VTK Iso Slider not working or not showing slider widget
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1
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I have some crazy issues in my code, and these issue is:
1) As you see in code below, if I execute it I will got a 3D preview model without sliderWidget. (Fixed)
2) If I change this line from mapper->SetInputConnection(surface->GetOutputPort());
to mapper->SetInputConnection(reader->GetOutputPort());
I will got a sliderWidget but I will not see a 3D model. (Fixed)
3) If I try to set custom key event, its will be work and change value but every change I need to wait until its reload or build 3d dicom (its work like you run and create a 3D model every time not like a slider).
class vtkSliderCallback : public vtkCommand
public:
int counter = 1;
static vtkSliderCallback *New()
return new vtkSliderCallback;
virtual void Execute(vtkObject *caller, unsigned long, void*)
vtkSliderWidget *sliderWidget =
reinterpret_cast<vtkSliderWidget*>(caller);
cout << this->counter << endl;
this->SphereSource->SetValue(this->counter++, static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());
vtkSliderCallback():SphereSource(0)
vtkMarchingCubes *SphereSource;
;
int main(int argc, char* argv)
// Verify input arguments
if ( argc < 4 )
std::cout << "Usage: " << argv[0]
<< " DicomSiresFolder" << " isoValueStep" << " OutputDirectory" << std::endl;
return EXIT_FAILURE;
std::string folder = argv[1];
// A sphere
vtkSmartPointer<vtkImageData> volume =
vtkSmartPointer<vtkImageData>::New();
vtkSmartPointer<vtkDICOMImageReader> reader =
vtkSmartPointer<vtkDICOMImageReader>::New();
reader->SetDirectoryName(folder.c_str());
reader->Update();
volume->DeepCopy(reader->GetOutput());
vtkSmartPointer<vtkMarchingCubes> surface =
vtkSmartPointer<vtkMarchingCubes>::New();
surface->SetInputData(volume);
surface->ComputeNormalsOn();
surface->SetValue(0, 400);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
// Render an image (lights and cameras are created automatically)
renderWindow->Render();
vtkSmartPointer<vtkSliderRepresentation3D> sliderRep =
vtkSmartPointer<vtkSliderRepresentation3D>::New();
sliderRep->SetMinimumValue(-800.0);
sliderRep->SetMaximumValue(800.0);
sliderRep->SetTitleText("Iso Resolution");
sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint1Coordinate()->SetValue(-4,6,0);
sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint2Coordinate()->SetValue(4,6,0);
sliderRep->SetSliderLength(0.075);
sliderRep->SetSliderWidth(0.05);
sliderRep->SetEndCapLength(0.05);
vtkSmartPointer<vtkSliderWidget> sliderWidget =
vtkSmartPointer<vtkSliderWidget>::New();
sliderWidget->SetInteractor(renderWindowInteractor);
sliderWidget->SetRepresentation(sliderRep);
sliderWidget->SetAnimationModeToAnimate();
sliderWidget->EnabledOn();
vtkSmartPointer<vtkSliderCallback> callback =
vtkSmartPointer<vtkSliderCallback>::New();
callback->SphereSource = surface;
sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);
renderWindowInteractor->Initialize();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
UPDATE:
I Fixed issue on point 1 and 2, but still Issue 3 needed to fix.
c++ vtk
add a comment |
up vote
1
down vote
favorite
I have some crazy issues in my code, and these issue is:
1) As you see in code below, if I execute it I will got a 3D preview model without sliderWidget. (Fixed)
2) If I change this line from mapper->SetInputConnection(surface->GetOutputPort());
to mapper->SetInputConnection(reader->GetOutputPort());
I will got a sliderWidget but I will not see a 3D model. (Fixed)
3) If I try to set custom key event, its will be work and change value but every change I need to wait until its reload or build 3d dicom (its work like you run and create a 3D model every time not like a slider).
class vtkSliderCallback : public vtkCommand
public:
int counter = 1;
static vtkSliderCallback *New()
return new vtkSliderCallback;
virtual void Execute(vtkObject *caller, unsigned long, void*)
vtkSliderWidget *sliderWidget =
reinterpret_cast<vtkSliderWidget*>(caller);
cout << this->counter << endl;
this->SphereSource->SetValue(this->counter++, static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());
vtkSliderCallback():SphereSource(0)
vtkMarchingCubes *SphereSource;
;
int main(int argc, char* argv)
// Verify input arguments
if ( argc < 4 )
std::cout << "Usage: " << argv[0]
<< " DicomSiresFolder" << " isoValueStep" << " OutputDirectory" << std::endl;
return EXIT_FAILURE;
std::string folder = argv[1];
// A sphere
vtkSmartPointer<vtkImageData> volume =
vtkSmartPointer<vtkImageData>::New();
vtkSmartPointer<vtkDICOMImageReader> reader =
vtkSmartPointer<vtkDICOMImageReader>::New();
reader->SetDirectoryName(folder.c_str());
reader->Update();
volume->DeepCopy(reader->GetOutput());
vtkSmartPointer<vtkMarchingCubes> surface =
vtkSmartPointer<vtkMarchingCubes>::New();
surface->SetInputData(volume);
surface->ComputeNormalsOn();
surface->SetValue(0, 400);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
// Render an image (lights and cameras are created automatically)
renderWindow->Render();
vtkSmartPointer<vtkSliderRepresentation3D> sliderRep =
vtkSmartPointer<vtkSliderRepresentation3D>::New();
sliderRep->SetMinimumValue(-800.0);
sliderRep->SetMaximumValue(800.0);
sliderRep->SetTitleText("Iso Resolution");
sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint1Coordinate()->SetValue(-4,6,0);
sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint2Coordinate()->SetValue(4,6,0);
sliderRep->SetSliderLength(0.075);
sliderRep->SetSliderWidth(0.05);
sliderRep->SetEndCapLength(0.05);
vtkSmartPointer<vtkSliderWidget> sliderWidget =
vtkSmartPointer<vtkSliderWidget>::New();
sliderWidget->SetInteractor(renderWindowInteractor);
sliderWidget->SetRepresentation(sliderRep);
sliderWidget->SetAnimationModeToAnimate();
sliderWidget->EnabledOn();
vtkSmartPointer<vtkSliderCallback> callback =
vtkSmartPointer<vtkSliderCallback>::New();
callback->SphereSource = surface;
sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);
renderWindowInteractor->Initialize();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
UPDATE:
I Fixed issue on point 1 and 2, but still Issue 3 needed to fix.
c++ vtk
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I have some crazy issues in my code, and these issue is:
1) As you see in code below, if I execute it I will got a 3D preview model without sliderWidget. (Fixed)
2) If I change this line from mapper->SetInputConnection(surface->GetOutputPort());
to mapper->SetInputConnection(reader->GetOutputPort());
I will got a sliderWidget but I will not see a 3D model. (Fixed)
3) If I try to set custom key event, its will be work and change value but every change I need to wait until its reload or build 3d dicom (its work like you run and create a 3D model every time not like a slider).
class vtkSliderCallback : public vtkCommand
public:
int counter = 1;
static vtkSliderCallback *New()
return new vtkSliderCallback;
virtual void Execute(vtkObject *caller, unsigned long, void*)
vtkSliderWidget *sliderWidget =
reinterpret_cast<vtkSliderWidget*>(caller);
cout << this->counter << endl;
this->SphereSource->SetValue(this->counter++, static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());
vtkSliderCallback():SphereSource(0)
vtkMarchingCubes *SphereSource;
;
int main(int argc, char* argv)
// Verify input arguments
if ( argc < 4 )
std::cout << "Usage: " << argv[0]
<< " DicomSiresFolder" << " isoValueStep" << " OutputDirectory" << std::endl;
return EXIT_FAILURE;
std::string folder = argv[1];
// A sphere
vtkSmartPointer<vtkImageData> volume =
vtkSmartPointer<vtkImageData>::New();
vtkSmartPointer<vtkDICOMImageReader> reader =
vtkSmartPointer<vtkDICOMImageReader>::New();
reader->SetDirectoryName(folder.c_str());
reader->Update();
volume->DeepCopy(reader->GetOutput());
vtkSmartPointer<vtkMarchingCubes> surface =
vtkSmartPointer<vtkMarchingCubes>::New();
surface->SetInputData(volume);
surface->ComputeNormalsOn();
surface->SetValue(0, 400);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
// Render an image (lights and cameras are created automatically)
renderWindow->Render();
vtkSmartPointer<vtkSliderRepresentation3D> sliderRep =
vtkSmartPointer<vtkSliderRepresentation3D>::New();
sliderRep->SetMinimumValue(-800.0);
sliderRep->SetMaximumValue(800.0);
sliderRep->SetTitleText("Iso Resolution");
sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint1Coordinate()->SetValue(-4,6,0);
sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint2Coordinate()->SetValue(4,6,0);
sliderRep->SetSliderLength(0.075);
sliderRep->SetSliderWidth(0.05);
sliderRep->SetEndCapLength(0.05);
vtkSmartPointer<vtkSliderWidget> sliderWidget =
vtkSmartPointer<vtkSliderWidget>::New();
sliderWidget->SetInteractor(renderWindowInteractor);
sliderWidget->SetRepresentation(sliderRep);
sliderWidget->SetAnimationModeToAnimate();
sliderWidget->EnabledOn();
vtkSmartPointer<vtkSliderCallback> callback =
vtkSmartPointer<vtkSliderCallback>::New();
callback->SphereSource = surface;
sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);
renderWindowInteractor->Initialize();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
UPDATE:
I Fixed issue on point 1 and 2, but still Issue 3 needed to fix.
c++ vtk
I have some crazy issues in my code, and these issue is:
1) As you see in code below, if I execute it I will got a 3D preview model without sliderWidget. (Fixed)
2) If I change this line from mapper->SetInputConnection(surface->GetOutputPort());
to mapper->SetInputConnection(reader->GetOutputPort());
I will got a sliderWidget but I will not see a 3D model. (Fixed)
3) If I try to set custom key event, its will be work and change value but every change I need to wait until its reload or build 3d dicom (its work like you run and create a 3D model every time not like a slider).
class vtkSliderCallback : public vtkCommand
public:
int counter = 1;
static vtkSliderCallback *New()
return new vtkSliderCallback;
virtual void Execute(vtkObject *caller, unsigned long, void*)
vtkSliderWidget *sliderWidget =
reinterpret_cast<vtkSliderWidget*>(caller);
cout << this->counter << endl;
this->SphereSource->SetValue(this->counter++, static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue());
vtkSliderCallback():SphereSource(0)
vtkMarchingCubes *SphereSource;
;
int main(int argc, char* argv)
// Verify input arguments
if ( argc < 4 )
std::cout << "Usage: " << argv[0]
<< " DicomSiresFolder" << " isoValueStep" << " OutputDirectory" << std::endl;
return EXIT_FAILURE;
std::string folder = argv[1];
// A sphere
vtkSmartPointer<vtkImageData> volume =
vtkSmartPointer<vtkImageData>::New();
vtkSmartPointer<vtkDICOMImageReader> reader =
vtkSmartPointer<vtkDICOMImageReader>::New();
reader->SetDirectoryName(folder.c_str());
reader->Update();
volume->DeepCopy(reader->GetOutput());
vtkSmartPointer<vtkMarchingCubes> surface =
vtkSmartPointer<vtkMarchingCubes>::New();
surface->SetInputData(volume);
surface->ComputeNormalsOn();
surface->SetValue(0, 400);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
// Render an image (lights and cameras are created automatically)
renderWindow->Render();
vtkSmartPointer<vtkSliderRepresentation3D> sliderRep =
vtkSmartPointer<vtkSliderRepresentation3D>::New();
sliderRep->SetMinimumValue(-800.0);
sliderRep->SetMaximumValue(800.0);
sliderRep->SetTitleText("Iso Resolution");
sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint1Coordinate()->SetValue(-4,6,0);
sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
sliderRep->GetPoint2Coordinate()->SetValue(4,6,0);
sliderRep->SetSliderLength(0.075);
sliderRep->SetSliderWidth(0.05);
sliderRep->SetEndCapLength(0.05);
vtkSmartPointer<vtkSliderWidget> sliderWidget =
vtkSmartPointer<vtkSliderWidget>::New();
sliderWidget->SetInteractor(renderWindowInteractor);
sliderWidget->SetRepresentation(sliderRep);
sliderWidget->SetAnimationModeToAnimate();
sliderWidget->EnabledOn();
vtkSmartPointer<vtkSliderCallback> callback =
vtkSmartPointer<vtkSliderCallback>::New();
callback->SphereSource = surface;
sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback);
renderWindowInteractor->Initialize();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
UPDATE:
I Fixed issue on point 1 and 2, but still Issue 3 needed to fix.
c++ vtk
c++ vtk
edited Nov 11 at 12:45
asked Nov 10 at 0:00
Anees Hikmat Abu Hmiad
1,330927
1,330927
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
up vote
1
down vote
accepted
Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).
Thank you, its resolve issue!
– Anees Hikmat Abu Hmiad
Nov 11 at 14:36
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
accepted
Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).
Thank you, its resolve issue!
– Anees Hikmat Abu Hmiad
Nov 11 at 14:36
add a comment |
up vote
1
down vote
accepted
Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).
Thank you, its resolve issue!
– Anees Hikmat Abu Hmiad
Nov 11 at 14:36
add a comment |
up vote
1
down vote
accepted
up vote
1
down vote
accepted
Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).
Your callback is changing the value for vtkMarchingCube, so you're running a marching cubes every time, so yes, it's rebuilding a mesh every time. As far as I understand what you need to do, one solution can be to precompute vtkMarchingCubes output for all possible values: not elegant (but it could work if you have enough memory).
In any case, use vtkFlyingEdges3D instead of vtkMarchingCubes, it's much faster (it could be fast enough to solve your problem without any other modification).
answered Nov 11 at 13:40
L.C.
19012
19012
Thank you, its resolve issue!
– Anees Hikmat Abu Hmiad
Nov 11 at 14:36
add a comment |
Thank you, its resolve issue!
– Anees Hikmat Abu Hmiad
Nov 11 at 14:36
Thank you, its resolve issue!
– Anees Hikmat Abu Hmiad
Nov 11 at 14:36
Thank you, its resolve issue!
– Anees Hikmat Abu Hmiad
Nov 11 at 14:36
add a comment |
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