UIImage choose from image library iOS
I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid)
// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
ios swift uiimage
add a comment |
I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid)
// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
ios swift uiimage
2
Have you tried usingUIImagePickerController
?
– dfd
Nov 11 at 13:48
add a comment |
I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid)
// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
ios swift uiimage
I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid)
// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
ios swift uiimage
ios swift uiimage
edited Nov 11 at 18:25
Chris
1,1512524
1,1512524
asked Nov 11 at 12:20
Andrei Peptan
32
32
2
Have you tried usingUIImagePickerController
?
– dfd
Nov 11 at 13:48
add a comment |
2
Have you tried usingUIImagePickerController
?
– dfd
Nov 11 at 13:48
2
2
Have you tried using
UIImagePickerController
?– dfd
Nov 11 at 13:48
Have you tried using
UIImagePickerController
?– dfd
Nov 11 at 13:48
add a comment |
1 Answer
1
active
oldest
votes
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
override func viewDidLoad()
super.viewDidLoad()
imagePicker.delegate = self
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
dismiss(animated: true, completion: nil)
func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
override func viewDidLoad()
super.viewDidLoad()
imagePicker.delegate = self
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
dismiss(animated: true, completion: nil)
func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
override func viewDidLoad()
super.viewDidLoad()
imagePicker.delegate = self
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
dismiss(animated: true, completion: nil)
func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
override func viewDidLoad()
super.viewDidLoad()
imagePicker.delegate = self
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
dismiss(animated: true, completion: nil)
func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton)
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
override func viewDidLoad()
super.viewDidLoad()
imagePicker.delegate = self
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
dismiss(animated: true, completion: nil)
func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
dismiss(animated: true, completion: nil)
answered Nov 11 at 20:14
Gkolunia
828
828
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
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2
Have you tried using
UIImagePickerController
?– dfd
Nov 11 at 13:48