How to render a semi transparant MTKView on macOS?



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I've got a Metal shader with an output of alpha 0.5 running fine on iOS, showing the underlying views. Tho on macOS is's not working. There's a black background, even tho the background of the MTKView's layer is set to clear..



I've noted that the MTKView's .isOpaque property is not settable on macOS, tho not sure if that is the problem as it's already set to false.



Is there another way to achieve transparacy?










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    0















    I've got a Metal shader with an output of alpha 0.5 running fine on iOS, showing the underlying views. Tho on macOS is's not working. There's a black background, even tho the background of the MTKView's layer is set to clear..



    I've noted that the MTKView's .isOpaque property is not settable on macOS, tho not sure if that is the problem as it's already set to false.



    Is there another way to achieve transparacy?










    share|improve this question
























      0












      0








      0








      I've got a Metal shader with an output of alpha 0.5 running fine on iOS, showing the underlying views. Tho on macOS is's not working. There's a black background, even tho the background of the MTKView's layer is set to clear..



      I've noted that the MTKView's .isOpaque property is not settable on macOS, tho not sure if that is the problem as it's already set to false.



      Is there another way to achieve transparacy?










      share|improve this question














      I've got a Metal shader with an output of alpha 0.5 running fine on iOS, showing the underlying views. Tho on macOS is's not working. There's a black background, even tho the background of the MTKView's layer is set to clear..



      I've noted that the MTKView's .isOpaque property is not settable on macOS, tho not sure if that is the problem as it's already set to false.



      Is there another way to achieve transparacy?







      macos alpha metal






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      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 15:04









      HexagonsHexagons

      170316




      170316






















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          You need to set the isOpaque property of the CAMetalLayer to false. There's a comment in the CAMetalLayer.h header file (Objective-C) that says:




          /* Note: The default value of the `opaque' property for CAMetalLayer
          * instances is true. */






          share|improve this answer























          • It worked! I'm porting an iOS framework to macOS (pre UIKit on Mac), not used to these properties being accessed though the layer and not the view. Thanks

            – Hexagons
            Nov 16 '18 at 14:11











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          1 Answer
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          active

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          You need to set the isOpaque property of the CAMetalLayer to false. There's a comment in the CAMetalLayer.h header file (Objective-C) that says:




          /* Note: The default value of the `opaque' property for CAMetalLayer
          * instances is true. */






          share|improve this answer























          • It worked! I'm porting an iOS framework to macOS (pre UIKit on Mac), not used to these properties being accessed though the layer and not the view. Thanks

            – Hexagons
            Nov 16 '18 at 14:11















          1














          You need to set the isOpaque property of the CAMetalLayer to false. There's a comment in the CAMetalLayer.h header file (Objective-C) that says:




          /* Note: The default value of the `opaque' property for CAMetalLayer
          * instances is true. */






          share|improve this answer























          • It worked! I'm porting an iOS framework to macOS (pre UIKit on Mac), not used to these properties being accessed though the layer and not the view. Thanks

            – Hexagons
            Nov 16 '18 at 14:11













          1












          1








          1







          You need to set the isOpaque property of the CAMetalLayer to false. There's a comment in the CAMetalLayer.h header file (Objective-C) that says:




          /* Note: The default value of the `opaque' property for CAMetalLayer
          * instances is true. */






          share|improve this answer













          You need to set the isOpaque property of the CAMetalLayer to false. There's a comment in the CAMetalLayer.h header file (Objective-C) that says:




          /* Note: The default value of the `opaque' property for CAMetalLayer
          * instances is true. */







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 15 '18 at 16:41









          Ken ThomasesKen Thomases

          72k673110




          72k673110












          • It worked! I'm porting an iOS framework to macOS (pre UIKit on Mac), not used to these properties being accessed though the layer and not the view. Thanks

            – Hexagons
            Nov 16 '18 at 14:11

















          • It worked! I'm porting an iOS framework to macOS (pre UIKit on Mac), not used to these properties being accessed though the layer and not the view. Thanks

            – Hexagons
            Nov 16 '18 at 14:11
















          It worked! I'm porting an iOS framework to macOS (pre UIKit on Mac), not used to these properties being accessed though the layer and not the view. Thanks

          – Hexagons
          Nov 16 '18 at 14:11





          It worked! I'm porting an iOS framework to macOS (pre UIKit on Mac), not used to these properties being accessed though the layer and not the view. Thanks

          – Hexagons
          Nov 16 '18 at 14:11



















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