1180: Call to a possibly undefined method arrays
Greeting,
I just started to learn scripting and am trying to make a memory game for a school project. I have been able to solve most of the issues myself but now I stumbled a ERROR i can't fix :/
1180: Call to a possibly undefined method arrays on line 80, in the
FunctionsetupGame()
thecardValues = new arrays();
package
import flash.display.*;
import flash.events.*;
import flash.ui.*;
public class Memory extends MovieClip
private var score, life:Number;
private var doLoseLife, gotoWin, gotoLose:Boolean;
private var firstCard, secondCard:Card;
private var cardValues, cards:Array;
public function Memory()
//All Start Functions
public function startMenu()
stop();
btnStartGame.addEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.addEventListener(MouseEvent.CLICK, gotoHowToPlay);
public function startHowToPlay()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startWin()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startLose()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startGame()
score = 0;
life = 10;
doLoseLife = false;
gotoWin = false;
gotoLose = false;
firstCard = null;
secondCard = null;
cards = new Array();
setupGame();
//Shuffle
cardValues = new Array();
for (var i=0; i<100; i++)
var swap1 = Math.floor(Math.random()*14);
var swap2 = Math.floor(Math.random()*14);
var tempValue = cardValues[swap1];
cardValues[swap1] = cardValues[swap2];
cardValues[swap2] = tempValue;
//Deal
for (var j=0; j<cardValues.length; j++)
cards[j].hiddenValue = cardValues[j];
cards[j].addEventListener(MouseEvent.CLICK, flipCard);
addEventListener(Event.ENTER_FRAME,update);
stage.focus = this;
private function setupGame()
cardValues = new arrays();
//Check the classes of the movieclips and push them into the
//appropriate arrays
for (var i=0; i< MovieClip(root).numChildren; i++)
var object = MovieClip(root).getChildAt(i);
if (object is Card)
cards.push(object);
cardValues.push("card"+(cardValues+length +1));
var m = cardValues.length +1;
cardValues.push("card"+m);
cardValues.push("card"+m);
private function gotoStartGame(evt:MouseEvent)
btnStartGame.removeEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.removeEventListener(MouseEvent.CLICK, gotoHowToPlay);
gotoAndStop("level1");
private function gotoHowToPlay(evt:MouseEvent)
btnStartGame.removeEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.removeEventListener(MouseEvent.CLICK, gotoHowToPlay);
gotoAndStop("howtoplay");
private function gotoMenu(evt:MouseEvent)
btnBack.removeEventListener(MouseEvent.CLICK, gotoMenu);
gotoAndStop("menu");
private function flipCard(evt:MouseEvent)
if (firstCard == null)
firstCard = evt.currentTarget as Card;
firstCard.gotoAndStop(firstCard.hiddenValue);
else if (secondCard == null)
if (firstCard == evt.currentTarget as Card)
return;
secondCard = evt.currentTarget as Card;
secondCard.gotoAndStop(secondCard.hiddenValue);
doLoseLife = true;
else
//this is the third card clicked,
//means the cards clicked do not match
//reset them
firstCard.gotoAndStop("back");
secondCard.gotoAndStop("back");
secondCard = null;
firstCard = evt.currentTarget as Card;
firstCard.gotoAndStop(firstCard.hiddenValue);
public function update(evt:Event)
handleUserInput();
handleGameLogic();
handleDraw();
if (gotoWin)
triggerGoToWin();
else if (gotoLose)
triggerGoToLose();
private function handleUserInput()
private function handleGameLogic()
if (firstCard != null && secondCard != null)
//check if same
if (firstCard.hiddenValue == secondCard.hiddenValue)
removeChild(firstCard);
removeChild(secondCard);
score += 10;
firstCard = null;
secondCard = null;
else if (doLoseLife)
life--; //considered as one attempt once both cards are flipped
doLoseLife = false;
if (currentLabel == "level1")
if (score >= 70)
gotoAndStop("level2")
else if (currentLabel == "level2")
if (score >= 150)
gotoAndStop("level3")
else if (currentLabel == "level3")
if (score >= 150)
gotoWin = true;
if (life <= 0)
gotoLose = true;
private function handleDraw()
//Handle display
txtScoreP1.text = String(score);
txtLife.text = String(life);
private function triggerGoToWin()
removeEventListener(Event.ENTER_FRAME, update);
gotoAndStop("win");
private function triggerGoToLose()
removeEventListener(Event.ENTER_FRAME, update);
gotoAndStop("lose");
//Misc Functions
private function resetGame()
for (var i in cards)
cards[i].gotoAndStop("back");
arrays actionscript-3 memory methods flash-cs6
add a comment |
Greeting,
I just started to learn scripting and am trying to make a memory game for a school project. I have been able to solve most of the issues myself but now I stumbled a ERROR i can't fix :/
1180: Call to a possibly undefined method arrays on line 80, in the
FunctionsetupGame()
thecardValues = new arrays();
package
import flash.display.*;
import flash.events.*;
import flash.ui.*;
public class Memory extends MovieClip
private var score, life:Number;
private var doLoseLife, gotoWin, gotoLose:Boolean;
private var firstCard, secondCard:Card;
private var cardValues, cards:Array;
public function Memory()
//All Start Functions
public function startMenu()
stop();
btnStartGame.addEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.addEventListener(MouseEvent.CLICK, gotoHowToPlay);
public function startHowToPlay()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startWin()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startLose()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startGame()
score = 0;
life = 10;
doLoseLife = false;
gotoWin = false;
gotoLose = false;
firstCard = null;
secondCard = null;
cards = new Array();
setupGame();
//Shuffle
cardValues = new Array();
for (var i=0; i<100; i++)
var swap1 = Math.floor(Math.random()*14);
var swap2 = Math.floor(Math.random()*14);
var tempValue = cardValues[swap1];
cardValues[swap1] = cardValues[swap2];
cardValues[swap2] = tempValue;
//Deal
for (var j=0; j<cardValues.length; j++)
cards[j].hiddenValue = cardValues[j];
cards[j].addEventListener(MouseEvent.CLICK, flipCard);
addEventListener(Event.ENTER_FRAME,update);
stage.focus = this;
private function setupGame()
cardValues = new arrays();
//Check the classes of the movieclips and push them into the
//appropriate arrays
for (var i=0; i< MovieClip(root).numChildren; i++)
var object = MovieClip(root).getChildAt(i);
if (object is Card)
cards.push(object);
cardValues.push("card"+(cardValues+length +1));
var m = cardValues.length +1;
cardValues.push("card"+m);
cardValues.push("card"+m);
private function gotoStartGame(evt:MouseEvent)
btnStartGame.removeEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.removeEventListener(MouseEvent.CLICK, gotoHowToPlay);
gotoAndStop("level1");
private function gotoHowToPlay(evt:MouseEvent)
btnStartGame.removeEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.removeEventListener(MouseEvent.CLICK, gotoHowToPlay);
gotoAndStop("howtoplay");
private function gotoMenu(evt:MouseEvent)
btnBack.removeEventListener(MouseEvent.CLICK, gotoMenu);
gotoAndStop("menu");
private function flipCard(evt:MouseEvent)
if (firstCard == null)
firstCard = evt.currentTarget as Card;
firstCard.gotoAndStop(firstCard.hiddenValue);
else if (secondCard == null)
if (firstCard == evt.currentTarget as Card)
return;
secondCard = evt.currentTarget as Card;
secondCard.gotoAndStop(secondCard.hiddenValue);
doLoseLife = true;
else
//this is the third card clicked,
//means the cards clicked do not match
//reset them
firstCard.gotoAndStop("back");
secondCard.gotoAndStop("back");
secondCard = null;
firstCard = evt.currentTarget as Card;
firstCard.gotoAndStop(firstCard.hiddenValue);
public function update(evt:Event)
handleUserInput();
handleGameLogic();
handleDraw();
if (gotoWin)
triggerGoToWin();
else if (gotoLose)
triggerGoToLose();
private function handleUserInput()
private function handleGameLogic()
if (firstCard != null && secondCard != null)
//check if same
if (firstCard.hiddenValue == secondCard.hiddenValue)
removeChild(firstCard);
removeChild(secondCard);
score += 10;
firstCard = null;
secondCard = null;
else if (doLoseLife)
life--; //considered as one attempt once both cards are flipped
doLoseLife = false;
if (currentLabel == "level1")
if (score >= 70)
gotoAndStop("level2")
else if (currentLabel == "level2")
if (score >= 150)
gotoAndStop("level3")
else if (currentLabel == "level3")
if (score >= 150)
gotoWin = true;
if (life <= 0)
gotoLose = true;
private function handleDraw()
//Handle display
txtScoreP1.text = String(score);
txtLife.text = String(life);
private function triggerGoToWin()
removeEventListener(Event.ENTER_FRAME, update);
gotoAndStop("win");
private function triggerGoToLose()
removeEventListener(Event.ENTER_FRAME, update);
gotoAndStop("lose");
//Misc Functions
private function resetGame()
for (var i in cards)
cards[i].gotoAndStop("back");
arrays actionscript-3 memory methods flash-cs6
add a comment |
Greeting,
I just started to learn scripting and am trying to make a memory game for a school project. I have been able to solve most of the issues myself but now I stumbled a ERROR i can't fix :/
1180: Call to a possibly undefined method arrays on line 80, in the
FunctionsetupGame()
thecardValues = new arrays();
package
import flash.display.*;
import flash.events.*;
import flash.ui.*;
public class Memory extends MovieClip
private var score, life:Number;
private var doLoseLife, gotoWin, gotoLose:Boolean;
private var firstCard, secondCard:Card;
private var cardValues, cards:Array;
public function Memory()
//All Start Functions
public function startMenu()
stop();
btnStartGame.addEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.addEventListener(MouseEvent.CLICK, gotoHowToPlay);
public function startHowToPlay()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startWin()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startLose()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startGame()
score = 0;
life = 10;
doLoseLife = false;
gotoWin = false;
gotoLose = false;
firstCard = null;
secondCard = null;
cards = new Array();
setupGame();
//Shuffle
cardValues = new Array();
for (var i=0; i<100; i++)
var swap1 = Math.floor(Math.random()*14);
var swap2 = Math.floor(Math.random()*14);
var tempValue = cardValues[swap1];
cardValues[swap1] = cardValues[swap2];
cardValues[swap2] = tempValue;
//Deal
for (var j=0; j<cardValues.length; j++)
cards[j].hiddenValue = cardValues[j];
cards[j].addEventListener(MouseEvent.CLICK, flipCard);
addEventListener(Event.ENTER_FRAME,update);
stage.focus = this;
private function setupGame()
cardValues = new arrays();
//Check the classes of the movieclips and push them into the
//appropriate arrays
for (var i=0; i< MovieClip(root).numChildren; i++)
var object = MovieClip(root).getChildAt(i);
if (object is Card)
cards.push(object);
cardValues.push("card"+(cardValues+length +1));
var m = cardValues.length +1;
cardValues.push("card"+m);
cardValues.push("card"+m);
private function gotoStartGame(evt:MouseEvent)
btnStartGame.removeEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.removeEventListener(MouseEvent.CLICK, gotoHowToPlay);
gotoAndStop("level1");
private function gotoHowToPlay(evt:MouseEvent)
btnStartGame.removeEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.removeEventListener(MouseEvent.CLICK, gotoHowToPlay);
gotoAndStop("howtoplay");
private function gotoMenu(evt:MouseEvent)
btnBack.removeEventListener(MouseEvent.CLICK, gotoMenu);
gotoAndStop("menu");
private function flipCard(evt:MouseEvent)
if (firstCard == null)
firstCard = evt.currentTarget as Card;
firstCard.gotoAndStop(firstCard.hiddenValue);
else if (secondCard == null)
if (firstCard == evt.currentTarget as Card)
return;
secondCard = evt.currentTarget as Card;
secondCard.gotoAndStop(secondCard.hiddenValue);
doLoseLife = true;
else
//this is the third card clicked,
//means the cards clicked do not match
//reset them
firstCard.gotoAndStop("back");
secondCard.gotoAndStop("back");
secondCard = null;
firstCard = evt.currentTarget as Card;
firstCard.gotoAndStop(firstCard.hiddenValue);
public function update(evt:Event)
handleUserInput();
handleGameLogic();
handleDraw();
if (gotoWin)
triggerGoToWin();
else if (gotoLose)
triggerGoToLose();
private function handleUserInput()
private function handleGameLogic()
if (firstCard != null && secondCard != null)
//check if same
if (firstCard.hiddenValue == secondCard.hiddenValue)
removeChild(firstCard);
removeChild(secondCard);
score += 10;
firstCard = null;
secondCard = null;
else if (doLoseLife)
life--; //considered as one attempt once both cards are flipped
doLoseLife = false;
if (currentLabel == "level1")
if (score >= 70)
gotoAndStop("level2")
else if (currentLabel == "level2")
if (score >= 150)
gotoAndStop("level3")
else if (currentLabel == "level3")
if (score >= 150)
gotoWin = true;
if (life <= 0)
gotoLose = true;
private function handleDraw()
//Handle display
txtScoreP1.text = String(score);
txtLife.text = String(life);
private function triggerGoToWin()
removeEventListener(Event.ENTER_FRAME, update);
gotoAndStop("win");
private function triggerGoToLose()
removeEventListener(Event.ENTER_FRAME, update);
gotoAndStop("lose");
//Misc Functions
private function resetGame()
for (var i in cards)
cards[i].gotoAndStop("back");
arrays actionscript-3 memory methods flash-cs6
Greeting,
I just started to learn scripting and am trying to make a memory game for a school project. I have been able to solve most of the issues myself but now I stumbled a ERROR i can't fix :/
1180: Call to a possibly undefined method arrays on line 80, in the
FunctionsetupGame()
thecardValues = new arrays();
package
import flash.display.*;
import flash.events.*;
import flash.ui.*;
public class Memory extends MovieClip
private var score, life:Number;
private var doLoseLife, gotoWin, gotoLose:Boolean;
private var firstCard, secondCard:Card;
private var cardValues, cards:Array;
public function Memory()
//All Start Functions
public function startMenu()
stop();
btnStartGame.addEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.addEventListener(MouseEvent.CLICK, gotoHowToPlay);
public function startHowToPlay()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startWin()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startLose()
btnBack.addEventListener(MouseEvent.CLICK, gotoMenu);
public function startGame()
score = 0;
life = 10;
doLoseLife = false;
gotoWin = false;
gotoLose = false;
firstCard = null;
secondCard = null;
cards = new Array();
setupGame();
//Shuffle
cardValues = new Array();
for (var i=0; i<100; i++)
var swap1 = Math.floor(Math.random()*14);
var swap2 = Math.floor(Math.random()*14);
var tempValue = cardValues[swap1];
cardValues[swap1] = cardValues[swap2];
cardValues[swap2] = tempValue;
//Deal
for (var j=0; j<cardValues.length; j++)
cards[j].hiddenValue = cardValues[j];
cards[j].addEventListener(MouseEvent.CLICK, flipCard);
addEventListener(Event.ENTER_FRAME,update);
stage.focus = this;
private function setupGame()
cardValues = new arrays();
//Check the classes of the movieclips and push them into the
//appropriate arrays
for (var i=0; i< MovieClip(root).numChildren; i++)
var object = MovieClip(root).getChildAt(i);
if (object is Card)
cards.push(object);
cardValues.push("card"+(cardValues+length +1));
var m = cardValues.length +1;
cardValues.push("card"+m);
cardValues.push("card"+m);
private function gotoStartGame(evt:MouseEvent)
btnStartGame.removeEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.removeEventListener(MouseEvent.CLICK, gotoHowToPlay);
gotoAndStop("level1");
private function gotoHowToPlay(evt:MouseEvent)
btnStartGame.removeEventListener(MouseEvent.CLICK, gotoStartGame);
btnHowToPlay.removeEventListener(MouseEvent.CLICK, gotoHowToPlay);
gotoAndStop("howtoplay");
private function gotoMenu(evt:MouseEvent)
btnBack.removeEventListener(MouseEvent.CLICK, gotoMenu);
gotoAndStop("menu");
private function flipCard(evt:MouseEvent)
if (firstCard == null)
firstCard = evt.currentTarget as Card;
firstCard.gotoAndStop(firstCard.hiddenValue);
else if (secondCard == null)
if (firstCard == evt.currentTarget as Card)
return;
secondCard = evt.currentTarget as Card;
secondCard.gotoAndStop(secondCard.hiddenValue);
doLoseLife = true;
else
//this is the third card clicked,
//means the cards clicked do not match
//reset them
firstCard.gotoAndStop("back");
secondCard.gotoAndStop("back");
secondCard = null;
firstCard = evt.currentTarget as Card;
firstCard.gotoAndStop(firstCard.hiddenValue);
public function update(evt:Event)
handleUserInput();
handleGameLogic();
handleDraw();
if (gotoWin)
triggerGoToWin();
else if (gotoLose)
triggerGoToLose();
private function handleUserInput()
private function handleGameLogic()
if (firstCard != null && secondCard != null)
//check if same
if (firstCard.hiddenValue == secondCard.hiddenValue)
removeChild(firstCard);
removeChild(secondCard);
score += 10;
firstCard = null;
secondCard = null;
else if (doLoseLife)
life--; //considered as one attempt once both cards are flipped
doLoseLife = false;
if (currentLabel == "level1")
if (score >= 70)
gotoAndStop("level2")
else if (currentLabel == "level2")
if (score >= 150)
gotoAndStop("level3")
else if (currentLabel == "level3")
if (score >= 150)
gotoWin = true;
if (life <= 0)
gotoLose = true;
private function handleDraw()
//Handle display
txtScoreP1.text = String(score);
txtLife.text = String(life);
private function triggerGoToWin()
removeEventListener(Event.ENTER_FRAME, update);
gotoAndStop("win");
private function triggerGoToLose()
removeEventListener(Event.ENTER_FRAME, update);
gotoAndStop("lose");
//Misc Functions
private function resetGame()
for (var i in cards)
cards[i].gotoAndStop("back");
arrays actionscript-3 memory methods flash-cs6
arrays actionscript-3 memory methods flash-cs6
edited Nov 13 '18 at 2:46
Al Fahad
725821
725821
asked Mar 23 '14 at 17:46
InfandumInfandum
31
31
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
arrays
is not a class, you probably wanted to create an Array
.
See your error actually tells you everything you need to know:
1180: Call to a possibly udefined method arrays on line 80
Says that you are trying to call a not existing method which is called arrays
on line 80. I don't understand why people fear the errors and warnings of the compilers, they meant to help you, you just got to understand english.
If you don't understand the error, then there is the error code, search for the error code on google and you will find a solution. :)
ah yeah stupid mistake from me
– Infandum
Mar 23 '14 at 21:23
add a comment |
Your Answer
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
arrays
is not a class, you probably wanted to create an Array
.
See your error actually tells you everything you need to know:
1180: Call to a possibly udefined method arrays on line 80
Says that you are trying to call a not existing method which is called arrays
on line 80. I don't understand why people fear the errors and warnings of the compilers, they meant to help you, you just got to understand english.
If you don't understand the error, then there is the error code, search for the error code on google and you will find a solution. :)
ah yeah stupid mistake from me
– Infandum
Mar 23 '14 at 21:23
add a comment |
arrays
is not a class, you probably wanted to create an Array
.
See your error actually tells you everything you need to know:
1180: Call to a possibly udefined method arrays on line 80
Says that you are trying to call a not existing method which is called arrays
on line 80. I don't understand why people fear the errors and warnings of the compilers, they meant to help you, you just got to understand english.
If you don't understand the error, then there is the error code, search for the error code on google and you will find a solution. :)
ah yeah stupid mistake from me
– Infandum
Mar 23 '14 at 21:23
add a comment |
arrays
is not a class, you probably wanted to create an Array
.
See your error actually tells you everything you need to know:
1180: Call to a possibly udefined method arrays on line 80
Says that you are trying to call a not existing method which is called arrays
on line 80. I don't understand why people fear the errors and warnings of the compilers, they meant to help you, you just got to understand english.
If you don't understand the error, then there is the error code, search for the error code on google and you will find a solution. :)
arrays
is not a class, you probably wanted to create an Array
.
See your error actually tells you everything you need to know:
1180: Call to a possibly udefined method arrays on line 80
Says that you are trying to call a not existing method which is called arrays
on line 80. I don't understand why people fear the errors and warnings of the compilers, they meant to help you, you just got to understand english.
If you don't understand the error, then there is the error code, search for the error code on google and you will find a solution. :)
answered Mar 23 '14 at 17:50
ZhafurZhafur
1,51311130
1,51311130
ah yeah stupid mistake from me
– Infandum
Mar 23 '14 at 21:23
add a comment |
ah yeah stupid mistake from me
– Infandum
Mar 23 '14 at 21:23
ah yeah stupid mistake from me
– Infandum
Mar 23 '14 at 21:23
ah yeah stupid mistake from me
– Infandum
Mar 23 '14 at 21:23
add a comment |
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