Caching images for Unity WebGL - without Unsafe site warning
How do you cache images properly for a Unity WebGL site, without the Unsafe site warning popping up? (Currently, images are cached using System.IO.File... in Unity C#)
https://support.google.com/chrome/answer/99020?p=unauthenticated&visit_id=636777539543934908-214567623&rd=1#content
unity3d unity-webgl
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How do you cache images properly for a Unity WebGL site, without the Unsafe site warning popping up? (Currently, images are cached using System.IO.File... in Unity C#)
https://support.google.com/chrome/answer/99020?p=unauthenticated&visit_id=636777539543934908-214567623&rd=1#content
unity3d unity-webgl
add a comment |
How do you cache images properly for a Unity WebGL site, without the Unsafe site warning popping up? (Currently, images are cached using System.IO.File... in Unity C#)
https://support.google.com/chrome/answer/99020?p=unauthenticated&visit_id=636777539543934908-214567623&rd=1#content
unity3d unity-webgl
How do you cache images properly for a Unity WebGL site, without the Unsafe site warning popping up? (Currently, images are cached using System.IO.File... in Unity C#)
https://support.google.com/chrome/answer/99020?p=unauthenticated&visit_id=636777539543934908-214567623&rd=1#content
unity3d unity-webgl
unity3d unity-webgl
edited Nov 14 '18 at 15:31
gman
47.7k17113203
47.7k17113203
asked Nov 14 '18 at 1:03
inaina
8,24535102170
8,24535102170
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