Java Fx resizing scene to stage
I searched but could not find anything close to the problem that I am having with Fx. I am using Java Fx/JDK 8 and having problems with resizing the scene(s). The below code below loads only one screen at a time in scene graph, and switches between the screens. The problem is when I resize the stage. The scene is not being resized with the stage. Nothing fancy in FXML files only anchor pane and a few components.Thanks in advance.
public class ScreensFramework extends Application
static String main = "main";
static String mainFile = "Main.fxml";
static String play = "play";
static String playFile = "Play.fxml";
public static void main(String args)
launch(args);
@Override
public void start(Stage mainStage)
ScreensController mainContainer = new ScreensController();
mainContainer.loadScreen(ScreensFramework.main, ScreensFramework.mainFile);
mainContainer.loadScreen(ScreensFramework.play, ScreensFramework.playFile);
mainContainer.setScreen(ScreensFramework.main);
AnchorPane root = new AnchorPane();
root.getChildren().setAll(mainContainer);
Scene scene = new Scene(root);
mainStage.setScene(scene);
//This did not work out either
mainStage.heightProperty().addListener((observable, oldValue, newValue) ->
root.getScene().prefHeight((double) newValue);
);
mainStage.show();
public class MainController implements Initializable, ControlledScreen
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb)
public void setScreenParent(ScreensController screenParent)
myController = screenParent;
public class PlayController implements Initializable, ControlledScreen
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb)
public void setScreenParent(ScreensController screenParent)
myController = screenParent;
public class ScreensController extends AnchorPane
private HashMap<String, Node> screens = new HashMap<>();
public void addScreen(String name, Node screen)
screens.put(name, screen);
public boolean loadScreen(String name, String resource)
try
FXMLLoader myLoader = new FXMLLoader(getClass().getResource(resource));
Parent loadScreen = (Parent) myLoader.load();
ControlledScreen myScreenControler = ((ControlledScreen) myLoader.getController());
myScreenControler.setScreenParent(this);
addScreen(name, loadScreen);
return true;
catch (Exception e)
System.out.println(e.getMessage());
return false;
public boolean setScreen(final String name)
if (screens.get(name) != null)
if (!getChildren().isEmpty())
getChildren().remove(0); //remove the displayed screen
getChildren().add(0, screens.get(name)); //add the screen
else
getChildren().add(screens.get(name));
return true;
else
return false;
java javafx javafx-8 javafx-2
add a comment |
I searched but could not find anything close to the problem that I am having with Fx. I am using Java Fx/JDK 8 and having problems with resizing the scene(s). The below code below loads only one screen at a time in scene graph, and switches between the screens. The problem is when I resize the stage. The scene is not being resized with the stage. Nothing fancy in FXML files only anchor pane and a few components.Thanks in advance.
public class ScreensFramework extends Application
static String main = "main";
static String mainFile = "Main.fxml";
static String play = "play";
static String playFile = "Play.fxml";
public static void main(String args)
launch(args);
@Override
public void start(Stage mainStage)
ScreensController mainContainer = new ScreensController();
mainContainer.loadScreen(ScreensFramework.main, ScreensFramework.mainFile);
mainContainer.loadScreen(ScreensFramework.play, ScreensFramework.playFile);
mainContainer.setScreen(ScreensFramework.main);
AnchorPane root = new AnchorPane();
root.getChildren().setAll(mainContainer);
Scene scene = new Scene(root);
mainStage.setScene(scene);
//This did not work out either
mainStage.heightProperty().addListener((observable, oldValue, newValue) ->
root.getScene().prefHeight((double) newValue);
);
mainStage.show();
public class MainController implements Initializable, ControlledScreen
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb)
public void setScreenParent(ScreensController screenParent)
myController = screenParent;
public class PlayController implements Initializable, ControlledScreen
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb)
public void setScreenParent(ScreensController screenParent)
myController = screenParent;
public class ScreensController extends AnchorPane
private HashMap<String, Node> screens = new HashMap<>();
public void addScreen(String name, Node screen)
screens.put(name, screen);
public boolean loadScreen(String name, String resource)
try
FXMLLoader myLoader = new FXMLLoader(getClass().getResource(resource));
Parent loadScreen = (Parent) myLoader.load();
ControlledScreen myScreenControler = ((ControlledScreen) myLoader.getController());
myScreenControler.setScreenParent(this);
addScreen(name, loadScreen);
return true;
catch (Exception e)
System.out.println(e.getMessage());
return false;
public boolean setScreen(final String name)
if (screens.get(name) != null)
if (!getChildren().isEmpty())
getChildren().remove(0); //remove the displayed screen
getChildren().add(0, screens.get(name)); //add the screen
else
getChildren().add(screens.get(name));
return true;
else
return false;
java javafx javafx-8 javafx-2
There are series of issues in your code. It would be difficult to identify your problem by guessing the missing parts. Can you please provide a Minimal, Complete, and Verifiable example.
– Sai Dandem
Nov 14 '18 at 5:11
The info provided seems sufficient to identify the error. BTW: theremove
+add
calls for non-empty child lists insetScreen
could be replaced with aset
call. Furthermore I recommend storing the result ofscreens.get
in a local variable to avoid multiple accesses to the map.
– fabian
Nov 14 '18 at 11:57
add a comment |
I searched but could not find anything close to the problem that I am having with Fx. I am using Java Fx/JDK 8 and having problems with resizing the scene(s). The below code below loads only one screen at a time in scene graph, and switches between the screens. The problem is when I resize the stage. The scene is not being resized with the stage. Nothing fancy in FXML files only anchor pane and a few components.Thanks in advance.
public class ScreensFramework extends Application
static String main = "main";
static String mainFile = "Main.fxml";
static String play = "play";
static String playFile = "Play.fxml";
public static void main(String args)
launch(args);
@Override
public void start(Stage mainStage)
ScreensController mainContainer = new ScreensController();
mainContainer.loadScreen(ScreensFramework.main, ScreensFramework.mainFile);
mainContainer.loadScreen(ScreensFramework.play, ScreensFramework.playFile);
mainContainer.setScreen(ScreensFramework.main);
AnchorPane root = new AnchorPane();
root.getChildren().setAll(mainContainer);
Scene scene = new Scene(root);
mainStage.setScene(scene);
//This did not work out either
mainStage.heightProperty().addListener((observable, oldValue, newValue) ->
root.getScene().prefHeight((double) newValue);
);
mainStage.show();
public class MainController implements Initializable, ControlledScreen
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb)
public void setScreenParent(ScreensController screenParent)
myController = screenParent;
public class PlayController implements Initializable, ControlledScreen
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb)
public void setScreenParent(ScreensController screenParent)
myController = screenParent;
public class ScreensController extends AnchorPane
private HashMap<String, Node> screens = new HashMap<>();
public void addScreen(String name, Node screen)
screens.put(name, screen);
public boolean loadScreen(String name, String resource)
try
FXMLLoader myLoader = new FXMLLoader(getClass().getResource(resource));
Parent loadScreen = (Parent) myLoader.load();
ControlledScreen myScreenControler = ((ControlledScreen) myLoader.getController());
myScreenControler.setScreenParent(this);
addScreen(name, loadScreen);
return true;
catch (Exception e)
System.out.println(e.getMessage());
return false;
public boolean setScreen(final String name)
if (screens.get(name) != null)
if (!getChildren().isEmpty())
getChildren().remove(0); //remove the displayed screen
getChildren().add(0, screens.get(name)); //add the screen
else
getChildren().add(screens.get(name));
return true;
else
return false;
java javafx javafx-8 javafx-2
I searched but could not find anything close to the problem that I am having with Fx. I am using Java Fx/JDK 8 and having problems with resizing the scene(s). The below code below loads only one screen at a time in scene graph, and switches between the screens. The problem is when I resize the stage. The scene is not being resized with the stage. Nothing fancy in FXML files only anchor pane and a few components.Thanks in advance.
public class ScreensFramework extends Application
static String main = "main";
static String mainFile = "Main.fxml";
static String play = "play";
static String playFile = "Play.fxml";
public static void main(String args)
launch(args);
@Override
public void start(Stage mainStage)
ScreensController mainContainer = new ScreensController();
mainContainer.loadScreen(ScreensFramework.main, ScreensFramework.mainFile);
mainContainer.loadScreen(ScreensFramework.play, ScreensFramework.playFile);
mainContainer.setScreen(ScreensFramework.main);
AnchorPane root = new AnchorPane();
root.getChildren().setAll(mainContainer);
Scene scene = new Scene(root);
mainStage.setScene(scene);
//This did not work out either
mainStage.heightProperty().addListener((observable, oldValue, newValue) ->
root.getScene().prefHeight((double) newValue);
);
mainStage.show();
public class MainController implements Initializable, ControlledScreen
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb)
public void setScreenParent(ScreensController screenParent)
myController = screenParent;
public class PlayController implements Initializable, ControlledScreen
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb)
public void setScreenParent(ScreensController screenParent)
myController = screenParent;
public class ScreensController extends AnchorPane
private HashMap<String, Node> screens = new HashMap<>();
public void addScreen(String name, Node screen)
screens.put(name, screen);
public boolean loadScreen(String name, String resource)
try
FXMLLoader myLoader = new FXMLLoader(getClass().getResource(resource));
Parent loadScreen = (Parent) myLoader.load();
ControlledScreen myScreenControler = ((ControlledScreen) myLoader.getController());
myScreenControler.setScreenParent(this);
addScreen(name, loadScreen);
return true;
catch (Exception e)
System.out.println(e.getMessage());
return false;
public boolean setScreen(final String name)
if (screens.get(name) != null)
if (!getChildren().isEmpty())
getChildren().remove(0); //remove the displayed screen
getChildren().add(0, screens.get(name)); //add the screen
else
getChildren().add(screens.get(name));
return true;
else
return false;
java javafx javafx-8 javafx-2
java javafx javafx-8 javafx-2
asked Nov 14 '18 at 4:40
anupampunithanupampunith
6217
6217
There are series of issues in your code. It would be difficult to identify your problem by guessing the missing parts. Can you please provide a Minimal, Complete, and Verifiable example.
– Sai Dandem
Nov 14 '18 at 5:11
The info provided seems sufficient to identify the error. BTW: theremove
+add
calls for non-empty child lists insetScreen
could be replaced with aset
call. Furthermore I recommend storing the result ofscreens.get
in a local variable to avoid multiple accesses to the map.
– fabian
Nov 14 '18 at 11:57
add a comment |
There are series of issues in your code. It would be difficult to identify your problem by guessing the missing parts. Can you please provide a Minimal, Complete, and Verifiable example.
– Sai Dandem
Nov 14 '18 at 5:11
The info provided seems sufficient to identify the error. BTW: theremove
+add
calls for non-empty child lists insetScreen
could be replaced with aset
call. Furthermore I recommend storing the result ofscreens.get
in a local variable to avoid multiple accesses to the map.
– fabian
Nov 14 '18 at 11:57
There are series of issues in your code. It would be difficult to identify your problem by guessing the missing parts. Can you please provide a Minimal, Complete, and Verifiable example.
– Sai Dandem
Nov 14 '18 at 5:11
There are series of issues in your code. It would be difficult to identify your problem by guessing the missing parts. Can you please provide a Minimal, Complete, and Verifiable example.
– Sai Dandem
Nov 14 '18 at 5:11
The info provided seems sufficient to identify the error. BTW: the
remove
+add
calls for non-empty child lists in setScreen
could be replaced with a set
call. Furthermore I recommend storing the result of screens.get
in a local variable to avoid multiple accesses to the map.– fabian
Nov 14 '18 at 11:57
The info provided seems sufficient to identify the error. BTW: the
remove
+add
calls for non-empty child lists in setScreen
could be replaced with a set
call. Furthermore I recommend storing the result of screens.get
in a local variable to avoid multiple accesses to the map.– fabian
Nov 14 '18 at 11:57
add a comment |
1 Answer
1
active
oldest
votes
You don't set the anchors for mainContainer
or it's children. This way mainContainer
simply is resized to it's preferred size and the children are resized to their preferred sizes. prefHeight()
does not assign the preferred height, but calculates it.
Assigning preferred sizes is not necessary though, if you use the anchor properties:
AnchorPane.setTopAnchor(mainContainer, 0d);
AnchorPane.setRightAnchor(mainContainer, 0d);
AnchorPane.setBottomAnchor(mainContainer, 0d);
AnchorPane.setLeftAnchor(mainContainer, 0d);
public void addScreen(String name, Node screen)
screens.put(name, screen);
AnchorPane.setTopAnchor(screen, 0d);
AnchorPane.setRightAnchor(screen, 0d);
AnchorPane.setBottomAnchor(screen, 0d);
AnchorPane.setLeftAnchor(screen, 0d);
Using StackPane
s instead of AnchorPane
s (both as scene root and as supertype of ScreensController
) would be much simpler though, since it resizes the children without the need to specify anchors.
That worked thanks.
– anupampunith
Nov 14 '18 at 19:50
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You don't set the anchors for mainContainer
or it's children. This way mainContainer
simply is resized to it's preferred size and the children are resized to their preferred sizes. prefHeight()
does not assign the preferred height, but calculates it.
Assigning preferred sizes is not necessary though, if you use the anchor properties:
AnchorPane.setTopAnchor(mainContainer, 0d);
AnchorPane.setRightAnchor(mainContainer, 0d);
AnchorPane.setBottomAnchor(mainContainer, 0d);
AnchorPane.setLeftAnchor(mainContainer, 0d);
public void addScreen(String name, Node screen)
screens.put(name, screen);
AnchorPane.setTopAnchor(screen, 0d);
AnchorPane.setRightAnchor(screen, 0d);
AnchorPane.setBottomAnchor(screen, 0d);
AnchorPane.setLeftAnchor(screen, 0d);
Using StackPane
s instead of AnchorPane
s (both as scene root and as supertype of ScreensController
) would be much simpler though, since it resizes the children without the need to specify anchors.
That worked thanks.
– anupampunith
Nov 14 '18 at 19:50
add a comment |
You don't set the anchors for mainContainer
or it's children. This way mainContainer
simply is resized to it's preferred size and the children are resized to their preferred sizes. prefHeight()
does not assign the preferred height, but calculates it.
Assigning preferred sizes is not necessary though, if you use the anchor properties:
AnchorPane.setTopAnchor(mainContainer, 0d);
AnchorPane.setRightAnchor(mainContainer, 0d);
AnchorPane.setBottomAnchor(mainContainer, 0d);
AnchorPane.setLeftAnchor(mainContainer, 0d);
public void addScreen(String name, Node screen)
screens.put(name, screen);
AnchorPane.setTopAnchor(screen, 0d);
AnchorPane.setRightAnchor(screen, 0d);
AnchorPane.setBottomAnchor(screen, 0d);
AnchorPane.setLeftAnchor(screen, 0d);
Using StackPane
s instead of AnchorPane
s (both as scene root and as supertype of ScreensController
) would be much simpler though, since it resizes the children without the need to specify anchors.
That worked thanks.
– anupampunith
Nov 14 '18 at 19:50
add a comment |
You don't set the anchors for mainContainer
or it's children. This way mainContainer
simply is resized to it's preferred size and the children are resized to their preferred sizes. prefHeight()
does not assign the preferred height, but calculates it.
Assigning preferred sizes is not necessary though, if you use the anchor properties:
AnchorPane.setTopAnchor(mainContainer, 0d);
AnchorPane.setRightAnchor(mainContainer, 0d);
AnchorPane.setBottomAnchor(mainContainer, 0d);
AnchorPane.setLeftAnchor(mainContainer, 0d);
public void addScreen(String name, Node screen)
screens.put(name, screen);
AnchorPane.setTopAnchor(screen, 0d);
AnchorPane.setRightAnchor(screen, 0d);
AnchorPane.setBottomAnchor(screen, 0d);
AnchorPane.setLeftAnchor(screen, 0d);
Using StackPane
s instead of AnchorPane
s (both as scene root and as supertype of ScreensController
) would be much simpler though, since it resizes the children without the need to specify anchors.
You don't set the anchors for mainContainer
or it's children. This way mainContainer
simply is resized to it's preferred size and the children are resized to their preferred sizes. prefHeight()
does not assign the preferred height, but calculates it.
Assigning preferred sizes is not necessary though, if you use the anchor properties:
AnchorPane.setTopAnchor(mainContainer, 0d);
AnchorPane.setRightAnchor(mainContainer, 0d);
AnchorPane.setBottomAnchor(mainContainer, 0d);
AnchorPane.setLeftAnchor(mainContainer, 0d);
public void addScreen(String name, Node screen)
screens.put(name, screen);
AnchorPane.setTopAnchor(screen, 0d);
AnchorPane.setRightAnchor(screen, 0d);
AnchorPane.setBottomAnchor(screen, 0d);
AnchorPane.setLeftAnchor(screen, 0d);
Using StackPane
s instead of AnchorPane
s (both as scene root and as supertype of ScreensController
) would be much simpler though, since it resizes the children without the need to specify anchors.
edited Nov 14 '18 at 11:59
answered Nov 14 '18 at 11:52
fabianfabian
52.5k115272
52.5k115272
That worked thanks.
– anupampunith
Nov 14 '18 at 19:50
add a comment |
That worked thanks.
– anupampunith
Nov 14 '18 at 19:50
That worked thanks.
– anupampunith
Nov 14 '18 at 19:50
That worked thanks.
– anupampunith
Nov 14 '18 at 19:50
add a comment |
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There are series of issues in your code. It would be difficult to identify your problem by guessing the missing parts. Can you please provide a Minimal, Complete, and Verifiable example.
– Sai Dandem
Nov 14 '18 at 5:11
The info provided seems sufficient to identify the error. BTW: the
remove
+add
calls for non-empty child lists insetScreen
could be replaced with aset
call. Furthermore I recommend storing the result ofscreens.get
in a local variable to avoid multiple accesses to the map.– fabian
Nov 14 '18 at 11:57