How to prevent an object from rotating about or moving relative to particular axis on pybullet?



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1















There are several vague descriptions of ways to do this, like "use the createMultiBody method" or "use maximal coordinates", but there is no other information.



To be more specific, I am loading objects I created with SolidWorks using the loadURDF method, but I want them to only rotate about their z axis, and only move about their x and y axes. How can I achieve this? Is there a way to enable this for the entire environment?



Edit: Here's what I basically want to do:



import pybullet as p

p.connect(p.DIRECT)

OBJECT_1 = p.loadURDF("/location/of/object1.urdf")
OBJECT_2 = p.loadURDF("/location/of/object2.urdf")
OBJECT_3 = p.loadURDF("/location/of/object3.urdf")
OBJECT_4 = p.loadURDF("/location/of/object4.urdf")

# code to prevent the motion of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the z axis.

# code to prevent the rotation of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the x and y axes.

while True:
p.stepSimulation()

p.disconnect()









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  • You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.

    – Mehraban
    Oct 25 '17 at 13:46

















1















There are several vague descriptions of ways to do this, like "use the createMultiBody method" or "use maximal coordinates", but there is no other information.



To be more specific, I am loading objects I created with SolidWorks using the loadURDF method, but I want them to only rotate about their z axis, and only move about their x and y axes. How can I achieve this? Is there a way to enable this for the entire environment?



Edit: Here's what I basically want to do:



import pybullet as p

p.connect(p.DIRECT)

OBJECT_1 = p.loadURDF("/location/of/object1.urdf")
OBJECT_2 = p.loadURDF("/location/of/object2.urdf")
OBJECT_3 = p.loadURDF("/location/of/object3.urdf")
OBJECT_4 = p.loadURDF("/location/of/object4.urdf")

# code to prevent the motion of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the z axis.

# code to prevent the rotation of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the x and y axes.

while True:
p.stepSimulation()

p.disconnect()









share|improve this question
























  • You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.

    – Mehraban
    Oct 25 '17 at 13:46













1












1








1








There are several vague descriptions of ways to do this, like "use the createMultiBody method" or "use maximal coordinates", but there is no other information.



To be more specific, I am loading objects I created with SolidWorks using the loadURDF method, but I want them to only rotate about their z axis, and only move about their x and y axes. How can I achieve this? Is there a way to enable this for the entire environment?



Edit: Here's what I basically want to do:



import pybullet as p

p.connect(p.DIRECT)

OBJECT_1 = p.loadURDF("/location/of/object1.urdf")
OBJECT_2 = p.loadURDF("/location/of/object2.urdf")
OBJECT_3 = p.loadURDF("/location/of/object3.urdf")
OBJECT_4 = p.loadURDF("/location/of/object4.urdf")

# code to prevent the motion of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the z axis.

# code to prevent the rotation of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the x and y axes.

while True:
p.stepSimulation()

p.disconnect()









share|improve this question
















There are several vague descriptions of ways to do this, like "use the createMultiBody method" or "use maximal coordinates", but there is no other information.



To be more specific, I am loading objects I created with SolidWorks using the loadURDF method, but I want them to only rotate about their z axis, and only move about their x and y axes. How can I achieve this? Is there a way to enable this for the entire environment?



Edit: Here's what I basically want to do:



import pybullet as p

p.connect(p.DIRECT)

OBJECT_1 = p.loadURDF("/location/of/object1.urdf")
OBJECT_2 = p.loadURDF("/location/of/object2.urdf")
OBJECT_3 = p.loadURDF("/location/of/object3.urdf")
OBJECT_4 = p.loadURDF("/location/of/object4.urdf")

# code to prevent the motion of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the z axis.

# code to prevent the rotation of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the x and y axes.

while True:
p.stepSimulation()

p.disconnect()






python physics-engine bulletphysics bullet






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edited Oct 25 '17 at 14:28







Abdul Rahman Dabbour

















asked Oct 25 '17 at 13:34









Abdul Rahman DabbourAbdul Rahman Dabbour

467




467












  • You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.

    – Mehraban
    Oct 25 '17 at 13:46

















  • You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.

    – Mehraban
    Oct 25 '17 at 13:46
















You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.

– Mehraban
Oct 25 '17 at 13:46





You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.

– Mehraban
Oct 25 '17 at 13:46












1 Answer
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oldest

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0














I found a semi-satisfying solution a while ago; if a better one exists, please do share.



Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.






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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    I found a semi-satisfying solution a while ago; if a better one exists, please do share.



    Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.






    share|improve this answer



























      0














      I found a semi-satisfying solution a while ago; if a better one exists, please do share.



      Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.






      share|improve this answer

























        0












        0








        0







        I found a semi-satisfying solution a while ago; if a better one exists, please do share.



        Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.






        share|improve this answer













        I found a semi-satisfying solution a while ago; if a better one exists, please do share.



        Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 15 '18 at 15:51









        Abdul Rahman DabbourAbdul Rahman Dabbour

        467




        467





























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