NodeJS socket.io session which socket clicked the button



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0















I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:



This is two users are redirected to the game page and session is created with username and opponent



app.get('/game', (req, res) => 
if(req.session.username)
var username = req.session.username;
var opponent = players[1];
req.session.player = username;
req.session.opponent = opponent;
return res.render('game.html', username, opponent);

res.redirect('/');
);


Then if user clicks the button this socket fires:
socket.emit('quad-box-clicked');



And then in server-side this happens:



socket.on('quad-box-clicked', () => 
io.emit('get-point',
points: points = points + 1
);
);


And it sets the point to the user who clicked the button:



 socket.on('get-point', (data) => 
document.getElementById("user-points").innerHTML = data.points;
);


But the problem is that no matter which player clicks the button the point will always be set right there:



<h1>username</h1><br>
<h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
<h1>opponent</h1>
<h2>Points: <p id="opponent-points">0</p></h2>


How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.










share|improve this question




























    0















    I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:



    This is two users are redirected to the game page and session is created with username and opponent



    app.get('/game', (req, res) => 
    if(req.session.username)
    var username = req.session.username;
    var opponent = players[1];
    req.session.player = username;
    req.session.opponent = opponent;
    return res.render('game.html', username, opponent);

    res.redirect('/');
    );


    Then if user clicks the button this socket fires:
    socket.emit('quad-box-clicked');



    And then in server-side this happens:



    socket.on('quad-box-clicked', () => 
    io.emit('get-point',
    points: points = points + 1
    );
    );


    And it sets the point to the user who clicked the button:



     socket.on('get-point', (data) => 
    document.getElementById("user-points").innerHTML = data.points;
    );


    But the problem is that no matter which player clicks the button the point will always be set right there:



    <h1>username</h1><br>
    <h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
    <h1>opponent</h1>
    <h2>Points: <p id="opponent-points">0</p></h2>


    How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.










    share|improve this question
























      0












      0








      0








      I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:



      This is two users are redirected to the game page and session is created with username and opponent



      app.get('/game', (req, res) => 
      if(req.session.username)
      var username = req.session.username;
      var opponent = players[1];
      req.session.player = username;
      req.session.opponent = opponent;
      return res.render('game.html', username, opponent);

      res.redirect('/');
      );


      Then if user clicks the button this socket fires:
      socket.emit('quad-box-clicked');



      And then in server-side this happens:



      socket.on('quad-box-clicked', () => 
      io.emit('get-point',
      points: points = points + 1
      );
      );


      And it sets the point to the user who clicked the button:



       socket.on('get-point', (data) => 
      document.getElementById("user-points").innerHTML = data.points;
      );


      But the problem is that no matter which player clicks the button the point will always be set right there:



      <h1>username</h1><br>
      <h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
      <h1>opponent</h1>
      <h2>Points: <p id="opponent-points">0</p></h2>


      How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.










      share|improve this question














      I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:



      This is two users are redirected to the game page and session is created with username and opponent



      app.get('/game', (req, res) => 
      if(req.session.username)
      var username = req.session.username;
      var opponent = players[1];
      req.session.player = username;
      req.session.opponent = opponent;
      return res.render('game.html', username, opponent);

      res.redirect('/');
      );


      Then if user clicks the button this socket fires:
      socket.emit('quad-box-clicked');



      And then in server-side this happens:



      socket.on('quad-box-clicked', () => 
      io.emit('get-point',
      points: points = points + 1
      );
      );


      And it sets the point to the user who clicked the button:



       socket.on('get-point', (data) => 
      document.getElementById("user-points").innerHTML = data.points;
      );


      But the problem is that no matter which player clicks the button the point will always be set right there:



      <h1>username</h1><br>
      <h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
      <h1>opponent</h1>
      <h2>Points: <p id="opponent-points">0</p></h2>


      How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.







      node.js socket.io






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 10:00









      zlottezlotte

      968




      968






















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