The problem of ray selection of mesh corresponding material in threejs










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I have a model, only one mesh, and material is an array in mesh with 4 ShaderMaterial.The data structure of the model object,Position of material mark point



I want to click the mesh to get the material in the corresponding position, and use Raycaster to get the intersect object. I want to find the corresponding material in the object through the face.materialIndex.How do I get the right material? intersect data










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    0















    I have a model, only one mesh, and material is an array in mesh with 4 ShaderMaterial.The data structure of the model object,Position of material mark point



    I want to click the mesh to get the material in the corresponding position, and use Raycaster to get the intersect object. I want to find the corresponding material in the object through the face.materialIndex.How do I get the right material? intersect data










    share|improve this question
























      0












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      0








      I have a model, only one mesh, and material is an array in mesh with 4 ShaderMaterial.The data structure of the model object,Position of material mark point



      I want to click the mesh to get the material in the corresponding position, and use Raycaster to get the intersect object. I want to find the corresponding material in the object through the face.materialIndex.How do I get the right material? intersect data










      share|improve this question














      I have a model, only one mesh, and material is an array in mesh with 4 ShaderMaterial.The data structure of the model object,Position of material mark point



      I want to click the mesh to get the material in the corresponding position, and use Raycaster to get the intersect object. I want to find the corresponding material in the object through the face.materialIndex.How do I get the right material? intersect data







      three.js






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      asked Nov 13 '18 at 8:22









      黄小羽黄小羽

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          1 Answer
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          If you have a specific materialIndex, you can get the corresponding material object like so:



          const material = mesh.material[ materialIndex ];


          As stated in the documentation when using multiple materials per mesh, Mesh.material becomes an array of materials.






          share|improve this answer























          • I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.

            – 黄小羽
            Nov 14 '18 at 1:43











          • Any chances to demonstrate the issue with a live example?

            – Mugen87
            Nov 14 '18 at 9:34











          • Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.

            – 黄小羽
            Nov 19 '18 at 7:59










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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          If you have a specific materialIndex, you can get the corresponding material object like so:



          const material = mesh.material[ materialIndex ];


          As stated in the documentation when using multiple materials per mesh, Mesh.material becomes an array of materials.






          share|improve this answer























          • I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.

            – 黄小羽
            Nov 14 '18 at 1:43











          • Any chances to demonstrate the issue with a live example?

            – Mugen87
            Nov 14 '18 at 9:34











          • Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.

            – 黄小羽
            Nov 19 '18 at 7:59















          0














          If you have a specific materialIndex, you can get the corresponding material object like so:



          const material = mesh.material[ materialIndex ];


          As stated in the documentation when using multiple materials per mesh, Mesh.material becomes an array of materials.






          share|improve this answer























          • I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.

            – 黄小羽
            Nov 14 '18 at 1:43











          • Any chances to demonstrate the issue with a live example?

            – Mugen87
            Nov 14 '18 at 9:34











          • Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.

            – 黄小羽
            Nov 19 '18 at 7:59













          0












          0








          0







          If you have a specific materialIndex, you can get the corresponding material object like so:



          const material = mesh.material[ materialIndex ];


          As stated in the documentation when using multiple materials per mesh, Mesh.material becomes an array of materials.






          share|improve this answer













          If you have a specific materialIndex, you can get the corresponding material object like so:



          const material = mesh.material[ materialIndex ];


          As stated in the documentation when using multiple materials per mesh, Mesh.material becomes an array of materials.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 13 '18 at 11:19









          Mugen87Mugen87

          2,6832621




          2,6832621












          • I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.

            – 黄小羽
            Nov 14 '18 at 1:43











          • Any chances to demonstrate the issue with a live example?

            – Mugen87
            Nov 14 '18 at 9:34











          • Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.

            – 黄小羽
            Nov 19 '18 at 7:59

















          • I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.

            – 黄小羽
            Nov 14 '18 at 1:43











          • Any chances to demonstrate the issue with a live example?

            – Mugen87
            Nov 14 '18 at 9:34











          • Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.

            – 黄小羽
            Nov 19 '18 at 7:59
















          I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.

          – 黄小羽
          Nov 14 '18 at 1:43





          I know what you mean. Now, the problem is that I get materialIndex from a ray, and I click anywhere on the model, and the returned materialIndex is 0, and it doesn't return the materialIndex that I want, I don't know what the problem is.

          – 黄小羽
          Nov 14 '18 at 1:43













          Any chances to demonstrate the issue with a live example?

          – Mugen87
          Nov 14 '18 at 9:34





          Any chances to demonstrate the issue with a live example?

          – Mugen87
          Nov 14 '18 at 9:34













          Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.

          – 黄小羽
          Nov 19 '18 at 7:59





          Thank you. When I wanted to create an example, I found that the problem with the GLTFLoader version had been solved.

          – 黄小羽
          Nov 19 '18 at 7:59



















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