How do i add audio to my program? I have a mp3 already in my program
I have in my index.html this already, and then i add a function named play where i call in play to my script file[then finally when i try to call in my play command if the player decides to shoot a fireball at the enemy it gives me an error saying "Cannot read property 'play' of null" What do i do?
I have this in my index.html file:
<audio id="audio" src="fire.mp3" ></audio>
At the top of my script file, i do this:
var fire = new Audio();
fire.src = "fire.mp3";
function play()
var audio = document.getElementById("audio");
audio.play();
`
(Fire.mp3 is already a file outside of my program, its what i called in in my index.html file)
Lastly, when the player decides to use fireball, I tried to add the one second fireball noise in by doing this:
if (fire = true && up2 === "FIRE" ) {
var enemyhealth = parseInt(enemyhealth) - parseInt(firepower);
xp + 2;
play();
`
play at the end is when i try to call in the function, but it dosent work.
javascript html audio
add a comment |
I have in my index.html this already, and then i add a function named play where i call in play to my script file[then finally when i try to call in my play command if the player decides to shoot a fireball at the enemy it gives me an error saying "Cannot read property 'play' of null" What do i do?
I have this in my index.html file:
<audio id="audio" src="fire.mp3" ></audio>
At the top of my script file, i do this:
var fire = new Audio();
fire.src = "fire.mp3";
function play()
var audio = document.getElementById("audio");
audio.play();
`
(Fire.mp3 is already a file outside of my program, its what i called in in my index.html file)
Lastly, when the player decides to use fireball, I tried to add the one second fireball noise in by doing this:
if (fire = true && up2 === "FIRE" ) {
var enemyhealth = parseInt(enemyhealth) - parseInt(firepower);
xp + 2;
play();
`
play at the end is when i try to call in the function, but it dosent work.
javascript html audio
Welcome to Stack Overflow! In order to get the best answers, you will need to post code examples. This article explains how to ask a great question: stackoverflow.com/help/how-to-ask
– Harvey A. Ramer
Nov 14 '18 at 2:16
=
does not compare things.
– SLaks
Nov 14 '18 at 2:38
add a comment |
I have in my index.html this already, and then i add a function named play where i call in play to my script file[then finally when i try to call in my play command if the player decides to shoot a fireball at the enemy it gives me an error saying "Cannot read property 'play' of null" What do i do?
I have this in my index.html file:
<audio id="audio" src="fire.mp3" ></audio>
At the top of my script file, i do this:
var fire = new Audio();
fire.src = "fire.mp3";
function play()
var audio = document.getElementById("audio");
audio.play();
`
(Fire.mp3 is already a file outside of my program, its what i called in in my index.html file)
Lastly, when the player decides to use fireball, I tried to add the one second fireball noise in by doing this:
if (fire = true && up2 === "FIRE" ) {
var enemyhealth = parseInt(enemyhealth) - parseInt(firepower);
xp + 2;
play();
`
play at the end is when i try to call in the function, but it dosent work.
javascript html audio
I have in my index.html this already, and then i add a function named play where i call in play to my script file[then finally when i try to call in my play command if the player decides to shoot a fireball at the enemy it gives me an error saying "Cannot read property 'play' of null" What do i do?
I have this in my index.html file:
<audio id="audio" src="fire.mp3" ></audio>
At the top of my script file, i do this:
var fire = new Audio();
fire.src = "fire.mp3";
function play()
var audio = document.getElementById("audio");
audio.play();
`
(Fire.mp3 is already a file outside of my program, its what i called in in my index.html file)
Lastly, when the player decides to use fireball, I tried to add the one second fireball noise in by doing this:
if (fire = true && up2 === "FIRE" ) {
var enemyhealth = parseInt(enemyhealth) - parseInt(firepower);
xp + 2;
play();
`
play at the end is when i try to call in the function, but it dosent work.
javascript html audio
javascript html audio
edited Nov 14 '18 at 2:21
Drake Griffith
asked Nov 14 '18 at 2:07
Drake GriffithDrake Griffith
11
11
Welcome to Stack Overflow! In order to get the best answers, you will need to post code examples. This article explains how to ask a great question: stackoverflow.com/help/how-to-ask
– Harvey A. Ramer
Nov 14 '18 at 2:16
=
does not compare things.
– SLaks
Nov 14 '18 at 2:38
add a comment |
Welcome to Stack Overflow! In order to get the best answers, you will need to post code examples. This article explains how to ask a great question: stackoverflow.com/help/how-to-ask
– Harvey A. Ramer
Nov 14 '18 at 2:16
=
does not compare things.
– SLaks
Nov 14 '18 at 2:38
Welcome to Stack Overflow! In order to get the best answers, you will need to post code examples. This article explains how to ask a great question: stackoverflow.com/help/how-to-ask
– Harvey A. Ramer
Nov 14 '18 at 2:16
Welcome to Stack Overflow! In order to get the best answers, you will need to post code examples. This article explains how to ask a great question: stackoverflow.com/help/how-to-ask
– Harvey A. Ramer
Nov 14 '18 at 2:16
=
does not compare things.– SLaks
Nov 14 '18 at 2:38
=
does not compare things.– SLaks
Nov 14 '18 at 2:38
add a comment |
1 Answer
1
active
oldest
votes
You're using inconsistent methods and objects. Change your code to this:
var fire = document.getElementById("audio");
Or this:
var fire = new Audio("fire.mp3");
And then make sure it's still consistent all the way through your program.
Hey Jack, so i did that. I deleted all of the code above and in the script at the very top i typed in 'var fireaudio = new Audio("fire.mp3");' then at the time i wanted the audio to play i put 'fireaudio()'. I ran the program, and it came back and said ' script.js:44 Uncaught TypeError: fireaud is not a function'
– Drake Griffith
Nov 14 '18 at 2:25
You need to play it. Usefireaudio.play()
and it will work perfectly.
– Jack Bashford
Nov 14 '18 at 2:27
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You're using inconsistent methods and objects. Change your code to this:
var fire = document.getElementById("audio");
Or this:
var fire = new Audio("fire.mp3");
And then make sure it's still consistent all the way through your program.
Hey Jack, so i did that. I deleted all of the code above and in the script at the very top i typed in 'var fireaudio = new Audio("fire.mp3");' then at the time i wanted the audio to play i put 'fireaudio()'. I ran the program, and it came back and said ' script.js:44 Uncaught TypeError: fireaud is not a function'
– Drake Griffith
Nov 14 '18 at 2:25
You need to play it. Usefireaudio.play()
and it will work perfectly.
– Jack Bashford
Nov 14 '18 at 2:27
add a comment |
You're using inconsistent methods and objects. Change your code to this:
var fire = document.getElementById("audio");
Or this:
var fire = new Audio("fire.mp3");
And then make sure it's still consistent all the way through your program.
Hey Jack, so i did that. I deleted all of the code above and in the script at the very top i typed in 'var fireaudio = new Audio("fire.mp3");' then at the time i wanted the audio to play i put 'fireaudio()'. I ran the program, and it came back and said ' script.js:44 Uncaught TypeError: fireaud is not a function'
– Drake Griffith
Nov 14 '18 at 2:25
You need to play it. Usefireaudio.play()
and it will work perfectly.
– Jack Bashford
Nov 14 '18 at 2:27
add a comment |
You're using inconsistent methods and objects. Change your code to this:
var fire = document.getElementById("audio");
Or this:
var fire = new Audio("fire.mp3");
And then make sure it's still consistent all the way through your program.
You're using inconsistent methods and objects. Change your code to this:
var fire = document.getElementById("audio");
Or this:
var fire = new Audio("fire.mp3");
And then make sure it's still consistent all the way through your program.
answered Nov 14 '18 at 2:16
Jack BashfordJack Bashford
9,94731541
9,94731541
Hey Jack, so i did that. I deleted all of the code above and in the script at the very top i typed in 'var fireaudio = new Audio("fire.mp3");' then at the time i wanted the audio to play i put 'fireaudio()'. I ran the program, and it came back and said ' script.js:44 Uncaught TypeError: fireaud is not a function'
– Drake Griffith
Nov 14 '18 at 2:25
You need to play it. Usefireaudio.play()
and it will work perfectly.
– Jack Bashford
Nov 14 '18 at 2:27
add a comment |
Hey Jack, so i did that. I deleted all of the code above and in the script at the very top i typed in 'var fireaudio = new Audio("fire.mp3");' then at the time i wanted the audio to play i put 'fireaudio()'. I ran the program, and it came back and said ' script.js:44 Uncaught TypeError: fireaud is not a function'
– Drake Griffith
Nov 14 '18 at 2:25
You need to play it. Usefireaudio.play()
and it will work perfectly.
– Jack Bashford
Nov 14 '18 at 2:27
Hey Jack, so i did that. I deleted all of the code above and in the script at the very top i typed in 'var fireaudio = new Audio("fire.mp3");' then at the time i wanted the audio to play i put 'fireaudio()'. I ran the program, and it came back and said ' script.js:44 Uncaught TypeError: fireaud is not a function'
– Drake Griffith
Nov 14 '18 at 2:25
Hey Jack, so i did that. I deleted all of the code above and in the script at the very top i typed in 'var fireaudio = new Audio("fire.mp3");' then at the time i wanted the audio to play i put 'fireaudio()'. I ran the program, and it came back and said ' script.js:44 Uncaught TypeError: fireaud is not a function'
– Drake Griffith
Nov 14 '18 at 2:25
You need to play it. Use
fireaudio.play()
and it will work perfectly.– Jack Bashford
Nov 14 '18 at 2:27
You need to play it. Use
fireaudio.play()
and it will work perfectly.– Jack Bashford
Nov 14 '18 at 2:27
add a comment |
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Welcome to Stack Overflow! In order to get the best answers, you will need to post code examples. This article explains how to ask a great question: stackoverflow.com/help/how-to-ask
– Harvey A. Ramer
Nov 14 '18 at 2:16
=
does not compare things.– SLaks
Nov 14 '18 at 2:38