Using static libraries with CocoaPods 1.5 no such module at import










0















With CocoaPods 1.5 released I am trying to migrate from having 10-15 dynamic pods in my projects to having them as static libraries instead, with the goal of speeding up my app start time.



At this stage my simple (i.e., simplistic) attempt has been to remove the use_frameworks command when running my pod install. This indeed transforms my pods to static libraries. But it also produces a series of "No Such Module" throughout my project when trying to import my Pods (e.g., "No such Module PureLayout or no such Module FirebaseMessaging).



I am not super versed in all the intricacies of pods and dynamic/ static libraries and have tried for the past day to find good documentation on how to properly import, use and deploy static libraries for a Swift Project but could not find clear guidelines.



I am using XCode 10.1 and CocoaPod 1.5.2 (client version).



Could anyone help me by providing links to detailed instructions on how to move from dynamic to static libraries?



Thanks a ton!










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    0















    With CocoaPods 1.5 released I am trying to migrate from having 10-15 dynamic pods in my projects to having them as static libraries instead, with the goal of speeding up my app start time.



    At this stage my simple (i.e., simplistic) attempt has been to remove the use_frameworks command when running my pod install. This indeed transforms my pods to static libraries. But it also produces a series of "No Such Module" throughout my project when trying to import my Pods (e.g., "No such Module PureLayout or no such Module FirebaseMessaging).



    I am not super versed in all the intricacies of pods and dynamic/ static libraries and have tried for the past day to find good documentation on how to properly import, use and deploy static libraries for a Swift Project but could not find clear guidelines.



    I am using XCode 10.1 and CocoaPod 1.5.2 (client version).



    Could anyone help me by providing links to detailed instructions on how to move from dynamic to static libraries?



    Thanks a ton!










    share|improve this question
























      0












      0








      0








      With CocoaPods 1.5 released I am trying to migrate from having 10-15 dynamic pods in my projects to having them as static libraries instead, with the goal of speeding up my app start time.



      At this stage my simple (i.e., simplistic) attempt has been to remove the use_frameworks command when running my pod install. This indeed transforms my pods to static libraries. But it also produces a series of "No Such Module" throughout my project when trying to import my Pods (e.g., "No such Module PureLayout or no such Module FirebaseMessaging).



      I am not super versed in all the intricacies of pods and dynamic/ static libraries and have tried for the past day to find good documentation on how to properly import, use and deploy static libraries for a Swift Project but could not find clear guidelines.



      I am using XCode 10.1 and CocoaPod 1.5.2 (client version).



      Could anyone help me by providing links to detailed instructions on how to move from dynamic to static libraries?



      Thanks a ton!










      share|improve this question














      With CocoaPods 1.5 released I am trying to migrate from having 10-15 dynamic pods in my projects to having them as static libraries instead, with the goal of speeding up my app start time.



      At this stage my simple (i.e., simplistic) attempt has been to remove the use_frameworks command when running my pod install. This indeed transforms my pods to static libraries. But it also produces a series of "No Such Module" throughout my project when trying to import my Pods (e.g., "No such Module PureLayout or no such Module FirebaseMessaging).



      I am not super versed in all the intricacies of pods and dynamic/ static libraries and have tried for the past day to find good documentation on how to properly import, use and deploy static libraries for a Swift Project but could not find clear guidelines.



      I am using XCode 10.1 and CocoaPod 1.5.2 (client version).



      Could anyone help me by providing links to detailed instructions on how to move from dynamic to static libraries?



      Thanks a ton!







      ios swift cocoapods static-libraries






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      asked Nov 12 '18 at 15:01









      FrancFranc

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          CocoaPods 1.5.0 introduced use_modular_headers! to still provide module support with static libraries. Details in the release notes.



          Alternatively you could change the modular imports in your sources to file imports.



          I'd also recommend trying out the CocoaPods 1.6.0 beta since it has several fixes for static/dynamic library and framework issues.






          share|improve this answer























          • It works! I don't understand why but it did the trick :) What are the modular headers for and why not including them prevented my app to compile my pods?

            – Franc
            Nov 14 '18 at 3:27











          • CocoaPods does not generate modules for static libraries unless use_modular_headers! is specified.

            – Paul Beusterien
            Nov 14 '18 at 5:11










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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          CocoaPods 1.5.0 introduced use_modular_headers! to still provide module support with static libraries. Details in the release notes.



          Alternatively you could change the modular imports in your sources to file imports.



          I'd also recommend trying out the CocoaPods 1.6.0 beta since it has several fixes for static/dynamic library and framework issues.






          share|improve this answer























          • It works! I don't understand why but it did the trick :) What are the modular headers for and why not including them prevented my app to compile my pods?

            – Franc
            Nov 14 '18 at 3:27











          • CocoaPods does not generate modules for static libraries unless use_modular_headers! is specified.

            – Paul Beusterien
            Nov 14 '18 at 5:11















          0














          CocoaPods 1.5.0 introduced use_modular_headers! to still provide module support with static libraries. Details in the release notes.



          Alternatively you could change the modular imports in your sources to file imports.



          I'd also recommend trying out the CocoaPods 1.6.0 beta since it has several fixes for static/dynamic library and framework issues.






          share|improve this answer























          • It works! I don't understand why but it did the trick :) What are the modular headers for and why not including them prevented my app to compile my pods?

            – Franc
            Nov 14 '18 at 3:27











          • CocoaPods does not generate modules for static libraries unless use_modular_headers! is specified.

            – Paul Beusterien
            Nov 14 '18 at 5:11













          0












          0








          0







          CocoaPods 1.5.0 introduced use_modular_headers! to still provide module support with static libraries. Details in the release notes.



          Alternatively you could change the modular imports in your sources to file imports.



          I'd also recommend trying out the CocoaPods 1.6.0 beta since it has several fixes for static/dynamic library and framework issues.






          share|improve this answer













          CocoaPods 1.5.0 introduced use_modular_headers! to still provide module support with static libraries. Details in the release notes.



          Alternatively you could change the modular imports in your sources to file imports.



          I'd also recommend trying out the CocoaPods 1.6.0 beta since it has several fixes for static/dynamic library and framework issues.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 12 '18 at 16:03









          Paul BeusterienPaul Beusterien

          13.7k43679




          13.7k43679












          • It works! I don't understand why but it did the trick :) What are the modular headers for and why not including them prevented my app to compile my pods?

            – Franc
            Nov 14 '18 at 3:27











          • CocoaPods does not generate modules for static libraries unless use_modular_headers! is specified.

            – Paul Beusterien
            Nov 14 '18 at 5:11

















          • It works! I don't understand why but it did the trick :) What are the modular headers for and why not including them prevented my app to compile my pods?

            – Franc
            Nov 14 '18 at 3:27











          • CocoaPods does not generate modules for static libraries unless use_modular_headers! is specified.

            – Paul Beusterien
            Nov 14 '18 at 5:11
















          It works! I don't understand why but it did the trick :) What are the modular headers for and why not including them prevented my app to compile my pods?

          – Franc
          Nov 14 '18 at 3:27





          It works! I don't understand why but it did the trick :) What are the modular headers for and why not including them prevented my app to compile my pods?

          – Franc
          Nov 14 '18 at 3:27













          CocoaPods does not generate modules for static libraries unless use_modular_headers! is specified.

          – Paul Beusterien
          Nov 14 '18 at 5:11





          CocoaPods does not generate modules for static libraries unless use_modular_headers! is specified.

          – Paul Beusterien
          Nov 14 '18 at 5:11

















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