iOS: Text get upside down in drawRect function










0















I am using PDFKit and create a subclass of PDFAnnotation, I want to set my custom padding when I create a free text annotation, so I try to override drawRect function as below



- (void)drawWithBox:(PDFDisplayBox)box inContext:(CGContextRef)context 
UIGraphicsPushContext(context);
CGContextSaveGState(context);
NSAttributedString * mystring = [[NSAttributedString alloc] initWithString:self.contents attributes:@
NSFontAttributeName: self.font,
NSForegroundColorAttributeName: UIColor.blackColor ];

[mystring drawInRect:CGRectMake(self.bounds.origin.x + 10, self.bounds.origin.y + 10, self.bounds.size.width-20, self.bounds.size.height-20)];
CGContextRestoreGState(context);
UIGraphicsPopContext();



The padding works well but the text is upside down.



enter image description hereenter image description here



I try to add the context flipping code based on this link https://forums.developer.apple.com/thread/103683



CGContextTranslateCTM(context, 0.0, self.bounds.size.height);
CGContextScaleCTM(context, 1.0, -1.0);


after the line CGContextSaveGState(context);
But it will make the text disappear! Anyone know the reason or meet the similar issue? Thanks!










share|improve this question


























    0















    I am using PDFKit and create a subclass of PDFAnnotation, I want to set my custom padding when I create a free text annotation, so I try to override drawRect function as below



    - (void)drawWithBox:(PDFDisplayBox)box inContext:(CGContextRef)context 
    UIGraphicsPushContext(context);
    CGContextSaveGState(context);
    NSAttributedString * mystring = [[NSAttributedString alloc] initWithString:self.contents attributes:@
    NSFontAttributeName: self.font,
    NSForegroundColorAttributeName: UIColor.blackColor ];

    [mystring drawInRect:CGRectMake(self.bounds.origin.x + 10, self.bounds.origin.y + 10, self.bounds.size.width-20, self.bounds.size.height-20)];
    CGContextRestoreGState(context);
    UIGraphicsPopContext();



    The padding works well but the text is upside down.



    enter image description hereenter image description here



    I try to add the context flipping code based on this link https://forums.developer.apple.com/thread/103683



    CGContextTranslateCTM(context, 0.0, self.bounds.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);


    after the line CGContextSaveGState(context);
    But it will make the text disappear! Anyone know the reason or meet the similar issue? Thanks!










    share|improve this question
























      0












      0








      0








      I am using PDFKit and create a subclass of PDFAnnotation, I want to set my custom padding when I create a free text annotation, so I try to override drawRect function as below



      - (void)drawWithBox:(PDFDisplayBox)box inContext:(CGContextRef)context 
      UIGraphicsPushContext(context);
      CGContextSaveGState(context);
      NSAttributedString * mystring = [[NSAttributedString alloc] initWithString:self.contents attributes:@
      NSFontAttributeName: self.font,
      NSForegroundColorAttributeName: UIColor.blackColor ];

      [mystring drawInRect:CGRectMake(self.bounds.origin.x + 10, self.bounds.origin.y + 10, self.bounds.size.width-20, self.bounds.size.height-20)];
      CGContextRestoreGState(context);
      UIGraphicsPopContext();



      The padding works well but the text is upside down.



      enter image description hereenter image description here



      I try to add the context flipping code based on this link https://forums.developer.apple.com/thread/103683



      CGContextTranslateCTM(context, 0.0, self.bounds.size.height);
      CGContextScaleCTM(context, 1.0, -1.0);


      after the line CGContextSaveGState(context);
      But it will make the text disappear! Anyone know the reason or meet the similar issue? Thanks!










      share|improve this question














      I am using PDFKit and create a subclass of PDFAnnotation, I want to set my custom padding when I create a free text annotation, so I try to override drawRect function as below



      - (void)drawWithBox:(PDFDisplayBox)box inContext:(CGContextRef)context 
      UIGraphicsPushContext(context);
      CGContextSaveGState(context);
      NSAttributedString * mystring = [[NSAttributedString alloc] initWithString:self.contents attributes:@
      NSFontAttributeName: self.font,
      NSForegroundColorAttributeName: UIColor.blackColor ];

      [mystring drawInRect:CGRectMake(self.bounds.origin.x + 10, self.bounds.origin.y + 10, self.bounds.size.width-20, self.bounds.size.height-20)];
      CGContextRestoreGState(context);
      UIGraphicsPopContext();



      The padding works well but the text is upside down.



      enter image description hereenter image description here



      I try to add the context flipping code based on this link https://forums.developer.apple.com/thread/103683



      CGContextTranslateCTM(context, 0.0, self.bounds.size.height);
      CGContextScaleCTM(context, 1.0, -1.0);


      after the line CGContextSaveGState(context);
      But it will make the text disappear! Anyone know the reason or meet the similar issue? Thanks!







      drawrect cgcontext pdfkit pdf-annotations






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      asked Nov 13 '18 at 6:59









      wangshaopingwangshaoping

      188




      188






















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          I have found the answer, in case someone meets the same problem. Actually the CGContextTransform are based on the page coordinate system, so when you use transform CGContextScaleCTM(context, 1.0, -1.0); the context is outside the page range. What we need to get is X1 = X2; Y1 + Y2 = 2 * (self.bounds.origin.y + self.bounds.size.height / 2), so apply transform CGContextConcatCTM(context, CGAffineTransformMake(1, 0, 0, -1, 0.0, 2 * self.bounds.origin.y + self.bounds.size.height)); works for me.






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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            I have found the answer, in case someone meets the same problem. Actually the CGContextTransform are based on the page coordinate system, so when you use transform CGContextScaleCTM(context, 1.0, -1.0); the context is outside the page range. What we need to get is X1 = X2; Y1 + Y2 = 2 * (self.bounds.origin.y + self.bounds.size.height / 2), so apply transform CGContextConcatCTM(context, CGAffineTransformMake(1, 0, 0, -1, 0.0, 2 * self.bounds.origin.y + self.bounds.size.height)); works for me.






            share|improve this answer



























              0














              I have found the answer, in case someone meets the same problem. Actually the CGContextTransform are based on the page coordinate system, so when you use transform CGContextScaleCTM(context, 1.0, -1.0); the context is outside the page range. What we need to get is X1 = X2; Y1 + Y2 = 2 * (self.bounds.origin.y + self.bounds.size.height / 2), so apply transform CGContextConcatCTM(context, CGAffineTransformMake(1, 0, 0, -1, 0.0, 2 * self.bounds.origin.y + self.bounds.size.height)); works for me.






              share|improve this answer

























                0












                0








                0







                I have found the answer, in case someone meets the same problem. Actually the CGContextTransform are based on the page coordinate system, so when you use transform CGContextScaleCTM(context, 1.0, -1.0); the context is outside the page range. What we need to get is X1 = X2; Y1 + Y2 = 2 * (self.bounds.origin.y + self.bounds.size.height / 2), so apply transform CGContextConcatCTM(context, CGAffineTransformMake(1, 0, 0, -1, 0.0, 2 * self.bounds.origin.y + self.bounds.size.height)); works for me.






                share|improve this answer













                I have found the answer, in case someone meets the same problem. Actually the CGContextTransform are based on the page coordinate system, so when you use transform CGContextScaleCTM(context, 1.0, -1.0); the context is outside the page range. What we need to get is X1 = X2; Y1 + Y2 = 2 * (self.bounds.origin.y + self.bounds.size.height / 2), so apply transform CGContextConcatCTM(context, CGAffineTransformMake(1, 0, 0, -1, 0.0, 2 * self.bounds.origin.y + self.bounds.size.height)); works for me.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 14 '18 at 6:16









                wangshaopingwangshaoping

                188




                188



























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