How to prevent an object from rotating about or moving relative to particular axis on pybullet?
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There are several vague descriptions of ways to do this, like "use the createMultiBody
method" or "use maximal coordinates", but there is no other information.
To be more specific, I am loading objects I created with SolidWorks using the loadURDF
method, but I want them to only rotate about their z axis, and only move about their x and y axes. How can I achieve this? Is there a way to enable this for the entire environment?
Edit: Here's what I basically want to do:
import pybullet as p
p.connect(p.DIRECT)
OBJECT_1 = p.loadURDF("/location/of/object1.urdf")
OBJECT_2 = p.loadURDF("/location/of/object2.urdf")
OBJECT_3 = p.loadURDF("/location/of/object3.urdf")
OBJECT_4 = p.loadURDF("/location/of/object4.urdf")
# code to prevent the motion of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the z axis.
# code to prevent the rotation of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the x and y axes.
while True:
p.stepSimulation()
p.disconnect()
python physics-engine bulletphysics bullet
add a comment |
There are several vague descriptions of ways to do this, like "use the createMultiBody
method" or "use maximal coordinates", but there is no other information.
To be more specific, I am loading objects I created with SolidWorks using the loadURDF
method, but I want them to only rotate about their z axis, and only move about their x and y axes. How can I achieve this? Is there a way to enable this for the entire environment?
Edit: Here's what I basically want to do:
import pybullet as p
p.connect(p.DIRECT)
OBJECT_1 = p.loadURDF("/location/of/object1.urdf")
OBJECT_2 = p.loadURDF("/location/of/object2.urdf")
OBJECT_3 = p.loadURDF("/location/of/object3.urdf")
OBJECT_4 = p.loadURDF("/location/of/object4.urdf")
# code to prevent the motion of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the z axis.
# code to prevent the rotation of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the x and y axes.
while True:
p.stepSimulation()
p.disconnect()
python physics-engine bulletphysics bullet
You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.
– Mehraban
Oct 25 '17 at 13:46
add a comment |
There are several vague descriptions of ways to do this, like "use the createMultiBody
method" or "use maximal coordinates", but there is no other information.
To be more specific, I am loading objects I created with SolidWorks using the loadURDF
method, but I want them to only rotate about their z axis, and only move about their x and y axes. How can I achieve this? Is there a way to enable this for the entire environment?
Edit: Here's what I basically want to do:
import pybullet as p
p.connect(p.DIRECT)
OBJECT_1 = p.loadURDF("/location/of/object1.urdf")
OBJECT_2 = p.loadURDF("/location/of/object2.urdf")
OBJECT_3 = p.loadURDF("/location/of/object3.urdf")
OBJECT_4 = p.loadURDF("/location/of/object4.urdf")
# code to prevent the motion of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the z axis.
# code to prevent the rotation of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the x and y axes.
while True:
p.stepSimulation()
p.disconnect()
python physics-engine bulletphysics bullet
There are several vague descriptions of ways to do this, like "use the createMultiBody
method" or "use maximal coordinates", but there is no other information.
To be more specific, I am loading objects I created with SolidWorks using the loadURDF
method, but I want them to only rotate about their z axis, and only move about their x and y axes. How can I achieve this? Is there a way to enable this for the entire environment?
Edit: Here's what I basically want to do:
import pybullet as p
p.connect(p.DIRECT)
OBJECT_1 = p.loadURDF("/location/of/object1.urdf")
OBJECT_2 = p.loadURDF("/location/of/object2.urdf")
OBJECT_3 = p.loadURDF("/location/of/object3.urdf")
OBJECT_4 = p.loadURDF("/location/of/object4.urdf")
# code to prevent the motion of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the z axis.
# code to prevent the rotation of OBJECT_1, OBJECT_2, OBJECT_3, and OBJECT_4
# (or the entire simulation) along the x and y axes.
while True:
p.stepSimulation()
p.disconnect()
python physics-engine bulletphysics bullet
python physics-engine bulletphysics bullet
edited Oct 25 '17 at 14:28
Abdul Rahman Dabbour
asked Oct 25 '17 at 13:34
Abdul Rahman DabbourAbdul Rahman Dabbour
467
467
You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.
– Mehraban
Oct 25 '17 at 13:46
add a comment |
You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.
– Mehraban
Oct 25 '17 at 13:46
You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.
– Mehraban
Oct 25 '17 at 13:46
You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.
– Mehraban
Oct 25 '17 at 13:46
add a comment |
1 Answer
1
active
oldest
votes
I found a semi-satisfying solution a while ago; if a better one exists, please do share.
Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I found a semi-satisfying solution a while ago; if a better one exists, please do share.
Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.
add a comment |
I found a semi-satisfying solution a while ago; if a better one exists, please do share.
Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.
add a comment |
I found a semi-satisfying solution a while ago; if a better one exists, please do share.
Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.
I found a semi-satisfying solution a while ago; if a better one exists, please do share.
Whereas you cannot do this from the python bindings of Bullet, it is possible to introduce these constraints from the URDF (or SDF) file by introducing a 'world' link without a collision shape, then defining constraints between the world and the object. As an example, refer to this example of a biped multibody constrained to moving in the y and z axes.
answered Nov 15 '18 at 15:51
Abdul Rahman DabbourAbdul Rahman Dabbour
467
467
add a comment |
add a comment |
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You should provide a minimal, working version of your problem, like your code with objects which rotate across all axis. This way chances are low you get what you want.
– Mehraban
Oct 25 '17 at 13:46