how ios UI update code defined for use with main dispatch










1















I've been reading a lot of example code, i know that generally you want the code that updates your UI to execute on the main thread. And xcode will complain, at runtime, if i m missing something. Only sometimes though.



So how is code that updates your UI actually defined?
Is presenting an alert updating the UI? calling reloadData() on a UITableView? What about simply setting the text of a UILabel?
Especially with these three, i've been seeing and using it both ways in my app and can't really figure out a rule. Especially since xcode lets me get away with both... sometimes.



Edit: Ohh, i understand where my confusion came from. I thought it was random what thread you were on. But you are actually "always" on the main thread, unless you do something like a task, which runs on a background thread.



So the Main Thread Checker didn't actually let me "get away" with using reload() and changing labels in my viewController falsely. It's just that i was guaranteed to be on the main thread.



I thought i had to suddenly wrap every single label change everywhere in dispatch.async.










share|improve this question
























  • If something on the screen changes, it's updating the UI. Just about anything done with a class starting with UI needs to be on the main queue. There are few exceptions.

    – rmaddy
    Nov 14 '18 at 8:00











  • User Interface, or UI, is basically any and everything that you see on screen/viewport. It can be a label. It can be a table view. It can be a button. Now if any of the values related to them are changing. For example. text of label, content of table view, color of button, its called updating the UI and Apple recommends it to be done on main thread. If not then it will make your app looked freezed up, delaying the changes that were intended to be immediate. This amounts to BAD User Experience.

    – iOSer
    Nov 14 '18 at 8:06
















1















I've been reading a lot of example code, i know that generally you want the code that updates your UI to execute on the main thread. And xcode will complain, at runtime, if i m missing something. Only sometimes though.



So how is code that updates your UI actually defined?
Is presenting an alert updating the UI? calling reloadData() on a UITableView? What about simply setting the text of a UILabel?
Especially with these three, i've been seeing and using it both ways in my app and can't really figure out a rule. Especially since xcode lets me get away with both... sometimes.



Edit: Ohh, i understand where my confusion came from. I thought it was random what thread you were on. But you are actually "always" on the main thread, unless you do something like a task, which runs on a background thread.



So the Main Thread Checker didn't actually let me "get away" with using reload() and changing labels in my viewController falsely. It's just that i was guaranteed to be on the main thread.



I thought i had to suddenly wrap every single label change everywhere in dispatch.async.










share|improve this question
























  • If something on the screen changes, it's updating the UI. Just about anything done with a class starting with UI needs to be on the main queue. There are few exceptions.

    – rmaddy
    Nov 14 '18 at 8:00











  • User Interface, or UI, is basically any and everything that you see on screen/viewport. It can be a label. It can be a table view. It can be a button. Now if any of the values related to them are changing. For example. text of label, content of table view, color of button, its called updating the UI and Apple recommends it to be done on main thread. If not then it will make your app looked freezed up, delaying the changes that were intended to be immediate. This amounts to BAD User Experience.

    – iOSer
    Nov 14 '18 at 8:06














1












1








1








I've been reading a lot of example code, i know that generally you want the code that updates your UI to execute on the main thread. And xcode will complain, at runtime, if i m missing something. Only sometimes though.



So how is code that updates your UI actually defined?
Is presenting an alert updating the UI? calling reloadData() on a UITableView? What about simply setting the text of a UILabel?
Especially with these three, i've been seeing and using it both ways in my app and can't really figure out a rule. Especially since xcode lets me get away with both... sometimes.



Edit: Ohh, i understand where my confusion came from. I thought it was random what thread you were on. But you are actually "always" on the main thread, unless you do something like a task, which runs on a background thread.



So the Main Thread Checker didn't actually let me "get away" with using reload() and changing labels in my viewController falsely. It's just that i was guaranteed to be on the main thread.



I thought i had to suddenly wrap every single label change everywhere in dispatch.async.










share|improve this question
















I've been reading a lot of example code, i know that generally you want the code that updates your UI to execute on the main thread. And xcode will complain, at runtime, if i m missing something. Only sometimes though.



So how is code that updates your UI actually defined?
Is presenting an alert updating the UI? calling reloadData() on a UITableView? What about simply setting the text of a UILabel?
Especially with these three, i've been seeing and using it both ways in my app and can't really figure out a rule. Especially since xcode lets me get away with both... sometimes.



Edit: Ohh, i understand where my confusion came from. I thought it was random what thread you were on. But you are actually "always" on the main thread, unless you do something like a task, which runs on a background thread.



So the Main Thread Checker didn't actually let me "get away" with using reload() and changing labels in my viewController falsely. It's just that i was guaranteed to be on the main thread.



I thought i had to suddenly wrap every single label change everywhere in dispatch.async.







ios swift multithreading user-interface grand-central-dispatch






share|improve this question















share|improve this question













share|improve this question




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edited Nov 14 '18 at 11:54







DFENS

















asked Nov 14 '18 at 7:57









DFENSDFENS

184




184












  • If something on the screen changes, it's updating the UI. Just about anything done with a class starting with UI needs to be on the main queue. There are few exceptions.

    – rmaddy
    Nov 14 '18 at 8:00











  • User Interface, or UI, is basically any and everything that you see on screen/viewport. It can be a label. It can be a table view. It can be a button. Now if any of the values related to them are changing. For example. text of label, content of table view, color of button, its called updating the UI and Apple recommends it to be done on main thread. If not then it will make your app looked freezed up, delaying the changes that were intended to be immediate. This amounts to BAD User Experience.

    – iOSer
    Nov 14 '18 at 8:06


















  • If something on the screen changes, it's updating the UI. Just about anything done with a class starting with UI needs to be on the main queue. There are few exceptions.

    – rmaddy
    Nov 14 '18 at 8:00











  • User Interface, or UI, is basically any and everything that you see on screen/viewport. It can be a label. It can be a table view. It can be a button. Now if any of the values related to them are changing. For example. text of label, content of table view, color of button, its called updating the UI and Apple recommends it to be done on main thread. If not then it will make your app looked freezed up, delaying the changes that were intended to be immediate. This amounts to BAD User Experience.

    – iOSer
    Nov 14 '18 at 8:06

















If something on the screen changes, it's updating the UI. Just about anything done with a class starting with UI needs to be on the main queue. There are few exceptions.

– rmaddy
Nov 14 '18 at 8:00





If something on the screen changes, it's updating the UI. Just about anything done with a class starting with UI needs to be on the main queue. There are few exceptions.

– rmaddy
Nov 14 '18 at 8:00













User Interface, or UI, is basically any and everything that you see on screen/viewport. It can be a label. It can be a table view. It can be a button. Now if any of the values related to them are changing. For example. text of label, content of table view, color of button, its called updating the UI and Apple recommends it to be done on main thread. If not then it will make your app looked freezed up, delaying the changes that were intended to be immediate. This amounts to BAD User Experience.

– iOSer
Nov 14 '18 at 8:06






User Interface, or UI, is basically any and everything that you see on screen/viewport. It can be a label. It can be a table view. It can be a button. Now if any of the values related to them are changing. For example. text of label, content of table view, color of button, its called updating the UI and Apple recommends it to be done on main thread. If not then it will make your app looked freezed up, delaying the changes that were intended to be immediate. This amounts to BAD User Experience.

– iOSer
Nov 14 '18 at 8:06













3 Answers
3






active

oldest

votes


















1














Xcode letting you do something does not mean you should do that thing.



Reloading a table view, showing an alert, and changing a label's text are all UI updates. They all change what you see on screen, so they are UI updates. Always do these on the main thread.



Things that are not UI changes: sending HTTP requests, crunching numbers, loading data from some database. They don't change what you see on screen.






share|improve this answer






























    0














    You must update your UI on main thread so that user can not feel some lag or disturbance during interacting with your UI. i.e. reload table, change text, change color, etc.



    And you can perform your time taking operations on background thread so that your app performs well during the operations. i.e. HTTP requests, Database operations, long running loops, large nested conditions etc.



    You can write your code like this....



    // define these methods in your helper class or wherever you want.
    public func BACKGROUND_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
    return DispatchQueue.global(qos: DispatchQoS.QoSClass.background).async(execute: codeBlock)


    public func MAIN_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
    return DispatchQueue.main.async(execute: codeBlock)



    and use like this.



    func fetchData() 

    BACKGROUND_QUEUE
    //your http request to get some text
    let text = yourResult
    MAIN_QUEUE
    textLabel.text = text








    share|improve this answer






























      0














      The rule “update the UI only on the main thread” covers only part of the truth, better stick to what the UIKit documentation states:




      Important

      Use UIKit classes only from your app’s main thread or main
      dispatch queue, unless otherwise indicated. This restriction
      particularly applies to classes derived from UIResponder or that
      involve manipulating your app’s user interface in any way.




      This restriction applies not only to (visible) updates of what is presented to the user, but to any UIKit classes, unless otherwise specified.



      As an example, accessing the applications delegate does not affect the
      UI, but doing so on a non-main thread causes a “Main Thread Checker violation”:



      DispatchQueue.global().async 
      let shared = UIApplication.shared.delegate


      // Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]





      share|improve this answer
























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        3 Answers
        3






        active

        oldest

        votes








        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        1














        Xcode letting you do something does not mean you should do that thing.



        Reloading a table view, showing an alert, and changing a label's text are all UI updates. They all change what you see on screen, so they are UI updates. Always do these on the main thread.



        Things that are not UI changes: sending HTTP requests, crunching numbers, loading data from some database. They don't change what you see on screen.






        share|improve this answer



























          1














          Xcode letting you do something does not mean you should do that thing.



          Reloading a table view, showing an alert, and changing a label's text are all UI updates. They all change what you see on screen, so they are UI updates. Always do these on the main thread.



          Things that are not UI changes: sending HTTP requests, crunching numbers, loading data from some database. They don't change what you see on screen.






          share|improve this answer

























            1












            1








            1







            Xcode letting you do something does not mean you should do that thing.



            Reloading a table view, showing an alert, and changing a label's text are all UI updates. They all change what you see on screen, so they are UI updates. Always do these on the main thread.



            Things that are not UI changes: sending HTTP requests, crunching numbers, loading data from some database. They don't change what you see on screen.






            share|improve this answer













            Xcode letting you do something does not mean you should do that thing.



            Reloading a table view, showing an alert, and changing a label's text are all UI updates. They all change what you see on screen, so they are UI updates. Always do these on the main thread.



            Things that are not UI changes: sending HTTP requests, crunching numbers, loading data from some database. They don't change what you see on screen.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Nov 14 '18 at 8:05









            SweeperSweeper

            69.2k1074140




            69.2k1074140























                0














                You must update your UI on main thread so that user can not feel some lag or disturbance during interacting with your UI. i.e. reload table, change text, change color, etc.



                And you can perform your time taking operations on background thread so that your app performs well during the operations. i.e. HTTP requests, Database operations, long running loops, large nested conditions etc.



                You can write your code like this....



                // define these methods in your helper class or wherever you want.
                public func BACKGROUND_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
                return DispatchQueue.global(qos: DispatchQoS.QoSClass.background).async(execute: codeBlock)


                public func MAIN_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
                return DispatchQueue.main.async(execute: codeBlock)



                and use like this.



                func fetchData() 

                BACKGROUND_QUEUE
                //your http request to get some text
                let text = yourResult
                MAIN_QUEUE
                textLabel.text = text








                share|improve this answer



























                  0














                  You must update your UI on main thread so that user can not feel some lag or disturbance during interacting with your UI. i.e. reload table, change text, change color, etc.



                  And you can perform your time taking operations on background thread so that your app performs well during the operations. i.e. HTTP requests, Database operations, long running loops, large nested conditions etc.



                  You can write your code like this....



                  // define these methods in your helper class or wherever you want.
                  public func BACKGROUND_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
                  return DispatchQueue.global(qos: DispatchQoS.QoSClass.background).async(execute: codeBlock)


                  public func MAIN_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
                  return DispatchQueue.main.async(execute: codeBlock)



                  and use like this.



                  func fetchData() 

                  BACKGROUND_QUEUE
                  //your http request to get some text
                  let text = yourResult
                  MAIN_QUEUE
                  textLabel.text = text








                  share|improve this answer

























                    0












                    0








                    0







                    You must update your UI on main thread so that user can not feel some lag or disturbance during interacting with your UI. i.e. reload table, change text, change color, etc.



                    And you can perform your time taking operations on background thread so that your app performs well during the operations. i.e. HTTP requests, Database operations, long running loops, large nested conditions etc.



                    You can write your code like this....



                    // define these methods in your helper class or wherever you want.
                    public func BACKGROUND_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
                    return DispatchQueue.global(qos: DispatchQoS.QoSClass.background).async(execute: codeBlock)


                    public func MAIN_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
                    return DispatchQueue.main.async(execute: codeBlock)



                    and use like this.



                    func fetchData() 

                    BACKGROUND_QUEUE
                    //your http request to get some text
                    let text = yourResult
                    MAIN_QUEUE
                    textLabel.text = text








                    share|improve this answer













                    You must update your UI on main thread so that user can not feel some lag or disturbance during interacting with your UI. i.e. reload table, change text, change color, etc.



                    And you can perform your time taking operations on background thread so that your app performs well during the operations. i.e. HTTP requests, Database operations, long running loops, large nested conditions etc.



                    You can write your code like this....



                    // define these methods in your helper class or wherever you want.
                    public func BACKGROUND_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
                    return DispatchQueue.global(qos: DispatchQoS.QoSClass.background).async(execute: codeBlock)


                    public func MAIN_QUEUE(_ codeBlock:@escaping (() -> Void)) -> Void
                    return DispatchQueue.main.async(execute: codeBlock)



                    and use like this.



                    func fetchData() 

                    BACKGROUND_QUEUE
                    //your http request to get some text
                    let text = yourResult
                    MAIN_QUEUE
                    textLabel.text = text









                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Nov 14 '18 at 8:24









                    Avineet GuptaAvineet Gupta

                    519816




                    519816





















                        0














                        The rule “update the UI only on the main thread” covers only part of the truth, better stick to what the UIKit documentation states:




                        Important

                        Use UIKit classes only from your app’s main thread or main
                        dispatch queue, unless otherwise indicated. This restriction
                        particularly applies to classes derived from UIResponder or that
                        involve manipulating your app’s user interface in any way.




                        This restriction applies not only to (visible) updates of what is presented to the user, but to any UIKit classes, unless otherwise specified.



                        As an example, accessing the applications delegate does not affect the
                        UI, but doing so on a non-main thread causes a “Main Thread Checker violation”:



                        DispatchQueue.global().async 
                        let shared = UIApplication.shared.delegate


                        // Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]





                        share|improve this answer





























                          0














                          The rule “update the UI only on the main thread” covers only part of the truth, better stick to what the UIKit documentation states:




                          Important

                          Use UIKit classes only from your app’s main thread or main
                          dispatch queue, unless otherwise indicated. This restriction
                          particularly applies to classes derived from UIResponder or that
                          involve manipulating your app’s user interface in any way.




                          This restriction applies not only to (visible) updates of what is presented to the user, but to any UIKit classes, unless otherwise specified.



                          As an example, accessing the applications delegate does not affect the
                          UI, but doing so on a non-main thread causes a “Main Thread Checker violation”:



                          DispatchQueue.global().async 
                          let shared = UIApplication.shared.delegate


                          // Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]





                          share|improve this answer



























                            0












                            0








                            0







                            The rule “update the UI only on the main thread” covers only part of the truth, better stick to what the UIKit documentation states:




                            Important

                            Use UIKit classes only from your app’s main thread or main
                            dispatch queue, unless otherwise indicated. This restriction
                            particularly applies to classes derived from UIResponder or that
                            involve manipulating your app’s user interface in any way.




                            This restriction applies not only to (visible) updates of what is presented to the user, but to any UIKit classes, unless otherwise specified.



                            As an example, accessing the applications delegate does not affect the
                            UI, but doing so on a non-main thread causes a “Main Thread Checker violation”:



                            DispatchQueue.global().async 
                            let shared = UIApplication.shared.delegate


                            // Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]





                            share|improve this answer















                            The rule “update the UI only on the main thread” covers only part of the truth, better stick to what the UIKit documentation states:




                            Important

                            Use UIKit classes only from your app’s main thread or main
                            dispatch queue, unless otherwise indicated. This restriction
                            particularly applies to classes derived from UIResponder or that
                            involve manipulating your app’s user interface in any way.




                            This restriction applies not only to (visible) updates of what is presented to the user, but to any UIKit classes, unless otherwise specified.



                            As an example, accessing the applications delegate does not affect the
                            UI, but doing so on a non-main thread causes a “Main Thread Checker violation”:



                            DispatchQueue.global().async 
                            let shared = UIApplication.shared.delegate


                            // Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]






                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Nov 14 '18 at 9:16

























                            answered Nov 14 '18 at 8:50









                            Martin RMartin R

                            400k56880984




                            400k56880984



























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