UDP Client not listening










0















I have a simple UDP Client pointing to 127.0.0.1:15000 and I have a Provider who sends me information through UDP and he says, he broadcasts the signals through the network and that he does not know what clients are listening and that I should be able to receive the signals if I point to the correct port. I know this sounds a little confusing, but what is wrong here? Is my provider wrong or I am not listening correctly to the broadcast?



 private int port;
private UdpClient udp;
public UdpReceiver(int port)

this.port = port;
udp = new UdpClient(port);
StartListening();

private void StartListening()

this.udp.BeginReceive(Receive, new object());

private void Receive(IAsyncResult ar)

if (udp != null)

IPEndPoint ip = new IPEndPoint(IPAddress.Any, port);
byte bytes = udp != null ? udp.EndReceive(ar, ref ip) : null;
if (bytes != null)

string message = Encoding.ASCII.GetString(bytes);
MessageBox.Show(message);
StartListening();












share|improve this question
























  • Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?

    – Klaus Gütter
    Nov 14 '18 at 5:12











  • Did you verify e.g. using Wireshark that the messages really arrive at your computer?

    – Klaus Gütter
    Nov 14 '18 at 5:13















0















I have a simple UDP Client pointing to 127.0.0.1:15000 and I have a Provider who sends me information through UDP and he says, he broadcasts the signals through the network and that he does not know what clients are listening and that I should be able to receive the signals if I point to the correct port. I know this sounds a little confusing, but what is wrong here? Is my provider wrong or I am not listening correctly to the broadcast?



 private int port;
private UdpClient udp;
public UdpReceiver(int port)

this.port = port;
udp = new UdpClient(port);
StartListening();

private void StartListening()

this.udp.BeginReceive(Receive, new object());

private void Receive(IAsyncResult ar)

if (udp != null)

IPEndPoint ip = new IPEndPoint(IPAddress.Any, port);
byte bytes = udp != null ? udp.EndReceive(ar, ref ip) : null;
if (bytes != null)

string message = Encoding.ASCII.GetString(bytes);
MessageBox.Show(message);
StartListening();












share|improve this question
























  • Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?

    – Klaus Gütter
    Nov 14 '18 at 5:12











  • Did you verify e.g. using Wireshark that the messages really arrive at your computer?

    – Klaus Gütter
    Nov 14 '18 at 5:13













0












0








0








I have a simple UDP Client pointing to 127.0.0.1:15000 and I have a Provider who sends me information through UDP and he says, he broadcasts the signals through the network and that he does not know what clients are listening and that I should be able to receive the signals if I point to the correct port. I know this sounds a little confusing, but what is wrong here? Is my provider wrong or I am not listening correctly to the broadcast?



 private int port;
private UdpClient udp;
public UdpReceiver(int port)

this.port = port;
udp = new UdpClient(port);
StartListening();

private void StartListening()

this.udp.BeginReceive(Receive, new object());

private void Receive(IAsyncResult ar)

if (udp != null)

IPEndPoint ip = new IPEndPoint(IPAddress.Any, port);
byte bytes = udp != null ? udp.EndReceive(ar, ref ip) : null;
if (bytes != null)

string message = Encoding.ASCII.GetString(bytes);
MessageBox.Show(message);
StartListening();












share|improve this question
















I have a simple UDP Client pointing to 127.0.0.1:15000 and I have a Provider who sends me information through UDP and he says, he broadcasts the signals through the network and that he does not know what clients are listening and that I should be able to receive the signals if I point to the correct port. I know this sounds a little confusing, but what is wrong here? Is my provider wrong or I am not listening correctly to the broadcast?



 private int port;
private UdpClient udp;
public UdpReceiver(int port)

this.port = port;
udp = new UdpClient(port);
StartListening();

private void StartListening()

this.udp.BeginReceive(Receive, new object());

private void Receive(IAsyncResult ar)

if (udp != null)

IPEndPoint ip = new IPEndPoint(IPAddress.Any, port);
byte bytes = udp != null ? udp.EndReceive(ar, ref ip) : null;
if (bytes != null)

string message = Encoding.ASCII.GetString(bytes);
MessageBox.Show(message);
StartListening();









c# udp broadcastreceiver






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 14 '18 at 15:09







Joe Almore

















asked Nov 14 '18 at 1:31









Joe AlmoreJoe Almore

1,33752955




1,33752955












  • Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?

    – Klaus Gütter
    Nov 14 '18 at 5:12











  • Did you verify e.g. using Wireshark that the messages really arrive at your computer?

    – Klaus Gütter
    Nov 14 '18 at 5:13

















  • Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?

    – Klaus Gütter
    Nov 14 '18 at 5:12











  • Did you verify e.g. using Wireshark that the messages really arrive at your computer?

    – Klaus Gütter
    Nov 14 '18 at 5:13
















Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?

– Klaus Gütter
Nov 14 '18 at 5:12





Your code does not compile because port in "new IPEndPoint(IPAddress.Any, port)" is unknown; can you please correct?

– Klaus Gütter
Nov 14 '18 at 5:12













Did you verify e.g. using Wireshark that the messages really arrive at your computer?

– Klaus Gütter
Nov 14 '18 at 5:13





Did you verify e.g. using Wireshark that the messages really arrive at your computer?

– Klaus Gütter
Nov 14 '18 at 5:13












1 Answer
1






active

oldest

votes


















0














There are a few issues with your code.



First of all, use new AsyncCallback(Receive) instead of Receive as BeginReceive param.



Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true; before StartListening in constructor.



Third, Receive method would run at thread pool thread, and you can't easily call MessageBox.Show there. Substitute it with Console.Write for testing and get informed about the topic.






share|improve this answer






















    Your Answer






    StackExchange.ifUsing("editor", function ()
    StackExchange.using("externalEditor", function ()
    StackExchange.using("snippets", function ()
    StackExchange.snippets.init();
    );
    );
    , "code-snippets");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "1"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53291920%2fudp-client-not-listening%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    There are a few issues with your code.



    First of all, use new AsyncCallback(Receive) instead of Receive as BeginReceive param.



    Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true; before StartListening in constructor.



    Third, Receive method would run at thread pool thread, and you can't easily call MessageBox.Show there. Substitute it with Console.Write for testing and get informed about the topic.






    share|improve this answer



























      0














      There are a few issues with your code.



      First of all, use new AsyncCallback(Receive) instead of Receive as BeginReceive param.



      Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true; before StartListening in constructor.



      Third, Receive method would run at thread pool thread, and you can't easily call MessageBox.Show there. Substitute it with Console.Write for testing and get informed about the topic.






      share|improve this answer

























        0












        0








        0







        There are a few issues with your code.



        First of all, use new AsyncCallback(Receive) instead of Receive as BeginReceive param.



        Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true; before StartListening in constructor.



        Third, Receive method would run at thread pool thread, and you can't easily call MessageBox.Show there. Substitute it with Console.Write for testing and get informed about the topic.






        share|improve this answer













        There are a few issues with your code.



        First of all, use new AsyncCallback(Receive) instead of Receive as BeginReceive param.



        Second, by default socket is created with broadcast send/receive being disabled. Turn it on with udp.EnableBroadcast = true; before StartListening in constructor.



        Third, Receive method would run at thread pool thread, and you can't easily call MessageBox.Show there. Substitute it with Console.Write for testing and get informed about the topic.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 14 '18 at 8:04









        lilo0lilo0

        14716




        14716





























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53291920%2fudp-client-not-listening%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Use pre created SQLite database for Android project in kotlin

            Darth Vader #20

            Ondo