UDP Client not listening
I have a simple UDP Client pointing to 127.0.0.1:15000
and I have a Provider who sends me information through UDP and he says, he broadcasts the signals through the network and that he does not know what clients are listening and that I should be able to receive the signals if I point to the correct port. I know this sounds a little confusing, but what is wrong here? Is my provider wrong or I am not listening correctly to the broadcast?
private int port;
private UdpClient udp;
public UdpReceiver(int port)
this.port = port;
udp = new UdpClient(port);
StartListening();
private void StartListening()
this.udp.BeginReceive(Receive, new object());
private void Receive(IAsyncResult ar)
if (udp != null)
IPEndPoint ip = new IPEndPoint(IPAddress.Any, port);
byte bytes = udp != null ? udp.EndReceive(ar, ref ip) : null;
if (bytes != null)
string message = Encoding.ASCII.GetString(bytes);
MessageBox.Show(message);
StartListening();
c# udp broadcastreceiver
add a comment |
I have a simple UDP Client pointing to 127.0.0.1:15000
and I have a Provider who sends me information through UDP and he says, he broadcasts the signals through the network and that he does not know what clients are listening and that I should be able to receive the signals if I point to the correct port. I know this sounds a little confusing, but what is wrong here? Is my provider wrong or I am not listening correctly to the broadcast?
private int port;
private UdpClient udp;
public UdpReceiver(int port)
this.port = port;
udp = new UdpClient(port);
StartListening();
private void StartListening()
this.udp.BeginReceive(Receive, new object());
private void Receive(IAsyncResult ar)
if (udp != null)
IPEndPoint ip = new IPEndPoint(IPAddress.Any, port);
byte bytes = udp != null ? udp.EndReceive(ar, ref ip) : null;
if (bytes != null)
string message = Encoding.ASCII.GetString(bytes);
MessageBox.Show(message);
StartListening();
c# udp broadcastreceiver
Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?
– Klaus Gütter
Nov 14 '18 at 5:12
Did you verify e.g. using Wireshark that the messages really arrive at your computer?
– Klaus Gütter
Nov 14 '18 at 5:13
add a comment |
I have a simple UDP Client pointing to 127.0.0.1:15000
and I have a Provider who sends me information through UDP and he says, he broadcasts the signals through the network and that he does not know what clients are listening and that I should be able to receive the signals if I point to the correct port. I know this sounds a little confusing, but what is wrong here? Is my provider wrong or I am not listening correctly to the broadcast?
private int port;
private UdpClient udp;
public UdpReceiver(int port)
this.port = port;
udp = new UdpClient(port);
StartListening();
private void StartListening()
this.udp.BeginReceive(Receive, new object());
private void Receive(IAsyncResult ar)
if (udp != null)
IPEndPoint ip = new IPEndPoint(IPAddress.Any, port);
byte bytes = udp != null ? udp.EndReceive(ar, ref ip) : null;
if (bytes != null)
string message = Encoding.ASCII.GetString(bytes);
MessageBox.Show(message);
StartListening();
c# udp broadcastreceiver
I have a simple UDP Client pointing to 127.0.0.1:15000
and I have a Provider who sends me information through UDP and he says, he broadcasts the signals through the network and that he does not know what clients are listening and that I should be able to receive the signals if I point to the correct port. I know this sounds a little confusing, but what is wrong here? Is my provider wrong or I am not listening correctly to the broadcast?
private int port;
private UdpClient udp;
public UdpReceiver(int port)
this.port = port;
udp = new UdpClient(port);
StartListening();
private void StartListening()
this.udp.BeginReceive(Receive, new object());
private void Receive(IAsyncResult ar)
if (udp != null)
IPEndPoint ip = new IPEndPoint(IPAddress.Any, port);
byte bytes = udp != null ? udp.EndReceive(ar, ref ip) : null;
if (bytes != null)
string message = Encoding.ASCII.GetString(bytes);
MessageBox.Show(message);
StartListening();
c# udp broadcastreceiver
c# udp broadcastreceiver
edited Nov 14 '18 at 15:09
Joe Almore
asked Nov 14 '18 at 1:31
Joe AlmoreJoe Almore
1,33752955
1,33752955
Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?
– Klaus Gütter
Nov 14 '18 at 5:12
Did you verify e.g. using Wireshark that the messages really arrive at your computer?
– Klaus Gütter
Nov 14 '18 at 5:13
add a comment |
Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?
– Klaus Gütter
Nov 14 '18 at 5:12
Did you verify e.g. using Wireshark that the messages really arrive at your computer?
– Klaus Gütter
Nov 14 '18 at 5:13
Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?
– Klaus Gütter
Nov 14 '18 at 5:12
Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?
– Klaus Gütter
Nov 14 '18 at 5:12
Did you verify e.g. using Wireshark that the messages really arrive at your computer?
– Klaus Gütter
Nov 14 '18 at 5:13
Did you verify e.g. using Wireshark that the messages really arrive at your computer?
– Klaus Gütter
Nov 14 '18 at 5:13
add a comment |
1 Answer
1
active
oldest
votes
There are a few issues with your code.
First of all, use new AsyncCallback(Receive)
instead of Receive
as BeginReceive
param.
Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true;
before StartListening
in constructor.
Third, Receive
method would run at thread pool thread, and you can't easily call MessageBox.Show
there. Substitute it with Console.Write
for testing and get informed about the topic.
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
There are a few issues with your code.
First of all, use new AsyncCallback(Receive)
instead of Receive
as BeginReceive
param.
Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true;
before StartListening
in constructor.
Third, Receive
method would run at thread pool thread, and you can't easily call MessageBox.Show
there. Substitute it with Console.Write
for testing and get informed about the topic.
add a comment |
There are a few issues with your code.
First of all, use new AsyncCallback(Receive)
instead of Receive
as BeginReceive
param.
Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true;
before StartListening
in constructor.
Third, Receive
method would run at thread pool thread, and you can't easily call MessageBox.Show
there. Substitute it with Console.Write
for testing and get informed about the topic.
add a comment |
There are a few issues with your code.
First of all, use new AsyncCallback(Receive)
instead of Receive
as BeginReceive
param.
Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true;
before StartListening
in constructor.
Third, Receive
method would run at thread pool thread, and you can't easily call MessageBox.Show
there. Substitute it with Console.Write
for testing and get informed about the topic.
There are a few issues with your code.
First of all, use new AsyncCallback(Receive)
instead of Receive
as BeginReceive
param.
Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true;
before StartListening
in constructor.
Third, Receive
method would run at thread pool thread, and you can't easily call MessageBox.Show
there. Substitute it with Console.Write
for testing and get informed about the topic.
answered Nov 14 '18 at 8:04
lilo0lilo0
14716
14716
add a comment |
add a comment |
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Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?
– Klaus Gütter
Nov 14 '18 at 5:12
Did you verify e.g. using Wireshark that the messages really arrive at your computer?
– Klaus Gütter
Nov 14 '18 at 5:13