How to destroy a Game Object if it stays in one position for a long time(say for 2 seconds) C#?










-2















It will not be destroyed if it is moving or staying for like 3 seconds, but if it stays in one position for a certain period of time(say 4-5 seconds), it will get destroyed.










share|improve this question
























  • make a counter that is reset every time the Game Object moves?

    – Matt
    Nov 13 '18 at 11:28






  • 1





    What did you try?

    – Ludovic Feltz
    Nov 13 '18 at 11:37















-2















It will not be destroyed if it is moving or staying for like 3 seconds, but if it stays in one position for a certain period of time(say 4-5 seconds), it will get destroyed.










share|improve this question
























  • make a counter that is reset every time the Game Object moves?

    – Matt
    Nov 13 '18 at 11:28






  • 1





    What did you try?

    – Ludovic Feltz
    Nov 13 '18 at 11:37













-2












-2








-2








It will not be destroyed if it is moving or staying for like 3 seconds, but if it stays in one position for a certain period of time(say 4-5 seconds), it will get destroyed.










share|improve this question
















It will not be destroyed if it is moving or staying for like 3 seconds, but if it stays in one position for a certain period of time(say 4-5 seconds), it will get destroyed.







c# unity3d game-physics game-development






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 15 '18 at 21:20









James Skemp

4,96284875




4,96284875










asked Nov 13 '18 at 11:24









PinkuPinku

33




33












  • make a counter that is reset every time the Game Object moves?

    – Matt
    Nov 13 '18 at 11:28






  • 1





    What did you try?

    – Ludovic Feltz
    Nov 13 '18 at 11:37

















  • make a counter that is reset every time the Game Object moves?

    – Matt
    Nov 13 '18 at 11:28






  • 1





    What did you try?

    – Ludovic Feltz
    Nov 13 '18 at 11:37
















make a counter that is reset every time the Game Object moves?

– Matt
Nov 13 '18 at 11:28





make a counter that is reset every time the Game Object moves?

– Matt
Nov 13 '18 at 11:28




1




1





What did you try?

– Ludovic Feltz
Nov 13 '18 at 11:37





What did you try?

– Ludovic Feltz
Nov 13 '18 at 11:37












1 Answer
1






active

oldest

votes


















0














Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:



Vector3 pos;
void Start()

pos = transform.position;
StartCoroutine(CheckMoving());


IEnumerator CheckMoving()

yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);



I did not try this code so it may require some modifications






share|improve this answer


















  • 1





    This won't work is the object moves for 2 seconds, then stops, as pos is never updated. It also fails if the object moves away and then back to its starting position.

    – Draco18s
    Nov 13 '18 at 18:30










Your Answer






StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53279985%2fhow-to-destroy-a-game-object-if-it-stays-in-one-position-for-a-long-timesay-for%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:



Vector3 pos;
void Start()

pos = transform.position;
StartCoroutine(CheckMoving());


IEnumerator CheckMoving()

yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);



I did not try this code so it may require some modifications






share|improve this answer


















  • 1





    This won't work is the object moves for 2 seconds, then stops, as pos is never updated. It also fails if the object moves away and then back to its starting position.

    – Draco18s
    Nov 13 '18 at 18:30















0














Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:



Vector3 pos;
void Start()

pos = transform.position;
StartCoroutine(CheckMoving());


IEnumerator CheckMoving()

yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);



I did not try this code so it may require some modifications






share|improve this answer


















  • 1





    This won't work is the object moves for 2 seconds, then stops, as pos is never updated. It also fails if the object moves away and then back to its starting position.

    – Draco18s
    Nov 13 '18 at 18:30













0












0








0







Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:



Vector3 pos;
void Start()

pos = transform.position;
StartCoroutine(CheckMoving());


IEnumerator CheckMoving()

yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);



I did not try this code so it may require some modifications






share|improve this answer













Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:



Vector3 pos;
void Start()

pos = transform.position;
StartCoroutine(CheckMoving());


IEnumerator CheckMoving()

yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);



I did not try this code so it may require some modifications







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 13 '18 at 11:37









Ludovic FeltzLudovic Feltz

7,19932945




7,19932945







  • 1





    This won't work is the object moves for 2 seconds, then stops, as pos is never updated. It also fails if the object moves away and then back to its starting position.

    – Draco18s
    Nov 13 '18 at 18:30












  • 1





    This won't work is the object moves for 2 seconds, then stops, as pos is never updated. It also fails if the object moves away and then back to its starting position.

    – Draco18s
    Nov 13 '18 at 18:30







1




1





This won't work is the object moves for 2 seconds, then stops, as pos is never updated. It also fails if the object moves away and then back to its starting position.

– Draco18s
Nov 13 '18 at 18:30





This won't work is the object moves for 2 seconds, then stops, as pos is never updated. It also fails if the object moves away and then back to its starting position.

– Draco18s
Nov 13 '18 at 18:30



















draft saved

draft discarded
















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53279985%2fhow-to-destroy-a-game-object-if-it-stays-in-one-position-for-a-long-timesay-for%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Use pre created SQLite database for Android project in kotlin

Darth Vader #20

Ondo