Change of color after I join meshes with Ctrl+J










1















I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.



But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?



Left is Joined Right is not



Left Joined, right not joined










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  • 2





    Possible duplicate of Why are some faces in my mesh darker?

    – Duarte Farrajota Ramos
    Nov 12 '18 at 12:25






  • 1





    In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.

    – Mr Zak
    Nov 12 '18 at 14:54















1















I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.



But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?



Left is Joined Right is not



Left Joined, right not joined










share|improve this question



















  • 2





    Possible duplicate of Why are some faces in my mesh darker?

    – Duarte Farrajota Ramos
    Nov 12 '18 at 12:25






  • 1





    In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.

    – Mr Zak
    Nov 12 '18 at 14:54













1












1








1








I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.



But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?



Left is Joined Right is not



Left Joined, right not joined










share|improve this question
















I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.



But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?



Left is Joined Right is not



Left Joined, right not joined







modeling mesh shaders






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 '18 at 9:38









Nicola Sap

5,94711644




5,94711644










asked Nov 12 '18 at 4:21









JeffJeff

202




202







  • 2





    Possible duplicate of Why are some faces in my mesh darker?

    – Duarte Farrajota Ramos
    Nov 12 '18 at 12:25






  • 1





    In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.

    – Mr Zak
    Nov 12 '18 at 14:54












  • 2





    Possible duplicate of Why are some faces in my mesh darker?

    – Duarte Farrajota Ramos
    Nov 12 '18 at 12:25






  • 1





    In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.

    – Mr Zak
    Nov 12 '18 at 14:54







2




2





Possible duplicate of Why are some faces in my mesh darker?

– Duarte Farrajota Ramos
Nov 12 '18 at 12:25





Possible duplicate of Why are some faces in my mesh darker?

– Duarte Farrajota Ramos
Nov 12 '18 at 12:25




1




1





In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.

– Mr Zak
Nov 12 '18 at 14:54





In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.

– Mr Zak
Nov 12 '18 at 14:54










1 Answer
1






active

oldest

votes


















2














That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here






share|improve this answer























  • Thanks that solved it now I can work on the inside of the vase!

    – Jeff
    Nov 12 '18 at 4:43










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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









2














That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here






share|improve this answer























  • Thanks that solved it now I can work on the inside of the vase!

    – Jeff
    Nov 12 '18 at 4:43















2














That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here






share|improve this answer























  • Thanks that solved it now I can work on the inside of the vase!

    – Jeff
    Nov 12 '18 at 4:43













2












2








2







That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here






share|improve this answer













That's a normals problem. You need to flip normals.



Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.



Refer to this:
enter image description here







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 12 '18 at 4:41









Lucidity of PowerLucidity of Power

3338




3338












  • Thanks that solved it now I can work on the inside of the vase!

    – Jeff
    Nov 12 '18 at 4:43

















  • Thanks that solved it now I can work on the inside of the vase!

    – Jeff
    Nov 12 '18 at 4:43
















Thanks that solved it now I can work on the inside of the vase!

– Jeff
Nov 12 '18 at 4:43





Thanks that solved it now I can work on the inside of the vase!

– Jeff
Nov 12 '18 at 4:43

















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