Unity: Ball drops after colliding with the star
up vote
0
down vote
favorite
I am working on a game in which there is a ball that has to be thrown by the player in such a way that it should collect the stars placed in the air before hitting the goal without falling on the ground. The stars are stationary. Stars (no rigidbody) have a box collider attached to them and the ball has a sphere collider and a rigidbody ("Use Gravity" checked and "Is Kinematic" unchecked) attached. The Angular drag on the ball is set to 0. The ball when collides at the corner of the star works fine but when collides with the body of the star, falls off straight to the ground instead of moving in the direction in which it is thrown. Any ideas why this is happening?
unity3d gravity rigid-bodies
add a comment |
up vote
0
down vote
favorite
I am working on a game in which there is a ball that has to be thrown by the player in such a way that it should collect the stars placed in the air before hitting the goal without falling on the ground. The stars are stationary. Stars (no rigidbody) have a box collider attached to them and the ball has a sphere collider and a rigidbody ("Use Gravity" checked and "Is Kinematic" unchecked) attached. The Angular drag on the ball is set to 0. The ball when collides at the corner of the star works fine but when collides with the body of the star, falls off straight to the ground instead of moving in the direction in which it is thrown. Any ideas why this is happening?
unity3d gravity rigid-bodies
2
It would be helpful if you could post some code. Also, is your stars collider a trigger? Sounds to me that you want the star to be a trigger and not a collider
– Immorality
Nov 10 at 21:09
You're right, Thanks! It had to be a trigger. My problem got resolved after changing it to trigger.
– Kavita Kanwar
Nov 11 at 12:39
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I am working on a game in which there is a ball that has to be thrown by the player in such a way that it should collect the stars placed in the air before hitting the goal without falling on the ground. The stars are stationary. Stars (no rigidbody) have a box collider attached to them and the ball has a sphere collider and a rigidbody ("Use Gravity" checked and "Is Kinematic" unchecked) attached. The Angular drag on the ball is set to 0. The ball when collides at the corner of the star works fine but when collides with the body of the star, falls off straight to the ground instead of moving in the direction in which it is thrown. Any ideas why this is happening?
unity3d gravity rigid-bodies
I am working on a game in which there is a ball that has to be thrown by the player in such a way that it should collect the stars placed in the air before hitting the goal without falling on the ground. The stars are stationary. Stars (no rigidbody) have a box collider attached to them and the ball has a sphere collider and a rigidbody ("Use Gravity" checked and "Is Kinematic" unchecked) attached. The Angular drag on the ball is set to 0. The ball when collides at the corner of the star works fine but when collides with the body of the star, falls off straight to the ground instead of moving in the direction in which it is thrown. Any ideas why this is happening?
unity3d gravity rigid-bodies
unity3d gravity rigid-bodies
asked Nov 10 at 20:48
Kavita Kanwar
11818
11818
2
It would be helpful if you could post some code. Also, is your stars collider a trigger? Sounds to me that you want the star to be a trigger and not a collider
– Immorality
Nov 10 at 21:09
You're right, Thanks! It had to be a trigger. My problem got resolved after changing it to trigger.
– Kavita Kanwar
Nov 11 at 12:39
add a comment |
2
It would be helpful if you could post some code. Also, is your stars collider a trigger? Sounds to me that you want the star to be a trigger and not a collider
– Immorality
Nov 10 at 21:09
You're right, Thanks! It had to be a trigger. My problem got resolved after changing it to trigger.
– Kavita Kanwar
Nov 11 at 12:39
2
2
It would be helpful if you could post some code. Also, is your stars collider a trigger? Sounds to me that you want the star to be a trigger and not a collider
– Immorality
Nov 10 at 21:09
It would be helpful if you could post some code. Also, is your stars collider a trigger? Sounds to me that you want the star to be a trigger and not a collider
– Immorality
Nov 10 at 21:09
You're right, Thanks! It had to be a trigger. My problem got resolved after changing it to trigger.
– Kavita Kanwar
Nov 11 at 12:39
You're right, Thanks! It had to be a trigger. My problem got resolved after changing it to trigger.
– Kavita Kanwar
Nov 11 at 12:39
add a comment |
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53243257%2funity-ball-drops-after-colliding-with-the-star%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
active
oldest
votes
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53243257%2funity-ball-drops-after-colliding-with-the-star%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
2
It would be helpful if you could post some code. Also, is your stars collider a trigger? Sounds to me that you want the star to be a trigger and not a collider
– Immorality
Nov 10 at 21:09
You're right, Thanks! It had to be a trigger. My problem got resolved after changing it to trigger.
– Kavita Kanwar
Nov 11 at 12:39