GetAxis not working (not sensing my input?)

My set up in the image you can see the blend tree which works if I pull the sliders but does not register when i press play wasd or updownleftright do not work on the keyboard, however other animations do work i'm following this tutorial https://www.youtube.com/watch?v=wdOk5QXYC6Y&t=1376s
Here's my script:
public class player2 : MonoBehaviour
public Animator anim;
private float inputH,inputV;
private void Start()
anim = GetComponent<Animator>();
private void Update()
if (Input.GetKeyDown("1")) anim.Play("WAIT01", -1, 0f);
if (Input.GetKeyDown("2")) anim.Play("WAIT02", -1, 0f);
if (Input.GetKeyDown("3")) anim.Play("WAIT03", -1, 0f);
if (Input.GetKeyDown("4")) anim.Play("WAIT04", -1, 0f);
if (Input.GetMouseButtonDown(0))
int n = Random.Range(0,2);
if (n == 0)
anim.Play("DAMAGED00", -1,0f);
else anim.Play("DAMAGED01", -1,0f);
inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");
anim.SetFloat("inputH", inputH);
anim.SetFloat("inputv", inputV);
unity3d
add a comment |

My set up in the image you can see the blend tree which works if I pull the sliders but does not register when i press play wasd or updownleftright do not work on the keyboard, however other animations do work i'm following this tutorial https://www.youtube.com/watch?v=wdOk5QXYC6Y&t=1376s
Here's my script:
public class player2 : MonoBehaviour
public Animator anim;
private float inputH,inputV;
private void Start()
anim = GetComponent<Animator>();
private void Update()
if (Input.GetKeyDown("1")) anim.Play("WAIT01", -1, 0f);
if (Input.GetKeyDown("2")) anim.Play("WAIT02", -1, 0f);
if (Input.GetKeyDown("3")) anim.Play("WAIT03", -1, 0f);
if (Input.GetKeyDown("4")) anim.Play("WAIT04", -1, 0f);
if (Input.GetMouseButtonDown(0))
int n = Random.Range(0,2);
if (n == 0)
anim.Play("DAMAGED00", -1,0f);
else anim.Play("DAMAGED01", -1,0f);
inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");
anim.SetFloat("inputH", inputH);
anim.SetFloat("inputv", inputV);
unity3d
Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.
– Qi Wang
Nov 13 '18 at 7:34
Yes I assumed it would be something like this. Thanks kindly
– Loz Carter
Nov 13 '18 at 20:44
add a comment |

My set up in the image you can see the blend tree which works if I pull the sliders but does not register when i press play wasd or updownleftright do not work on the keyboard, however other animations do work i'm following this tutorial https://www.youtube.com/watch?v=wdOk5QXYC6Y&t=1376s
Here's my script:
public class player2 : MonoBehaviour
public Animator anim;
private float inputH,inputV;
private void Start()
anim = GetComponent<Animator>();
private void Update()
if (Input.GetKeyDown("1")) anim.Play("WAIT01", -1, 0f);
if (Input.GetKeyDown("2")) anim.Play("WAIT02", -1, 0f);
if (Input.GetKeyDown("3")) anim.Play("WAIT03", -1, 0f);
if (Input.GetKeyDown("4")) anim.Play("WAIT04", -1, 0f);
if (Input.GetMouseButtonDown(0))
int n = Random.Range(0,2);
if (n == 0)
anim.Play("DAMAGED00", -1,0f);
else anim.Play("DAMAGED01", -1,0f);
inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");
anim.SetFloat("inputH", inputH);
anim.SetFloat("inputv", inputV);
unity3d

My set up in the image you can see the blend tree which works if I pull the sliders but does not register when i press play wasd or updownleftright do not work on the keyboard, however other animations do work i'm following this tutorial https://www.youtube.com/watch?v=wdOk5QXYC6Y&t=1376s
Here's my script:
public class player2 : MonoBehaviour
public Animator anim;
private float inputH,inputV;
private void Start()
anim = GetComponent<Animator>();
private void Update()
if (Input.GetKeyDown("1")) anim.Play("WAIT01", -1, 0f);
if (Input.GetKeyDown("2")) anim.Play("WAIT02", -1, 0f);
if (Input.GetKeyDown("3")) anim.Play("WAIT03", -1, 0f);
if (Input.GetKeyDown("4")) anim.Play("WAIT04", -1, 0f);
if (Input.GetMouseButtonDown(0))
int n = Random.Range(0,2);
if (n == 0)
anim.Play("DAMAGED00", -1,0f);
else anim.Play("DAMAGED01", -1,0f);
inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");
anim.SetFloat("inputH", inputH);
anim.SetFloat("inputv", inputV);
unity3d
unity3d
edited Nov 13 '18 at 8:43
AustinWBryan
2,35121332
2,35121332
asked Nov 13 '18 at 7:00
Loz CarterLoz Carter
1
1
Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.
– Qi Wang
Nov 13 '18 at 7:34
Yes I assumed it would be something like this. Thanks kindly
– Loz Carter
Nov 13 '18 at 20:44
add a comment |
Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.
– Qi Wang
Nov 13 '18 at 7:34
Yes I assumed it would be something like this. Thanks kindly
– Loz Carter
Nov 13 '18 at 20:44
Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.
– Qi Wang
Nov 13 '18 at 7:34
Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.
– Qi Wang
Nov 13 '18 at 7:34
Yes I assumed it would be something like this. Thanks kindly
– Loz Carter
Nov 13 '18 at 20:44
Yes I assumed it would be something like this. Thanks kindly
– Loz Carter
Nov 13 '18 at 20:44
add a comment |
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Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.
– Qi Wang
Nov 13 '18 at 7:34
Yes I assumed it would be something like this. Thanks kindly
– Loz Carter
Nov 13 '18 at 20:44