Unable to Control Camera Position in VR on Oculus Go










1















I am using aframe to create an experience for Oculus Go. I have a simple "world" and I am able to move around it using the Oculus Go controller. However, I don't seem to be able to set the initial camera position or reset the camera location at any point. The initial problem means that my viewpoint is always close to the ground.



Here is my code:



<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Pailou Gate</title>
<meta name="description" content="Pailou Gate">
<script src="../aframe/dist/aframe-master.js"></script>
<script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v4.1.2/dist/aframe-extras.min.js"></script>
</head>
<body>
<a-scene background="color: #9cf" antialias="true">
<a-assets>
<a-asset-item id="pl" src="pl.dae"></a-asset-item>
</a-assets>

<a-entity wasd-controls mouse-controls look-controls movement-controls="fly: false" position="0 0 0">
<a-entity camera position="0 4 0"></a-entity>
<a-entity oculus-go-controls></a-entity>
<a-entity laser-controls="hand: right"></a-entity>
</a-entity>

<a-light position="0 0.5 1" intensity="0.8"></a-light>
<a-light type="point" position="20 30 -40" intensity="0.9" light="castShadow: true;"></a-light>

<a-collada-model src="#pl" position="0 0.4 0" rotation="0 0 0" scale="1 1 1" shadow="cast: true; receive: false"></a-collada-model>

<a-circle rotation="-90 0 0" radius="40" color="#393" position="0 -0.1 0" shadow="receive: true" roughness="1"></a-circle>
<a-torus radius="40" arc="360" color="#6c6" rotation="-90 0 0"></a-torus>
</a-scene>
</body>
</html>


I think the relevant bit is the entity surrounding the camera and the camera itself. Notice that I do set the camera high, but this seems to be ignored.



Any thoughts?



Sean










share|improve this question


























    1















    I am using aframe to create an experience for Oculus Go. I have a simple "world" and I am able to move around it using the Oculus Go controller. However, I don't seem to be able to set the initial camera position or reset the camera location at any point. The initial problem means that my viewpoint is always close to the ground.



    Here is my code:



    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title>Pailou Gate</title>
    <meta name="description" content="Pailou Gate">
    <script src="../aframe/dist/aframe-master.js"></script>
    <script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v4.1.2/dist/aframe-extras.min.js"></script>
    </head>
    <body>
    <a-scene background="color: #9cf" antialias="true">
    <a-assets>
    <a-asset-item id="pl" src="pl.dae"></a-asset-item>
    </a-assets>

    <a-entity wasd-controls mouse-controls look-controls movement-controls="fly: false" position="0 0 0">
    <a-entity camera position="0 4 0"></a-entity>
    <a-entity oculus-go-controls></a-entity>
    <a-entity laser-controls="hand: right"></a-entity>
    </a-entity>

    <a-light position="0 0.5 1" intensity="0.8"></a-light>
    <a-light type="point" position="20 30 -40" intensity="0.9" light="castShadow: true;"></a-light>

    <a-collada-model src="#pl" position="0 0.4 0" rotation="0 0 0" scale="1 1 1" shadow="cast: true; receive: false"></a-collada-model>

    <a-circle rotation="-90 0 0" radius="40" color="#393" position="0 -0.1 0" shadow="receive: true" roughness="1"></a-circle>
    <a-torus radius="40" arc="360" color="#6c6" rotation="-90 0 0"></a-torus>
    </a-scene>
    </body>
    </html>


    I think the relevant bit is the entity surrounding the camera and the camera itself. Notice that I do set the camera high, but this seems to be ignored.



    Any thoughts?



    Sean










    share|improve this question
























      1












      1








      1








      I am using aframe to create an experience for Oculus Go. I have a simple "world" and I am able to move around it using the Oculus Go controller. However, I don't seem to be able to set the initial camera position or reset the camera location at any point. The initial problem means that my viewpoint is always close to the ground.



      Here is my code:



      <!DOCTYPE html>
      <html>
      <head>
      <meta charset="utf-8">
      <title>Pailou Gate</title>
      <meta name="description" content="Pailou Gate">
      <script src="../aframe/dist/aframe-master.js"></script>
      <script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v4.1.2/dist/aframe-extras.min.js"></script>
      </head>
      <body>
      <a-scene background="color: #9cf" antialias="true">
      <a-assets>
      <a-asset-item id="pl" src="pl.dae"></a-asset-item>
      </a-assets>

      <a-entity wasd-controls mouse-controls look-controls movement-controls="fly: false" position="0 0 0">
      <a-entity camera position="0 4 0"></a-entity>
      <a-entity oculus-go-controls></a-entity>
      <a-entity laser-controls="hand: right"></a-entity>
      </a-entity>

      <a-light position="0 0.5 1" intensity="0.8"></a-light>
      <a-light type="point" position="20 30 -40" intensity="0.9" light="castShadow: true;"></a-light>

      <a-collada-model src="#pl" position="0 0.4 0" rotation="0 0 0" scale="1 1 1" shadow="cast: true; receive: false"></a-collada-model>

      <a-circle rotation="-90 0 0" radius="40" color="#393" position="0 -0.1 0" shadow="receive: true" roughness="1"></a-circle>
      <a-torus radius="40" arc="360" color="#6c6" rotation="-90 0 0"></a-torus>
      </a-scene>
      </body>
      </html>


      I think the relevant bit is the entity surrounding the camera and the camera itself. Notice that I do set the camera high, but this seems to be ignored.



      Any thoughts?



      Sean










      share|improve this question














      I am using aframe to create an experience for Oculus Go. I have a simple "world" and I am able to move around it using the Oculus Go controller. However, I don't seem to be able to set the initial camera position or reset the camera location at any point. The initial problem means that my viewpoint is always close to the ground.



      Here is my code:



      <!DOCTYPE html>
      <html>
      <head>
      <meta charset="utf-8">
      <title>Pailou Gate</title>
      <meta name="description" content="Pailou Gate">
      <script src="../aframe/dist/aframe-master.js"></script>
      <script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v4.1.2/dist/aframe-extras.min.js"></script>
      </head>
      <body>
      <a-scene background="color: #9cf" antialias="true">
      <a-assets>
      <a-asset-item id="pl" src="pl.dae"></a-asset-item>
      </a-assets>

      <a-entity wasd-controls mouse-controls look-controls movement-controls="fly: false" position="0 0 0">
      <a-entity camera position="0 4 0"></a-entity>
      <a-entity oculus-go-controls></a-entity>
      <a-entity laser-controls="hand: right"></a-entity>
      </a-entity>

      <a-light position="0 0.5 1" intensity="0.8"></a-light>
      <a-light type="point" position="20 30 -40" intensity="0.9" light="castShadow: true;"></a-light>

      <a-collada-model src="#pl" position="0 0.4 0" rotation="0 0 0" scale="1 1 1" shadow="cast: true; receive: false"></a-collada-model>

      <a-circle rotation="-90 0 0" radius="40" color="#393" position="0 -0.1 0" shadow="receive: true" roughness="1"></a-circle>
      <a-torus radius="40" arc="360" color="#6c6" rotation="-90 0 0"></a-torus>
      </a-scene>
      </body>
      </html>


      I think the relevant bit is the entity surrounding the camera and the camera itself. Notice that I do set the camera high, but this seems to be ignored.



      Any thoughts?



      Sean







      aframe oculusgo






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 14 '18 at 3:03









      Sean ClarkSean Clark

      61




      61






















          1 Answer
          1






          active

          oldest

          votes


















          0














          Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



          <a-entity wasd-controls position="0 4 0">
          <a-entity camera look-controls></a-entity>
          </a-entity>





          share|improve this answer






















            Your Answer






            StackExchange.ifUsing("editor", function ()
            StackExchange.using("externalEditor", function ()
            StackExchange.using("snippets", function ()
            StackExchange.snippets.init();
            );
            );
            , "code-snippets");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "1"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53292588%2funable-to-control-camera-position-in-vr-on-oculus-go%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



            <a-entity wasd-controls position="0 4 0">
            <a-entity camera look-controls></a-entity>
            </a-entity>





            share|improve this answer



























              0














              Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



              <a-entity wasd-controls position="0 4 0">
              <a-entity camera look-controls></a-entity>
              </a-entity>





              share|improve this answer

























                0












                0








                0







                Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



                <a-entity wasd-controls position="0 4 0">
                <a-entity camera look-controls></a-entity>
                </a-entity>





                share|improve this answer













                Set the position and movement controls on the camera rig (parent entity of the camera) and look-controls on the camera:



                <a-entity wasd-controls position="0 4 0">
                <a-entity camera look-controls></a-entity>
                </a-entity>






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 14 '18 at 15:56









                Diego MarcosDiego Marcos

                2,13531016




                2,13531016





























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53292588%2funable-to-control-camera-position-in-vr-on-oculus-go%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Use pre created SQLite database for Android project in kotlin

                    Darth Vader #20

                    Ondo