Flutter firebase unable to directly land in subpage
up vote
1
down vote
favorite
Hello Flutter/Firebase folks,
I am trying to implement a simple game that accepts firebase dynamic links and routes to the specific page of the app.
Use case:
A home page that has router which will route the page based on the dynamic link request to an app
Scenario:
User clicks on dynamic link from web browser of phone and the app opens given a user has an app and lands in the specific page.
What I am able to do?
I am able to open the specific page in the app. However, after user clicks on the dynamic link url, it first opens the home page of the app, and then gets redirected to the subpage. There is a delay of 1-2 second before landing to the specific page after first landing in the home page. What I would like - is to omit user landing in homepage and just land in the specific page of the dynamic link
**Code Format:**
Home Page : It has some Game
The router has 4 different subpages :
Default Home Page that will show game, and the rest other pages are based on the dynamic link provided Ex: Page_1, Page_2, and Page_3.
**What am I looking help or guidance?**
The suggestion I am looking is to avoid landing in home page (game landing page) when dynamic link is clicked from web url of the mobile.
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
@override
void initState()
WidgetsBinding.instance.addObserver(this);
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
_timerLink = new Timer(const Duration(milliseconds: 1), ()
_retrieveDynamicLink();
);
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game Name',
home: Center(
child: CircularProgressIndicator(),
),
navigatorObservers: <NavigatorObserver>[observer],
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"Page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"Page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
,
));
Any help or suggestions is appreciated.
Thanks!
android firebase dart flutter firebase-dynamic-links
add a comment |
up vote
1
down vote
favorite
Hello Flutter/Firebase folks,
I am trying to implement a simple game that accepts firebase dynamic links and routes to the specific page of the app.
Use case:
A home page that has router which will route the page based on the dynamic link request to an app
Scenario:
User clicks on dynamic link from web browser of phone and the app opens given a user has an app and lands in the specific page.
What I am able to do?
I am able to open the specific page in the app. However, after user clicks on the dynamic link url, it first opens the home page of the app, and then gets redirected to the subpage. There is a delay of 1-2 second before landing to the specific page after first landing in the home page. What I would like - is to omit user landing in homepage and just land in the specific page of the dynamic link
**Code Format:**
Home Page : It has some Game
The router has 4 different subpages :
Default Home Page that will show game, and the rest other pages are based on the dynamic link provided Ex: Page_1, Page_2, and Page_3.
**What am I looking help or guidance?**
The suggestion I am looking is to avoid landing in home page (game landing page) when dynamic link is clicked from web url of the mobile.
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
@override
void initState()
WidgetsBinding.instance.addObserver(this);
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
_timerLink = new Timer(const Duration(milliseconds: 1), ()
_retrieveDynamicLink();
);
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game Name',
home: Center(
child: CircularProgressIndicator(),
),
navigatorObservers: <NavigatorObserver>[observer],
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"Page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"Page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
,
));
Any help or suggestions is appreciated.
Thanks!
android firebase dart flutter firebase-dynamic-links
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
Hello Flutter/Firebase folks,
I am trying to implement a simple game that accepts firebase dynamic links and routes to the specific page of the app.
Use case:
A home page that has router which will route the page based on the dynamic link request to an app
Scenario:
User clicks on dynamic link from web browser of phone and the app opens given a user has an app and lands in the specific page.
What I am able to do?
I am able to open the specific page in the app. However, after user clicks on the dynamic link url, it first opens the home page of the app, and then gets redirected to the subpage. There is a delay of 1-2 second before landing to the specific page after first landing in the home page. What I would like - is to omit user landing in homepage and just land in the specific page of the dynamic link
**Code Format:**
Home Page : It has some Game
The router has 4 different subpages :
Default Home Page that will show game, and the rest other pages are based on the dynamic link provided Ex: Page_1, Page_2, and Page_3.
**What am I looking help or guidance?**
The suggestion I am looking is to avoid landing in home page (game landing page) when dynamic link is clicked from web url of the mobile.
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
@override
void initState()
WidgetsBinding.instance.addObserver(this);
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
_timerLink = new Timer(const Duration(milliseconds: 1), ()
_retrieveDynamicLink();
);
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game Name',
home: Center(
child: CircularProgressIndicator(),
),
navigatorObservers: <NavigatorObserver>[observer],
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"Page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"Page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
,
));
Any help or suggestions is appreciated.
Thanks!
android firebase dart flutter firebase-dynamic-links
Hello Flutter/Firebase folks,
I am trying to implement a simple game that accepts firebase dynamic links and routes to the specific page of the app.
Use case:
A home page that has router which will route the page based on the dynamic link request to an app
Scenario:
User clicks on dynamic link from web browser of phone and the app opens given a user has an app and lands in the specific page.
What I am able to do?
I am able to open the specific page in the app. However, after user clicks on the dynamic link url, it first opens the home page of the app, and then gets redirected to the subpage. There is a delay of 1-2 second before landing to the specific page after first landing in the home page. What I would like - is to omit user landing in homepage and just land in the specific page of the dynamic link
**Code Format:**
Home Page : It has some Game
The router has 4 different subpages :
Default Home Page that will show game, and the rest other pages are based on the dynamic link provided Ex: Page_1, Page_2, and Page_3.
**What am I looking help or guidance?**
The suggestion I am looking is to avoid landing in home page (game landing page) when dynamic link is clicked from web url of the mobile.
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
@override
void initState()
WidgetsBinding.instance.addObserver(this);
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
_timerLink = new Timer(const Duration(milliseconds: 1), ()
_retrieveDynamicLink();
);
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game Name',
home: Center(
child: CircularProgressIndicator(),
),
navigatorObservers: <NavigatorObserver>[observer],
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"Page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"Page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
,
));
Any help or suggestions is appreciated.
Thanks!
android firebase dart flutter firebase-dynamic-links
android firebase dart flutter firebase-dynamic-links
edited Nov 14 at 18:55
asked Nov 8 at 0:12
Bhupendra Acharya
83
83
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
accepted
What you can do is just display a loading screen on your first screen (could be similar to a splash screen maybe? ) .
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game',
home: Center(
child: CircularProgressIndicator(),
),
));
Code updated:
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
bool fromDynamicLink = false;
verifyOrigin() async
await Future.delayed(Duration(seconds: 1));
if (!fromDynamicLink)
fromDynamicLink = true;
Navigator.pushNamed(context, "/core");
@override
void initState()
WidgetsBinding.instance.addObserver(this);
verifyOrigin();
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
fromDynamicLink = true;
_retrieveDynamicLink();
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new Scaffold(
appBar: AppBar(title: Text('Game Name'),
),
body: Center(
child: CircularProgressIndicator(),
),
));
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 15 at 0:56
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
accepted
What you can do is just display a loading screen on your first screen (could be similar to a splash screen maybe? ) .
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game',
home: Center(
child: CircularProgressIndicator(),
),
));
Code updated:
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
bool fromDynamicLink = false;
verifyOrigin() async
await Future.delayed(Duration(seconds: 1));
if (!fromDynamicLink)
fromDynamicLink = true;
Navigator.pushNamed(context, "/core");
@override
void initState()
WidgetsBinding.instance.addObserver(this);
verifyOrigin();
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
fromDynamicLink = true;
_retrieveDynamicLink();
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new Scaffold(
appBar: AppBar(title: Text('Game Name'),
),
body: Center(
child: CircularProgressIndicator(),
),
));
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 15 at 0:56
add a comment |
up vote
0
down vote
accepted
What you can do is just display a loading screen on your first screen (could be similar to a splash screen maybe? ) .
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game',
home: Center(
child: CircularProgressIndicator(),
),
));
Code updated:
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
bool fromDynamicLink = false;
verifyOrigin() async
await Future.delayed(Duration(seconds: 1));
if (!fromDynamicLink)
fromDynamicLink = true;
Navigator.pushNamed(context, "/core");
@override
void initState()
WidgetsBinding.instance.addObserver(this);
verifyOrigin();
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
fromDynamicLink = true;
_retrieveDynamicLink();
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new Scaffold(
appBar: AppBar(title: Text('Game Name'),
),
body: Center(
child: CircularProgressIndicator(),
),
));
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 15 at 0:56
add a comment |
up vote
0
down vote
accepted
up vote
0
down vote
accepted
What you can do is just display a loading screen on your first screen (could be similar to a splash screen maybe? ) .
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game',
home: Center(
child: CircularProgressIndicator(),
),
));
Code updated:
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
bool fromDynamicLink = false;
verifyOrigin() async
await Future.delayed(Duration(seconds: 1));
if (!fromDynamicLink)
fromDynamicLink = true;
Navigator.pushNamed(context, "/core");
@override
void initState()
WidgetsBinding.instance.addObserver(this);
verifyOrigin();
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
fromDynamicLink = true;
_retrieveDynamicLink();
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new Scaffold(
appBar: AppBar(title: Text('Game Name'),
),
body: Center(
child: CircularProgressIndicator(),
),
));
What you can do is just display a loading screen on your first screen (could be similar to a splash screen maybe? ) .
@override
Widget build(BuildContext context)
return (new MaterialApp(
title: 'Game',
home: Center(
child: CircularProgressIndicator(),
),
));
Code updated:
void main()
runApp(new MaterialApp(
title: 'Game Name',
home: _MainScreen(),
routes: <String, WidgetBuilder>
'/NSef': (BuildContext context) => new SocialAppsPage(
"page-1-title",
"page-1"),
'/82AY': (BuildContext context) => new SocialAppsPage(
"page-2-title",
"page-2"),
'/DW7Y': (BuildContext context) => new SocialAppsPage(
"page-3-title",
"page-3"),
'/core': (BuildContext context) => new GameHomePage()
, ));
class _MainScreen extends StatefulWidget
@override
State<StatefulWidget> createState() => new _MainScreenState();
class _MainScreenState extends State<_MainScreen> with WidgetsBindingObserver
Timer _timerLink;
@override
BuildContext get context => super.context;
bool fromDynamicLink = false;
verifyOrigin() async
await Future.delayed(Duration(seconds: 1));
if (!fromDynamicLink)
fromDynamicLink = true;
Navigator.pushNamed(context, "/core");
@override
void initState()
WidgetsBinding.instance.addObserver(this);
verifyOrigin();
super.initState();
@override
void didChangeAppLifecycleState(AppLifecycleState state)
if (state == AppLifecycleState.resumed)
fromDynamicLink = true;
_retrieveDynamicLink();
Future<void> _retrieveDynamicLink() async
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.retrieveDynamicLink();
final Uri deepLink = data?.link;
if (deepLink != null)
Navigator.pushNamed(context, deepLink.path);
else
Navigator.pushNamed(context, "/core");
@override
void dispose()
WidgetsBinding.instance.removeObserver(this);
if (_timerLink != null)
_timerLink.cancel();
super.dispose();
@override
Widget build(BuildContext context)
return (new Scaffold(
appBar: AppBar(title: Text('Game Name'),
),
body: Center(
child: CircularProgressIndicator(),
),
));
edited Nov 14 at 22:46
answered Nov 14 at 16:15
diegoveloper
7,99711223
7,99711223
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 15 at 0:56
add a comment |
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 15 at 0:56
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 15 at 0:56
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 15 at 0:56
add a comment |
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