How to access UnityEngine in Unity Plugins
I'm trying to create a library for Unity app developers which they can use to do a bunch of logical things on their apps.
Approach:
Created a new .NET Class Library solution on VisualStudio Community.
Problem:
I need to save some data in PlayerPrefs.
- How can I access UnityEngine classes in my library?
- Am I following the right approach? Or there is another way to create a plugin for Unity in which I can use the UnityEngine classes as well?
PS: Completely new to Unity environment.
c# unity3d
add a comment |
I'm trying to create a library for Unity app developers which they can use to do a bunch of logical things on their apps.
Approach:
Created a new .NET Class Library solution on VisualStudio Community.
Problem:
I need to save some data in PlayerPrefs.
- How can I access UnityEngine classes in my library?
- Am I following the right approach? Or there is another way to create a plugin for Unity in which I can use the UnityEngine classes as well?
PS: Completely new to Unity environment.
c# unity3d
1
Did you read the official documentation? docs.unity3d.com/Manual/UsingDLL.html
– UnholySheep
Nov 14 '18 at 8:59
Missed the part: At this stage, you will have the option to select the required DLL file. On Mac OS X, the file path is: Applications/Unity.app/Contents/Managed/UnityEngine.dll Thanks @UnholySheep
– Wanted
Nov 14 '18 at 10:52
add a comment |
I'm trying to create a library for Unity app developers which they can use to do a bunch of logical things on their apps.
Approach:
Created a new .NET Class Library solution on VisualStudio Community.
Problem:
I need to save some data in PlayerPrefs.
- How can I access UnityEngine classes in my library?
- Am I following the right approach? Or there is another way to create a plugin for Unity in which I can use the UnityEngine classes as well?
PS: Completely new to Unity environment.
c# unity3d
I'm trying to create a library for Unity app developers which they can use to do a bunch of logical things on their apps.
Approach:
Created a new .NET Class Library solution on VisualStudio Community.
Problem:
I need to save some data in PlayerPrefs.
- How can I access UnityEngine classes in my library?
- Am I following the right approach? Or there is another way to create a plugin for Unity in which I can use the UnityEngine classes as well?
PS: Completely new to Unity environment.
c# unity3d
c# unity3d
asked Nov 14 '18 at 8:45
WantedWanted
190111
190111
1
Did you read the official documentation? docs.unity3d.com/Manual/UsingDLL.html
– UnholySheep
Nov 14 '18 at 8:59
Missed the part: At this stage, you will have the option to select the required DLL file. On Mac OS X, the file path is: Applications/Unity.app/Contents/Managed/UnityEngine.dll Thanks @UnholySheep
– Wanted
Nov 14 '18 at 10:52
add a comment |
1
Did you read the official documentation? docs.unity3d.com/Manual/UsingDLL.html
– UnholySheep
Nov 14 '18 at 8:59
Missed the part: At this stage, you will have the option to select the required DLL file. On Mac OS X, the file path is: Applications/Unity.app/Contents/Managed/UnityEngine.dll Thanks @UnholySheep
– Wanted
Nov 14 '18 at 10:52
1
1
Did you read the official documentation? docs.unity3d.com/Manual/UsingDLL.html
– UnholySheep
Nov 14 '18 at 8:59
Did you read the official documentation? docs.unity3d.com/Manual/UsingDLL.html
– UnholySheep
Nov 14 '18 at 8:59
Missed the part: At this stage, you will have the option to select the required DLL file. On Mac OS X, the file path is: Applications/Unity.app/Contents/Managed/UnityEngine.dll Thanks @UnholySheep
– Wanted
Nov 14 '18 at 10:52
Missed the part: At this stage, you will have the option to select the required DLL file. On Mac OS X, the file path is: Applications/Unity.app/Contents/Managed/UnityEngine.dll Thanks @UnholySheep
– Wanted
Nov 14 '18 at 10:52
add a comment |
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1
Did you read the official documentation? docs.unity3d.com/Manual/UsingDLL.html
– UnholySheep
Nov 14 '18 at 8:59
Missed the part: At this stage, you will have the option to select the required DLL file. On Mac OS X, the file path is: Applications/Unity.app/Contents/Managed/UnityEngine.dll Thanks @UnholySheep
– Wanted
Nov 14 '18 at 10:52