The problem of ray selection of mesh corresponding material in threejs
I have a model, only one mesh, and material is an array in mesh with 4 ShaderMaterial.The data structure of the model object,Position of material mark point
I want to click the mesh to get the material in the corresponding position, and use Raycaster to get the intersect object. I want to find the corresponding material in the object through the face.materialIndex.How do I get the right material? intersect data
three.js
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I have a model, only one mesh, and material is an array in mesh with 4 ShaderMaterial.The data structure of the model object,Position of material mark point
I want to click the mesh to get the material in the corresponding position, and use Raycaster to get the intersect object. I want to find the corresponding material in the object through the face.materialIndex.How do I get the right material? intersect data
three.js
add a comment |
I have a model, only one mesh, and material is an array in mesh with 4 ShaderMaterial.The data structure of the model object,Position of material mark point
I want to click the mesh to get the material in the corresponding position, and use Raycaster to get the intersect object. I want to find the corresponding material in the object through the face.materialIndex.How do I get the right material? intersect data
three.js
I have a model, only one mesh, and material is an array in mesh with 4 ShaderMaterial.The data structure of the model object,Position of material mark point
I want to click the mesh to get the material in the corresponding position, and use Raycaster to get the intersect object. I want to find the corresponding material in the object through the face.materialIndex.How do I get the right material? intersect data
three.js
three.js
asked Nov 13 '18 at 8:22
黄小羽黄小羽
104
104
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1 Answer
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If you have a specific materialIndex
, you can get the corresponding material object like so:
const material = mesh.material[ materialIndex ];
As stated in the documentation when using multiple materials per mesh, Mesh.material
becomes an array of materials.
I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.
– 黄小羽
Nov 14 '18 at 1:43
Any chances to demonstrate the issue with a live example?
– Mugen87
Nov 14 '18 at 9:34
Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.
– 黄小羽
Nov 19 '18 at 7:59
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
If you have a specific materialIndex
, you can get the corresponding material object like so:
const material = mesh.material[ materialIndex ];
As stated in the documentation when using multiple materials per mesh, Mesh.material
becomes an array of materials.
I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.
– 黄小羽
Nov 14 '18 at 1:43
Any chances to demonstrate the issue with a live example?
– Mugen87
Nov 14 '18 at 9:34
Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.
– 黄小羽
Nov 19 '18 at 7:59
add a comment |
If you have a specific materialIndex
, you can get the corresponding material object like so:
const material = mesh.material[ materialIndex ];
As stated in the documentation when using multiple materials per mesh, Mesh.material
becomes an array of materials.
I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.
– 黄小羽
Nov 14 '18 at 1:43
Any chances to demonstrate the issue with a live example?
– Mugen87
Nov 14 '18 at 9:34
Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.
– 黄小羽
Nov 19 '18 at 7:59
add a comment |
If you have a specific materialIndex
, you can get the corresponding material object like so:
const material = mesh.material[ materialIndex ];
As stated in the documentation when using multiple materials per mesh, Mesh.material
becomes an array of materials.
If you have a specific materialIndex
, you can get the corresponding material object like so:
const material = mesh.material[ materialIndex ];
As stated in the documentation when using multiple materials per mesh, Mesh.material
becomes an array of materials.
answered Nov 13 '18 at 11:19
Mugen87Mugen87
2,6832621
2,6832621
I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.
– 黄小羽
Nov 14 '18 at 1:43
Any chances to demonstrate the issue with a live example?
– Mugen87
Nov 14 '18 at 9:34
Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.
– 黄小羽
Nov 19 '18 at 7:59
add a comment |
I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.
– 黄小羽
Nov 14 '18 at 1:43
Any chances to demonstrate the issue with a live example?
– Mugen87
Nov 14 '18 at 9:34
Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.
– 黄小羽
Nov 19 '18 at 7:59
I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.
– 黄小羽
Nov 14 '18 at 1:43
I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.
– 黄小羽
Nov 14 '18 at 1:43
Any chances to demonstrate the issue with a live example?
– Mugen87
Nov 14 '18 at 9:34
Any chances to demonstrate the issue with a live example?
– Mugen87
Nov 14 '18 at 9:34
Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.
– 黄小羽
Nov 19 '18 at 7:59
Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.
– 黄小羽
Nov 19 '18 at 7:59
add a comment |
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