Configure UDP for Remote on Akka.net










0















akka 
actor
provider = remote


remote
dot-netty.tcp
port = 8080
hostname = localhost





Sample configuration for tcp and it works fine



Any help on how to connect with UDP would be appreciated










share|improve this question




























    0















    akka 
    actor
    provider = remote


    remote
    dot-netty.tcp
    port = 8080
    hostname = localhost





    Sample configuration for tcp and it works fine



    Any help on how to connect with UDP would be appreciated










    share|improve this question


























      0












      0








      0








      akka 
      actor
      provider = remote


      remote
      dot-netty.tcp
      port = 8080
      hostname = localhost





      Sample configuration for tcp and it works fine



      Any help on how to connect with UDP would be appreciated










      share|improve this question
















      akka 
      actor
      provider = remote


      remote
      dot-netty.tcp
      port = 8080
      hostname = localhost





      Sample configuration for tcp and it works fine



      Any help on how to connect with UDP would be appreciated







      akka.net






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 13 '18 at 23:31









      Camilo Terevinto

      18.7k63666




      18.7k63666










      asked Nov 13 '18 at 23:08









      Joshua LeighJoshua Leigh

      8016




      8016






















          1 Answer
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          At this point UDP connections are not supported. The major constraints are:



          1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

          2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

          3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.

          These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.






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            1 Answer
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            active

            oldest

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            At this point UDP connections are not supported. The major constraints are:



            1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

            2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

            3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.

            These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.






            share|improve this answer



























              1














              At this point UDP connections are not supported. The major constraints are:



              1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

              2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

              3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.

              These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.






              share|improve this answer

























                1












                1








                1







                At this point UDP connections are not supported. The major constraints are:



                1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

                2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

                3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.

                These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.






                share|improve this answer













                At this point UDP connections are not supported. The major constraints are:



                1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

                2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

                3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.

                These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 14 '18 at 5:49









                Bartosz SypytkowskiBartosz Sypytkowski

                5,193925




                5,193925





























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