Using auto to instance private classes [duplicate]










1















This question already has an answer here:



  • Why can I use auto on a private type?

    4 answers



  • What's the difference between type and name in C++?

    3 answers



Consider the following code:



struct A
private:
struct B;
public:
B make() constreturn B;
;

int main()
A a;
auto b1 = a.make(); (void)b1;
// A::B b2 = a.make(); (void)b2; // compile error: B is a private class



What is the logic behind being able to compile b1 line while the second b2 line? After all auto is supposed equivalent to replace the name of the class.



If it is what I think, this shows that auto is not simply syntax sugar.
auto on private classes can be used force the user not know about certain types but still be able to use instance of them! (and this was not possible in C++98?)



Am I mistaken in this interpretation?










share|improve this question













marked as duplicate by R Sahu c++11
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Nov 12 '18 at 2:58


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.










  • 1




    You are right in your assessment of the situation. I have seen a question on SO regarding that. The main point is that the name A::B is private but not the type, if that makes sense. I'll try to find the duplicate.
    – R Sahu
    Nov 12 '18 at 2:54






  • 2




    stackoverflow.com/questions/13532784/…
    – rmawatson
    Nov 12 '18 at 2:55










  • @RSahu, thanks. I find interesting that this was no possible in C++98.
    – alfC
    Nov 12 '18 at 3:21






  • 1




    @alfC, in C++98, it was possible to access the type in the sense that you could use the public member functions/variables of the returned object without assigning it to a variable. Somethink like a.make().b_func().
    – R Sahu
    Nov 12 '18 at 3:26















1















This question already has an answer here:



  • Why can I use auto on a private type?

    4 answers



  • What's the difference between type and name in C++?

    3 answers



Consider the following code:



struct A
private:
struct B;
public:
B make() constreturn B;
;

int main()
A a;
auto b1 = a.make(); (void)b1;
// A::B b2 = a.make(); (void)b2; // compile error: B is a private class



What is the logic behind being able to compile b1 line while the second b2 line? After all auto is supposed equivalent to replace the name of the class.



If it is what I think, this shows that auto is not simply syntax sugar.
auto on private classes can be used force the user not know about certain types but still be able to use instance of them! (and this was not possible in C++98?)



Am I mistaken in this interpretation?










share|improve this question













marked as duplicate by R Sahu c++11
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Nov 12 '18 at 2:58


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.










  • 1




    You are right in your assessment of the situation. I have seen a question on SO regarding that. The main point is that the name A::B is private but not the type, if that makes sense. I'll try to find the duplicate.
    – R Sahu
    Nov 12 '18 at 2:54






  • 2




    stackoverflow.com/questions/13532784/…
    – rmawatson
    Nov 12 '18 at 2:55










  • @RSahu, thanks. I find interesting that this was no possible in C++98.
    – alfC
    Nov 12 '18 at 3:21






  • 1




    @alfC, in C++98, it was possible to access the type in the sense that you could use the public member functions/variables of the returned object without assigning it to a variable. Somethink like a.make().b_func().
    – R Sahu
    Nov 12 '18 at 3:26













1












1








1








This question already has an answer here:



  • Why can I use auto on a private type?

    4 answers



  • What's the difference between type and name in C++?

    3 answers



Consider the following code:



struct A
private:
struct B;
public:
B make() constreturn B;
;

int main()
A a;
auto b1 = a.make(); (void)b1;
// A::B b2 = a.make(); (void)b2; // compile error: B is a private class



What is the logic behind being able to compile b1 line while the second b2 line? After all auto is supposed equivalent to replace the name of the class.



If it is what I think, this shows that auto is not simply syntax sugar.
auto on private classes can be used force the user not know about certain types but still be able to use instance of them! (and this was not possible in C++98?)



Am I mistaken in this interpretation?










share|improve this question














This question already has an answer here:



  • Why can I use auto on a private type?

    4 answers



  • What's the difference between type and name in C++?

    3 answers



Consider the following code:



struct A
private:
struct B;
public:
B make() constreturn B;
;

int main()
A a;
auto b1 = a.make(); (void)b1;
// A::B b2 = a.make(); (void)b2; // compile error: B is a private class



What is the logic behind being able to compile b1 line while the second b2 line? After all auto is supposed equivalent to replace the name of the class.



If it is what I think, this shows that auto is not simply syntax sugar.
auto on private classes can be used force the user not know about certain types but still be able to use instance of them! (and this was not possible in C++98?)



Am I mistaken in this interpretation?





This question already has an answer here:



  • Why can I use auto on a private type?

    4 answers



  • What's the difference between type and name in C++?

    3 answers







c++11 private auto






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 12 '18 at 2:49









alfC

4,94722858




4,94722858




marked as duplicate by R Sahu c++11
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Nov 12 '18 at 2:58


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.






marked as duplicate by R Sahu c++11
Users with the  c++11 badge can single-handedly close c++11 questions as duplicates and reopen them as needed.

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Nov 12 '18 at 2:58


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.









  • 1




    You are right in your assessment of the situation. I have seen a question on SO regarding that. The main point is that the name A::B is private but not the type, if that makes sense. I'll try to find the duplicate.
    – R Sahu
    Nov 12 '18 at 2:54






  • 2




    stackoverflow.com/questions/13532784/…
    – rmawatson
    Nov 12 '18 at 2:55










  • @RSahu, thanks. I find interesting that this was no possible in C++98.
    – alfC
    Nov 12 '18 at 3:21






  • 1




    @alfC, in C++98, it was possible to access the type in the sense that you could use the public member functions/variables of the returned object without assigning it to a variable. Somethink like a.make().b_func().
    – R Sahu
    Nov 12 '18 at 3:26












  • 1




    You are right in your assessment of the situation. I have seen a question on SO regarding that. The main point is that the name A::B is private but not the type, if that makes sense. I'll try to find the duplicate.
    – R Sahu
    Nov 12 '18 at 2:54






  • 2




    stackoverflow.com/questions/13532784/…
    – rmawatson
    Nov 12 '18 at 2:55










  • @RSahu, thanks. I find interesting that this was no possible in C++98.
    – alfC
    Nov 12 '18 at 3:21






  • 1




    @alfC, in C++98, it was possible to access the type in the sense that you could use the public member functions/variables of the returned object without assigning it to a variable. Somethink like a.make().b_func().
    – R Sahu
    Nov 12 '18 at 3:26







1




1




You are right in your assessment of the situation. I have seen a question on SO regarding that. The main point is that the name A::B is private but not the type, if that makes sense. I'll try to find the duplicate.
– R Sahu
Nov 12 '18 at 2:54




You are right in your assessment of the situation. I have seen a question on SO regarding that. The main point is that the name A::B is private but not the type, if that makes sense. I'll try to find the duplicate.
– R Sahu
Nov 12 '18 at 2:54




2




2




stackoverflow.com/questions/13532784/…
– rmawatson
Nov 12 '18 at 2:55




stackoverflow.com/questions/13532784/…
– rmawatson
Nov 12 '18 at 2:55












@RSahu, thanks. I find interesting that this was no possible in C++98.
– alfC
Nov 12 '18 at 3:21




@RSahu, thanks. I find interesting that this was no possible in C++98.
– alfC
Nov 12 '18 at 3:21




1




1




@alfC, in C++98, it was possible to access the type in the sense that you could use the public member functions/variables of the returned object without assigning it to a variable. Somethink like a.make().b_func().
– R Sahu
Nov 12 '18 at 3:26




@alfC, in C++98, it was possible to access the type in the sense that you could use the public member functions/variables of the returned object without assigning it to a variable. Somethink like a.make().b_func().
– R Sahu
Nov 12 '18 at 3:26












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