Convert a WebPack PNG to a Buffer
I have webpack pack my png, and I can import it like so,
import A from './png/A_SingleCell.png';
I want to convert this to some sort of buffer so that I can pass the pointer to a .wasm file.
I don't need it decoded, I can do that in the wasm file.
I have been able to get the ImageData but this seems a bit cumbersome.
const canvas = document.getElementById("game-state-canvas");
const ctx = canvas.getContext('2d');
const image = new Image();
image.src = A;
image.onload = () =>
ctx.drawImage(image, 0, 0);
const imageData = ctx.getImageData(0, 0, 20, 20);
const byteSize = 20 * 20 * 4;
const pointer = alloc(byteSize);
const array = new Uint8ClampedArray(memory.buffer, pointer, byteSize);
const heap = new Uint8Array(memory.buffer);
const ptr = alloc(byteSize);
heap.set(imageData.data, pointer);
Is there a better way to either get the ImageData, or the raw unencoded buffer from the .png file?
javascript webpack arraybuffer webassembly
add a comment |
I have webpack pack my png, and I can import it like so,
import A from './png/A_SingleCell.png';
I want to convert this to some sort of buffer so that I can pass the pointer to a .wasm file.
I don't need it decoded, I can do that in the wasm file.
I have been able to get the ImageData but this seems a bit cumbersome.
const canvas = document.getElementById("game-state-canvas");
const ctx = canvas.getContext('2d');
const image = new Image();
image.src = A;
image.onload = () =>
ctx.drawImage(image, 0, 0);
const imageData = ctx.getImageData(0, 0, 20, 20);
const byteSize = 20 * 20 * 4;
const pointer = alloc(byteSize);
const array = new Uint8ClampedArray(memory.buffer, pointer, byteSize);
const heap = new Uint8Array(memory.buffer);
const ptr = alloc(byteSize);
heap.set(imageData.data, pointer);
Is there a better way to either get the ImageData, or the raw unencoded buffer from the .png file?
javascript webpack arraybuffer webassembly
I triedconst reader = new FileReader(); const array = reader.readAsArrayBuffer(A);but the error was that A is not a blob.
– christopher clark
Nov 14 '18 at 21:34
add a comment |
I have webpack pack my png, and I can import it like so,
import A from './png/A_SingleCell.png';
I want to convert this to some sort of buffer so that I can pass the pointer to a .wasm file.
I don't need it decoded, I can do that in the wasm file.
I have been able to get the ImageData but this seems a bit cumbersome.
const canvas = document.getElementById("game-state-canvas");
const ctx = canvas.getContext('2d');
const image = new Image();
image.src = A;
image.onload = () =>
ctx.drawImage(image, 0, 0);
const imageData = ctx.getImageData(0, 0, 20, 20);
const byteSize = 20 * 20 * 4;
const pointer = alloc(byteSize);
const array = new Uint8ClampedArray(memory.buffer, pointer, byteSize);
const heap = new Uint8Array(memory.buffer);
const ptr = alloc(byteSize);
heap.set(imageData.data, pointer);
Is there a better way to either get the ImageData, or the raw unencoded buffer from the .png file?
javascript webpack arraybuffer webassembly
I have webpack pack my png, and I can import it like so,
import A from './png/A_SingleCell.png';
I want to convert this to some sort of buffer so that I can pass the pointer to a .wasm file.
I don't need it decoded, I can do that in the wasm file.
I have been able to get the ImageData but this seems a bit cumbersome.
const canvas = document.getElementById("game-state-canvas");
const ctx = canvas.getContext('2d');
const image = new Image();
image.src = A;
image.onload = () =>
ctx.drawImage(image, 0, 0);
const imageData = ctx.getImageData(0, 0, 20, 20);
const byteSize = 20 * 20 * 4;
const pointer = alloc(byteSize);
const array = new Uint8ClampedArray(memory.buffer, pointer, byteSize);
const heap = new Uint8Array(memory.buffer);
const ptr = alloc(byteSize);
heap.set(imageData.data, pointer);
Is there a better way to either get the ImageData, or the raw unencoded buffer from the .png file?
javascript webpack arraybuffer webassembly
javascript webpack arraybuffer webassembly
edited Nov 14 '18 at 18:03
christopher clark
asked Nov 14 '18 at 17:53
christopher clarkchristopher clark
6591133
6591133
I triedconst reader = new FileReader(); const array = reader.readAsArrayBuffer(A);but the error was that A is not a blob.
– christopher clark
Nov 14 '18 at 21:34
add a comment |
I triedconst reader = new FileReader(); const array = reader.readAsArrayBuffer(A);but the error was that A is not a blob.
– christopher clark
Nov 14 '18 at 21:34
I tried
const reader = new FileReader(); const array = reader.readAsArrayBuffer(A); but the error was that A is not a blob.– christopher clark
Nov 14 '18 at 21:34
I tried
const reader = new FileReader(); const array = reader.readAsArrayBuffer(A); but the error was that A is not a blob.– christopher clark
Nov 14 '18 at 21:34
add a comment |
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I tried
const reader = new FileReader(); const array = reader.readAsArrayBuffer(A);but the error was that A is not a blob.– christopher clark
Nov 14 '18 at 21:34