Java and LibGDX Framework count phone steps?
I need to count user step in my game to move player character.
My player should move while someone is walking, but after I use System.out.print on numstep its still zero.
How can i count my step in Java and the LibGDX Framework?
public class PlayerBros extends Game
public int step=0;
public class AndroidLauncher extends AndroidApplication implements SensorEventListener,StepListener
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
accel = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
simpleStepDetector = new StepDetector();
simpleStepDetector.registerListener(this);
sensorManager.registerListener(AndroidLauncher.this, accel, SensorManager.SENSOR_DELAY_FASTEST);
config = new AndroidApplicationConfiguration();
playerBros=new PlayerBros();
numSteps = playerBros.step;
initialize(playerBros, config);
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy)
@Override
public void onSensorChanged(SensorEvent event)
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER)
simpleStepDetector.updateAccel(
event.timestamp, event.values[0], event.values[1], event.values[2]);
System.out.print("AndroidLauncher: "+numSteps);
@Override
public void step(long timeNs)
numSteps++;
}
public class PlayScreen implements Screen
private PlayerBros game;
public void handleInput(float dt)
player.b2body.applyLinearImpulse(new Vector2(game.step,y), player.b2body.getWorldCenter(), true);
hud.marioLabel.setText(" "+game.step);
System.out.print("PlayScreen: "+game.step);
public void update(float dt)
handleInput(dt);
java libgdx step
add a comment |
I need to count user step in my game to move player character.
My player should move while someone is walking, but after I use System.out.print on numstep its still zero.
How can i count my step in Java and the LibGDX Framework?
public class PlayerBros extends Game
public int step=0;
public class AndroidLauncher extends AndroidApplication implements SensorEventListener,StepListener
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
accel = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
simpleStepDetector = new StepDetector();
simpleStepDetector.registerListener(this);
sensorManager.registerListener(AndroidLauncher.this, accel, SensorManager.SENSOR_DELAY_FASTEST);
config = new AndroidApplicationConfiguration();
playerBros=new PlayerBros();
numSteps = playerBros.step;
initialize(playerBros, config);
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy)
@Override
public void onSensorChanged(SensorEvent event)
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER)
simpleStepDetector.updateAccel(
event.timestamp, event.values[0], event.values[1], event.values[2]);
System.out.print("AndroidLauncher: "+numSteps);
@Override
public void step(long timeNs)
numSteps++;
}
public class PlayScreen implements Screen
private PlayerBros game;
public void handleInput(float dt)
player.b2body.applyLinearImpulse(new Vector2(game.step,y), player.b2body.getWorldCenter(), true);
hud.marioLabel.setText(" "+game.step);
System.out.print("PlayScreen: "+game.step);
public void update(float dt)
handleInput(dt);
java libgdx step
2
You would have to make it yourself. In the Android module, use something like this gadgetsaint.com/android/create-pedometer-step-counter-android in order to make the step counter.
– Ryan_DS
Nov 12 '18 at 0:11
I have followed that tutorial and now I want to apply my step to my game character to make it move. But for some reason my game character wont move and I think I am passing my step from AndroidLauncher to PlayScreen wrong. Can someone help me?
– David Ruland
Nov 20 '18 at 11:43
You need to provide context with code, preferably within the post itself instead of through links, and actions you have taken to debug. Did you try using System.out to verify the steps number? How about a System.out on every step?
– Ryan_DS
Nov 26 '18 at 3:11
add a comment |
I need to count user step in my game to move player character.
My player should move while someone is walking, but after I use System.out.print on numstep its still zero.
How can i count my step in Java and the LibGDX Framework?
public class PlayerBros extends Game
public int step=0;
public class AndroidLauncher extends AndroidApplication implements SensorEventListener,StepListener
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
accel = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
simpleStepDetector = new StepDetector();
simpleStepDetector.registerListener(this);
sensorManager.registerListener(AndroidLauncher.this, accel, SensorManager.SENSOR_DELAY_FASTEST);
config = new AndroidApplicationConfiguration();
playerBros=new PlayerBros();
numSteps = playerBros.step;
initialize(playerBros, config);
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy)
@Override
public void onSensorChanged(SensorEvent event)
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER)
simpleStepDetector.updateAccel(
event.timestamp, event.values[0], event.values[1], event.values[2]);
System.out.print("AndroidLauncher: "+numSteps);
@Override
public void step(long timeNs)
numSteps++;
}
public class PlayScreen implements Screen
private PlayerBros game;
public void handleInput(float dt)
player.b2body.applyLinearImpulse(new Vector2(game.step,y), player.b2body.getWorldCenter(), true);
hud.marioLabel.setText(" "+game.step);
System.out.print("PlayScreen: "+game.step);
public void update(float dt)
handleInput(dt);
java libgdx step
I need to count user step in my game to move player character.
My player should move while someone is walking, but after I use System.out.print on numstep its still zero.
How can i count my step in Java and the LibGDX Framework?
public class PlayerBros extends Game
public int step=0;
public class AndroidLauncher extends AndroidApplication implements SensorEventListener,StepListener
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
accel = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
simpleStepDetector = new StepDetector();
simpleStepDetector.registerListener(this);
sensorManager.registerListener(AndroidLauncher.this, accel, SensorManager.SENSOR_DELAY_FASTEST);
config = new AndroidApplicationConfiguration();
playerBros=new PlayerBros();
numSteps = playerBros.step;
initialize(playerBros, config);
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy)
@Override
public void onSensorChanged(SensorEvent event)
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER)
simpleStepDetector.updateAccel(
event.timestamp, event.values[0], event.values[1], event.values[2]);
System.out.print("AndroidLauncher: "+numSteps);
@Override
public void step(long timeNs)
numSteps++;
}
public class PlayScreen implements Screen
private PlayerBros game;
public void handleInput(float dt)
player.b2body.applyLinearImpulse(new Vector2(game.step,y), player.b2body.getWorldCenter(), true);
hud.marioLabel.setText(" "+game.step);
System.out.print("PlayScreen: "+game.step);
public void update(float dt)
handleInput(dt);
java libgdx step
java libgdx step
edited Nov 28 '18 at 15:59
asked Nov 12 '18 at 0:07
David Ruland
134
134
2
You would have to make it yourself. In the Android module, use something like this gadgetsaint.com/android/create-pedometer-step-counter-android in order to make the step counter.
– Ryan_DS
Nov 12 '18 at 0:11
I have followed that tutorial and now I want to apply my step to my game character to make it move. But for some reason my game character wont move and I think I am passing my step from AndroidLauncher to PlayScreen wrong. Can someone help me?
– David Ruland
Nov 20 '18 at 11:43
You need to provide context with code, preferably within the post itself instead of through links, and actions you have taken to debug. Did you try using System.out to verify the steps number? How about a System.out on every step?
– Ryan_DS
Nov 26 '18 at 3:11
add a comment |
2
You would have to make it yourself. In the Android module, use something like this gadgetsaint.com/android/create-pedometer-step-counter-android in order to make the step counter.
– Ryan_DS
Nov 12 '18 at 0:11
I have followed that tutorial and now I want to apply my step to my game character to make it move. But for some reason my game character wont move and I think I am passing my step from AndroidLauncher to PlayScreen wrong. Can someone help me?
– David Ruland
Nov 20 '18 at 11:43
You need to provide context with code, preferably within the post itself instead of through links, and actions you have taken to debug. Did you try using System.out to verify the steps number? How about a System.out on every step?
– Ryan_DS
Nov 26 '18 at 3:11
2
2
You would have to make it yourself. In the Android module, use something like this gadgetsaint.com/android/create-pedometer-step-counter-android in order to make the step counter.
– Ryan_DS
Nov 12 '18 at 0:11
You would have to make it yourself. In the Android module, use something like this gadgetsaint.com/android/create-pedometer-step-counter-android in order to make the step counter.
– Ryan_DS
Nov 12 '18 at 0:11
I have followed that tutorial and now I want to apply my step to my game character to make it move. But for some reason my game character wont move and I think I am passing my step from AndroidLauncher to PlayScreen wrong. Can someone help me?
– David Ruland
Nov 20 '18 at 11:43
I have followed that tutorial and now I want to apply my step to my game character to make it move. But for some reason my game character wont move and I think I am passing my step from AndroidLauncher to PlayScreen wrong. Can someone help me?
– David Ruland
Nov 20 '18 at 11:43
You need to provide context with code, preferably within the post itself instead of through links, and actions you have taken to debug. Did you try using System.out to verify the steps number? How about a System.out on every step?
– Ryan_DS
Nov 26 '18 at 3:11
You need to provide context with code, preferably within the post itself instead of through links, and actions you have taken to debug. Did you try using System.out to verify the steps number? How about a System.out on every step?
– Ryan_DS
Nov 26 '18 at 3:11
add a comment |
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2
You would have to make it yourself. In the Android module, use something like this gadgetsaint.com/android/create-pedometer-step-counter-android in order to make the step counter.
– Ryan_DS
Nov 12 '18 at 0:11
I have followed that tutorial and now I want to apply my step to my game character to make it move. But for some reason my game character wont move and I think I am passing my step from AndroidLauncher to PlayScreen wrong. Can someone help me?
– David Ruland
Nov 20 '18 at 11:43
You need to provide context with code, preferably within the post itself instead of through links, and actions you have taken to debug. Did you try using System.out to verify the steps number? How about a System.out on every step?
– Ryan_DS
Nov 26 '18 at 3:11