor->Initialize();
renderWindow->Render();

renderWindowInteractor->Start();

return EXIT_SUCCESS;



enter image description hereenter image description here



UPDATE:
I Fixed issue on point 1 and 2, but still Issue 3 needed to fix.










share|improve this question



























    up vote
    1
    down vote

    favorite












    I have some crazy issues in my code, and these issue is:



    1) As you see in code below, if I execute it I will got a 3D preview model without sliderWidget. (Fixed)



    2) If I change this line from mapper->SetInputConnection(surface->GetOutputPort()); to mapper->SetInputConnection(reader->GetOutputPort()); I will got a sliderWidget but I will not see a 3D model. (Fixed)



    3) If I try to set custom key event, its will be work and change value but every change I need to wait until its reload or build 3d dicom (its work like you run and create a 3D model every time not like a slider).



    class vtkSliderCallback : public vtkCommand

    public:
    int counter = 1;
    static vtkSliderCallback *New()

    return new vtkSliderCallback;

    virtual void Execute(vtkObject *caller, unsigned long, void*)

    vtkSliderWidget *sliderWidget =
    reinterpret_cast<vtkSliderWidget*>(caller);
    cout << this->counter << endl;
    this->SphereSource->SetValue(this->counter++, static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());

    vtkSliderCallback():SphereSource(0)
    vtkMarchingCubes *SphereSource;
    ;

    int main(int argc, char* argv)

    // Verify input arguments
    if ( argc < 4 )

    std::cout << "Usage: " << argv[0]
    << " DicomSiresFolder" << " isoValueStep" << " OutputDirectory" << std::endl;
    return EXIT_FAILURE;


    std::string folder = argv[1];
    // A sphere

    vtkSmartPointer<vtkImageData> volume =
    vtkSmartPointer<vtkImageData>::New();

    vtkSmartPointer<vtkDICOMImageReader> reader =
    vtkSmartPointer<vtkDICOMImageReader>::New();
    reader->SetDirectoryName(folder.c_str());
    reader->Update();

    volume->DeepCopy(reader->GetOutput());

    vtkSmartPointer<vtkMarchingCubes> surface =
    vtkSmartPointer<vtkMarchingCubes>::New();
    surface->SetInputData(volume);
    surface->ComputeNormalsOn();
    surface->SetValue(0, 400);

    vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputConnection(surface->GetOutputPort());
    mapper->ScalarVisibilityOff();

    vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    actor->GetProperty()->SetInterpolationToFlat();

    // A renderer and render window
    vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->AddRenderer(renderer);

    // An interactor
    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow(renderWindow);

    // Add the actors to the scene
    renderer->AddActor(actor);

    // Render an image (lights and cameras are created automatically)
    renderWindow->Render();

    vtkSmartPointer<vtkSliderRepresentation3D> sliderRep =
    vtkSmartPointer<vtkSliderRepresentation3D>::New();
    sliderRep->SetMinimumValue(-800.0);
    sliderRep->SetMaximumValue(800.0);
    sliderRep->SetTitleText("Iso Resolution");
    sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
    sliderRep->GetPoint1Coordinate()->SetValue(-4,6,0);
    sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
    sliderRep->GetPoint2Coordinate()->SetValue(4,6,0);
    sliderRep->SetSliderLength(0.075);
    sliderRep->SetSliderWidth(0.05);
    sliderRep->SetEndCapLength(0.05);

    vtkSmartPointer<vtkSliderWidget> sliderWidget =
    vtkSmartPointer<vtkSliderWidget>::New();
    sliderWidget->SetInteractor(renderWindowInteractor);
    sliderWidget->SetRepresentation(sliderRep);
    sliderWidget->SetAnimationModeToAnimate();
    sliderWidget->EnabledOn();

    vtkSmartPointer<vtkSliderCallback> callback =
    vtkSmartPointer<vtkSliderCallback>::New();
    callback->SphereSource = surface;

    sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);

    renderWindowInteractor->Initialize();
    renderWindow->Render();

    renderWindowInteractor->Start();

    return EXIT_SUCCESS;



    enter image description hereenter image description here



    UPDATE:
    I Fixed issue on point 1 and 2, but still Issue 3 needed to fix.










    share|improve this question

























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I have some crazy issues in my code, and these issue is:



      1) As you see in code below, if I execute it I will got a 3D preview model without sliderWidget. (Fixed)



      2) If I change this line from mapper->SetInputConnection(surface->GetOutputPort()); to mapper->SetInputConnection(reader->GetOutputPort()); I will got a sliderWidget but I will not see a 3D model. (Fixed)



      3) If I try to set custom key event, its will be work and change value but every change I need to wait until its reload or build 3d dicom (its work like you run and create a 3D model every time not like a slider).



      class vtkSliderCallback : public vtkCommand

      public:
      int counter = 1;
      static vtkSliderCallback *New()

      return new vtkSliderCallback;

      virtual void Execute(vtkObject *caller, unsigned long, void*)

      vtkSliderWidget *sliderWidget =
      reinterpret_cast<vtkSliderWidget*>(caller);
      cout << this->counter << endl;
      this->SphereSource->SetValue(this->counter++, static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());

      vtkSliderCallback():SphereSource(0)
      vtkMarchingCubes *SphereSource;
      ;

      int main(int argc, char* argv)

      // Verify input arguments
      if ( argc < 4 )

      std::cout << "Usage: " << argv[0]
      << " DicomSiresFolder" << " isoValueStep" << " OutputDirectory" << std::endl;
      return EXIT_FAILURE;


      std::string folder = argv[1];
      // A sphere

      vtkSmartPointer<vtkImageData> volume =
      vtkSmartPointer<vtkImageData>::New();

      vtkSmartPointer<vtkDICOMImageReader> reader =
      vtkSmartPointer<vtkDICOMImageReader>::New();
      reader->SetDirectoryName(folder.c_str());
      reader->Update();

      volume->DeepCopy(reader->GetOutput());

      vtkSmartPointer<vtkMarchingCubes> surface =
      vtkSmartPointer<vtkMarchingCubes>::New();
      surface->SetInputData(volume);
      surface->ComputeNormalsOn();
      surface->SetValue(0, 400);

      vtkSmartPointer<vtkPolyDataMapper> mapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(surface->GetOutputPort());
      mapper->ScalarVisibilityOff();

      vtkSmartPointer<vtkActor> actor =
      vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);
      actor->GetProperty()->SetInterpolationToFlat();

      // A renderer and render window
      vtkSmartPointer<vtkRenderer> renderer =
      vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
      vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      // An interactor
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      // Add the actors to the scene
      renderer->AddActor(actor);

      // Render an image (lights and cameras are created automatically)
      renderWindow->Render();

      vtkSmartPointer<vtkSliderRepresentation3D> sliderRep =
      vtkSmartPointer<vtkSliderRepresentation3D>::New();
      sliderRep->SetMinimumValue(-800.0);
      sliderRep->SetMaximumValue(800.0);
      sliderRep->SetTitleText("Iso Resolution");
      sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
      sliderRep->GetPoint1Coordinate()->SetValue(-4,6,0);
      sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
      sliderRep->GetPoint2Coordinate()->SetValue(4,6,0);
      sliderRep->SetSliderLength(0.075);
      sliderRep->SetSliderWidth(0.05);
      sliderRep->SetEndCapLength(0.05);

      vtkSmartPointer<vtkSliderWidget> sliderWidget =
      vtkSmartPointer<vtkSliderWidget>::New();
      sliderWidget->SetInteractor(renderWindowInteractor);
      sliderWidget->SetRepresentation(sliderRep);
      sliderWidget->SetAnimationModeToAnimate();
      sliderWidget->EnabledOn();

      vtkSmartPointer<vtkSliderCallback> callback =
      vtkSmartPointer<vtkSliderCallback>::New();
      callback->SphereSource = surface;

      sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);

      renderWindowInteractor->Initialize();
      renderWindow->Render();

      renderWindowInteractor->Start();

      return EXIT_SUCCESS;



      enter image description hereenter image description here



      UPDATE:
      I Fixed issue on point 1 and 2, but still Issue 3 needed to fix.










      share|improve this question















      I have some crazy issues in my code, and these issue is:



      1) As you see in code below, if I execute it I will got a 3D preview model without sliderWidget. (Fixed)



      2) If I change this line from mapper->SetInputConnection(surface->GetOutputPort()); to mapper->SetInputConnection(reader->GetOutputPort()); I will got a sliderWidget but I will not see a 3D model. (Fixed)



      3) If I try to set custom key event, its will be work and change value but every change I need to wait until its reload or build 3d dicom (its work like you run and create a 3D model every time not like a slider).



      class vtkSliderCallback : public vtkCommand

      public:
      int counter = 1;
      static vtkSliderCallback *New()

      return new vtkSliderCallback;

      virtual void Execute(vtkObject *caller, unsigned long, void*)

      vtkSliderWidget *sliderWidget =
      reinterpret_cast<vtkSliderWidget*>(caller);
      cout << this->counter << endl;
      this->SphereSource->SetValue(this->counter++, static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());

      vtkSliderCallback():SphereSource(0)
      vtkMarchingCubes *SphereSource;
      ;

      int main(int argc, char* argv)

      // Verify input arguments
      if ( argc < 4 )

      std::cout << "Usage: " << argv[0]
      << " DicomSiresFolder" << " isoValueStep" << " OutputDirectory" << std::endl;
      return EXIT_FAILURE;


      std::string folder = argv[1];
      // A sphere

      vtkSmartPointer<vtkImageData> volume =
      vtkSmartPointer<vtkImageData>::New();

      vtkSmartPointer<vtkDICOMImageReader> reader =
      vtkSmartPointer<vtkDICOMImageReader>::New();
      reader->SetDirectoryName(folder.c_str());
      reader->Update();

      volume->DeepCopy(reader->GetOutput());

      vtkSmartPointer<vtkMarchingCubes> surface =
      vtkSmartPointer<vtkMarchingCubes>::New();
      surface->SetInputData(volume);
      surface->ComputeNormalsOn();
      surface->SetValue(0, 400);

      vtkSmartPointer<vtkPolyDataMapper> mapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(surface->GetOutputPort());
      mapper->ScalarVisibilityOff();

      vtkSmartPointer<vtkActor> actor =
      vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);
      actor->GetProperty()->SetInterpolationToFlat();

      // A renderer and render window
      vtkSmartPointer<vtkRenderer> renderer =
      vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
      vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      // An interactor
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      // Add the actors to the scene
      renderer->AddActor(actor);

      // Render an image (lights and cameras are created automatically)
      renderWindow->Render();

      vtkSmartPointer<vtkSliderRepresentation3D> sliderRep =
      vtkSmartPointer<vtkSliderRepresentation3D>::New();
      sliderRep->SetMinimumValue(-800.0);
      sliderRep->SetMaximumValue(800.0);
      sliderRep->SetTitleText("Iso Resolution");
      sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
      sliderRep->GetPoint1Coordinate()->SetValue(-4,6,0);
      sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
      sliderRep->GetPoint2Coordinate()->SetValue(4,6,0);
      sliderRep->SetSliderLength(0.075);
      sliderRep->SetSliderWidth(0.05);
      sliderRep->SetEndCapLength(0.05);

      vtkSmartPointer<vtkSliderWidget> sliderWidget =
      vtkSmartPointer<vtkSliderWidget>::New();
      sliderWidget->SetInteractor(renderWindowInteractor);
      sliderWidget->SetRepresentation(sliderRep);
      sliderWidget->SetAnimationModeToAnimate();
      sliderWidget->EnabledOn();

      vtkSmartPointer<vtkSliderCallback> callback =
      vtkSmartPointer<vtkSliderCallback>::New();
      callback->SphereSource = surface;

      sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);

      renderWindowInteractor->Initialize();
      renderWindow->Render();

      renderWindowInteractor->Start();

      return EXIT_SUCCESS;



      enter image description hereenter image description here



      UPDATE:
      I Fixed issue on point 1 and 2, but still Issue 3 needed to fix.







      c++ vtk






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 11 at 12:45

























      asked Nov 10 at 0:00









      Anees Hikmat Abu Hmiad

      1,330927




      1,330927






















          1 Answer
          1






          active

          oldest

          votes

















          up vote
          1
          down vote



          accepted










          Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
          In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).






          share|improve this answer




















          • Thank you, its resolve issue!
            – Anees Hikmat Abu Hmiad
            Nov 11 at 14:36










          Your Answer






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          1 Answer
          1






          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          1
          down vote



          accepted










          Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
          In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).






          share|improve this answer




















          • Thank you, its resolve issue!
            – Anees Hikmat Abu Hmiad
            Nov 11 at 14:36














          up vote
          1
          down vote



          accepted










          Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
          In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).






          share|improve this answer




















          • Thank you, its resolve issue!
            – Anees Hikmat Abu Hmiad
            Nov 11 at 14:36












          up vote
          1
          down vote



          accepted







          up vote
          1
          down vote



          accepted






          Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
          In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).






          share|improve this answer












          Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
          In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 11 at 13:40









          L.C.

          19012




          19012











          • Thank you, its resolve issue!
            – Anees Hikmat Abu Hmiad
            Nov 11 at 14:36
















          • Thank you, its resolve issue!
            – Anees Hikmat Abu Hmiad
            Nov 11 at 14:36















          Thank you, its resolve issue!
          – Anees Hikmat Abu Hmiad
          Nov 11 at 14:36




          Thank you, its resolve issue!
          – Anees Hikmat Abu Hmiad
          Nov 11 at 14:36

















           

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