Finding connected region










0















I have a task:



we have a cube storing 0 or 1. say, elements of the cube are cells.
the size of the cube is given: in direction of i it's Nx, of j it's Ny,
of k it's Nz. we need to fit the cube into a 1D array of the size of Nx * Ny * Nz.



the data is stored in the next order: first we change i, then j, then k.
we need to built an example of such cube, for instance, we can take size of a cube of 100kk, 400*250*1000



we need to find connected 3D regions of the cube (two cells are connected if they have 1 common side and both store 1, and connected region is a set of connected cells), i.e.
we need to find a number of regions and cells that each of them are storing. And speed of computing is important. It should take few seconds to do this task.



The first thing that I did was creating a 1D array of the size of 400*250*1000 storing cube's cells of 0 or 1 (see attached code in c#). Is it correct? The main question is how am I supposed to find regions of cells?



 int Nx = 400;
int Ny = 250;
int Nz = 1000;
int array = new int[Nx*Ny*Nz];
Random rnd = new Random();
for (int i = 0; i < Nx; i++)
for (int j = 0; j < Ny; j++)
for (int k = 0; k < Nz; k++)
array[Ny * Nz * i + Nz * j + k] = rnd.Next(2);





I was thinking of using ArrayList both for regions and cells. But how to find cells of a region? Then how to store them?



 ArrayList<Integer> cells = new ArrayList<Integer>(); 
ArrayList<ArrayList<Integer>> realms = new ArrayList<ArrayList<Integer>>();









share|improve this question


























    0















    I have a task:



    we have a cube storing 0 or 1. say, elements of the cube are cells.
    the size of the cube is given: in direction of i it's Nx, of j it's Ny,
    of k it's Nz. we need to fit the cube into a 1D array of the size of Nx * Ny * Nz.



    the data is stored in the next order: first we change i, then j, then k.
    we need to built an example of such cube, for instance, we can take size of a cube of 100kk, 400*250*1000



    we need to find connected 3D regions of the cube (two cells are connected if they have 1 common side and both store 1, and connected region is a set of connected cells), i.e.
    we need to find a number of regions and cells that each of them are storing. And speed of computing is important. It should take few seconds to do this task.



    The first thing that I did was creating a 1D array of the size of 400*250*1000 storing cube's cells of 0 or 1 (see attached code in c#). Is it correct? The main question is how am I supposed to find regions of cells?



     int Nx = 400;
    int Ny = 250;
    int Nz = 1000;
    int array = new int[Nx*Ny*Nz];
    Random rnd = new Random();
    for (int i = 0; i < Nx; i++)
    for (int j = 0; j < Ny; j++)
    for (int k = 0; k < Nz; k++)
    array[Ny * Nz * i + Nz * j + k] = rnd.Next(2);





    I was thinking of using ArrayList both for regions and cells. But how to find cells of a region? Then how to store them?



     ArrayList<Integer> cells = new ArrayList<Integer>(); 
    ArrayList<ArrayList<Integer>> realms = new ArrayList<ArrayList<Integer>>();









    share|improve this question
























      0












      0








      0








      I have a task:



      we have a cube storing 0 or 1. say, elements of the cube are cells.
      the size of the cube is given: in direction of i it's Nx, of j it's Ny,
      of k it's Nz. we need to fit the cube into a 1D array of the size of Nx * Ny * Nz.



      the data is stored in the next order: first we change i, then j, then k.
      we need to built an example of such cube, for instance, we can take size of a cube of 100kk, 400*250*1000



      we need to find connected 3D regions of the cube (two cells are connected if they have 1 common side and both store 1, and connected region is a set of connected cells), i.e.
      we need to find a number of regions and cells that each of them are storing. And speed of computing is important. It should take few seconds to do this task.



      The first thing that I did was creating a 1D array of the size of 400*250*1000 storing cube's cells of 0 or 1 (see attached code in c#). Is it correct? The main question is how am I supposed to find regions of cells?



       int Nx = 400;
      int Ny = 250;
      int Nz = 1000;
      int array = new int[Nx*Ny*Nz];
      Random rnd = new Random();
      for (int i = 0; i < Nx; i++)
      for (int j = 0; j < Ny; j++)
      for (int k = 0; k < Nz; k++)
      array[Ny * Nz * i + Nz * j + k] = rnd.Next(2);





      I was thinking of using ArrayList both for regions and cells. But how to find cells of a region? Then how to store them?



       ArrayList<Integer> cells = new ArrayList<Integer>(); 
      ArrayList<ArrayList<Integer>> realms = new ArrayList<ArrayList<Integer>>();









      share|improve this question














      I have a task:



      we have a cube storing 0 or 1. say, elements of the cube are cells.
      the size of the cube is given: in direction of i it's Nx, of j it's Ny,
      of k it's Nz. we need to fit the cube into a 1D array of the size of Nx * Ny * Nz.



      the data is stored in the next order: first we change i, then j, then k.
      we need to built an example of such cube, for instance, we can take size of a cube of 100kk, 400*250*1000



      we need to find connected 3D regions of the cube (two cells are connected if they have 1 common side and both store 1, and connected region is a set of connected cells), i.e.
      we need to find a number of regions and cells that each of them are storing. And speed of computing is important. It should take few seconds to do this task.



      The first thing that I did was creating a 1D array of the size of 400*250*1000 storing cube's cells of 0 or 1 (see attached code in c#). Is it correct? The main question is how am I supposed to find regions of cells?



       int Nx = 400;
      int Ny = 250;
      int Nz = 1000;
      int array = new int[Nx*Ny*Nz];
      Random rnd = new Random();
      for (int i = 0; i < Nx; i++)
      for (int j = 0; j < Ny; j++)
      for (int k = 0; k < Nz; k++)
      array[Ny * Nz * i + Nz * j + k] = rnd.Next(2);





      I was thinking of using ArrayList both for regions and cells. But how to find cells of a region? Then how to store them?



       ArrayList<Integer> cells = new ArrayList<Integer>(); 
      ArrayList<ArrayList<Integer>> realms = new ArrayList<ArrayList<Integer>>();






      c# arrays






      share|improve this question













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      asked Nov 14 '18 at 20:25









      yiperyiper

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