How to map the node identities of my resulting surface mesh generated from Poisson_surface_reconstruction_3 into my starting point sets?










0















thanks for reading this question. My title is basically what I'm trying to achieve. I did a poisson surface mesh generation using Poisson_surface_reconstruction_3(cgal). I can't figure out how to map the node identities of my resulting surface mesh into my starting point sets?



The output of my poisson surface generation is produced by the following lines:
CGAL::facets_in_complex_2_to_triangle_mesh(c2t3, output_mesh);
out << output_mesh;
In my output file, there are some x y z coordinates, followed by a set of 3 integers each line, I think they indicates which nodes form a delaunay triangle. The problem is that the output points do not correspond to my initial point set, since not any x y z value match to any of my original points. Yet I'm trying to figure out which points are forming a delaunay triangles in my original point set.



Could someone suggest me how can I do this in cgal?



Many thanks.










share|improve this question


























    0















    thanks for reading this question. My title is basically what I'm trying to achieve. I did a poisson surface mesh generation using Poisson_surface_reconstruction_3(cgal). I can't figure out how to map the node identities of my resulting surface mesh into my starting point sets?



    The output of my poisson surface generation is produced by the following lines:
    CGAL::facets_in_complex_2_to_triangle_mesh(c2t3, output_mesh);
    out << output_mesh;
    In my output file, there are some x y z coordinates, followed by a set of 3 integers each line, I think they indicates which nodes form a delaunay triangle. The problem is that the output points do not correspond to my initial point set, since not any x y z value match to any of my original points. Yet I'm trying to figure out which points are forming a delaunay triangles in my original point set.



    Could someone suggest me how can I do this in cgal?



    Many thanks.










    share|improve this question
























      0












      0








      0








      thanks for reading this question. My title is basically what I'm trying to achieve. I did a poisson surface mesh generation using Poisson_surface_reconstruction_3(cgal). I can't figure out how to map the node identities of my resulting surface mesh into my starting point sets?



      The output of my poisson surface generation is produced by the following lines:
      CGAL::facets_in_complex_2_to_triangle_mesh(c2t3, output_mesh);
      out << output_mesh;
      In my output file, there are some x y z coordinates, followed by a set of 3 integers each line, I think they indicates which nodes form a delaunay triangle. The problem is that the output points do not correspond to my initial point set, since not any x y z value match to any of my original points. Yet I'm trying to figure out which points are forming a delaunay triangles in my original point set.



      Could someone suggest me how can I do this in cgal?



      Many thanks.










      share|improve this question














      thanks for reading this question. My title is basically what I'm trying to achieve. I did a poisson surface mesh generation using Poisson_surface_reconstruction_3(cgal). I can't figure out how to map the node identities of my resulting surface mesh into my starting point sets?



      The output of my poisson surface generation is produced by the following lines:
      CGAL::facets_in_complex_2_to_triangle_mesh(c2t3, output_mesh);
      out << output_mesh;
      In my output file, there are some x y z coordinates, followed by a set of 3 integers each line, I think they indicates which nodes form a delaunay triangle. The problem is that the output points do not correspond to my initial point set, since not any x y z value match to any of my original points. Yet I'm trying to figure out which points are forming a delaunay triangles in my original point set.



      Could someone suggest me how can I do this in cgal?



      Many thanks.







      cgal






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 0:21









      Lily LongLily Long

      42




      42






















          1 Answer
          1






          active

          oldest

          votes


















          0














          The poisson recontruction algorithm consist in meshing an implicit function that somehow fits you input points. In practice, it means that you input point will no belong to the set of points of the output surface, and won't even lie exactly on triangles of the output surface. However, they should not be too far from the output surface (except if you have some really sparse sampling parts).



          What you can do to locate your input points with the output surface is to use the function closest_point_and_primitive() from the AABB-tree class.



          Here is an example of how to build the tree from a mesh.






          share|improve this answer























          • Thanks. I find it takes some work so decide to use matlab for now..

            – Lily Long
            Nov 21 '18 at 4:04










          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53310740%2fhow-to-map-the-node-identities-of-my-resulting-surface-mesh-generated-from-poiss%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          The poisson recontruction algorithm consist in meshing an implicit function that somehow fits you input points. In practice, it means that you input point will no belong to the set of points of the output surface, and won't even lie exactly on triangles of the output surface. However, they should not be too far from the output surface (except if you have some really sparse sampling parts).



          What you can do to locate your input points with the output surface is to use the function closest_point_and_primitive() from the AABB-tree class.



          Here is an example of how to build the tree from a mesh.






          share|improve this answer























          • Thanks. I find it takes some work so decide to use matlab for now..

            – Lily Long
            Nov 21 '18 at 4:04















          0














          The poisson recontruction algorithm consist in meshing an implicit function that somehow fits you input points. In practice, it means that you input point will no belong to the set of points of the output surface, and won't even lie exactly on triangles of the output surface. However, they should not be too far from the output surface (except if you have some really sparse sampling parts).



          What you can do to locate your input points with the output surface is to use the function closest_point_and_primitive() from the AABB-tree class.



          Here is an example of how to build the tree from a mesh.






          share|improve this answer























          • Thanks. I find it takes some work so decide to use matlab for now..

            – Lily Long
            Nov 21 '18 at 4:04













          0












          0








          0







          The poisson recontruction algorithm consist in meshing an implicit function that somehow fits you input points. In practice, it means that you input point will no belong to the set of points of the output surface, and won't even lie exactly on triangles of the output surface. However, they should not be too far from the output surface (except if you have some really sparse sampling parts).



          What you can do to locate your input points with the output surface is to use the function closest_point_and_primitive() from the AABB-tree class.



          Here is an example of how to build the tree from a mesh.






          share|improve this answer













          The poisson recontruction algorithm consist in meshing an implicit function that somehow fits you input points. In practice, it means that you input point will no belong to the set of points of the output surface, and won't even lie exactly on triangles of the output surface. However, they should not be too far from the output surface (except if you have some really sparse sampling parts).



          What you can do to locate your input points with the output surface is to use the function closest_point_and_primitive() from the AABB-tree class.



          Here is an example of how to build the tree from a mesh.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 15 '18 at 6:51









          sloriotsloriot

          4,1641123




          4,1641123












          • Thanks. I find it takes some work so decide to use matlab for now..

            – Lily Long
            Nov 21 '18 at 4:04

















          • Thanks. I find it takes some work so decide to use matlab for now..

            – Lily Long
            Nov 21 '18 at 4:04
















          Thanks. I find it takes some work so decide to use matlab for now..

          – Lily Long
          Nov 21 '18 at 4:04





          Thanks. I find it takes some work so decide to use matlab for now..

          – Lily Long
          Nov 21 '18 at 4:04



















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53310740%2fhow-to-map-the-node-identities-of-my-resulting-surface-mesh-generated-from-poiss%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Kleinkühnau

          Makov (Slowakei)

          Deutsches Schauspielhaus