In C++ do you need to overload operator== in both directions?










53















Say I am working with a class:



class Foo
public:
std:string name;
/*...*/
/*end Foo*/


and I provide an overload for operator==



bool operator==(const Foo& fooObj, const std::string& strObj) 
return (fooObj.name == strObj);



Do I also need to re-implement the same logic in reverse?



bool operator==(const std::string& strObj, const Foo& fooObj) 
return (strObj == fooObj.name);










share|improve this question



















  • 21





    By the way, in c++20 you will be able to define just one new operator and the compiler will do the juggling. It's operator <=>.

    – StoryTeller
    Nov 14 '18 at 12:29







  • 4





    related All you always dreamed to know about operator overloading but never cared to ask.

    – YSC
    Nov 14 '18 at 12:33






  • 3





    The bigger question, IMO, is whether the concept of equality between a Foo and a string is a valid concept or an inherent category error. A thing is not equivalent to its name, and the idea that it is is arguably part of what confuses people so much about pointers and references.

    – cHao
    Nov 14 '18 at 15:03







  • 1





    @StoryTeller - I must have missed the bit where operator<=> will reorder arguments of different types (your first comment) - can you point to the section that specifies that?

    – Toby Speight
    Nov 14 '18 at 17:04







  • 3





    @TobySpeight - eel.is/c++draft/over.match.oper#3.4

    – StoryTeller
    Nov 14 '18 at 17:13















53















Say I am working with a class:



class Foo
public:
std:string name;
/*...*/
/*end Foo*/


and I provide an overload for operator==



bool operator==(const Foo& fooObj, const std::string& strObj) 
return (fooObj.name == strObj);



Do I also need to re-implement the same logic in reverse?



bool operator==(const std::string& strObj, const Foo& fooObj) 
return (strObj == fooObj.name);










share|improve this question



















  • 21





    By the way, in c++20 you will be able to define just one new operator and the compiler will do the juggling. It's operator <=>.

    – StoryTeller
    Nov 14 '18 at 12:29







  • 4





    related All you always dreamed to know about operator overloading but never cared to ask.

    – YSC
    Nov 14 '18 at 12:33






  • 3





    The bigger question, IMO, is whether the concept of equality between a Foo and a string is a valid concept or an inherent category error. A thing is not equivalent to its name, and the idea that it is is arguably part of what confuses people so much about pointers and references.

    – cHao
    Nov 14 '18 at 15:03







  • 1





    @StoryTeller - I must have missed the bit where operator<=> will reorder arguments of different types (your first comment) - can you point to the section that specifies that?

    – Toby Speight
    Nov 14 '18 at 17:04







  • 3





    @TobySpeight - eel.is/c++draft/over.match.oper#3.4

    – StoryTeller
    Nov 14 '18 at 17:13













53












53








53


2






Say I am working with a class:



class Foo
public:
std:string name;
/*...*/
/*end Foo*/


and I provide an overload for operator==



bool operator==(const Foo& fooObj, const std::string& strObj) 
return (fooObj.name == strObj);



Do I also need to re-implement the same logic in reverse?



bool operator==(const std::string& strObj, const Foo& fooObj) 
return (strObj == fooObj.name);










share|improve this question
















Say I am working with a class:



class Foo
public:
std:string name;
/*...*/
/*end Foo*/


and I provide an overload for operator==



bool operator==(const Foo& fooObj, const std::string& strObj) 
return (fooObj.name == strObj);



Do I also need to re-implement the same logic in reverse?



bool operator==(const std::string& strObj, const Foo& fooObj) 
return (strObj == fooObj.name);







c++ operator-overloading






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 7 '18 at 15:08







hehe3301

















asked Nov 14 '18 at 12:21









hehe3301hehe3301

401412




401412







  • 21





    By the way, in c++20 you will be able to define just one new operator and the compiler will do the juggling. It's operator <=>.

    – StoryTeller
    Nov 14 '18 at 12:29







  • 4





    related All you always dreamed to know about operator overloading but never cared to ask.

    – YSC
    Nov 14 '18 at 12:33






  • 3





    The bigger question, IMO, is whether the concept of equality between a Foo and a string is a valid concept or an inherent category error. A thing is not equivalent to its name, and the idea that it is is arguably part of what confuses people so much about pointers and references.

    – cHao
    Nov 14 '18 at 15:03







  • 1





    @StoryTeller - I must have missed the bit where operator<=> will reorder arguments of different types (your first comment) - can you point to the section that specifies that?

    – Toby Speight
    Nov 14 '18 at 17:04







  • 3





    @TobySpeight - eel.is/c++draft/over.match.oper#3.4

    – StoryTeller
    Nov 14 '18 at 17:13












  • 21





    By the way, in c++20 you will be able to define just one new operator and the compiler will do the juggling. It's operator <=>.

    – StoryTeller
    Nov 14 '18 at 12:29







  • 4





    related All you always dreamed to know about operator overloading but never cared to ask.

    – YSC
    Nov 14 '18 at 12:33






  • 3





    The bigger question, IMO, is whether the concept of equality between a Foo and a string is a valid concept or an inherent category error. A thing is not equivalent to its name, and the idea that it is is arguably part of what confuses people so much about pointers and references.

    – cHao
    Nov 14 '18 at 15:03







  • 1





    @StoryTeller - I must have missed the bit where operator<=> will reorder arguments of different types (your first comment) - can you point to the section that specifies that?

    – Toby Speight
    Nov 14 '18 at 17:04







  • 3





    @TobySpeight - eel.is/c++draft/over.match.oper#3.4

    – StoryTeller
    Nov 14 '18 at 17:13







21




21





By the way, in c++20 you will be able to define just one new operator and the compiler will do the juggling. It's operator <=>.

– StoryTeller
Nov 14 '18 at 12:29






By the way, in c++20 you will be able to define just one new operator and the compiler will do the juggling. It's operator <=>.

– StoryTeller
Nov 14 '18 at 12:29





4




4





related All you always dreamed to know about operator overloading but never cared to ask.

– YSC
Nov 14 '18 at 12:33





related All you always dreamed to know about operator overloading but never cared to ask.

– YSC
Nov 14 '18 at 12:33




3




3





The bigger question, IMO, is whether the concept of equality between a Foo and a string is a valid concept or an inherent category error. A thing is not equivalent to its name, and the idea that it is is arguably part of what confuses people so much about pointers and references.

– cHao
Nov 14 '18 at 15:03






The bigger question, IMO, is whether the concept of equality between a Foo and a string is a valid concept or an inherent category error. A thing is not equivalent to its name, and the idea that it is is arguably part of what confuses people so much about pointers and references.

– cHao
Nov 14 '18 at 15:03





1




1





@StoryTeller - I must have missed the bit where operator<=> will reorder arguments of different types (your first comment) - can you point to the section that specifies that?

– Toby Speight
Nov 14 '18 at 17:04






@StoryTeller - I must have missed the bit where operator<=> will reorder arguments of different types (your first comment) - can you point to the section that specifies that?

– Toby Speight
Nov 14 '18 at 17:04





3




3





@TobySpeight - eel.is/c++draft/over.match.oper#3.4

– StoryTeller
Nov 14 '18 at 17:13





@TobySpeight - eel.is/c++draft/over.match.oper#3.4

– StoryTeller
Nov 14 '18 at 17:13












2 Answers
2






active

oldest

votes


















74














You do if you want to support comparisons where the string is on the left and the Foo is on the right. An implementation won't reorder the arguments to an overloaded operator== to make it work.



But you can avoid repeating the implementation's logic, though. Assuming your operator should behave as expected:



inline bool operator==(const std::string& objA, const Foo& objB) 
return objB == objA; // Reuse previously defined operator






share|improve this answer




















  • 8





    So theoretically one could implement different behaviour for Foo==String and String==Foo

    – hehe3301
    Nov 14 '18 at 12:25






  • 54





    Yes, you could. But you definitely shouldn't.

    – Matthieu Brucher
    Nov 14 '18 at 12:25











  • @StoryTeller Do we get op!= for free with this as !(op==) or should that be implemented both directions as well? (expecting the answer no)

    – hehe3301
    Nov 14 '18 at 13:46







  • 22





    @hehe3301 - I'm afraid all the overloads you want will need to be implemented explicitly. Although again, the body can be !(lhs == rhs). That's why operator <=> generates so much excitement. Because it can cut down on a lot of boilerplate.

    – StoryTeller
    Nov 14 '18 at 13:50











  • @hehe3301: You can use boost/operators.hpp, which provides classes to inherit from which fill in operators based on your provided ones. For instance, if you inherit from equality_comparable<T, U> and provide operator==(T, U), it will supply bool operator==(const U&, const T&), bool operator!=(const U&, const T&), and bool operator!=(const T&, const U&) for you.

    – Kundor
    Nov 15 '18 at 9:12


















5














Yes, you do. Just like in lots of other languages, C++ takes sides and comparisons between two objects of different types will lead to calls to two different comparison operators depending on the order.



Of course, you want them to be consistent and not surprising, so the second should be defined in terms of the first.






share|improve this answer




















  • 12





    Re: "Just like in other languages": Overloading works sufficiently differently from one language to the next that I don't think this sort of sweeping statement is helpful.

    – ruakh
    Nov 14 '18 at 21:02










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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









74














You do if you want to support comparisons where the string is on the left and the Foo is on the right. An implementation won't reorder the arguments to an overloaded operator== to make it work.



But you can avoid repeating the implementation's logic, though. Assuming your operator should behave as expected:



inline bool operator==(const std::string& objA, const Foo& objB) 
return objB == objA; // Reuse previously defined operator






share|improve this answer




















  • 8





    So theoretically one could implement different behaviour for Foo==String and String==Foo

    – hehe3301
    Nov 14 '18 at 12:25






  • 54





    Yes, you could. But you definitely shouldn't.

    – Matthieu Brucher
    Nov 14 '18 at 12:25











  • @StoryTeller Do we get op!= for free with this as !(op==) or should that be implemented both directions as well? (expecting the answer no)

    – hehe3301
    Nov 14 '18 at 13:46







  • 22





    @hehe3301 - I'm afraid all the overloads you want will need to be implemented explicitly. Although again, the body can be !(lhs == rhs). That's why operator <=> generates so much excitement. Because it can cut down on a lot of boilerplate.

    – StoryTeller
    Nov 14 '18 at 13:50











  • @hehe3301: You can use boost/operators.hpp, which provides classes to inherit from which fill in operators based on your provided ones. For instance, if you inherit from equality_comparable<T, U> and provide operator==(T, U), it will supply bool operator==(const U&, const T&), bool operator!=(const U&, const T&), and bool operator!=(const T&, const U&) for you.

    – Kundor
    Nov 15 '18 at 9:12















74














You do if you want to support comparisons where the string is on the left and the Foo is on the right. An implementation won't reorder the arguments to an overloaded operator== to make it work.



But you can avoid repeating the implementation's logic, though. Assuming your operator should behave as expected:



inline bool operator==(const std::string& objA, const Foo& objB) 
return objB == objA; // Reuse previously defined operator






share|improve this answer




















  • 8





    So theoretically one could implement different behaviour for Foo==String and String==Foo

    – hehe3301
    Nov 14 '18 at 12:25






  • 54





    Yes, you could. But you definitely shouldn't.

    – Matthieu Brucher
    Nov 14 '18 at 12:25











  • @StoryTeller Do we get op!= for free with this as !(op==) or should that be implemented both directions as well? (expecting the answer no)

    – hehe3301
    Nov 14 '18 at 13:46







  • 22





    @hehe3301 - I'm afraid all the overloads you want will need to be implemented explicitly. Although again, the body can be !(lhs == rhs). That's why operator <=> generates so much excitement. Because it can cut down on a lot of boilerplate.

    – StoryTeller
    Nov 14 '18 at 13:50











  • @hehe3301: You can use boost/operators.hpp, which provides classes to inherit from which fill in operators based on your provided ones. For instance, if you inherit from equality_comparable<T, U> and provide operator==(T, U), it will supply bool operator==(const U&, const T&), bool operator!=(const U&, const T&), and bool operator!=(const T&, const U&) for you.

    – Kundor
    Nov 15 '18 at 9:12













74












74








74







You do if you want to support comparisons where the string is on the left and the Foo is on the right. An implementation won't reorder the arguments to an overloaded operator== to make it work.



But you can avoid repeating the implementation's logic, though. Assuming your operator should behave as expected:



inline bool operator==(const std::string& objA, const Foo& objB) 
return objB == objA; // Reuse previously defined operator






share|improve this answer















You do if you want to support comparisons where the string is on the left and the Foo is on the right. An implementation won't reorder the arguments to an overloaded operator== to make it work.



But you can avoid repeating the implementation's logic, though. Assuming your operator should behave as expected:



inline bool operator==(const std::string& objA, const Foo& objB) 
return objB == objA; // Reuse previously defined operator







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 14 '18 at 12:27

























answered Nov 14 '18 at 12:23









StoryTellerStoryTeller

101k12210276




101k12210276







  • 8





    So theoretically one could implement different behaviour for Foo==String and String==Foo

    – hehe3301
    Nov 14 '18 at 12:25






  • 54





    Yes, you could. But you definitely shouldn't.

    – Matthieu Brucher
    Nov 14 '18 at 12:25











  • @StoryTeller Do we get op!= for free with this as !(op==) or should that be implemented both directions as well? (expecting the answer no)

    – hehe3301
    Nov 14 '18 at 13:46







  • 22





    @hehe3301 - I'm afraid all the overloads you want will need to be implemented explicitly. Although again, the body can be !(lhs == rhs). That's why operator <=> generates so much excitement. Because it can cut down on a lot of boilerplate.

    – StoryTeller
    Nov 14 '18 at 13:50











  • @hehe3301: You can use boost/operators.hpp, which provides classes to inherit from which fill in operators based on your provided ones. For instance, if you inherit from equality_comparable<T, U> and provide operator==(T, U), it will supply bool operator==(const U&, const T&), bool operator!=(const U&, const T&), and bool operator!=(const T&, const U&) for you.

    – Kundor
    Nov 15 '18 at 9:12












  • 8





    So theoretically one could implement different behaviour for Foo==String and String==Foo

    – hehe3301
    Nov 14 '18 at 12:25






  • 54





    Yes, you could. But you definitely shouldn't.

    – Matthieu Brucher
    Nov 14 '18 at 12:25











  • @StoryTeller Do we get op!= for free with this as !(op==) or should that be implemented both directions as well? (expecting the answer no)

    – hehe3301
    Nov 14 '18 at 13:46







  • 22





    @hehe3301 - I'm afraid all the overloads you want will need to be implemented explicitly. Although again, the body can be !(lhs == rhs). That's why operator <=> generates so much excitement. Because it can cut down on a lot of boilerplate.

    – StoryTeller
    Nov 14 '18 at 13:50











  • @hehe3301: You can use boost/operators.hpp, which provides classes to inherit from which fill in operators based on your provided ones. For instance, if you inherit from equality_comparable<T, U> and provide operator==(T, U), it will supply bool operator==(const U&, const T&), bool operator!=(const U&, const T&), and bool operator!=(const T&, const U&) for you.

    – Kundor
    Nov 15 '18 at 9:12







8




8





So theoretically one could implement different behaviour for Foo==String and String==Foo

– hehe3301
Nov 14 '18 at 12:25





So theoretically one could implement different behaviour for Foo==String and String==Foo

– hehe3301
Nov 14 '18 at 12:25




54




54





Yes, you could. But you definitely shouldn't.

– Matthieu Brucher
Nov 14 '18 at 12:25





Yes, you could. But you definitely shouldn't.

– Matthieu Brucher
Nov 14 '18 at 12:25













@StoryTeller Do we get op!= for free with this as !(op==) or should that be implemented both directions as well? (expecting the answer no)

– hehe3301
Nov 14 '18 at 13:46






@StoryTeller Do we get op!= for free with this as !(op==) or should that be implemented both directions as well? (expecting the answer no)

– hehe3301
Nov 14 '18 at 13:46





22




22





@hehe3301 - I'm afraid all the overloads you want will need to be implemented explicitly. Although again, the body can be !(lhs == rhs). That's why operator <=> generates so much excitement. Because it can cut down on a lot of boilerplate.

– StoryTeller
Nov 14 '18 at 13:50





@hehe3301 - I'm afraid all the overloads you want will need to be implemented explicitly. Although again, the body can be !(lhs == rhs). That's why operator <=> generates so much excitement. Because it can cut down on a lot of boilerplate.

– StoryTeller
Nov 14 '18 at 13:50













@hehe3301: You can use boost/operators.hpp, which provides classes to inherit from which fill in operators based on your provided ones. For instance, if you inherit from equality_comparable<T, U> and provide operator==(T, U), it will supply bool operator==(const U&, const T&), bool operator!=(const U&, const T&), and bool operator!=(const T&, const U&) for you.

– Kundor
Nov 15 '18 at 9:12





@hehe3301: You can use boost/operators.hpp, which provides classes to inherit from which fill in operators based on your provided ones. For instance, if you inherit from equality_comparable<T, U> and provide operator==(T, U), it will supply bool operator==(const U&, const T&), bool operator!=(const U&, const T&), and bool operator!=(const T&, const U&) for you.

– Kundor
Nov 15 '18 at 9:12













5














Yes, you do. Just like in lots of other languages, C++ takes sides and comparisons between two objects of different types will lead to calls to two different comparison operators depending on the order.



Of course, you want them to be consistent and not surprising, so the second should be defined in terms of the first.






share|improve this answer




















  • 12





    Re: "Just like in other languages": Overloading works sufficiently differently from one language to the next that I don't think this sort of sweeping statement is helpful.

    – ruakh
    Nov 14 '18 at 21:02















5














Yes, you do. Just like in lots of other languages, C++ takes sides and comparisons between two objects of different types will lead to calls to two different comparison operators depending on the order.



Of course, you want them to be consistent and not surprising, so the second should be defined in terms of the first.






share|improve this answer




















  • 12





    Re: "Just like in other languages": Overloading works sufficiently differently from one language to the next that I don't think this sort of sweeping statement is helpful.

    – ruakh
    Nov 14 '18 at 21:02













5












5








5







Yes, you do. Just like in lots of other languages, C++ takes sides and comparisons between two objects of different types will lead to calls to two different comparison operators depending on the order.



Of course, you want them to be consistent and not surprising, so the second should be defined in terms of the first.






share|improve this answer















Yes, you do. Just like in lots of other languages, C++ takes sides and comparisons between two objects of different types will lead to calls to two different comparison operators depending on the order.



Of course, you want them to be consistent and not surprising, so the second should be defined in terms of the first.







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 14 '18 at 21:47

























answered Nov 14 '18 at 12:25









Matthieu BrucherMatthieu Brucher

16.4k32143




16.4k32143







  • 12





    Re: "Just like in other languages": Overloading works sufficiently differently from one language to the next that I don't think this sort of sweeping statement is helpful.

    – ruakh
    Nov 14 '18 at 21:02












  • 12





    Re: "Just like in other languages": Overloading works sufficiently differently from one language to the next that I don't think this sort of sweeping statement is helpful.

    – ruakh
    Nov 14 '18 at 21:02







12




12





Re: "Just like in other languages": Overloading works sufficiently differently from one language to the next that I don't think this sort of sweeping statement is helpful.

– ruakh
Nov 14 '18 at 21:02





Re: "Just like in other languages": Overloading works sufficiently differently from one language to the next that I don't think this sort of sweeping statement is helpful.

– ruakh
Nov 14 '18 at 21:02

















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