GetAxis not working (not sensing my input?)










0















pic of the unity set up



My set up in the image you can see the blend tree which works if I pull the sliders but does not register when i press play wasd or updownleftright do not work on the keyboard, however other animations do work i'm following this tutorial https://www.youtube.com/watch?v=wdOk5QXYC6Y&t=1376s



Here's my script:



 public class player2 : MonoBehaviour 

public Animator anim;
private float inputH,inputV;

private void Start()

anim = GetComponent<Animator>();

private void Update()

if (Input.GetKeyDown("1")) anim.Play("WAIT01", -1, 0f);
if (Input.GetKeyDown("2")) anim.Play("WAIT02", -1, 0f);
if (Input.GetKeyDown("3")) anim.Play("WAIT03", -1, 0f);
if (Input.GetKeyDown("4")) anim.Play("WAIT04", -1, 0f);

if (Input.GetMouseButtonDown(0))

int n = Random.Range(0,2);

if (n == 0)
anim.Play("DAMAGED00", -1,0f);
else anim.Play("DAMAGED01", -1,0f);


inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");

anim.SetFloat("inputH", inputH);
anim.SetFloat("inputv", inputV);











share|improve this question
























  • Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.

    – Qi Wang
    Nov 13 '18 at 7:34











  • Yes I assumed it would be something like this. Thanks kindly

    – Loz Carter
    Nov 13 '18 at 20:44















0















pic of the unity set up



My set up in the image you can see the blend tree which works if I pull the sliders but does not register when i press play wasd or updownleftright do not work on the keyboard, however other animations do work i'm following this tutorial https://www.youtube.com/watch?v=wdOk5QXYC6Y&t=1376s



Here's my script:



 public class player2 : MonoBehaviour 

public Animator anim;
private float inputH,inputV;

private void Start()

anim = GetComponent<Animator>();

private void Update()

if (Input.GetKeyDown("1")) anim.Play("WAIT01", -1, 0f);
if (Input.GetKeyDown("2")) anim.Play("WAIT02", -1, 0f);
if (Input.GetKeyDown("3")) anim.Play("WAIT03", -1, 0f);
if (Input.GetKeyDown("4")) anim.Play("WAIT04", -1, 0f);

if (Input.GetMouseButtonDown(0))

int n = Random.Range(0,2);

if (n == 0)
anim.Play("DAMAGED00", -1,0f);
else anim.Play("DAMAGED01", -1,0f);


inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");

anim.SetFloat("inputH", inputH);
anim.SetFloat("inputv", inputV);











share|improve this question
























  • Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.

    – Qi Wang
    Nov 13 '18 at 7:34











  • Yes I assumed it would be something like this. Thanks kindly

    – Loz Carter
    Nov 13 '18 at 20:44













0












0








0








pic of the unity set up



My set up in the image you can see the blend tree which works if I pull the sliders but does not register when i press play wasd or updownleftright do not work on the keyboard, however other animations do work i'm following this tutorial https://www.youtube.com/watch?v=wdOk5QXYC6Y&t=1376s



Here's my script:



 public class player2 : MonoBehaviour 

public Animator anim;
private float inputH,inputV;

private void Start()

anim = GetComponent<Animator>();

private void Update()

if (Input.GetKeyDown("1")) anim.Play("WAIT01", -1, 0f);
if (Input.GetKeyDown("2")) anim.Play("WAIT02", -1, 0f);
if (Input.GetKeyDown("3")) anim.Play("WAIT03", -1, 0f);
if (Input.GetKeyDown("4")) anim.Play("WAIT04", -1, 0f);

if (Input.GetMouseButtonDown(0))

int n = Random.Range(0,2);

if (n == 0)
anim.Play("DAMAGED00", -1,0f);
else anim.Play("DAMAGED01", -1,0f);


inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");

anim.SetFloat("inputH", inputH);
anim.SetFloat("inputv", inputV);











share|improve this question
















pic of the unity set up



My set up in the image you can see the blend tree which works if I pull the sliders but does not register when i press play wasd or updownleftright do not work on the keyboard, however other animations do work i'm following this tutorial https://www.youtube.com/watch?v=wdOk5QXYC6Y&t=1376s



Here's my script:



 public class player2 : MonoBehaviour 

public Animator anim;
private float inputH,inputV;

private void Start()

anim = GetComponent<Animator>();

private void Update()

if (Input.GetKeyDown("1")) anim.Play("WAIT01", -1, 0f);
if (Input.GetKeyDown("2")) anim.Play("WAIT02", -1, 0f);
if (Input.GetKeyDown("3")) anim.Play("WAIT03", -1, 0f);
if (Input.GetKeyDown("4")) anim.Play("WAIT04", -1, 0f);

if (Input.GetMouseButtonDown(0))

int n = Random.Range(0,2);

if (n == 0)
anim.Play("DAMAGED00", -1,0f);
else anim.Play("DAMAGED01", -1,0f);


inputH = Input.GetAxis("Horizontal");
inputV = Input.GetAxis("Vertical");

anim.SetFloat("inputH", inputH);
anim.SetFloat("inputv", inputV);








unity3d






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edited Nov 13 '18 at 8:43









AustinWBryan

2,35121332




2,35121332










asked Nov 13 '18 at 7:00









Loz CarterLoz Carter

1




1












  • Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.

    – Qi Wang
    Nov 13 '18 at 7:34











  • Yes I assumed it would be something like this. Thanks kindly

    – Loz Carter
    Nov 13 '18 at 20:44

















  • Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.

    – Qi Wang
    Nov 13 '18 at 7:34











  • Yes I assumed it would be something like this. Thanks kindly

    – Loz Carter
    Nov 13 '18 at 20:44
















Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.

– Qi Wang
Nov 13 '18 at 7:34





Maybe you have change the input default settings, see the first picture on Unity manual Input Manager.

– Qi Wang
Nov 13 '18 at 7:34













Yes I assumed it would be something like this. Thanks kindly

– Loz Carter
Nov 13 '18 at 20:44





Yes I assumed it would be something like this. Thanks kindly

– Loz Carter
Nov 13 '18 at 20:44












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