High Tier MTT: Shirso vs Blackspidey2099
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High Tier MTT: Shirso vs Blackspidey2099
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
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This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
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#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
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@shirso Would you mind going first since I assume you know more about my team than I do about yours?
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#3
Posted by
_KingofLatveria
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t4v
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#4
Posted by
shirso
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- 15 days, 24 minutes ago
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@blackspidey2099: Ok.
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#5
Posted by
shirso
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- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
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#6
Posted by
Stalin-Is-Steel
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T4v boi
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#7
Posted by
LanternBatman
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- 14 days, 18 hours ago
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Tag after every post.
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#8
Posted by
EmperorThanos-
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- 14 days, 10 hours ago
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@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
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Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
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#10
Posted by
shirso
(2907 posts)
- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#11
Posted by
blackspidey2099
(5574 posts)
- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#12
Posted by
geekryan
(2204 posts)
- 11 days, 22 hours ago
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T4V
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#13
Posted by
EmperorThanos-
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- 4 days, 2 hours ago
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@blackspidey2099: Bump 6 days
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#14
Edited by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
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#15
Posted by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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@shirso: @lanternbatman: my opener is up.
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#16
Posted by
shirso
(2907 posts)
- 1 day, 3 hours ago
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@blackspidey2099: Noice.
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High Tier MTT: Shirso vs Blackspidey2099
- EmperorThanos-
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
- Show Bio
This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
- blackspidey2099
- Follow
Forum Posts: 5574
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Followed by: 0
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#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
- Show Bio
@shirso Would you mind going first since I assume you know more about my team than I do about yours?
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#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
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t4v
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#4
Posted by
shirso
(2907 posts)
- 15 days, 24 minutes ago
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@blackspidey2099: Ok.
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#5
Posted by
shirso
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- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
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#6
Posted by
Stalin-Is-Steel
(3586 posts)
- 15 days, 5 minutes ago
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T4v boi
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#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
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Tag after every post.
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#8
Posted by
EmperorThanos-
(14920 posts)
- 14 days, 10 hours ago
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@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
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Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
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#10
Posted by
shirso
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- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#11
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blackspidey2099
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- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#12
Posted by
geekryan
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- 11 days, 22 hours ago
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T4V
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#13
Posted by
EmperorThanos-
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- 4 days, 2 hours ago
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@blackspidey2099: Bump 6 days
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#14
Edited by
blackspidey2099
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
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#15
Posted by
blackspidey2099
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@shirso: @lanternbatman: my opener is up.
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#16
Posted by
shirso
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@blackspidey2099: Noice.
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High Tier MTT: Shirso vs Blackspidey2099
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
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This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
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#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
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@shirso Would you mind going first since I assume you know more about my team than I do about yours?
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#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
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t4v
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#4
Posted by
shirso
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- 15 days, 24 minutes ago
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@blackspidey2099: Ok.
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#5
Posted by
shirso
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- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
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#6
Posted by
Stalin-Is-Steel
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- 15 days, 5 minutes ago
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T4v boi
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#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
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Tag after every post.
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#8
Posted by
EmperorThanos-
(14920 posts)
- 14 days, 10 hours ago
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@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
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Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
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#10
Posted by
shirso
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- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#11
Posted by
blackspidey2099
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- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#12
Posted by
geekryan
(2204 posts)
- 11 days, 22 hours ago
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T4V
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#13
Posted by
EmperorThanos-
(14920 posts)
- 4 days, 2 hours ago
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@blackspidey2099: Bump 6 days
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#14
Edited by
blackspidey2099
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- 1 day, 4 hours ago
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
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#15
Posted by
blackspidey2099
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@shirso: @lanternbatman: my opener is up.
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#16
Posted by
shirso
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@blackspidey2099: Noice.
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
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This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
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#2
Posted by
blackspidey2099
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- 15 days, 1 hour ago
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@shirso Would you mind going first since I assume you know more about my team than I do about yours?
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#3
Posted by
_KingofLatveria
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t4v
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#4
Posted by
shirso
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@blackspidey2099: Ok.
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#5
Posted by
shirso
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- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
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#6
Posted by
Stalin-Is-Steel
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T4v boi
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#7
Posted by
LanternBatman
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- 14 days, 18 hours ago
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Tag after every post.
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#8
Posted by
EmperorThanos-
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- 14 days, 10 hours ago
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@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
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Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
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#10
Posted by
shirso
(2907 posts)
- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#11
Posted by
blackspidey2099
(5574 posts)
- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#12
Posted by
geekryan
(2204 posts)
- 11 days, 22 hours ago
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T4V
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#13
Posted by
EmperorThanos-
(14920 posts)
- 4 days, 2 hours ago
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@blackspidey2099: Bump 6 days
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#14
Edited by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
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#15
Posted by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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@shirso: @lanternbatman: my opener is up.
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#16
Posted by
shirso
(2907 posts)
- 1 day, 3 hours ago
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@blackspidey2099: Noice.
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
- Show Bio
This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
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#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
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@shirso Would you mind going first since I assume you know more about my team than I do about yours?
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#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
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t4v
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#4
Posted by
shirso
(2907 posts)
- 15 days, 24 minutes ago
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@blackspidey2099: Ok.
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#5
Posted by
shirso
(2907 posts)
- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
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#6
Posted by
Stalin-Is-Steel
(3586 posts)
- 15 days, 5 minutes ago
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T4v boi
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#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
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Tag after every post.
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#8
Posted by
EmperorThanos-
(14920 posts)
- 14 days, 10 hours ago
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@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
- Show Bio
Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
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#10
Posted by
shirso
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- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#11
Posted by
blackspidey2099
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- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#12
Posted by
geekryan
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- 11 days, 22 hours ago
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T4V
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#13
Posted by
EmperorThanos-
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- 4 days, 2 hours ago
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@blackspidey2099: Bump 6 days
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#14
Edited by
blackspidey2099
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- 1 day, 4 hours ago
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
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#15
Posted by
blackspidey2099
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- 1 day, 4 hours ago
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@shirso: @lanternbatman: my opener is up.
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#16
Posted by
shirso
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- 1 day, 3 hours ago
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@blackspidey2099: Noice.
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
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This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
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#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
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@shirso Would you mind going first since I assume you know more about my team than I do about yours?
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#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
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t4v
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#4
Posted by
shirso
(2907 posts)
- 15 days, 24 minutes ago
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@blackspidey2099: Ok.
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#5
Posted by
shirso
(2907 posts)
- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
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#6
Posted by
Stalin-Is-Steel
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- 15 days, 5 minutes ago
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T4v boi
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#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
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Tag after every post.
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#8
Posted by
EmperorThanos-
(14920 posts)
- 14 days, 10 hours ago
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@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
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Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
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#10
Posted by
shirso
(2907 posts)
- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#11
Posted by
blackspidey2099
(5574 posts)
- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#12
Posted by
geekryan
(2204 posts)
- 11 days, 22 hours ago
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T4V
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#13
Posted by
EmperorThanos-
(14920 posts)
- 4 days, 2 hours ago
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@blackspidey2099: Bump 6 days
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#14
Edited by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
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#15
Posted by
blackspidey2099
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@shirso: @lanternbatman: my opener is up.
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#16
Posted by
shirso
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@blackspidey2099: Noice.
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
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This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
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#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
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@shirso Would you mind going first since I assume you know more about my team than I do about yours?
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#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
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t4v
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#4
Posted by
shirso
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- 15 days, 24 minutes ago
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@blackspidey2099: Ok.
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#5
Posted by
shirso
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- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
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#6
Posted by
Stalin-Is-Steel
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- 15 days, 5 minutes ago
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T4v boi
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#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
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Tag after every post.
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#8
Posted by
EmperorThanos-
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- 14 days, 10 hours ago
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@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
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Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
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#10
Posted by
shirso
(2907 posts)
- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#11
Posted by
blackspidey2099
(5574 posts)
- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#12
Posted by
geekryan
(2204 posts)
- 11 days, 22 hours ago
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T4V
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#13
Posted by
EmperorThanos-
(14920 posts)
- 4 days, 2 hours ago
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@blackspidey2099: Bump 6 days
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#14
Edited by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
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#15
Posted by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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@shirso: @lanternbatman: my opener is up.
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#16
Posted by
shirso
(2907 posts)
- 1 day, 3 hours ago
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@blackspidey2099: Noice.
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
- Show Bio
This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
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#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
- Show Bio
This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
- Show Bio
This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
#1
Edited by
EmperorThanos-
(14920 posts)
- 15 days, 1 hour ago
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This is the first round of the second edition of my high tier make a team tourney
@shirso
- Tangent Superman
- Manchester Black
- H'el
- 1 hour prep
- Perfect Teamwork
@blackspidey2099
- Iron Man
- Kang
- Thor
- 1 hour of prep
- Light speed reactions
Rules
- Win by Death, Incap or KO.
- Standard Gear.
- No Time Manipulation
- No speed steal
- No reality warping
- No Power Copying/stealing.
- No BFR
- No Summons, constructs or any other fodder stronger than 616 Bleeding Edge Iron Man. They cannot be amped either.
- Summons, constructs or other fodder are limited to 200
- Cloning is limited to 10
Voting Rules:
- Vote for the better debater
- Do not vote on which character you think you will win
- Give reasoning to your vote.
- I will count the total votes
- If I feel a vote in unjustified or biased I will not count it.
Battle ground
Indestructible planet with no other people on it except for the fighters
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#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
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@shirso Would you mind going first since I assume you know more about my team than I do about yours?
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#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
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@shirso Would you mind going first since I assume you know more about my team than I do about yours?
#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
- Show Bio
@shirso Would you mind going first since I assume you know more about my team than I do about yours?
#2
Posted by
blackspidey2099
(5574 posts)
- 15 days, 1 hour ago
- Show Bio
@shirso Would you mind going first since I assume you know more about my team than I do about yours?
- _KingofLatveria
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#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
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t4v
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#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
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t4v
#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
- Show Bio
t4v
#3
Posted by
_KingofLatveria
(16615 posts)
- 15 days, 1 hour ago
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t4v
- shirso
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#4
Posted by
shirso
(2907 posts)
- 15 days, 24 minutes ago
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@blackspidey2099: Ok.
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#4
Posted by
shirso
(2907 posts)
- 15 days, 24 minutes ago
- Show Bio
@blackspidey2099: Ok.
#4
Posted by
shirso
(2907 posts)
- 15 days, 24 minutes ago
- Show Bio
@blackspidey2099: Ok.
#4
Posted by
shirso
(2907 posts)
- 15 days, 24 minutes ago
- Show Bio
@blackspidey2099: Ok.
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#5
Posted by
shirso
(2907 posts)
- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
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#5
Posted by
shirso
(2907 posts)
- 15 days, 6 minutes ago
- Show Bio
@emperorthanos-: Is time travelling to gather intel allowed?
#5
Posted by
shirso
(2907 posts)
- 15 days, 6 minutes ago
- Show Bio
@emperorthanos-: Is time travelling to gather intel allowed?
#5
Posted by
shirso
(2907 posts)
- 15 days, 6 minutes ago
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@emperorthanos-: Is time travelling to gather intel allowed?
- Stalin-Is-Steel
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#6
Posted by
Stalin-Is-Steel
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- 15 days, 5 minutes ago
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T4v boi
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#6
Posted by
Stalin-Is-Steel
(3586 posts)
- 15 days, 5 minutes ago
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T4v boi
#6
Posted by
Stalin-Is-Steel
(3586 posts)
- 15 days, 5 minutes ago
- Show Bio
T4v boi
#6
Posted by
Stalin-Is-Steel
(3586 posts)
- 15 days, 5 minutes ago
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T4v boi
- LanternBatman
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#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
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Tag after every post.
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#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
- Show Bio
Tag after every post.
#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
- Show Bio
Tag after every post.
#7
Posted by
LanternBatman
(193 posts)
- 14 days, 18 hours ago
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Tag after every post.
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#8
Posted by
EmperorThanos-
(14920 posts)
- 14 days, 10 hours ago
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@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
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#8
Posted by
EmperorThanos-
(14920 posts)
- 14 days, 10 hours ago
- Show Bio
@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
#8
Posted by
EmperorThanos-
(14920 posts)
- 14 days, 10 hours ago
- Show Bio
@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
#8
Posted by
EmperorThanos-
(14920 posts)
- 14 days, 10 hours ago
- Show Bio
@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
No. Seeing into the future through pre cog or something similar is allowed
@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
@shirso said:
@emperorthanos-: Is time travelling to gather intel allowed?
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
- Show Bio
Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
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#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
- Show Bio
Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
- Show Bio
Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
#9
Edited by
shirso
(2907 posts)
- 12 days, 23 hours ago
- Show Bio
Feats
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Feats
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
Feats
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
Prep
I am not exactly sure tbh why I took this perk. I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
Then H'el makes them all invisible.
Battle Plan
Divide and Conquer
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
1-0
They chill a little while Thor and Kang makes their way back. H'el teleports Kang to the other side of the planet, and they give Thor the Stark treatment.
2-0
Rinse and repeat.
3-0
Initial Thoughts
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace. Still, I am aware that Kang does have some cool tech, so I am not assuming anything at this stage.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
Telekinesis
1)Restrains Superman, Superboy and Wonder Woman at the same time.
2)Psionic constructs heavily harm Superman.
3)Rips apart Superboy atom by atom.
4)Crushes Faora's heart.
Telepathy and Illusion Creation
1) Shows Supergirl an illusion of Krypton.
2) Makes Supergirl think she has been attacked by Superman.
Teleportation
1,2,3) Teleports Supergirl from Earth to the surface of the Sun.
4) Teleports the Fortress of Solitiude a large distance.
Stats
1) Casually slaps away a blizing Superman.
2,3,4) Smacks Superman into orbit.
Blitzes Superman, momentarily KO'ing him.
Superman comes in speeding from orbit and speedblitz H'El, hitting him with punches that shake the planet,punches that can be felt down to Earth's core and up to the Watch Tower in Earth's orbit. Despite all this H'el shows no sign of damage.
Withstood a punch from angry Supergirl without showing any sign of injury, while she bocunce back hurting her hands (He didn't moved a inch).
Other Versatility
1) Makes himself and Supergirl invisible.
2) Can make forcefields.
Shrinks down Supergirl and teleports her inside a miniature Kandor.
He can use telekinesis to ''see'' the surroundings to sense the presence of others for a thousand-mile radius.
That's it for now.
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
1) Makes Doomsday hate Imperiex instead of Superman. Doomsday is very hard to TP because of his nature and he had already adapted to Brainiac's TP before.
2,3,4) Switches Superman and Bizarro's minds. Even MMH can't do anything about this.
Gives Superman a stroke with his telekinesis.
Ragdolls Superman through mountains with his TK.
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
He has pretty awesome TK apart some standard Superman-esque powers.
Even the Tangent verse Powergirl, one of his lackeys, can take on a team of powerhouses like Wally, Guy Gardner, Black Lightning and their Tangent verse counterparts.
Restrains John Stewart telekinetically
Disables John's ring and toys with him for a bit.
Has some telepathy, forcibly enters John's mind.
Forcibly removes John's ring by TK
Ragdolls Superman
He has forcefields capable of tanking a pissed off Superman's punches
vs Pre crisis Barry Allen.
Fast enough to react to a serious Flash, can take several hits without much damage, so can his shields. Finishes the fight by telekinetically halting Barry's mental processes. Extremely impressive as Flashes have great TP resistance due to how fast their thoughts are.
The best thing is Tangent Superman was clearly holding back the entire fight while Barry was going all out.
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#10
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- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#10
Posted by
shirso
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- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
#10
Posted by
shirso
(2907 posts)
- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
#10
Posted by
shirso
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- 12 days, 23 hours ago
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@blackspidey2099: Opener's up.
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#11
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blackspidey2099
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- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#11
Posted by
blackspidey2099
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- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
#11
Posted by
blackspidey2099
(5574 posts)
- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
#11
Posted by
blackspidey2099
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- 12 days, 22 hours ago
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@shirso: Nice post, I'll try and get a response up ASAP.
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#12
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geekryan
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- 11 days, 22 hours ago
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T4V
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#12
Posted by
geekryan
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- 11 days, 22 hours ago
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T4V
#12
Posted by
geekryan
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- 11 days, 22 hours ago
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T4V
#12
Posted by
geekryan
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- 11 days, 22 hours ago
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T4V
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#13
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@blackspidey2099: Bump 6 days
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#13
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@blackspidey2099: Bump 6 days
#13
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- 4 days, 2 hours ago
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@blackspidey2099: Bump 6 days
#13
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@blackspidey2099: Bump 6 days
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#14
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blackspidey2099
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
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#14
Edited by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
#14
Edited by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
- Show Bio
TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
#14
Edited by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
- Show Bio
TEAM DIVINE FUTURE: Thor Odinson; Kang the Conqueror; Iron Man
Thor: Physical Powerhouse
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Kang: Temporal Titan
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Iron Man: Invincible Industrialist
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
Prep:
My team can use their prep to do a number of things. First, Kang will use his temporal mastery to look into the future and see who is on your team, and then look into the timestream to gain full knowledge on your team. If for some reason those don't work, he can just summon this time-stream viewer which Noh-Varr, Spider-Man, and Iron Man invented for the same purpose:
It shows them all the possible futures but also shows them the strongest transmission (ie. which is more likely to happen). So they will know your entire team's powers and plan for the battle to come.
With that knowledge, my team will know that they are facing 2 physical powerhouses, as well as 3 impressive telepaths/telekinetics. They will also know that two of them are Kryptonians, who get their power from the sun. This will give Iron Man the idea to use his sterile neutrinos which could neutralize Hyperion's powers (Hyperion #6), since Hyperion himself absorbs solar energy as the source of his powers - according to the handbook in Avengers NOW! #1.
Another device he can use, by getting Kang to summon it through time for him, would be his genetic disruptor. It is able to completely depower heroes including Sentry, Ares, Spider-Man, Ms. Marvel, etc.
The best part is that it can be targeted so it only depowers some people - as you can see in the last panel, villains like the Wrecking Crew, etc. are not depowered by the device. This means that Iron Man can use this device to depower your entire team without affecting Thor on our team.
Kang can also teleport Tony's z-gas and stun guns, which were able to take down the Silver Surfer.
Since no one on your team has any sort of gas filters, these fumes should take them down as they did the Silver Surfer (who doesn't even need to breathe).
Kang can also teleport Tony's security systems, which fire immobilization rays powerful enough to capture the likes of Thor, Vision, and Iron Man himself.
They should be more than powerful enough to capture your team as well.
Once all those devices are set up, there's just the final steps to our team's plan to worry about. Kang will summon an army of 20 Iron Man suits to the battlefield, which Tony can then control simultaneously, like this:
Or this:
Then, Thor charges Tony and the armor army up with a couple lightning bolts to significantly increase their power levels. Kang also summons comm devices so the entire team can talk to each other remotely. Finally, Kang cloaks up the entire team and army, and Tony goes into phasing mode, to ensure that they won't be taken by surprise when the battle starts.
Mini-Counters:
I don't want to do too much countering in my opener, since it would be a bit unfair to you. However, there's a couple things I'd like to set straight.
I am not sure what prep you are planning though I can't think of anything Stark can do in an hour to stop my team. And time manipulation is banned so Kang loses his biggest ace
ET allowed me to use Kang's time manipulation to summon items.
Also you have stacked a super villain with two prominent Avengers. There's no in fighting but Stark or Thor and Kang are sure as heck not going to work in sync together to come up with a plan. That's another point you need to keep in mind.
This isn't true. Stark and Thor have actually worked with Kang in the past for various reasons, so while they won't be best of friends or anything, they will be able to work together competently.
Kang went to them for help to stop Ultron so his younger self didn't break the timestream trying to stop Ultron. So they aren't against doing that.
I guess my members get to know each other better, formulate a battle plan, while H'el and Tangent Supes put their powers together to create a powerful protective forcefield around them.
If they all huddle together in a force-field, does that mean they won't be moving around from that single location?
Then H'el makes them all invisible.
This isn't going to be of much help. Iron Man's armor has scanners that can view the full electromagnetic spectrum (New X-Men Vol. 2 #28) and Kang's armor has scanners which are so advanced that they can detect life forms which are not only invisible but completely dislocated in time (The Avengers #291). They can just use comms to tell Thor where to find your team if they have to.
As soon as the fight starts, H'el teleports Thor and Kang to the other side of the planet.
They have light speed travel; they'll be back in fractions of a second. Heck, Thor can travel even quicker than that (Thor #185). Furthermore, due to Kang's cloaking tech, H'el won't even know where my team is, so he can't teleport them anywhere.
Then they kill Stark in any number of ways. Black stops his heart, Harvey his brain, and H'el just rips him apart with TK while crushing his heart for good measure.
Telepathy and TK aren't going to work on Iron Man due to his telepathic and telekinetic countermeasures. Iron Man's telepathic tasers will one-shot Manchester Black the second he tries to use his telepathy. Also, Iron Man can use his phasing tech to make it impossible for any of your team to harm him.
Strategy:
Stark uses his genetic disruptor and/or sterile neutrinos to rob your entire team of their powers while we are cloaked. Once depowered, we can casually one-shot your team. If that doesn't work, the z-gas and immobilization systems will take care of your team while you can't even see or sense my team and their army. We won't even need to engage in an actual fight with your team.
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Physicals:
1: While in a friendly arm-wrestling match, Thor and Hercules generate enough force to not just shatter an entire plateau, but knock the entire planet out of orbit - a pretty casual planetary level feat showing that Thor has planetary strength.
2 - 4: This strength translates pretty well to his striking power as well. Here, we can see Thor casually one-shot a force-field which can withstand nuclear bombs, and knock enemies into orbit.
5 - 7: And of course, Thor's durability is commensurate to his strength. He can take a beating from an amped Juggernaut, and even casually survive in the core of a star. He can also tank attacks from the likes of Firelord.
8: Thor's mental/TP resistance seems important for this battle, so it's definitely helpful that he can even withstand TP attacks which the likes of Moondragon can't fight against.
Powers:
Thor is the god of lightning, and that grants him impressive weather and energy manipulation capabilities.
1 - 2: Thor's storm can stop a planet-busting beam.
3 - 4: Thor's lightning is powerful enough to even kill the Void.
5 - 9: Thor can use Mjolnir to absorb, redirect, and even magnify energy attacks of immense power.
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
Armor:
Kang's armor features a bunch of great tricks and amazing durability. It's definitely going to be very useful in the coming battle.
1 - 2: In terms of blunt force durability, Kang's armor and its built-in shields are unparalleled. They can take powerful blows from the likes of Thor and Hercules, while leaving Kang unharmed.
3 - 5: This applies to his energy durability as well. Kang's armor can tank blasts from the likes of the Silver Surfer, and even Thor himself.
6 - 9: Kang's armor also offers unparalleled offensive power. He has a glove which can make whoever it touches be buried with the weight of half a planet, weapons which can burn through Silver Surfer's skin, and even anti-matter screens that can disintegrate any earthly matter.
10: Finally, Kang's armor even possess cloaking shields which can block the acute senses of even Silver Surfer - making himself effectively undetectable.
Time Manipulation:
Kang's time manipulation powers are key to my strategy, so let me go through them below.
1 - 3: Kang's powers mean he can access any weapons or items that exist in the time stream, instantly summoning them to his location.
4 - 5: Kang can also use these powers to see the future.
6 - 10: Kang can view the entire timestream at his whim, and, as you can see, he can show Adam Warlock his entire past and future in just a few minutes.
This basically means that he can see who my team is going up against, view their entire history to see what their powers and weaknesses are, and then summon any weaponry or gear he needs to take them down.
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
I'm using a composite Iron Man, so I get feats from every single armor of his that doesn't break herald tier.
Physicals:
1- 3: First, I'd like to show that composite Iron Man includes suits which have been able to casually beat his older suits, including two-shotting his WWH-buster.
4 - 6: Iron Man's armors have shown mountain busting strength on multiple occasions.
7: Iron Man stalemates WWH in striking strength, showing impressive strength as well as durability.
8 - 9: Iron Man's armors have been able to tank hits from the likes of Ulik (a Thor villain) and Hercules.
10: With Extremis tech, Iron Man has a healing factor that allows him to literally regrow organs when he pleases.
Weaponry/Blasting Power:
1: Iron Man has sonic attacks that could put down an entire regiment and nearly kill a non-Cytorrak Juggernaut.
2: Iron Man's uni-beam can exceed 10,000K and nearly kill Graviton.
3: Classic armor repulsors can casually mountain bust.
4: Iron Man can unleash a barrage of repulsors and sonics enough to power a continent.
5: Iron Man can form a repulsor blade that can cut through an amped Grey Gargoyle, one of the worthy.
6: Iron Man's Pulse Bolts can damage Ultron-13.
7: Iron Man can one-shot an amped Ulik (Thor villain) with repulsors.
Versatility:
1 - 2: Iron Man is immune to even telepathy which can affect the likes of Thor, Hulk, Vision, etc. and is also capable of using a telepathic inverter to nullify telepathy.
3: The suit has anti-telepathic tasers that cause people to be shocked the harder they think.
4: The suit has counter-measures for Scarlet Witch's hex powers and internal dampeners capable of blocking even the Phoenix's telekinesis.
5: Stark has armor which can phase through objects, rendering it virtually impossible to harm when intangible.
6 - 8: Tony's armor can absorb energy and use it to amp itself up. Absorbing Thor's lightning allows it to become strong enough to go toe to toe with a mind-controlled Thor, and absorbing energy from Silver Surfer allows Iron Man to redirect and magnify the energy to knock him out.
9 - 10: Iron Man can channel all the energy in his suit into a punch that can even knock out the Hulk (pre-Sakaar).
This means that Iron Man is going to be super tough for your team to beat, even though on the surface he seems like a weak link.
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#15
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blackspidey2099
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@shirso: @lanternbatman: my opener is up.
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#15
Posted by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
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@shirso: @lanternbatman: my opener is up.
#15
Posted by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
- Show Bio
@shirso: @lanternbatman: my opener is up.
#15
Posted by
blackspidey2099
(5574 posts)
- 1 day, 4 hours ago
- Show Bio
@shirso: @lanternbatman: my opener is up.
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#16
Posted by
shirso
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@blackspidey2099: Noice.
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#16
Posted by
shirso
(2907 posts)
- 1 day, 3 hours ago
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@blackspidey2099: Noice.
#16
Posted by
shirso
(2907 posts)
- 1 day, 3 hours ago
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@blackspidey2099: Noice.
#16
Posted by
shirso
(2907 posts)
- 1 day, 3 hours ago
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@blackspidey2099: Noice.
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