Xcode build failed after MacOS upgraded
I'm suddenly getting this Apple Mach-O Linker (ld) Error after MacOS upgraded. The project can be successfully built before MacOS upgraded (actually just several hours ago). I checked the directory, the MacOS sdk version should be 10.14 instead of 10.13. Where can I fix it?
I saw many suggestions on resetting "link binary with library". But I didn't find "link binary with library" in Build Phase.
xcode cmake sdk
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I'm suddenly getting this Apple Mach-O Linker (ld) Error after MacOS upgraded. The project can be successfully built before MacOS upgraded (actually just several hours ago). I checked the directory, the MacOS sdk version should be 10.14 instead of 10.13. Where can I fix it?
I saw many suggestions on resetting "link binary with library". But I didn't find "link binary with library" in Build Phase.
xcode cmake sdk
add a comment |
I'm suddenly getting this Apple Mach-O Linker (ld) Error after MacOS upgraded. The project can be successfully built before MacOS upgraded (actually just several hours ago). I checked the directory, the MacOS sdk version should be 10.14 instead of 10.13. Where can I fix it?
I saw many suggestions on resetting "link binary with library". But I didn't find "link binary with library" in Build Phase.
xcode cmake sdk
I'm suddenly getting this Apple Mach-O Linker (ld) Error after MacOS upgraded. The project can be successfully built before MacOS upgraded (actually just several hours ago). I checked the directory, the MacOS sdk version should be 10.14 instead of 10.13. Where can I fix it?
I saw many suggestions on resetting "link binary with library". But I didn't find "link binary with library" in Build Phase.
xcode cmake sdk
xcode cmake sdk
edited Nov 12 '18 at 5:43
lagom
3,47181937
3,47181937
asked Nov 12 '18 at 5:33
Yuanyuan FeiYuanyuan Fei
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