OnStateChanged Method in Flutter
In Flutter, is there a method like onStateChanged which is called when the state of the page changes?
setState(()
widget._loadCompleted = true;
widget._loading = false;
);
I'm trying to set the two bool values in setState()
method. I'm setting states for several other reasons. So I want to know if the last state change was for this particular reason.
flutter state
add a comment |
In Flutter, is there a method like onStateChanged which is called when the state of the page changes?
setState(()
widget._loadCompleted = true;
widget._loading = false;
);
I'm trying to set the two bool values in setState()
method. I'm setting states for several other reasons. So I want to know if the last state change was for this particular reason.
flutter state
How wouldonStateChanged
help? There is no such thing anyway.
– Günter Zöchbauer
Nov 15 '18 at 7:21
@Vishnu I edited my answer with code, did that help you?
– CopsOnRoad
Nov 17 '18 at 5:58
add a comment |
In Flutter, is there a method like onStateChanged which is called when the state of the page changes?
setState(()
widget._loadCompleted = true;
widget._loading = false;
);
I'm trying to set the two bool values in setState()
method. I'm setting states for several other reasons. So I want to know if the last state change was for this particular reason.
flutter state
In Flutter, is there a method like onStateChanged which is called when the state of the page changes?
setState(()
widget._loadCompleted = true;
widget._loading = false;
);
I'm trying to set the two bool values in setState()
method. I'm setting states for several other reasons. So I want to know if the last state change was for this particular reason.
flutter state
flutter state
edited Nov 17 '18 at 8:08
CopsOnRoad
5,36922228
5,36922228
asked Nov 15 '18 at 7:16
Vishnu Maheswaran KVishnu Maheswaran K
1147
1147
How wouldonStateChanged
help? There is no such thing anyway.
– Günter Zöchbauer
Nov 15 '18 at 7:21
@Vishnu I edited my answer with code, did that help you?
– CopsOnRoad
Nov 17 '18 at 5:58
add a comment |
How wouldonStateChanged
help? There is no such thing anyway.
– Günter Zöchbauer
Nov 15 '18 at 7:21
@Vishnu I edited my answer with code, did that help you?
– CopsOnRoad
Nov 17 '18 at 5:58
How would
onStateChanged
help? There is no such thing anyway.– Günter Zöchbauer
Nov 15 '18 at 7:21
How would
onStateChanged
help? There is no such thing anyway.– Günter Zöchbauer
Nov 15 '18 at 7:21
@Vishnu I edited my answer with code, did that help you?
– CopsOnRoad
Nov 17 '18 at 5:58
@Vishnu I edited my answer with code, did that help you?
– CopsOnRoad
Nov 17 '18 at 5:58
add a comment |
1 Answer
1
active
oldest
votes
As Günter mentioned, there is no such thing like onStateChanged()
. You have to deal it in build()
method.
If I got you right, you can use like this:
class _MyAppState extends State<MyApp>
bool myFlag = false; // initially set to false
void _doYourWork()
setState(() => myFlag = true); // set to true here
@override
Widget build(BuildContext context)
if (myFlag)
// setState() just got called
else
// we are building fresh for the first time.
myFlag = false;
return yourWidget();
After this build()
will receive myFlag
value to true
and it can then set to false
again. So, you can do this trick.
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
As Günter mentioned, there is no such thing like onStateChanged()
. You have to deal it in build()
method.
If I got you right, you can use like this:
class _MyAppState extends State<MyApp>
bool myFlag = false; // initially set to false
void _doYourWork()
setState(() => myFlag = true); // set to true here
@override
Widget build(BuildContext context)
if (myFlag)
// setState() just got called
else
// we are building fresh for the first time.
myFlag = false;
return yourWidget();
After this build()
will receive myFlag
value to true
and it can then set to false
again. So, you can do this trick.
add a comment |
As Günter mentioned, there is no such thing like onStateChanged()
. You have to deal it in build()
method.
If I got you right, you can use like this:
class _MyAppState extends State<MyApp>
bool myFlag = false; // initially set to false
void _doYourWork()
setState(() => myFlag = true); // set to true here
@override
Widget build(BuildContext context)
if (myFlag)
// setState() just got called
else
// we are building fresh for the first time.
myFlag = false;
return yourWidget();
After this build()
will receive myFlag
value to true
and it can then set to false
again. So, you can do this trick.
add a comment |
As Günter mentioned, there is no such thing like onStateChanged()
. You have to deal it in build()
method.
If I got you right, you can use like this:
class _MyAppState extends State<MyApp>
bool myFlag = false; // initially set to false
void _doYourWork()
setState(() => myFlag = true); // set to true here
@override
Widget build(BuildContext context)
if (myFlag)
// setState() just got called
else
// we are building fresh for the first time.
myFlag = false;
return yourWidget();
After this build()
will receive myFlag
value to true
and it can then set to false
again. So, you can do this trick.
As Günter mentioned, there is no such thing like onStateChanged()
. You have to deal it in build()
method.
If I got you right, you can use like this:
class _MyAppState extends State<MyApp>
bool myFlag = false; // initially set to false
void _doYourWork()
setState(() => myFlag = true); // set to true here
@override
Widget build(BuildContext context)
if (myFlag)
// setState() just got called
else
// we are building fresh for the first time.
myFlag = false;
return yourWidget();
After this build()
will receive myFlag
value to true
and it can then set to false
again. So, you can do this trick.
edited Nov 15 '18 at 14:17
answered Nov 15 '18 at 8:19
CopsOnRoadCopsOnRoad
5,36922228
5,36922228
add a comment |
add a comment |
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How would
onStateChanged
help? There is no such thing anyway.– Günter Zöchbauer
Nov 15 '18 at 7:21
@Vishnu I edited my answer with code, did that help you?
– CopsOnRoad
Nov 17 '18 at 5:58