How to create a custom camera API that can be used in Unity
Unity has a WebcamTexture API that grants users easy access to the camera frames. However, it has no controls for exposure, focus, brightness values.
I want to create a custom camera API let's say in C++ for a Unity (running on .NET3.5), what are some first steps I should take or look into? I do not want to use any existing assets, nor I want to use UWP which requires .NET4.5.
c++
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Unity has a WebcamTexture API that grants users easy access to the camera frames. However, it has no controls for exposure, focus, brightness values.
I want to create a custom camera API let's say in C++ for a Unity (running on .NET3.5), what are some first steps I should take or look into? I do not want to use any existing assets, nor I want to use UWP which requires .NET4.5.
c++
add a comment |
Unity has a WebcamTexture API that grants users easy access to the camera frames. However, it has no controls for exposure, focus, brightness values.
I want to create a custom camera API let's say in C++ for a Unity (running on .NET3.5), what are some first steps I should take or look into? I do not want to use any existing assets, nor I want to use UWP which requires .NET4.5.
c++
Unity has a WebcamTexture API that grants users easy access to the camera frames. However, it has no controls for exposure, focus, brightness values.
I want to create a custom camera API let's say in C++ for a Unity (running on .NET3.5), what are some first steps I should take or look into? I do not want to use any existing assets, nor I want to use UWP which requires .NET4.5.
c++
c++
asked Nov 14 '18 at 22:10
JohnWJohnW
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28212
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