What is practical difference between `inline` and `template`?



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23















We have 2 methods to declare function in header-only library. They are inline and template<class = void>. In boost source code I can see both variants. Example follows:



inline void my_header_only_function(void)

// Do something...
return;


template<class = void> void my_header_only_function(void)

// Do something...
return;



I know what is difference according to C++ standard. However, any C++ compiler is much more than just standard, and also standard is unclear often.



In situation where template argument is never used and where it is not related to recursive variadic template, is there (and what is) practical difference between 2 variants for mainstream compilers?










share|improve this question



















  • 2





    I fail to see where the template solution is better than the inline one.

    – YSC
    Nov 15 '18 at 9:10






  • 3





    Then my_header_only_function<int>, my_header_only_function<char>, and my_header_only_function<> are three separate inline functions that implement the same logic but operate on different static data.

    – StoryTeller
    Nov 15 '18 at 9:13







  • 4





    "In boost source code I can see both variants" - I think it would be better to post those variants, I feel like something is missing here

    – VTT
    Nov 15 '18 at 9:13






  • 1





    @Vitaliy: it's worse because it allows a fake non-used parameter for no reason.

    – geza
    Nov 15 '18 at 9:16






  • 1





    @chris, as far as I understand mainstream compilers ignore inline keyword often and in practice do inline on theirs own discretion. Real inlining depend on optimization level much more that on keyword; keyword is just hint, so I am not sure whether compiler will inline the function and will not inline template in practice.

    – Vitaliy
    Nov 15 '18 at 9:20


















23















We have 2 methods to declare function in header-only library. They are inline and template<class = void>. In boost source code I can see both variants. Example follows:



inline void my_header_only_function(void)

// Do something...
return;


template<class = void> void my_header_only_function(void)

// Do something...
return;



I know what is difference according to C++ standard. However, any C++ compiler is much more than just standard, and also standard is unclear often.



In situation where template argument is never used and where it is not related to recursive variadic template, is there (and what is) practical difference between 2 variants for mainstream compilers?










share|improve this question



















  • 2





    I fail to see where the template solution is better than the inline one.

    – YSC
    Nov 15 '18 at 9:10






  • 3





    Then my_header_only_function<int>, my_header_only_function<char>, and my_header_only_function<> are three separate inline functions that implement the same logic but operate on different static data.

    – StoryTeller
    Nov 15 '18 at 9:13







  • 4





    "In boost source code I can see both variants" - I think it would be better to post those variants, I feel like something is missing here

    – VTT
    Nov 15 '18 at 9:13






  • 1





    @Vitaliy: it's worse because it allows a fake non-used parameter for no reason.

    – geza
    Nov 15 '18 at 9:16






  • 1





    @chris, as far as I understand mainstream compilers ignore inline keyword often and in practice do inline on theirs own discretion. Real inlining depend on optimization level much more that on keyword; keyword is just hint, so I am not sure whether compiler will inline the function and will not inline template in practice.

    – Vitaliy
    Nov 15 '18 at 9:20














23












23








23


1






We have 2 methods to declare function in header-only library. They are inline and template<class = void>. In boost source code I can see both variants. Example follows:



inline void my_header_only_function(void)

// Do something...
return;


template<class = void> void my_header_only_function(void)

// Do something...
return;



I know what is difference according to C++ standard. However, any C++ compiler is much more than just standard, and also standard is unclear often.



In situation where template argument is never used and where it is not related to recursive variadic template, is there (and what is) practical difference between 2 variants for mainstream compilers?










share|improve this question
















We have 2 methods to declare function in header-only library. They are inline and template<class = void>. In boost source code I can see both variants. Example follows:



inline void my_header_only_function(void)

// Do something...
return;


template<class = void> void my_header_only_function(void)

// Do something...
return;



I know what is difference according to C++ standard. However, any C++ compiler is much more than just standard, and also standard is unclear often.



In situation where template argument is never used and where it is not related to recursive variadic template, is there (and what is) practical difference between 2 variants for mainstream compilers?







c++






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 15 '18 at 9:32









VTT

26k42449




26k42449










asked Nov 15 '18 at 9:07









VitaliyVitaliy

1,92732546




1,92732546







  • 2





    I fail to see where the template solution is better than the inline one.

    – YSC
    Nov 15 '18 at 9:10






  • 3





    Then my_header_only_function<int>, my_header_only_function<char>, and my_header_only_function<> are three separate inline functions that implement the same logic but operate on different static data.

    – StoryTeller
    Nov 15 '18 at 9:13







  • 4





    "In boost source code I can see both variants" - I think it would be better to post those variants, I feel like something is missing here

    – VTT
    Nov 15 '18 at 9:13






  • 1





    @Vitaliy: it's worse because it allows a fake non-used parameter for no reason.

    – geza
    Nov 15 '18 at 9:16






  • 1





    @chris, as far as I understand mainstream compilers ignore inline keyword often and in practice do inline on theirs own discretion. Real inlining depend on optimization level much more that on keyword; keyword is just hint, so I am not sure whether compiler will inline the function and will not inline template in practice.

    – Vitaliy
    Nov 15 '18 at 9:20













  • 2





    I fail to see where the template solution is better than the inline one.

    – YSC
    Nov 15 '18 at 9:10






  • 3





    Then my_header_only_function<int>, my_header_only_function<char>, and my_header_only_function<> are three separate inline functions that implement the same logic but operate on different static data.

    – StoryTeller
    Nov 15 '18 at 9:13







  • 4





    "In boost source code I can see both variants" - I think it would be better to post those variants, I feel like something is missing here

    – VTT
    Nov 15 '18 at 9:13






  • 1





    @Vitaliy: it's worse because it allows a fake non-used parameter for no reason.

    – geza
    Nov 15 '18 at 9:16






  • 1





    @chris, as far as I understand mainstream compilers ignore inline keyword often and in practice do inline on theirs own discretion. Real inlining depend on optimization level much more that on keyword; keyword is just hint, so I am not sure whether compiler will inline the function and will not inline template in practice.

    – Vitaliy
    Nov 15 '18 at 9:20








2




2





I fail to see where the template solution is better than the inline one.

– YSC
Nov 15 '18 at 9:10





I fail to see where the template solution is better than the inline one.

– YSC
Nov 15 '18 at 9:10




3




3





Then my_header_only_function<int>, my_header_only_function<char>, and my_header_only_function<> are three separate inline functions that implement the same logic but operate on different static data.

– StoryTeller
Nov 15 '18 at 9:13






Then my_header_only_function<int>, my_header_only_function<char>, and my_header_only_function<> are three separate inline functions that implement the same logic but operate on different static data.

– StoryTeller
Nov 15 '18 at 9:13





4




4





"In boost source code I can see both variants" - I think it would be better to post those variants, I feel like something is missing here

– VTT
Nov 15 '18 at 9:13





"In boost source code I can see both variants" - I think it would be better to post those variants, I feel like something is missing here

– VTT
Nov 15 '18 at 9:13




1




1





@Vitaliy: it's worse because it allows a fake non-used parameter for no reason.

– geza
Nov 15 '18 at 9:16





@Vitaliy: it's worse because it allows a fake non-used parameter for no reason.

– geza
Nov 15 '18 at 9:16




1




1





@chris, as far as I understand mainstream compilers ignore inline keyword often and in practice do inline on theirs own discretion. Real inlining depend on optimization level much more that on keyword; keyword is just hint, so I am not sure whether compiler will inline the function and will not inline template in practice.

– Vitaliy
Nov 15 '18 at 9:20






@chris, as far as I understand mainstream compilers ignore inline keyword often and in practice do inline on theirs own discretion. Real inlining depend on optimization level much more that on keyword; keyword is just hint, so I am not sure whether compiler will inline the function and will not inline template in practice.

– Vitaliy
Nov 15 '18 at 9:20













3 Answers
3






active

oldest

votes


















9














I think this can be used as a weird way to allow library extension (or mocking) from outside library code by providing specialization for void or a non-template version of the function in the same namespace:



#include <iostream>

template<class = void>
int
foo(int data)

::std::cout << "template" << std::endl;
return data;

// somewhere else
int
foo(int data)

::std::cout << "non-template" << std::endl;
return data;


int main()

foo(1); // non template overload is selected
return 0;



online compiler






share|improve this answer




















  • 2





    It looks like you are right, I didn't think about that. For sure it is practical difference, we can override template with inline or non-inline function.

    – Vitaliy
    Nov 15 '18 at 9:27











  • This is actually a nice trick.

    – YSC
    Nov 15 '18 at 9:30






  • 1





    I mean that template <> int foo<void>(int data) mock(); is an alternative to int foo(int data) mock();. but both ways are risky with ODR or is partial mocking Demo.

    – Jarod42
    Nov 15 '18 at 9:40







  • 1





    @geza - Neither is std a "special" namespace. Those restrictions are imposed to prevent libraries and user code from stepping on each other's toes. So "works in most cases" isn't refuting much. And just because this answer offers a nice explanation doesn't mean it's the explanation for boost itself.

    – StoryTeller
    Nov 15 '18 at 9:57







  • 1





    @StoryTeller Well, std is a "special" namespace because the standard explicitly makes most cases of putting stuff inside std Undefined Behaviour.

    – Angew
    Nov 15 '18 at 10:59


















8














One difference is that binary code for the function may become part of the generated object file even if the function is never used in that file, but there will never be any code for the template if it's not used.






share|improve this answer























  • Can you please write any reference that proofs that any compiler will not discard unused function from binary file on optimization stage?

    – Vitaliy
    Nov 15 '18 at 9:25











  • @Vitaliy Not really, that's why I wrote "may become", not "will become."

    – Angew
    Nov 15 '18 at 9:26











  • It is reasonably common that compilers don't remove unused functions - it sort of breaks the separate compilation model, which means a function defined in one compilation unit needs to be called from another. Very few linkers (the program that combine objects into an executable) even check that any functions which are defined are never used, let alone remove unused functions. Whereas the compiler does not emit code for a template UNLESS the template is either used (resulting in implicit instantiation) or explicitly instantiated.

    – Peter
    Nov 15 '18 at 9:35











  • @Peter: compilers don't emit code for non-used inline functions either. At least, I've never see one.

    – geza
    Nov 15 '18 at 9:37











  • In that particular boost header all those template functions are always immediately instantiated to be used in non-template functions.

    – VTT
    Nov 15 '18 at 9:47



















2














I'm the author of Beast. Hopefully I will be able to shed some light on why you see one versus the other. It really is very simple, the template seems less likely to be inlined into calling functions, bloating the code needlessly. I know that "inline" is really only supposed to mean "remove duplicate definitions" but sometimes compiler implementors get overzealous. The template thing is a little bit harder on the compile (Travis craps out sometimes at only 2GB RAM). So I decided to try writing some new stuff using the "inline" keyword. I still don't know how I feel about it.



The short answer is that I was doing it one way for a long time and then I briefly did it the other way for no particularly strong reason. Sorry if that is not as exciting as the other theories! (which were very interesting in fact)






share|improve this answer























  • Why not use BOOST_NOINLINE then?

    – VTT
    Dec 11 '18 at 12:05











  • Didn't know about that!!!

    – Vinnie Falco
    Dec 11 '18 at 20:56











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3 Answers
3






active

oldest

votes








3 Answers
3






active

oldest

votes









active

oldest

votes






active

oldest

votes









9














I think this can be used as a weird way to allow library extension (or mocking) from outside library code by providing specialization for void or a non-template version of the function in the same namespace:



#include <iostream>

template<class = void>
int
foo(int data)

::std::cout << "template" << std::endl;
return data;

// somewhere else
int
foo(int data)

::std::cout << "non-template" << std::endl;
return data;


int main()

foo(1); // non template overload is selected
return 0;



online compiler






share|improve this answer




















  • 2





    It looks like you are right, I didn't think about that. For sure it is practical difference, we can override template with inline or non-inline function.

    – Vitaliy
    Nov 15 '18 at 9:27











  • This is actually a nice trick.

    – YSC
    Nov 15 '18 at 9:30






  • 1





    I mean that template <> int foo<void>(int data) mock(); is an alternative to int foo(int data) mock();. but both ways are risky with ODR or is partial mocking Demo.

    – Jarod42
    Nov 15 '18 at 9:40







  • 1





    @geza - Neither is std a "special" namespace. Those restrictions are imposed to prevent libraries and user code from stepping on each other's toes. So "works in most cases" isn't refuting much. And just because this answer offers a nice explanation doesn't mean it's the explanation for boost itself.

    – StoryTeller
    Nov 15 '18 at 9:57







  • 1





    @StoryTeller Well, std is a "special" namespace because the standard explicitly makes most cases of putting stuff inside std Undefined Behaviour.

    – Angew
    Nov 15 '18 at 10:59















9














I think this can be used as a weird way to allow library extension (or mocking) from outside library code by providing specialization for void or a non-template version of the function in the same namespace:



#include <iostream>

template<class = void>
int
foo(int data)

::std::cout << "template" << std::endl;
return data;

// somewhere else
int
foo(int data)

::std::cout << "non-template" << std::endl;
return data;


int main()

foo(1); // non template overload is selected
return 0;



online compiler






share|improve this answer




















  • 2





    It looks like you are right, I didn't think about that. For sure it is practical difference, we can override template with inline or non-inline function.

    – Vitaliy
    Nov 15 '18 at 9:27











  • This is actually a nice trick.

    – YSC
    Nov 15 '18 at 9:30






  • 1





    I mean that template <> int foo<void>(int data) mock(); is an alternative to int foo(int data) mock();. but both ways are risky with ODR or is partial mocking Demo.

    – Jarod42
    Nov 15 '18 at 9:40







  • 1





    @geza - Neither is std a "special" namespace. Those restrictions are imposed to prevent libraries and user code from stepping on each other's toes. So "works in most cases" isn't refuting much. And just because this answer offers a nice explanation doesn't mean it's the explanation for boost itself.

    – StoryTeller
    Nov 15 '18 at 9:57







  • 1





    @StoryTeller Well, std is a "special" namespace because the standard explicitly makes most cases of putting stuff inside std Undefined Behaviour.

    – Angew
    Nov 15 '18 at 10:59













9












9








9







I think this can be used as a weird way to allow library extension (or mocking) from outside library code by providing specialization for void or a non-template version of the function in the same namespace:



#include <iostream>

template<class = void>
int
foo(int data)

::std::cout << "template" << std::endl;
return data;

// somewhere else
int
foo(int data)

::std::cout << "non-template" << std::endl;
return data;


int main()

foo(1); // non template overload is selected
return 0;



online compiler






share|improve this answer















I think this can be used as a weird way to allow library extension (or mocking) from outside library code by providing specialization for void or a non-template version of the function in the same namespace:



#include <iostream>

template<class = void>
int
foo(int data)

::std::cout << "template" << std::endl;
return data;

// somewhere else
int
foo(int data)

::std::cout << "non-template" << std::endl;
return data;


int main()

foo(1); // non template overload is selected
return 0;



online compiler







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 15 '18 at 9:45

























answered Nov 15 '18 at 9:25









VTTVTT

26k42449




26k42449







  • 2





    It looks like you are right, I didn't think about that. For sure it is practical difference, we can override template with inline or non-inline function.

    – Vitaliy
    Nov 15 '18 at 9:27











  • This is actually a nice trick.

    – YSC
    Nov 15 '18 at 9:30






  • 1





    I mean that template <> int foo<void>(int data) mock(); is an alternative to int foo(int data) mock();. but both ways are risky with ODR or is partial mocking Demo.

    – Jarod42
    Nov 15 '18 at 9:40







  • 1





    @geza - Neither is std a "special" namespace. Those restrictions are imposed to prevent libraries and user code from stepping on each other's toes. So "works in most cases" isn't refuting much. And just because this answer offers a nice explanation doesn't mean it's the explanation for boost itself.

    – StoryTeller
    Nov 15 '18 at 9:57







  • 1





    @StoryTeller Well, std is a "special" namespace because the standard explicitly makes most cases of putting stuff inside std Undefined Behaviour.

    – Angew
    Nov 15 '18 at 10:59












  • 2





    It looks like you are right, I didn't think about that. For sure it is practical difference, we can override template with inline or non-inline function.

    – Vitaliy
    Nov 15 '18 at 9:27











  • This is actually a nice trick.

    – YSC
    Nov 15 '18 at 9:30






  • 1





    I mean that template <> int foo<void>(int data) mock(); is an alternative to int foo(int data) mock();. but both ways are risky with ODR or is partial mocking Demo.

    – Jarod42
    Nov 15 '18 at 9:40







  • 1





    @geza - Neither is std a "special" namespace. Those restrictions are imposed to prevent libraries and user code from stepping on each other's toes. So "works in most cases" isn't refuting much. And just because this answer offers a nice explanation doesn't mean it's the explanation for boost itself.

    – StoryTeller
    Nov 15 '18 at 9:57







  • 1





    @StoryTeller Well, std is a "special" namespace because the standard explicitly makes most cases of putting stuff inside std Undefined Behaviour.

    – Angew
    Nov 15 '18 at 10:59







2




2





It looks like you are right, I didn't think about that. For sure it is practical difference, we can override template with inline or non-inline function.

– Vitaliy
Nov 15 '18 at 9:27





It looks like you are right, I didn't think about that. For sure it is practical difference, we can override template with inline or non-inline function.

– Vitaliy
Nov 15 '18 at 9:27













This is actually a nice trick.

– YSC
Nov 15 '18 at 9:30





This is actually a nice trick.

– YSC
Nov 15 '18 at 9:30




1




1





I mean that template <> int foo<void>(int data) mock(); is an alternative to int foo(int data) mock();. but both ways are risky with ODR or is partial mocking Demo.

– Jarod42
Nov 15 '18 at 9:40






I mean that template <> int foo<void>(int data) mock(); is an alternative to int foo(int data) mock();. but both ways are risky with ODR or is partial mocking Demo.

– Jarod42
Nov 15 '18 at 9:40





1




1





@geza - Neither is std a "special" namespace. Those restrictions are imposed to prevent libraries and user code from stepping on each other's toes. So "works in most cases" isn't refuting much. And just because this answer offers a nice explanation doesn't mean it's the explanation for boost itself.

– StoryTeller
Nov 15 '18 at 9:57






@geza - Neither is std a "special" namespace. Those restrictions are imposed to prevent libraries and user code from stepping on each other's toes. So "works in most cases" isn't refuting much. And just because this answer offers a nice explanation doesn't mean it's the explanation for boost itself.

– StoryTeller
Nov 15 '18 at 9:57





1




1





@StoryTeller Well, std is a "special" namespace because the standard explicitly makes most cases of putting stuff inside std Undefined Behaviour.

– Angew
Nov 15 '18 at 10:59





@StoryTeller Well, std is a "special" namespace because the standard explicitly makes most cases of putting stuff inside std Undefined Behaviour.

– Angew
Nov 15 '18 at 10:59













8














One difference is that binary code for the function may become part of the generated object file even if the function is never used in that file, but there will never be any code for the template if it's not used.






share|improve this answer























  • Can you please write any reference that proofs that any compiler will not discard unused function from binary file on optimization stage?

    – Vitaliy
    Nov 15 '18 at 9:25











  • @Vitaliy Not really, that's why I wrote "may become", not "will become."

    – Angew
    Nov 15 '18 at 9:26











  • It is reasonably common that compilers don't remove unused functions - it sort of breaks the separate compilation model, which means a function defined in one compilation unit needs to be called from another. Very few linkers (the program that combine objects into an executable) even check that any functions which are defined are never used, let alone remove unused functions. Whereas the compiler does not emit code for a template UNLESS the template is either used (resulting in implicit instantiation) or explicitly instantiated.

    – Peter
    Nov 15 '18 at 9:35











  • @Peter: compilers don't emit code for non-used inline functions either. At least, I've never see one.

    – geza
    Nov 15 '18 at 9:37











  • In that particular boost header all those template functions are always immediately instantiated to be used in non-template functions.

    – VTT
    Nov 15 '18 at 9:47
















8














One difference is that binary code for the function may become part of the generated object file even if the function is never used in that file, but there will never be any code for the template if it's not used.






share|improve this answer























  • Can you please write any reference that proofs that any compiler will not discard unused function from binary file on optimization stage?

    – Vitaliy
    Nov 15 '18 at 9:25











  • @Vitaliy Not really, that's why I wrote "may become", not "will become."

    – Angew
    Nov 15 '18 at 9:26











  • It is reasonably common that compilers don't remove unused functions - it sort of breaks the separate compilation model, which means a function defined in one compilation unit needs to be called from another. Very few linkers (the program that combine objects into an executable) even check that any functions which are defined are never used, let alone remove unused functions. Whereas the compiler does not emit code for a template UNLESS the template is either used (resulting in implicit instantiation) or explicitly instantiated.

    – Peter
    Nov 15 '18 at 9:35











  • @Peter: compilers don't emit code for non-used inline functions either. At least, I've never see one.

    – geza
    Nov 15 '18 at 9:37











  • In that particular boost header all those template functions are always immediately instantiated to be used in non-template functions.

    – VTT
    Nov 15 '18 at 9:47














8












8








8







One difference is that binary code for the function may become part of the generated object file even if the function is never used in that file, but there will never be any code for the template if it's not used.






share|improve this answer













One difference is that binary code for the function may become part of the generated object file even if the function is never used in that file, but there will never be any code for the template if it's not used.







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 15 '18 at 9:23









AngewAngew

135k11261354




135k11261354












  • Can you please write any reference that proofs that any compiler will not discard unused function from binary file on optimization stage?

    – Vitaliy
    Nov 15 '18 at 9:25











  • @Vitaliy Not really, that's why I wrote "may become", not "will become."

    – Angew
    Nov 15 '18 at 9:26











  • It is reasonably common that compilers don't remove unused functions - it sort of breaks the separate compilation model, which means a function defined in one compilation unit needs to be called from another. Very few linkers (the program that combine objects into an executable) even check that any functions which are defined are never used, let alone remove unused functions. Whereas the compiler does not emit code for a template UNLESS the template is either used (resulting in implicit instantiation) or explicitly instantiated.

    – Peter
    Nov 15 '18 at 9:35











  • @Peter: compilers don't emit code for non-used inline functions either. At least, I've never see one.

    – geza
    Nov 15 '18 at 9:37











  • In that particular boost header all those template functions are always immediately instantiated to be used in non-template functions.

    – VTT
    Nov 15 '18 at 9:47


















  • Can you please write any reference that proofs that any compiler will not discard unused function from binary file on optimization stage?

    – Vitaliy
    Nov 15 '18 at 9:25











  • @Vitaliy Not really, that's why I wrote "may become", not "will become."

    – Angew
    Nov 15 '18 at 9:26











  • It is reasonably common that compilers don't remove unused functions - it sort of breaks the separate compilation model, which means a function defined in one compilation unit needs to be called from another. Very few linkers (the program that combine objects into an executable) even check that any functions which are defined are never used, let alone remove unused functions. Whereas the compiler does not emit code for a template UNLESS the template is either used (resulting in implicit instantiation) or explicitly instantiated.

    – Peter
    Nov 15 '18 at 9:35











  • @Peter: compilers don't emit code for non-used inline functions either. At least, I've never see one.

    – geza
    Nov 15 '18 at 9:37











  • In that particular boost header all those template functions are always immediately instantiated to be used in non-template functions.

    – VTT
    Nov 15 '18 at 9:47

















Can you please write any reference that proofs that any compiler will not discard unused function from binary file on optimization stage?

– Vitaliy
Nov 15 '18 at 9:25





Can you please write any reference that proofs that any compiler will not discard unused function from binary file on optimization stage?

– Vitaliy
Nov 15 '18 at 9:25













@Vitaliy Not really, that's why I wrote "may become", not "will become."

– Angew
Nov 15 '18 at 9:26





@Vitaliy Not really, that's why I wrote "may become", not "will become."

– Angew
Nov 15 '18 at 9:26













It is reasonably common that compilers don't remove unused functions - it sort of breaks the separate compilation model, which means a function defined in one compilation unit needs to be called from another. Very few linkers (the program that combine objects into an executable) even check that any functions which are defined are never used, let alone remove unused functions. Whereas the compiler does not emit code for a template UNLESS the template is either used (resulting in implicit instantiation) or explicitly instantiated.

– Peter
Nov 15 '18 at 9:35





It is reasonably common that compilers don't remove unused functions - it sort of breaks the separate compilation model, which means a function defined in one compilation unit needs to be called from another. Very few linkers (the program that combine objects into an executable) even check that any functions which are defined are never used, let alone remove unused functions. Whereas the compiler does not emit code for a template UNLESS the template is either used (resulting in implicit instantiation) or explicitly instantiated.

– Peter
Nov 15 '18 at 9:35













@Peter: compilers don't emit code for non-used inline functions either. At least, I've never see one.

– geza
Nov 15 '18 at 9:37





@Peter: compilers don't emit code for non-used inline functions either. At least, I've never see one.

– geza
Nov 15 '18 at 9:37













In that particular boost header all those template functions are always immediately instantiated to be used in non-template functions.

– VTT
Nov 15 '18 at 9:47






In that particular boost header all those template functions are always immediately instantiated to be used in non-template functions.

– VTT
Nov 15 '18 at 9:47












2














I'm the author of Beast. Hopefully I will be able to shed some light on why you see one versus the other. It really is very simple, the template seems less likely to be inlined into calling functions, bloating the code needlessly. I know that "inline" is really only supposed to mean "remove duplicate definitions" but sometimes compiler implementors get overzealous. The template thing is a little bit harder on the compile (Travis craps out sometimes at only 2GB RAM). So I decided to try writing some new stuff using the "inline" keyword. I still don't know how I feel about it.



The short answer is that I was doing it one way for a long time and then I briefly did it the other way for no particularly strong reason. Sorry if that is not as exciting as the other theories! (which were very interesting in fact)






share|improve this answer























  • Why not use BOOST_NOINLINE then?

    – VTT
    Dec 11 '18 at 12:05











  • Didn't know about that!!!

    – Vinnie Falco
    Dec 11 '18 at 20:56















2














I'm the author of Beast. Hopefully I will be able to shed some light on why you see one versus the other. It really is very simple, the template seems less likely to be inlined into calling functions, bloating the code needlessly. I know that "inline" is really only supposed to mean "remove duplicate definitions" but sometimes compiler implementors get overzealous. The template thing is a little bit harder on the compile (Travis craps out sometimes at only 2GB RAM). So I decided to try writing some new stuff using the "inline" keyword. I still don't know how I feel about it.



The short answer is that I was doing it one way for a long time and then I briefly did it the other way for no particularly strong reason. Sorry if that is not as exciting as the other theories! (which were very interesting in fact)






share|improve this answer























  • Why not use BOOST_NOINLINE then?

    – VTT
    Dec 11 '18 at 12:05











  • Didn't know about that!!!

    – Vinnie Falco
    Dec 11 '18 at 20:56













2












2








2







I'm the author of Beast. Hopefully I will be able to shed some light on why you see one versus the other. It really is very simple, the template seems less likely to be inlined into calling functions, bloating the code needlessly. I know that "inline" is really only supposed to mean "remove duplicate definitions" but sometimes compiler implementors get overzealous. The template thing is a little bit harder on the compile (Travis craps out sometimes at only 2GB RAM). So I decided to try writing some new stuff using the "inline" keyword. I still don't know how I feel about it.



The short answer is that I was doing it one way for a long time and then I briefly did it the other way for no particularly strong reason. Sorry if that is not as exciting as the other theories! (which were very interesting in fact)






share|improve this answer













I'm the author of Beast. Hopefully I will be able to shed some light on why you see one versus the other. It really is very simple, the template seems less likely to be inlined into calling functions, bloating the code needlessly. I know that "inline" is really only supposed to mean "remove duplicate definitions" but sometimes compiler implementors get overzealous. The template thing is a little bit harder on the compile (Travis craps out sometimes at only 2GB RAM). So I decided to try writing some new stuff using the "inline" keyword. I still don't know how I feel about it.



The short answer is that I was doing it one way for a long time and then I briefly did it the other way for no particularly strong reason. Sorry if that is not as exciting as the other theories! (which were very interesting in fact)







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 16 '18 at 2:19









Vinnie FalcoVinnie Falco

3,2601533




3,2601533












  • Why not use BOOST_NOINLINE then?

    – VTT
    Dec 11 '18 at 12:05











  • Didn't know about that!!!

    – Vinnie Falco
    Dec 11 '18 at 20:56

















  • Why not use BOOST_NOINLINE then?

    – VTT
    Dec 11 '18 at 12:05











  • Didn't know about that!!!

    – Vinnie Falco
    Dec 11 '18 at 20:56
















Why not use BOOST_NOINLINE then?

– VTT
Dec 11 '18 at 12:05





Why not use BOOST_NOINLINE then?

– VTT
Dec 11 '18 at 12:05













Didn't know about that!!!

– Vinnie Falco
Dec 11 '18 at 20:56





Didn't know about that!!!

– Vinnie Falco
Dec 11 '18 at 20:56

















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