How to destroy a Game Object if it stays in one position for a long time(say for 2 seconds) C#?
It will not be destroyed if it is moving or staying for like 3 seconds, but if it stays in one position for a certain period of time(say 4-5 seconds), it will get destroyed.
c# unity3d game-physics game-development
add a comment |
It will not be destroyed if it is moving or staying for like 3 seconds, but if it stays in one position for a certain period of time(say 4-5 seconds), it will get destroyed.
c# unity3d game-physics game-development
make a counter that is reset every time the Game Object moves?
– Matt
Nov 13 '18 at 11:28
1
What did you try?
– Ludovic Feltz
Nov 13 '18 at 11:37
add a comment |
It will not be destroyed if it is moving or staying for like 3 seconds, but if it stays in one position for a certain period of time(say 4-5 seconds), it will get destroyed.
c# unity3d game-physics game-development
It will not be destroyed if it is moving or staying for like 3 seconds, but if it stays in one position for a certain period of time(say 4-5 seconds), it will get destroyed.
c# unity3d game-physics game-development
c# unity3d game-physics game-development
edited Nov 15 '18 at 21:20
James Skemp
4,96284875
4,96284875
asked Nov 13 '18 at 11:24
PinkuPinku
33
33
make a counter that is reset every time the Game Object moves?
– Matt
Nov 13 '18 at 11:28
1
What did you try?
– Ludovic Feltz
Nov 13 '18 at 11:37
add a comment |
make a counter that is reset every time the Game Object moves?
– Matt
Nov 13 '18 at 11:28
1
What did you try?
– Ludovic Feltz
Nov 13 '18 at 11:37
make a counter that is reset every time the Game Object moves?
– Matt
Nov 13 '18 at 11:28
make a counter that is reset every time the Game Object moves?
– Matt
Nov 13 '18 at 11:28
1
1
What did you try?
– Ludovic Feltz
Nov 13 '18 at 11:37
What did you try?
– Ludovic Feltz
Nov 13 '18 at 11:37
add a comment |
1 Answer
1
active
oldest
votes
Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:
Vector3 pos;
void Start()
pos = transform.position;
StartCoroutine(CheckMoving());
IEnumerator CheckMoving()
yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);
I did not try this code so it may require some modifications
1
This won't work is the object moves for 2 seconds, then stops, aspos
is never updated. It also fails if the object moves away and then back to its starting position.
– Draco18s
Nov 13 '18 at 18:30
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:
Vector3 pos;
void Start()
pos = transform.position;
StartCoroutine(CheckMoving());
IEnumerator CheckMoving()
yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);
I did not try this code so it may require some modifications
1
This won't work is the object moves for 2 seconds, then stops, aspos
is never updated. It also fails if the object moves away and then back to its starting position.
– Draco18s
Nov 13 '18 at 18:30
add a comment |
Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:
Vector3 pos;
void Start()
pos = transform.position;
StartCoroutine(CheckMoving());
IEnumerator CheckMoving()
yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);
I did not try this code so it may require some modifications
1
This won't work is the object moves for 2 seconds, then stops, aspos
is never updated. It also fails if the object moves away and then back to its starting position.
– Draco18s
Nov 13 '18 at 18:30
add a comment |
Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:
Vector3 pos;
void Start()
pos = transform.position;
StartCoroutine(CheckMoving());
IEnumerator CheckMoving()
yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);
I did not try this code so it may require some modifications
Make a Coroutine that check if the position of you object changed every 4 seconds, then destroy your object if the length of the vector between the old position and the new position is not 0:
Vector3 pos;
void Start()
pos = transform.position;
StartCoroutine(CheckMoving());
IEnumerator CheckMoving()
yield return new WaitForSeconds(4);
if((pos - transform.pos).magnitude < 0.1f)
Destroy(transform);
I did not try this code so it may require some modifications
answered Nov 13 '18 at 11:37
Ludovic FeltzLudovic Feltz
7,19932945
7,19932945
1
This won't work is the object moves for 2 seconds, then stops, aspos
is never updated. It also fails if the object moves away and then back to its starting position.
– Draco18s
Nov 13 '18 at 18:30
add a comment |
1
This won't work is the object moves for 2 seconds, then stops, aspos
is never updated. It also fails if the object moves away and then back to its starting position.
– Draco18s
Nov 13 '18 at 18:30
1
1
This won't work is the object moves for 2 seconds, then stops, as
pos
is never updated. It also fails if the object moves away and then back to its starting position.– Draco18s
Nov 13 '18 at 18:30
This won't work is the object moves for 2 seconds, then stops, as
pos
is never updated. It also fails if the object moves away and then back to its starting position.– Draco18s
Nov 13 '18 at 18:30
add a comment |
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make a counter that is reset every time the Game Object moves?
– Matt
Nov 13 '18 at 11:28
1
What did you try?
– Ludovic Feltz
Nov 13 '18 at 11:37