NodeJS socket.io session which socket clicked the button
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I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:
This is two users are redirected to the game page and session is created with username
and opponent
app.get('/game', (req, res) =>
if(req.session.username)
var username = req.session.username;
var opponent = players[1];
req.session.player = username;
req.session.opponent = opponent;
return res.render('game.html', username, opponent);
res.redirect('/');
);
Then if user clicks the button this socket fires:socket.emit('quad-box-clicked');
And then in server-side this happens:
socket.on('quad-box-clicked', () =>
io.emit('get-point',
points: points = points + 1
);
);
And it sets the point to the user who clicked the button:
socket.on('get-point', (data) =>
document.getElementById("user-points").innerHTML = data.points;
);
But the problem is that no matter which player clicks the button the point will always be set right there:
<h1>username</h1><br>
<h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
<h1>opponent</h1>
<h2>Points: <p id="opponent-points">0</p></h2>
How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.
node.js socket.io
add a comment |
I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:
This is two users are redirected to the game page and session is created with username
and opponent
app.get('/game', (req, res) =>
if(req.session.username)
var username = req.session.username;
var opponent = players[1];
req.session.player = username;
req.session.opponent = opponent;
return res.render('game.html', username, opponent);
res.redirect('/');
);
Then if user clicks the button this socket fires:socket.emit('quad-box-clicked');
And then in server-side this happens:
socket.on('quad-box-clicked', () =>
io.emit('get-point',
points: points = points + 1
);
);
And it sets the point to the user who clicked the button:
socket.on('get-point', (data) =>
document.getElementById("user-points").innerHTML = data.points;
);
But the problem is that no matter which player clicks the button the point will always be set right there:
<h1>username</h1><br>
<h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
<h1>opponent</h1>
<h2>Points: <p id="opponent-points">0</p></h2>
How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.
node.js socket.io
add a comment |
I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:
This is two users are redirected to the game page and session is created with username
and opponent
app.get('/game', (req, res) =>
if(req.session.username)
var username = req.session.username;
var opponent = players[1];
req.session.player = username;
req.session.opponent = opponent;
return res.render('game.html', username, opponent);
res.redirect('/');
);
Then if user clicks the button this socket fires:socket.emit('quad-box-clicked');
And then in server-side this happens:
socket.on('quad-box-clicked', () =>
io.emit('get-point',
points: points = points + 1
);
);
And it sets the point to the user who clicked the button:
socket.on('get-point', (data) =>
document.getElementById("user-points").innerHTML = data.points;
);
But the problem is that no matter which player clicks the button the point will always be set right there:
<h1>username</h1><br>
<h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
<h1>opponent</h1>
<h2>Points: <p id="opponent-points">0</p></h2>
How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.
node.js socket.io
I'm making a basic clicker and I've faced a problem that I cannot determine if opponent clicked the button. So this is my code:
This is two users are redirected to the game page and session is created with username
and opponent
app.get('/game', (req, res) =>
if(req.session.username)
var username = req.session.username;
var opponent = players[1];
req.session.player = username;
req.session.opponent = opponent;
return res.render('game.html', username, opponent);
res.redirect('/');
);
Then if user clicks the button this socket fires:socket.emit('quad-box-clicked');
And then in server-side this happens:
socket.on('quad-box-clicked', () =>
io.emit('get-point',
points: points = points + 1
);
);
And it sets the point to the user who clicked the button:
socket.on('get-point', (data) =>
document.getElementById("user-points").innerHTML = data.points;
);
But the problem is that no matter which player clicks the button the point will always be set right there:
<h1>username</h1><br>
<h2>Points: <p id="user-points">0</p></h2> <---- RIGHT THERE
<h1>opponent</h1>
<h2>Points: <p id="opponent-points">0</p></h2>
How to also make that user could see the opponents points ? Like I play the game and I can see that the opponent just clicked the button.
node.js socket.io
node.js socket.io
asked Nov 15 '18 at 10:00
zlottezlotte
968
968
add a comment |
add a comment |
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