MonoGame audio panning restricted to 100% left, 100% right, or 50/50
I'm working on a MonoGame project where, when a weapon is fired, a bullet's sound effect is supposed to play, with the audio panned depending on the starting position of the bullet.
The docs say that the pan value ranges from -1.0f to 1.0f, but audio is only playing out of the left speaker, right speaker, or equally balanced. pan = 0.1f
is being treated the same as pan = 1.0f
. This behaved as expected when using the SharpDX library, but not after we moved to OpenGL.
This is the function we wrote to play the audio.
public static void PlaySound(string name, float vol = 0.5f, float pan = 0.0f, bool jitter = false)
bool ok = SFX.TryGetValue(name, out SoundEffect audio);
if (ok)
float pitch = jitter ? ((float)Utils.Random.NextDouble() / 4.0f) : 0.0f;
audio.Play(vol, pitch, pan);
Any help would be appreciated. Thanks!
c# audio monogame
add a comment |
I'm working on a MonoGame project where, when a weapon is fired, a bullet's sound effect is supposed to play, with the audio panned depending on the starting position of the bullet.
The docs say that the pan value ranges from -1.0f to 1.0f, but audio is only playing out of the left speaker, right speaker, or equally balanced. pan = 0.1f
is being treated the same as pan = 1.0f
. This behaved as expected when using the SharpDX library, but not after we moved to OpenGL.
This is the function we wrote to play the audio.
public static void PlaySound(string name, float vol = 0.5f, float pan = 0.0f, bool jitter = false)
bool ok = SFX.TryGetValue(name, out SoundEffect audio);
if (ok)
float pitch = jitter ? ((float)Utils.Random.NextDouble() / 4.0f) : 0.0f;
audio.Play(vol, pitch, pan);
Any help would be appreciated. Thanks!
c# audio monogame
add a comment |
I'm working on a MonoGame project where, when a weapon is fired, a bullet's sound effect is supposed to play, with the audio panned depending on the starting position of the bullet.
The docs say that the pan value ranges from -1.0f to 1.0f, but audio is only playing out of the left speaker, right speaker, or equally balanced. pan = 0.1f
is being treated the same as pan = 1.0f
. This behaved as expected when using the SharpDX library, but not after we moved to OpenGL.
This is the function we wrote to play the audio.
public static void PlaySound(string name, float vol = 0.5f, float pan = 0.0f, bool jitter = false)
bool ok = SFX.TryGetValue(name, out SoundEffect audio);
if (ok)
float pitch = jitter ? ((float)Utils.Random.NextDouble() / 4.0f) : 0.0f;
audio.Play(vol, pitch, pan);
Any help would be appreciated. Thanks!
c# audio monogame
I'm working on a MonoGame project where, when a weapon is fired, a bullet's sound effect is supposed to play, with the audio panned depending on the starting position of the bullet.
The docs say that the pan value ranges from -1.0f to 1.0f, but audio is only playing out of the left speaker, right speaker, or equally balanced. pan = 0.1f
is being treated the same as pan = 1.0f
. This behaved as expected when using the SharpDX library, but not after we moved to OpenGL.
This is the function we wrote to play the audio.
public static void PlaySound(string name, float vol = 0.5f, float pan = 0.0f, bool jitter = false)
bool ok = SFX.TryGetValue(name, out SoundEffect audio);
if (ok)
float pitch = jitter ? ((float)Utils.Random.NextDouble() / 4.0f) : 0.0f;
audio.Play(vol, pitch, pan);
Any help would be appreciated. Thanks!
c# audio monogame
c# audio monogame
asked Nov 12 '18 at 22:47
Brendan ChangBrendan Chang
5281510
5281510
add a comment |
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53271206%2fmonogame-audio-panning-restricted-to-100-left-100-right-or-50-50%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53271206%2fmonogame-audio-panning-restricted-to-100-left-100-right-or-50-50%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown