How to add motion to parallax layer without being effected by player moment? e.g cloud in back ground
I'm working on 2D plaformer game which have three parallax layer (sky,mountains and cloud) sky and mountain layer moves according to motion scale property of parallax layer, and i have added a script to cloud layer so it keep moving in one direction i.e right to left even when player is idle or not moving.But i'm stuck with a problem that when the player moves or jumps, cloud also gets the jump effect and keeps following the player. How to make cloud move in one direction irrespective of player moment?
my cloud script:
extends ParallaxBackground
var dst = 0
func _ready():
set_process(true)
pass
func _process(delta):
dst -= 50 *delta
set_scroll_offset(Vector2(dst,0))
parallax godot gdscript
add a comment |
I'm working on 2D plaformer game which have three parallax layer (sky,mountains and cloud) sky and mountain layer moves according to motion scale property of parallax layer, and i have added a script to cloud layer so it keep moving in one direction i.e right to left even when player is idle or not moving.But i'm stuck with a problem that when the player moves or jumps, cloud also gets the jump effect and keeps following the player. How to make cloud move in one direction irrespective of player moment?
my cloud script:
extends ParallaxBackground
var dst = 0
func _ready():
set_process(true)
pass
func _process(delta):
dst -= 50 *delta
set_scroll_offset(Vector2(dst,0))
parallax godot gdscript
add a comment |
I'm working on 2D plaformer game which have three parallax layer (sky,mountains and cloud) sky and mountain layer moves according to motion scale property of parallax layer, and i have added a script to cloud layer so it keep moving in one direction i.e right to left even when player is idle or not moving.But i'm stuck with a problem that when the player moves or jumps, cloud also gets the jump effect and keeps following the player. How to make cloud move in one direction irrespective of player moment?
my cloud script:
extends ParallaxBackground
var dst = 0
func _ready():
set_process(true)
pass
func _process(delta):
dst -= 50 *delta
set_scroll_offset(Vector2(dst,0))
parallax godot gdscript
I'm working on 2D plaformer game which have three parallax layer (sky,mountains and cloud) sky and mountain layer moves according to motion scale property of parallax layer, and i have added a script to cloud layer so it keep moving in one direction i.e right to left even when player is idle or not moving.But i'm stuck with a problem that when the player moves or jumps, cloud also gets the jump effect and keeps following the player. How to make cloud move in one direction irrespective of player moment?
my cloud script:
extends ParallaxBackground
var dst = 0
func _ready():
set_process(true)
pass
func _process(delta):
dst -= 50 *delta
set_scroll_offset(Vector2(dst,0))
parallax godot gdscript
parallax godot gdscript
asked Nov 14 '18 at 12:09
ratan kamathratan kamath
214
214
add a comment |
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53299921%2fhow-to-add-motion-to-parallax-layer-without-being-effected-by-player-moment-e-g%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53299921%2fhow-to-add-motion-to-parallax-layer-without-being-effected-by-player-moment-e-g%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown