Aframe / Three.js Tainted canvases may not be loaded
Im building an app with Aframe that requires fetching images saved onto AWS.
I was getting consistent cors rejection, and after resolving that, my images are passing cors but SOMETIMES they are not, I then utilized asset caching to render the images and the error has changed from mentioning cors to Tainted canvases
Im thinking that cors is effected by the clients internet speed or location?
Im also using aframe react and im wondering if react-rerenders on startup are causing the issue.
three.js cross-domain webgl aframe same-origin-policy
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Im building an app with Aframe that requires fetching images saved onto AWS.
I was getting consistent cors rejection, and after resolving that, my images are passing cors but SOMETIMES they are not, I then utilized asset caching to render the images and the error has changed from mentioning cors to Tainted canvases
Im thinking that cors is effected by the clients internet speed or location?
Im also using aframe react and im wondering if react-rerenders on startup are causing the issue.
three.js cross-domain webgl aframe same-origin-policy
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 '18 at 17:36
add a comment |
Im building an app with Aframe that requires fetching images saved onto AWS.
I was getting consistent cors rejection, and after resolving that, my images are passing cors but SOMETIMES they are not, I then utilized asset caching to render the images and the error has changed from mentioning cors to Tainted canvases
Im thinking that cors is effected by the clients internet speed or location?
Im also using aframe react and im wondering if react-rerenders on startup are causing the issue.
three.js cross-domain webgl aframe same-origin-policy
Im building an app with Aframe that requires fetching images saved onto AWS.
I was getting consistent cors rejection, and after resolving that, my images are passing cors but SOMETIMES they are not, I then utilized asset caching to render the images and the error has changed from mentioning cors to Tainted canvases
Im thinking that cors is effected by the clients internet speed or location?
Im also using aframe react and im wondering if react-rerenders on startup are causing the issue.
three.js cross-domain webgl aframe same-origin-policy
three.js cross-domain webgl aframe same-origin-policy
edited Nov 12 '18 at 3:26
sideshowbarker
30.9k147191
30.9k147191
asked Nov 12 '18 at 2:44
8195mike
163
163
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 '18 at 17:36
add a comment |
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 '18 at 17:36
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 '18 at 17:36
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 '18 at 17:36
add a comment |
1 Answer
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Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
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1 Answer
1
active
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
add a comment |
Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
add a comment |
Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
answered Nov 12 '18 at 5:04
ngokevin
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9,02611457
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You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 '18 at 17:36