Unity 3d Nav Mesh Agent cannot get up steps at walking pace
I am using the Standard Assets "AIThirdPersonController" prefab with a script that set the destination depending on where you click on the scene. It uses a Nave Mesh Agent.
I am using a bunch of assets from Standard Assets prototyping. Stairs and Ramp.
The problem is that the character will climb stairs if the speed is set to 1, which is running. But I want it to climb stairs when its a walk (0.5).
The character gets to the stairs and stops, the animation continues the walking animation, but he does not get up the stairs. The step height for humanoid is set to 0.4, and the stairs are less than that (they are .25).
Does not have any problem getting up ramps.
Anyone know how to fix this?
thanks
unity3d
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I am using the Standard Assets "AIThirdPersonController" prefab with a script that set the destination depending on where you click on the scene. It uses a Nave Mesh Agent.
I am using a bunch of assets from Standard Assets prototyping. Stairs and Ramp.
The problem is that the character will climb stairs if the speed is set to 1, which is running. But I want it to climb stairs when its a walk (0.5).
The character gets to the stairs and stops, the animation continues the walking animation, but he does not get up the stairs. The step height for humanoid is set to 0.4, and the stairs are less than that (they are .25).
Does not have any problem getting up ramps.
Anyone know how to fix this?
thanks
unity3d
add a comment |
I am using the Standard Assets "AIThirdPersonController" prefab with a script that set the destination depending on where you click on the scene. It uses a Nave Mesh Agent.
I am using a bunch of assets from Standard Assets prototyping. Stairs and Ramp.
The problem is that the character will climb stairs if the speed is set to 1, which is running. But I want it to climb stairs when its a walk (0.5).
The character gets to the stairs and stops, the animation continues the walking animation, but he does not get up the stairs. The step height for humanoid is set to 0.4, and the stairs are less than that (they are .25).
Does not have any problem getting up ramps.
Anyone know how to fix this?
thanks
unity3d
I am using the Standard Assets "AIThirdPersonController" prefab with a script that set the destination depending on where you click on the scene. It uses a Nave Mesh Agent.
I am using a bunch of assets from Standard Assets prototyping. Stairs and Ramp.
The problem is that the character will climb stairs if the speed is set to 1, which is running. But I want it to climb stairs when its a walk (0.5).
The character gets to the stairs and stops, the animation continues the walking animation, but he does not get up the stairs. The step height for humanoid is set to 0.4, and the stairs are less than that (they are .25).
Does not have any problem getting up ramps.
Anyone know how to fix this?
thanks
unity3d
unity3d
asked Nov 15 '18 at 6:35
HaydnHaydn
1281110
1281110
add a comment |
add a comment |
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