My sprite made with sprite kit doesn't move
I made a sprite using sprite kit in XCode and when i run the code evriwhere i click , nothing happen, here is the code of my Gamescene swift file :
import SpriteKit
import GameplayKit
class GameScene: SKScene {
var entities = [GKEntity]()
var graphs = [String : GKGraph]()
var Firstplayer: SKSpriteNode?
private var lastUpdateTime : TimeInterval = 0
private var label : SKLabelNode?
private var spinnyNode : SKShapeNode?
override func didMove(to view: SKView)
// Setup player
Firstplayer = self.childNode(withName: "Firstplayer") as?
SKSpriteNode
swift sprite-kit nodes sprite
add a comment |
I made a sprite using sprite kit in XCode and when i run the code evriwhere i click , nothing happen, here is the code of my Gamescene swift file :
import SpriteKit
import GameplayKit
class GameScene: SKScene {
var entities = [GKEntity]()
var graphs = [String : GKGraph]()
var Firstplayer: SKSpriteNode?
private var lastUpdateTime : TimeInterval = 0
private var label : SKLabelNode?
private var spinnyNode : SKShapeNode?
override func didMove(to view: SKView)
// Setup player
Firstplayer = self.childNode(withName: "Firstplayer") as?
SKSpriteNode
swift sprite-kit nodes sprite
why do you think it should move? where is the code responsible for the movement?
– Andrey Chernukha
Nov 11 at 13:09
i followed this article to made it raywenderlich.com/…
– Beppe
Nov 11 at 13:27
How should the SKSpriteNode move?
– Den Andreychuk
Nov 11 at 14:07
as i read on the article linked it should moves by clicking on the screen , but this not happened, do you know a solution to move it?
– Beppe
Nov 11 at 14:09
you need to post your code relevant to "it should moves by clicking on the screen"
– Knight0fDragon
Nov 13 at 2:57
add a comment |
I made a sprite using sprite kit in XCode and when i run the code evriwhere i click , nothing happen, here is the code of my Gamescene swift file :
import SpriteKit
import GameplayKit
class GameScene: SKScene {
var entities = [GKEntity]()
var graphs = [String : GKGraph]()
var Firstplayer: SKSpriteNode?
private var lastUpdateTime : TimeInterval = 0
private var label : SKLabelNode?
private var spinnyNode : SKShapeNode?
override func didMove(to view: SKView)
// Setup player
Firstplayer = self.childNode(withName: "Firstplayer") as?
SKSpriteNode
swift sprite-kit nodes sprite
I made a sprite using sprite kit in XCode and when i run the code evriwhere i click , nothing happen, here is the code of my Gamescene swift file :
import SpriteKit
import GameplayKit
class GameScene: SKScene {
var entities = [GKEntity]()
var graphs = [String : GKGraph]()
var Firstplayer: SKSpriteNode?
private var lastUpdateTime : TimeInterval = 0
private var label : SKLabelNode?
private var spinnyNode : SKShapeNode?
override func didMove(to view: SKView)
// Setup player
Firstplayer = self.childNode(withName: "Firstplayer") as?
SKSpriteNode
swift sprite-kit nodes sprite
swift sprite-kit nodes sprite
edited Nov 11 at 13:08
Andrey Chernukha
12.9k1370141
12.9k1370141
asked Nov 11 at 13:05
Beppe
54
54
why do you think it should move? where is the code responsible for the movement?
– Andrey Chernukha
Nov 11 at 13:09
i followed this article to made it raywenderlich.com/…
– Beppe
Nov 11 at 13:27
How should the SKSpriteNode move?
– Den Andreychuk
Nov 11 at 14:07
as i read on the article linked it should moves by clicking on the screen , but this not happened, do you know a solution to move it?
– Beppe
Nov 11 at 14:09
you need to post your code relevant to "it should moves by clicking on the screen"
– Knight0fDragon
Nov 13 at 2:57
add a comment |
why do you think it should move? where is the code responsible for the movement?
– Andrey Chernukha
Nov 11 at 13:09
i followed this article to made it raywenderlich.com/…
– Beppe
Nov 11 at 13:27
How should the SKSpriteNode move?
– Den Andreychuk
Nov 11 at 14:07
as i read on the article linked it should moves by clicking on the screen , but this not happened, do you know a solution to move it?
– Beppe
Nov 11 at 14:09
you need to post your code relevant to "it should moves by clicking on the screen"
– Knight0fDragon
Nov 13 at 2:57
why do you think it should move? where is the code responsible for the movement?
– Andrey Chernukha
Nov 11 at 13:09
why do you think it should move? where is the code responsible for the movement?
– Andrey Chernukha
Nov 11 at 13:09
i followed this article to made it raywenderlich.com/…
– Beppe
Nov 11 at 13:27
i followed this article to made it raywenderlich.com/…
– Beppe
Nov 11 at 13:27
How should the SKSpriteNode move?
– Den Andreychuk
Nov 11 at 14:07
How should the SKSpriteNode move?
– Den Andreychuk
Nov 11 at 14:07
as i read on the article linked it should moves by clicking on the screen , but this not happened, do you know a solution to move it?
– Beppe
Nov 11 at 14:09
as i read on the article linked it should moves by clicking on the screen , but this not happened, do you know a solution to move it?
– Beppe
Nov 11 at 14:09
you need to post your code relevant to "it should moves by clicking on the screen"
– Knight0fDragon
Nov 13 at 2:57
you need to post your code relevant to "it should moves by clicking on the screen"
– Knight0fDragon
Nov 13 at 2:57
add a comment |
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why do you think it should move? where is the code responsible for the movement?
– Andrey Chernukha
Nov 11 at 13:09
i followed this article to made it raywenderlich.com/…
– Beppe
Nov 11 at 13:27
How should the SKSpriteNode move?
– Den Andreychuk
Nov 11 at 14:07
as i read on the article linked it should moves by clicking on the screen , but this not happened, do you know a solution to move it?
– Beppe
Nov 11 at 14:09
you need to post your code relevant to "it should moves by clicking on the screen"
– Knight0fDragon
Nov 13 at 2:57