Change of color after I join meshes with Ctrl+J
I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.
But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?
Left Joined, right not joined
modeling mesh shaders
add a comment |
I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.
But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?
Left Joined, right not joined
modeling mesh shaders
2
Possible duplicate of Why are some faces in my mesh darker?
– Duarte Farrajota Ramos
Nov 12 '18 at 12:25
1
In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
– Mr Zak
Nov 12 '18 at 14:54
add a comment |
I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.
But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?
Left Joined, right not joined
modeling mesh shaders
I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.
But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?
Left Joined, right not joined
modeling mesh shaders
modeling mesh shaders
edited Nov 12 '18 at 9:38
Nicola Sap
5,94711644
5,94711644
asked Nov 12 '18 at 4:21
JeffJeff
202
202
2
Possible duplicate of Why are some faces in my mesh darker?
– Duarte Farrajota Ramos
Nov 12 '18 at 12:25
1
In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
– Mr Zak
Nov 12 '18 at 14:54
add a comment |
2
Possible duplicate of Why are some faces in my mesh darker?
– Duarte Farrajota Ramos
Nov 12 '18 at 12:25
1
In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
– Mr Zak
Nov 12 '18 at 14:54
2
2
Possible duplicate of Why are some faces in my mesh darker?
– Duarte Farrajota Ramos
Nov 12 '18 at 12:25
Possible duplicate of Why are some faces in my mesh darker?
– Duarte Farrajota Ramos
Nov 12 '18 at 12:25
1
1
In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
– Mr Zak
Nov 12 '18 at 14:54
In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
– Mr Zak
Nov 12 '18 at 14:54
add a comment |
1 Answer
1
active
oldest
votes
That's a normals problem. You need to flip normals.
Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.
Refer to this:
Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 '18 at 4:43
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
That's a normals problem. You need to flip normals.
Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.
Refer to this:
Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 '18 at 4:43
add a comment |
That's a normals problem. You need to flip normals.
Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.
Refer to this:
Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 '18 at 4:43
add a comment |
That's a normals problem. You need to flip normals.
Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.
Refer to this:
That's a normals problem. You need to flip normals.
Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.
Refer to this:
answered Nov 12 '18 at 4:41
Lucidity of PowerLucidity of Power
3338
3338
Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 '18 at 4:43
add a comment |
Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 '18 at 4:43
Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 '18 at 4:43
Thanks that solved it now I can work on the inside of the vase!
– Jeff
Nov 12 '18 at 4:43
add a comment |
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2
Possible duplicate of Why are some faces in my mesh darker?
– Duarte Farrajota Ramos
Nov 12 '18 at 12:25
1
In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes.
– Mr Zak
Nov 12 '18 at 14:54