C# Best way to create folder-structures
I'd like to automatically generate diffrent folder structures (As a preperation for new Video/Film-Editing projects). It also allows to add special folders like After Effects and Photoshop to every folder-structure.
It should read the structure from a config file and then create the folders.
My current code looks like this:
if(tbPath.Text == "_______________________________________________________"
|| tbConfigPath.Text == "_______________________________________________________"
|| tbPath.Text == ""
|| tbConfigPath.Text == "")
System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
return;
//List for the paths
List<string> paths = new List<string>();
List<string> finalpaths = new List<string>();
string outPath = tbPath.Text;
//Where to get the config from
string configPath = tbConfigPath.Text;
string line = "";
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(configPath);
while ((line = file.ReadLine()) != null)
paths.Add(line);
file.Close();
for (int i = 0; i < paths.Count(); i++)
finalpaths.Add(outPath + paths[i]);
//----------------Folder Generatring------------
for (int i = 0; i < paths.Count(); i++)
Directory.CreateDirectory(finalpaths[i]);
// Add After Effects
if (cbAE.IsChecked == true)
string AEpath = outPath + "\AfterEffects";
Directory.CreateDirectory(AEpath);
// Add Photoshop
if (cbAE.IsChecked == true)
string PSpath = outPath + "\Photoshop";
Directory.CreateDirectory(PSpath);
System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);
pgStartUp pgStart = new pgStartUp();
NavigationService.Navigate(pgStart);
But I feel like this isn't really efficient. Is there any better way?
c# folder folder-structure
add a comment |
I'd like to automatically generate diffrent folder structures (As a preperation for new Video/Film-Editing projects). It also allows to add special folders like After Effects and Photoshop to every folder-structure.
It should read the structure from a config file and then create the folders.
My current code looks like this:
if(tbPath.Text == "_______________________________________________________"
|| tbConfigPath.Text == "_______________________________________________________"
|| tbPath.Text == ""
|| tbConfigPath.Text == "")
System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
return;
//List for the paths
List<string> paths = new List<string>();
List<string> finalpaths = new List<string>();
string outPath = tbPath.Text;
//Where to get the config from
string configPath = tbConfigPath.Text;
string line = "";
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(configPath);
while ((line = file.ReadLine()) != null)
paths.Add(line);
file.Close();
for (int i = 0; i < paths.Count(); i++)
finalpaths.Add(outPath + paths[i]);
//----------------Folder Generatring------------
for (int i = 0; i < paths.Count(); i++)
Directory.CreateDirectory(finalpaths[i]);
// Add After Effects
if (cbAE.IsChecked == true)
string AEpath = outPath + "\AfterEffects";
Directory.CreateDirectory(AEpath);
// Add Photoshop
if (cbAE.IsChecked == true)
string PSpath = outPath + "\Photoshop";
Directory.CreateDirectory(PSpath);
System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);
pgStartUp pgStart = new pgStartUp();
NavigationService.Navigate(pgStart);
But I feel like this isn't really efficient. Is there any better way?
c# folder folder-structure
add a comment |
I'd like to automatically generate diffrent folder structures (As a preperation for new Video/Film-Editing projects). It also allows to add special folders like After Effects and Photoshop to every folder-structure.
It should read the structure from a config file and then create the folders.
My current code looks like this:
if(tbPath.Text == "_______________________________________________________"
|| tbConfigPath.Text == "_______________________________________________________"
|| tbPath.Text == ""
|| tbConfigPath.Text == "")
System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
return;
//List for the paths
List<string> paths = new List<string>();
List<string> finalpaths = new List<string>();
string outPath = tbPath.Text;
//Where to get the config from
string configPath = tbConfigPath.Text;
string line = "";
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(configPath);
while ((line = file.ReadLine()) != null)
paths.Add(line);
file.Close();
for (int i = 0; i < paths.Count(); i++)
finalpaths.Add(outPath + paths[i]);
//----------------Folder Generatring------------
for (int i = 0; i < paths.Count(); i++)
Directory.CreateDirectory(finalpaths[i]);
// Add After Effects
if (cbAE.IsChecked == true)
string AEpath = outPath + "\AfterEffects";
Directory.CreateDirectory(AEpath);
// Add Photoshop
if (cbAE.IsChecked == true)
string PSpath = outPath + "\Photoshop";
Directory.CreateDirectory(PSpath);
System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);
pgStartUp pgStart = new pgStartUp();
NavigationService.Navigate(pgStart);
But I feel like this isn't really efficient. Is there any better way?
c# folder folder-structure
I'd like to automatically generate diffrent folder structures (As a preperation for new Video/Film-Editing projects). It also allows to add special folders like After Effects and Photoshop to every folder-structure.
It should read the structure from a config file and then create the folders.
My current code looks like this:
if(tbPath.Text == "_______________________________________________________"
|| tbConfigPath.Text == "_______________________________________________________"
|| tbPath.Text == ""
|| tbConfigPath.Text == "")
System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
return;
//List for the paths
List<string> paths = new List<string>();
List<string> finalpaths = new List<string>();
string outPath = tbPath.Text;
//Where to get the config from
string configPath = tbConfigPath.Text;
string line = "";
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(configPath);
while ((line = file.ReadLine()) != null)
paths.Add(line);
file.Close();
for (int i = 0; i < paths.Count(); i++)
finalpaths.Add(outPath + paths[i]);
//----------------Folder Generatring------------
for (int i = 0; i < paths.Count(); i++)
Directory.CreateDirectory(finalpaths[i]);
// Add After Effects
if (cbAE.IsChecked == true)
string AEpath = outPath + "\AfterEffects";
Directory.CreateDirectory(AEpath);
// Add Photoshop
if (cbAE.IsChecked == true)
string PSpath = outPath + "\Photoshop";
Directory.CreateDirectory(PSpath);
System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);
pgStartUp pgStart = new pgStartUp();
NavigationService.Navigate(pgStart);
But I feel like this isn't really efficient. Is there any better way?
c# folder folder-structure
c# folder folder-structure
edited Nov 25 at 0:14
asked Nov 11 at 15:51
Timothy Lukas H.
17610
17610
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add a comment |
1 Answer
1
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votes
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
add a comment |
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
add a comment |
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
When you use:
Directory.CreateDirectory(path);
This line creates all or missing directories in the path string you are passing as parameter. So you don't need anything else.
All your logic can be creating a correct path string, taking into account the root directory and things like that.
edited Nov 11 at 16:20
answered Nov 11 at 16:08
Romias
11k74472
11k74472
add a comment |
add a comment |
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