The 501st Legion vs. The Crew of the USS Enterprise NCC-1701-D
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The 501st Legion vs. The Crew of the USS Enterprise NCC-1701-D
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
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#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
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The 501st Legion vs. The Crew of the USS Enterprise NCC-1701-D
- Fetts
- Online
- Follow
Forum Posts: 6141
Wiki Points: 1031
Followed by: 0
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
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#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
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The 501st Legion vs. The Crew of the USS Enterprise NCC-1701-D
- Fetts
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Forum Posts: 6141
Wiki Points: 1031
Followed by: 0
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
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#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
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#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
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#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
- Show Bio
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
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#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
- Show Bio
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
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#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
- Show Bio
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
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#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
Online
#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
Online
#1
Posted by
Fetts
(6141 posts)
- 17 days, 15 hours ago
- Show Bio
The 501st Legion (Squad)
- Captain Rex
- ARC Trooper Fives
- ARC Trooper Echo
- Jesse
- Kix
- Hardcase
- Tup
- Three unidentified 501st troopers
vs.
The Crew of the USS Enterprise-D
- Captain Picard
- Commander Riker
- Lieutenant-Commander Worf
- Commander LaForge
- Counselor Troi
- Doctor Crusher
- 250 Starlet security officers
Location
Objective
- Clone troopers must clear Deck 8 of any hostile security officers, reach a checkpoint at the turbo lift, and make their way up to the command bridge. Turbo lift is on the other side the deck, meaning they sweep their way nearly a half mile from one end of the saucer section, through the maze of hallways, to the other side.
- 75 security officers will be on Deck 8, while others can use the turbolifts or, in desperate circumstances, the transporter to reach Deck 8.
- Clone troopers can be creative with their objective. So not everyone has to huddle into the turbolift, they can use the ventilation shafts, or they can even dress as Starfleet officers.
- Once at the command bridge, the clone squad will have to fight the main cast.
Rules of Engagement
- Morals are on. The 501st company has their rifles set on stun, as do the security officers.
- Standard equipment. Rex and Fives have their DC-17 hand blasters. Both Fives and Echo have their ARC Trooper equipment and backpacks full of thermal detonators. Hardcase has a Z-6 rotary cannon, while the rest have DC-15S rifles. Officers have phasers and communications.
- Starfleet security has access to communications from each other and the bridge crew, who can relay sensory information (both technical and empathic). Containment shields are neutralized, gases cannot be at play, and transporter rooms cannot lock onto the clones.
- The clones have had ten minutes to look at the blueprints of this Galaxy-class cruiser, so they are prepared.
- Civilians are at play, but they are confined to quarters.
- Any and every room (and deck) is accessible to the clones. No invisible walls or suchlike.
- Victory is achieved for the clones if they take control of the bridge. Victory is achieved for the Starfleet officers if they apprehend the clones.
Round Two
- Same rules apply as Round One, only morals are off. Both parties are out to kill.
Round Three
- Lieutenant-Commander Data is among the Bridge Crew, acting as a tactical officer and a last line of defense with the Bridge Crew. Same rules apply as Round Two.
Bonus Round
- If this were a crossover episode, what do you think would happen in regards to story. Say everyone is in character, but the clones were in a position where they had no choice but to take over the bridge. What would happen (diplomacy, couple of casualties, tricks via the holodeck, etc.)?
Online
- Fetts
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- Follow
Forum Posts: 6141
Wiki Points: 1031
Followed by: 0
Reviews: 0 Lists: 0
#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
- Show Bio
Bump
Online
- Fetts
- Online
- Follow
Forum Posts: 6141
Wiki Points: 1031
Followed by: 0
Reviews: 0 Lists: 0
- Fetts
- Online
- Follow
Forum Posts: 6141
Wiki Points: 1031
Followed by: 0
Reviews: 0 Lists: 0
#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
- Show Bio
Bump
Online
#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
- Show Bio
Bump
Online
#2
Posted by
Fetts
(6141 posts)
- 17 days, 6 hours ago
- Show Bio
Bump
Online
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